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September 19, 2021
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Updates » Design
Game localization for discovery: it's trickier than you think! 1
by Gamasutra Staff [06.23.21]
Localization is a really important part of game discovery, since it opens up so many new potential markets for your PC/console games. But what are the best languages to localize to, and why?
Console/PC, Design, Business/Marketing

Don't Miss: Rare's postmortem of the N64 hit GoldenEye 007  
by Staff [06.23.21]
It's the Nintendo 64's 25th anniversary. Celebrate with a look back at the making of one of its most popular games.
Console/PC, Programming, Design

Meet your host of the 2021 IGF Awards: Victoria Tran!  
by Staff [06.23.21]
Innersloth Games’ Victoria Tran will be your host for the 2021 IGF Awards.
Indie, Design

Unity acquires 3D data optimization software provider Pixyz Software  
by Chris Kerr [06.23.21]
Unity has acquired 3D data preparation and optimization software provider Pixyz Software for an undisclosed fee.
Console/PC, Programming, Design, Business/Marketing

Don't Miss: The new theory of horror driving Dead Space 2 5
by Staff [06.22.21]
Take a look back at the design philosophy that drove the horror of Dead Space 2.
Console/PC, Design

Case study: Rubber Bandits' double Steam Prologue win  
by Gamasutra Staff [06.22.21]
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
Console/PC, Indie, Design, Business/Marketing

At GDC 2021, you can celebrate 25 years of Quake with John Romero  
by Staff [06.22.21]
Happy Birthday Quake! Get in on the celebration when you attend GDC 2021.
Console/PC, Programming, Design, GDC

Don't Miss: Why Apex Legends players are so in love with Skull Town  
by Bryant Francis [06.21.21]
Respawn Games design director Jason McCord discusses why Apex Legends players were so excited to return to Skull Town after months away.
Console/PC, Design

Blog: A quick LOD (level of detail) tutorial for Unity 4
by Gamasutra Community [06.21.21]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming, Design, Production

EA is letting FIFA Ultimate Team players preview loot boxes for a limited time  
by Chris Kerr [06.21.21]
EA is testing a new type of loot box in FIFA Ultimate Team that allows players to see what's inside them before hitting purchase.
Design, Business/Marketing

Don't Miss: How Hideo Kojima defied the 'impossible' throughout Metal Gear's history 11
by Staff [06.18.21]
Take a look back at how Hideo Kojima defied the odds with his work on the Metal Gear Solid series.
Console/PC, Design

The relaunched Xbox Design Lab will let you unleash your inner artisan  
by Chris Kerr [06.18.21]
Microsoft has relaunched the Xbox Design Lab to let players, developers, and basically anybody with an Xbox (or a hankering for a fancy paperweight) create the gamepad of their dreams.
Console/PC, Design, Business/Marketing

Blog: A history of game accessibility guidelines  
by Gamasutra Community [06.18.21]
A look back at the decades long history of game accessibility knowledge sharing, and the broad the swathe of people who have helped to push the field forwards.
Design

Don't Miss: Building interesting emergence in Dying Light 2 2
by Bryant Francis [06.17.21]
Techland's Tymone Smektala discusses the technology fueling Dying Light 2's evolving gameplay.
Console/PC, Design

Get a job: Moon Studios is looking for a Senior Designer  
by Staff [06.17.21]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers.
Console/PC, Design, Recruitment

Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Indie, Audio, Design, Video, IGF

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Patching conversations to pin the blame in Inkle's murder-mystery Overboard! 1
by Chris Kerr [06.17.21]
New murder-mystery game Overboard! uses a unique patchwork approach to dialogue to assemble its case against the prime suspect... whoever that might be!
Console/PC, Design, Production

Don't buy (Steam games) for me, Argentina... 4
by Gamasutra Staff [06.16.21]
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
Indie, Design, Production, Business/Marketing

Don't Miss: How Breath of the Wild solved The Legend of Zelda's situational item problem  
by Staff [06.16.21]
Past Zelda games designed items as keys for situational locks, but the items in Breath of the Wild offer a kind of refreshing versatility not seen in the series before.
Console/PC, Design