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August 17, 2019
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Updates » Design
GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The secrets of dynamic difficulty adjustment 4
by Gamasutra Community [07.16.19]
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong.
Design

The aggressive resource management of Doom Eternal 3
by Kris Graft [07.16.19]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

Video: Improving game dev tool design through editor triage  
by Staff [07.15.19]
In this 2017 GDC talk, tools designer Robin-Yann Storm discusses multiple approaches for tool and editor triage, intended for immediate application in a game development environment.
Console/PC, Indie, Design, Production, Video, Vault

Respawn will deal with Apex Legends cheaters by making them fight each other 3
by Chris Kerr [07.15.19]
Apex Legends developer Respawn is looking to deter cheating by forcing those who break the rules to play together.
Console/PC, Design, Business/Marketing

Fashion in games: Why it matters 4
by Victoria Tran [07.15.19]
Fashion in games is one of the most downplayed parts of the medium, yet it provides a sense of immersion, comfort and identity in their characters while simultaneously empowering gamers of all kinds.
Design

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gears 5 to drop depictions of smoking after urging from Truth Initiative 9
by Bryant Francis [07.12.19]
The anti-smoking organization Truth Initiative has successfully lobbied Turner's ELeague, Microsoft, and The Coalition to make the Gears franchise tobacco-free going forward.
Console/PC, Design, Business/Marketing

Learn to build better, more compelling VR characters at XRDC this fall!  
by Staff [07.12.19]
Come to XRDC this October and catch Beast Inc. cofounder and CEO Vivian Tan's talk on key lessons learned from over 3 years of designing and training AI dragons using VR sandboxes and simulations!
VR, Programming, Design

Ubisoft puts kibosh on Assassin's Creed XP-farming exploit 3
by Chris Kerr [07.12.19]
Ubisoft is changing how Story Creator Mode works in Assassin's Creed Odyssey to prevent players from building "farming quests."
Console/PC, Design

Don't Miss: Designing Baba is You's delightfully innovative rule-writing system 1
by Staff [07.11.19]
Arvi Teikari, aka Hempuli, the creator behind the brilliant IGF Award-winning Baba is You, tells us about the process of designing a game that puts rule-making in the hands of players.
Console/PC, Indie, Design

'Things will go wrong': The challenge of Dauntless' day-one crossplay 1
by Bryant Francis [07.11.19]
Phoenix Labs head of marketing Nick Clifford and lead designer Hunter Howe discuss some of the components that have made Dauntless a crossplay hit.
Console/PC, Design

Video: Inside the design of Subnautica  
by Staff [07.10.19]
In this 2019 GDC session, Unknown Worlds' Charlie Cleveland discusses the design of hit underwater survival sim Subnautica and how it created feelings of exploration, discovery and the unknown.
Indie, Design, Video, Vault

Attend XRDC and see how VR helps caregivers see the world through their patients' eyes!  
by Staff [07.10.19]
At XRDC this October you'll have a rare chance to see how cutting-edge VR training apps help caregivers literally see the world the way their patients do, improving their empathy and understanding.
VR, Design, XRDC

Watch Children of Morta's lead dev explain its family-focused game design  
by Bryant Francis [07.09.19]
Children of Morta lead def Amir Fassihi discusses the game's family-driven progression system, how a Unity pipeline bug slowed down game iteration, and more.
Console/PC, Design, Video

Get a job: Ubisoft RedLynx is hiring a Senior Game Designer  
by Staff [07.09.19]
Ubisoft RedLynx is looking for a senior game designer to work on South Park: Phone Destroyer as well as other ideas in the works at the Helsinki-based studio.
Smartphone/Tablet, Design, Recruitment

Don't Miss: Monsters from the id: The making of the original Doom 8
by Staff [07.09.19]
This 1994 retrospective on Id Software's then-contemporary Doom and Wolfenstein 3D paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Design, Production

Opinion: Less is more - Why Observation's ending fell flat 2
by Katherine Cross [07.09.19]
No Code's voyeuristic space mystery Observation is an excellent game, but the final seconds of storytelling fall flat. Gamasutra columnist Katherine Cross explains.
Console/PC, Indie, Design

Chat with the developers behind Children of Morta starting at 3PM EST  
by Bryant Francis [07.09.19]
The developers behind Children of Morta are taking your questions starting at 3PM EST.
Console/PC, Design, Video

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
VR, Serious, Design, XRDC