Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Design
Chat with the makers of Overland today at 3PM EST  
by Bryant Francis [10.02.19]
Take a ride in Overland with a dog at your side with the folks from Finji today at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Business/Marketing

Bringing out the best in your game dev team 2
by Tanya X. Short [10.02.19]
This three-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.
Design, Production

Blog: Towards a language of video games - Part 1 4
by Chris Kerr [10.02.19]
The first part of a blog series looking at the practical application of spatial theory to game design by examining game mechanics in relation to to LeFebvre's triad.
Design

Blog: The science behind a fun and successful casual game  
by Gamasutra Community [10.01.19]
If you're looking to create a well-balanced mobile game, here are some of the key steps you can take.
Design

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC

Nintendo Switch: A discoverability followup 4
by Simon Carless [10.01.19]
My recent piece on discoverability for Nintendo Switch got some decent feedback from a few active Switch developers - here's an update with some new data points and info.
Console/PC, Programming, Art, Design

Skywalker Sound, Ubisoft, and Unity among this month's XRDC highlights!  
by Staff [10.01.19]
There's a ton of great stuff to see and do at XRDC later this month, so today we highlight some more popular offerings to give you a heads-up on what talks to catch at this premier AR/VR/MR event!
VR, Design, Production, Business/Marketing, XRDC

Don't Miss: Creating the inviting mini-world of Animal Crossing 4
by Staff [09.30.19]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Deep Silver Volition, Hyperkinetic Studios, and more are hiring now!  
by Staff [09.27.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Design, Production, Recruitment

Don't Miss: Accommodating player failure and recovery 4
by Phill Cameron [09.27.19]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

Video: How vehicles replicate and collide in Watch Dogs 2 multiplayer  
by Staff [09.27.19]
In this 2017 GDC talk Ubisoft's Matt Delbosc reveals how Watch Dogs 2 replicates vehicle trajectories, compensates for network lag, and realistically represents player-on-player crashes. 
Console/PC, Social/Online, Programming, Design, Video, Vault

Designing the varied control schemes of multi-animal wonder Lost Ember  
by Aron Garst [09.27.19]
In Mooneye Studios' upcoming game Lost Ember, players control a wide variety of animals, including a wolf, a duck, an otter, and more. Developer Tobias Graff told us how the studio tackled the many-animal problem.
Indie, Art, Design, Video

Don't Miss: Behind the colorful music wheel of Wandersong 1
by Bryant Francis [09.26.19]
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Indie, Design

Blog: Digging into the development of Creature in the Well with Bohdon Sayre  
by Gamasutra Community [09.26.19]
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game.
Design, Production

Knights And Bikes: Turning aesthetic mood into gameplay 1
by Bryant Francis [09.26.19]
Foam Sword co-founder Rex Crowle discusses the intertwining of gameplay and visual aesthetics in Knights And Bikes.
Console/PC, Art, Design

Raven Software devs look back at the making of Jedi Outcast 2
by Bryant Francis [09.25.19]
Watch four veteran developers of Raven Software's Jedi Knight II: Jedi Outcast discuss the design and development of the original game.
Console/PC, Design, Video

Don't Miss: How Naughty Dog designed The Last Of Us' brutal melee system 1
by Staff [09.25.19]
Naughty Dog's Anthony Newman takes to the stage at GDC 2014 to deconstruct a complicated topic: the melee system at play in the studio's brutal post-apocalyptic 2013 game The Last Of Us.
Design

Respawn's first VR game is Medal of Honor: Above and Beyond  
by Alex Wawro [09.25.19]
"It's different than Titanfall," says Respawn's Peter Hirschmann of the studio's new big-budget WWII VR shooter. "It's different than shooting zombies. It's about something that really happened."
VR, Design

IGF 2020 Inspirations: The mind-bending, IGF award-winning Baba Is You  
by Staff [09.25.19]
Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before this coming Monday, September 30th!
Indie, Design, IGF