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December 18, 2018
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Updates » Design
Xbox chief Phil Spencer taking on a 'bigger role' in fixing the Microsoft Store 2
by Emma Kidwell [11.12.18]
Xbox chief Phil Spencer discussed how he would like to fix the Microsoft Store to make game content more discoverable and easy to find.
Console/PC, Design, Business/Marketing

Don't Miss: How Undertale's soundtrack shapes its narrative 10
by Jason Yu [11.12.18]
"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
Indie, Audio, Design

Designing CrossCode to stand out in the retro RPG market 1
by Bryant Francis [11.12.18]
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
Console/PC, Design

Blog: Designing a data model 3
by Gamasutra Community [11.12.18]
In this post I wanted to take a look at the rationale and design goals behind the data model we use at The Machinery.
Design

Google Play announces Games for Change design challenge finalists  
by Chris Kerr [11.12.18]
Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers. 
Smartphone/Tablet, Programming, Design, Production, Video

Blog: In-depth game design on Space Frontier 2 1
by Gamasutra Community [11.12.18]
In this blog post, indie game developer Olin Olmstead takes a detailed look at the game mechanics underlying Space Frontier 2.
Design

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch Lucas Pope discuss the making of Return of the Obra Dinn  
by Bryant Francis [11.09.18]
Watch game developer Lucas Pope discuss the making of Return of the Obra Dinn.
Console/PC, Design, Video

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Console/PC, Programming, Art, Design, Production

Blog: Designing an intelligent AI for Conflict0: Revolution  
by Gamasutra Community [11.09.18]
This post looks at how we created an engaging artificial intelligence in our last turn-based strategy title, Conflict0: Revolution.
Console/PC, Programming, Design

Going the Distance: Building a game - and community - over six years  
by Joel Couture [11.09.18]
Gamasutra spoke with Jordan Hemenway, creative director at Distance developers Refract, about how the studio took racing in new directions, and built a community over several years.
Design

Video: AI and animation in Assassin's Creed: Brotherhood  
by Staff [11.08.18]
In this GDC 2011 session, Ubisoft's Nicolas Barbeau and Aleissia Laidacker discuss the AI and animation powering the virtual population of Rome in Assassin's Creed: Brotherhood.
Console/PC, Design, Video

Opinion: Return of the Obra Dinn is a work of art  
by Katherine Cross [11.08.18]
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
Console/PC, Indie, Art, Design

Don't Miss: The challenges BioWare faced designing Mass Effect 3 17
by Staff [11.08.18]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design, Production

Chat with Obra Dinn dev Lucas Pope on the GDC Twitch channel at 9PM ET  
by Bryant Francis [11.08.18]
You can chat with Lucas Pope, creator of Return of the Obra Dinn starting at 9PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Blog: Cultural concepts as principles of design 6
by Gamasutra Community [11.08.18]
What makes Breath of the Wild uniquely Japanese? This article examines how cultural concepts can be used to guide game design.
Design

Take a day to polish your level design skills with peers at GDC 2019  
by Staff [11.08.18]
The Level Design Workshop returns to GDC 2019 for the tenth year running, and if you care at all about levelcraft you won't want to overlook this day-long series of talks!
Console/PC, Indie, Design, GDC

Blog: Conveying information through design  
by Gamasutra Community [11.08.18]
If you play games, odds are you've slogged through countless boring tutorials. But what if I told you there was a better way to teach your players than to front-load them with too much info?
Design

Blog: How world-building elevates video games and fandom  
by Gamasutra Community [11.08.18]
World building may not sound that important to video games, but we're going to look at how three games have engaged their fans and helped to elevate their franchises.
Design, Production