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February 21, 2020
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Updates » Design
Blog: Game accessibility quotes of 2019  
by Gamasutra Community [01.07.20]
A few accessibility quotes from 2019 that stood out for me. Some are inspiring, some thought provoking, some practical advice -- and some a wake-up call.
Design

On the uncharted waters of procedural narratives  
by Artur Ganszyniec [01.07.20]
Our friends spent five weeks freezing on a boat to Antarctica, and we used his experience to design a documentary, procedural narrative in Wanderlust Travel Stories.
Indie, Design

Get a job: Moon Studios is hiring a remote Senior Designer  
by Staff [01.06.20]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers.
Design, Recruitment

Video: Understanding the remarkable tech and design of Noita  
by Staff [01.06.20]
In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of the remarkable physics engine which drives the design of indie sensation Noita.
Indie, Design, Video, Vault

Learn to design loads of levels the What the Golf? way at GDC 2020  
by Staff [01.06.20]
Triband's comedic physics puzzler What the Golf? is packed with levels that surprise the player in hilarious ways, and at GDC in March you'll have a chance to see how they were all designed!
Indie, Design, GDC

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sanzaru Games is hiring a Level Designer  
by Staff [01.03.20]
We are interested in all levels of experience, from junior to senior level designers.
Design, Recruitment

Blog: How Disco Elysium's interjections turn information into gameplay 3
by Artur Ganszyniec [01.03.20]
A look at how Disco Elysium's interjection mechanic reflects the Kuleshov effect.
Console/PC, Indie, Design

Blog: Luring players with gratification  
by Chirag Chopra [01.03.20]
Dive into one of the most crucial ingredients in mobile games called gratification, and how you can use this 'dark' art to create fun & delightful experiences.
Smartphone/Tablet, Art, Design

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.02.20]
With AGDQ on the horizon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Programming, Design, Production, Business/Marketing

Come to GDC and learn the secrets of Manifold Garden's impossible geometry  
by Staff [01.02.20]
It's a remarkable feat of level design, and GDC organizers are excited to confirm that Manifold Garden creator William Chyr will be at GDC 2020 in March to show you exactly how he pulled it off!
Console/PC, Design, GDC

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blending the rules of combat in The Legend of Bum-bo  
by Diego Arguello [12.30.19]
Gamasutra spoke with the brains behind The Legend of Bumbo to find out how its genre-blending combat system came together.
Indie, Design

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Chris Kerr's Top 5 Games  
by Chris Kerr [12.28.19]
Despite having played fewer games than I'd have liked over the past 12 months, I've somehow managed to sample more than five. That means it's finally time for my 2019 round-up. Jerry, hit the lights!
Console/PC, Smartphone/Tablet, Design, Production

Gamasutra's Best of 2019: Bryant Francis' Top 10 Games 1
by Bryant Francis [12.26.19]
Contributing editor Bryant Francis lays out his top 10 games that were released in 2019.
Console/PC, Design

Catch Blizzard at GDC sharing game design lessons learned from 15 years of WoW!  
by Staff [12.26.19]
The game director of World of Warcraft is coming to GDC 2020 in March to share 15 years' worth of key game design insights and lessons learned from working on this industry-shaking game -- don't miss it!
Console/PC, Social/Online, Design, GDC

Get a job: Moon Studios is hiring remote Senior Game Designers  
by Staff [12.23.19]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - is looking for Senior Game Designers.
Design, Recruitment