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September 25, 2021
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Updates » Design
Why multiplayer devs are turning to Aim Lab for advanced player training  
by Bryant Francis [07.01.21]
As competitive esports continue to grow, developers like Ubisoft and Riot are turning to Aim Lab for advanced player training software—here’s why.
Console/PC, Design

Tom Fulp and Laralyn McWilliams to be honored at 2021 Game Developers Choice Awards 1
by Staff [07.01.21]
Newgrounds creator Tom Fulp will receive the Pioneer Award, and industry luminary Laralyn McWilliams will receive the Lifetime Achievement Award at the 2021 Game Developers Choice Awards on July 21st.
Console/PC, Design, Business/Marketing

Blog: What do we mean by 'believable' NPC behavior? 2
by Gamasutra Community [07.01.21]
This post outlines why developers should should strive to create NPCs that are "believable," and discusses psychological research that backs up that claim.
Design, Production, Business/Marketing

Blog: Why fullscreen exclusive is a lie (...sort of) 5
by Gamasutra Community [07.01.21]
Fullscreen exclusive is real, but I haven't been able to find a single game where the fullscreen exclusive vs borderless window settings do what you'd expect.
Console/PC, Design

Don't Miss: Designing unsettling 'hidden horror' in Layers of Fear 1
by John Harris [06.30.21]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Console/PC, Design

SNKRX: anatomy of a sleeper hit  
by Gamasutra Staff [06.30.21]
It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Blog: 12 basic principles of interactive character behavior  
by Gamasutra Community [06.30.21]
Developers and players agree that innovation in character AI has largely come to a halt. This blog series is about finding a way forward, so let's start by taking a look at the concept of 'behavior.'
Design

Game writer Sam Maggs is your host for the 2021 Game Developers Choice Awards  
by Staff [06.30.21]
Bestselling game, TV, and comics writer Sam Maggs is your host for the 2021 Game Developers Choice Awards.
Console/PC, Design, GDC

Blog: When is it time to rewrite your code? 3
by Gamasutra Community [06.30.21]
A working system is a valuable asset. It works. It lets you test new ideas cheaply. Don’t take that for granted.
Design, Production, Business/Marketing

Get a job: Hinterland Studio is hiring a Systems Design Lead  
by Staff [06.29.21]
Hinterland Studio is looking for a veteran systems (gameplay) designer to join an early prototyping team for an original unannounced game.
Console/PC, Design, Recruitment

Blog: How to pitch a video game  
by Gamasutra Community [06.29.21]
A summary of my experience and knowledge on video game pitching I gathered over the course of years in the games industry.
Design, Production, Business/Marketing

Blog: Getting excellent voice acting into your indie game - Part 1 2
by Gamasutra Community [06.29.21]
Don't be afraid to put voice into your game. I'll show you how to do it cheaply and get exceptional results by running a professional casting call yourself.
Audio, Design, Production

Opinion: what's the best timing to release your game?  
by Gamasutra Staff [06.28.21]
We never really talked about which week and month it’s best to debut your game in. There’s a contrarian, over-simplistic answer on this, and then a more nuanced answer. You get both.
Console/PC, Indie, Design, Production, Business/Marketing

Obituary: River, the inspiration for Fallout 4’s Dogmeat, has passed away  
by Bryant Francis [06.28.21]
River, the real-life German Shepherd that inspired Fallout 4’s Dogmeat, passed away over the weekend.
Console/PC, Design

Don't Miss: Todd Howard on the scope and vision of Skyrim 16
by Kris Graft [06.28.21]
On Bethesda's 35th anniversary, take a look back on lead designer Todd Howard's thoughts about the scope and direction of The Elder Scrolls V: Skyrim.
Console/PC, Design

Get a job: Sucker Punch is hiring a Combat Designer  
by Staff [06.28.21]
Heads up---Sucker Punch is in the market for a Combat Designer. Maybe it's you?
Console/PC, Design, Recruitment

Creating conversations from card game mechanics in Signs of the Sojourner  
by Joel Couture [06.28.21]
"Our hope is that while playing, folks will consider who they want to build relationships with, and how, and why, rather than the equivalent of blasting through every branch in a dialogue tree."
Indie, Art, Design, Video, IGF

Academia and the Black experience in games with prof. Lindsay Grace  
by Kris Graft [06.25.21]
Lindsay Grace is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He joins the GDC Podcast to chat about games and academia, games with social impact, and the Black experience in game development.
Indie, Design

Sponsored Content
How rigorous testing helped to improve Scavengers' gameplay  
by Improbable [06.25.21]
Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.
Console/PC, Social/Online, Programming, Design, Production, Sponsored Article

Blog: Creating a Discord bug-hunting leaderboard  
by Gamasutra Community [06.24.21]
Encouraging and thanking players for submitting bug reports by setting up a pipeline from in-game bug reporting to a Discord leaderboard bot via a Postgres database.
Design