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September 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Design
Don't Miss: Devs recount their first game design experiences 5
by Staff [09.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Design

Looking back at the level design triumphs of Super Metroid 1
by Alissa McAloon [09.04.18]
Game Maker’s Toolkit has released a new video in its Boss Keys series that offers an in-depth look at a game that would later have an entire genre named at least partially named after it.
Console/PC, Design, Video

Fantastic Arcade announces lineup of commissioned games  
by Emma Kidwell [09.04.18]
Fantastic Arcade has announced the first wave of games to be featured during the indie festival, including titles like Boyfriend Dungeon, Spelunky 2 and five commissioned games.
Indie, Design

IGF 2019 Inspirations: 2016 Excellence in Audio award winner Mini Metro!  
by Staff [09.04.18]
Remember, entries for all IGF award categories are being accepted through October 1! To inspire you we've started a profile series of past IGF winners, continuing today with Mini Metro!
Indie, Audio, Design, IGF

Come to XRDC and learn all about how to better use haptics in your work!  
by Staff [09.04.18]
Come to XRDC next month, where Sense Glove's chief will bring you up to speed on the different types of haptics and how to implement them into XR projects, using real examples!
VR, Design

Blog: Why academics can no longer compete in game AI competitions 4
by Gamasutra Community [09.03.18]
Zynga's principal data scientist Ben Weber looks at why closed APIs and massive compute requirements are large hurdles for universities.
Programming, Design

Blog: Here's how I made my computer write music 11
by Chris Kerr [09.03.18]
I'm working on a procedural music generator that composes music and plays it using digital instruments. It's already producing interesting results, so I wanted to share the basic ideas behind it.
Programming, Design

Blog: Knowing when and how to lore dump in games 10
by Gamasutra Community [09.03.18]
Some folk write lore because they love it. Some folk write lore because they need to fill that technical manual spinoff book. But is it always essential when you're making a sci-fi or fantasy title?
Design, Production

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The strings we pull during AI development 3
by Gamasutra Community [08.31.18]
Releasing a well-designed game often means revisiting old work to leverage new tools. In this post, I break apart the steps we take when improving enemy designs with some of our latest features.
Programming, Design

Blog: Why do you need a UX style guide? 2
by Gamasutra Community [08.31.18]
Is it just me, or are UX Playbooks, UX Pattern Libraries, UX Style guides not talked about and incorporated as often as UI style guides or brand style guides?
Design

Blog: An explorable explanation on how to make a good puzzle
by Gamasutra Community [08.31.18]
Puzzles are everywhere, but just how do you make a good puzzle -- one that's fun, and satisfying to solve? I'll explain this using playable levels from Sokoban in this interactive article.
Design

Tuning Dead Cells to appeal to players both fast and slow  
by Carli Velocci [08.31.18]
“It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
Indie, Design, Business/Marketing

How Mulaka reflects a culturally respectful development process  
by emma kidwell [08.30.18]
The Mulaka developers discuss how communicating with members of the Tarahumara community, whose folk lore inspired the game, helped portray an accurate representation of their culture.
Indie, Design

Get a job: InnoGames is hiring a Sr. UI Designer for a new mobile game  
by Staff [08.30.18]
InnoGames is looking for a UI designer to create attentive and thoughtful user interfaces for one of its upcoming mobile games wit ha strong focus on user experience and navigation.
Smartphone/Tablet, Design, Recruitment

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Staff [08.30.18]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Blog: Where's my money, dude? Or 'divvying up the loot' 2
by Gamasutra Community [08.30.18]
It's time to discuss the role of good Steam page design, dedicated community engagement, regional restrictions, third party distribution, distributors, and alternative open platform options.
Console/PC, Design, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Zachtronics devs discuss the essence of cyberpunk in Exapunks  
by Bryant Francis [08.29.18]
We talked to the lead developers of Exapunks to learn about the true essence of Cyberpunk game design.
Console/PC, Design, Video

Video: Overcoming AR design challenges with HoloLens  
by Staff [08.29.18]
In this GDC 2018 talk, AR designer Bart Trzynadlowski discusses the design and technical challenges of augmented reality after a year of game prototype development on Microsoft's HoloLens platform.
VR, Design, Video