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March 24, 2018
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Updates » Design
The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendos The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

These are your GDC 2018 Narrative Summit poster session winners!  
by Staff [02.22.18]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Indie, Design, GDC

Don't Miss: 7 combat systems that every game designer should study 30
by Staff [02.22.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

Blog: Crafting an episodic adventure with great gameplay - Part 3  
by Gamasutra Community [02.22.18]
In my previous post I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game to improve it. Now I'll do the same with another popular genre: open world games.

Blog: The foundation of a third person camera  
by Gamasutra Community [02.22.18]
A look at some of the basic building blocks for a third person camera and how they work together.
Programming, Design

How Michael Brough's love of exploring a single game mechanic beget Cinco Paus  
by Jennifer Allen [02.22.18]
"I get a lot out of cleaning up ideas to get at the heart of them," says game dev Michael Brough in this chat about his latest, a game (in Portugese) all about identifying items via trial and error.
Smartphone/Tablet, Indie, Design

Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!  
by Staff [02.21.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Production, Recruitment

Don't Miss: How Night in the Woods taps into a real sense of community 1
by Staff [02.21.18]
Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.
Console/PC, Indie, Design

Blog: Listen to a Harvard Egyptologist discuss Assassin's Creed: Origins 1
by Gamasutra Community [02.21.18]
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed: Origins. Topics include Ptolemy, Cleopatra, and cultural imperialism.
Design, Production

Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
VR, Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Double Fine founder Tim Schafer to be honored with BAFTA Fellowship  
by Chris Kerr [02.21.18]
The Fellowship award is the highest accolade awarded by BAFTA, and recognizes an individual's outstanding and exceptional contribution to their industry.
Design, Production

Don't Miss: The making of the original SNES Harvest Moon 5
by Staff [02.20.18]
Yasuhiro Wada discusses creating the original Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
Console/PC, Design, Production

Capcom will present a postmortem of Monster Hunter World at GDC 2018!  
by Staff [02.20.18]
YuyaTakuda, a longtime Capcom game dev who served as director onMonster Hunter World,will spend an hour speaking in rare detail about how the remarkable game was designed and developed.
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, GDC

Frog Fractions 2 ARG co-creator reflects on what makes a good alternate reality game 1
by John Harris [02.20.18]
Hint: It's all about the narrative, not just the puzzles, as writer Justin Bortnick explains while he shares some of his thoughts on ARG design and his work on the ARG campaign for Frog Fractions 2.
Console/PC, Social/Online, Design, Business/Marketing, Video

Blog: Building my courtroom drama game, Twelve Absent Men 2
by Gamasutra Community [02.19.18]
Here's how I designed and built Twelve Absent Men, a courtroom drama game developed for Android and iOS.
Programming, Design, Production

PlayerUnknown's Battlegrounds' creator speaks about his path to game dev at GDC 2018!  
by Staff [02.19.18]
Brendan "PlayerUnknown" Greene will speak at GDC 2018 about how he went from modder to creative director on one of the biggest games in years, and the many lessons learned along the way.
Console/PC, Programming, Design, Business/Marketing, GDC

'Don't be predictable': Gary Whitta reflects on writing for games 4
by Alan Bradley [02.19.18]
"Create characters we can care about," the veteran writer (Rogue One, The Walking Dead) advises. be mindful of structure, dont be predictable, try to surprise as much as possible."
Indie, Design

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How a team of inexperienced devs created Tokyo Jungle 1
by Emma Kidwell [02.16.18]
In this 2013 GDC session, Yohei Kataokagoes overhow a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene.
Console/PC, Design, Video

EVE Online to permanently ban repeat offenders using bots 2
by Emma Kidwell [02.16.18]
In a blog posted today, EVE Online developers announce that players who create automated bots will be banned for three days andremoved from the game permanently if they are repeat offenders.
Social/Online, Design