Blog: How math helped design a game
Tiny Trees is a competitive tree-growing board game where the trees you grow branch into the third dimension. I investigate the math behind our design so you can apply it to your own projects.
Blog: Building the world of
The lead world designer and lead architect behind Mafia III detail the history, process, and challenges they experienced when creating New Bordeaux.
One Life Left x GDC podcast: Representation, storytelling, and war
In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video
Video Game Deep Cuts: We're Through The GDC Valley
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing