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June 25, 2021
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Updates » E3
Bethesda's first E3 showcase a big success (and Fallout 4 comes out this year) 8
by Kris Graft [06.14.15]
At Bethesda's first-ever E3 showcase, the publisher-developer delivered a presentation that got E3 week off to an explosive, impressive start.
Business/Marketing, E3

The ESA clarifies its anti-harassment stance, future of E3  
by Christian Nutt [06.14.15]
The Entertainment Software Association's Mike Gallagher clarifies his organization's stand on GamerGate, the future of E3, and why the organization's relevant.
Console/PC, Indie, Business/Marketing, E3

Report: 'Concept' images and specs of Oculus' consumer Rift surface  
by Alex Wawro [06.09.15]
Images which Oculus' Palmer Luckey confirms are legitimate but "ancient" and "nowhere close to final" were found on the Oculus website that shed light on what the consumer version of the Rift will be.
Console/PC, Business/Marketing, E3

Microsoft goes for an Xbox One hardware refresh ahead of E3 1
by Alex Wawro [06.09.15]
The company is rolling out a new version of the console with a 1 TB hard drive and some other embellishments as it makes the long-running $350 sale price of its extant Xbox Ones permanent.
Console/PC, Business/Marketing, E3

Butt Sniffin Pugs and Sunset among IndieCade's E3 indie showcase  
by Alex Wawro [06.04.15]
Here's the 37-game lineup IndieCade is bringing to E3 this year, the ninth year in a row the organization has carved out a space on the show floor to showcase the work of indie developers.
Indie, Business/Marketing, E3

Google expands its E3 coverage with Keighley-hosted YouTube hub  
by Alex Wawro [06.02.15]
Google is getting deeper into E3 coverage this year with a sponsored YouTube hub, hosted by Geoff Keighley and select game-focused YouTubers, that will feature livestreams, interviews and Let's Plays.
Console/PC, Business/Marketing, E3

ESA aims to invite up to 5k members of the public to E3 this year  
by Alex Wawro [05.29.15]
E3 is just a few weeks away, and this year it seems the industry trade fair will be a bit more crowded as select exhibitors will be allowed to issue thousands of invitations to their fans.
Console/PC, Business/Marketing, E3

Oculus Rift price teased; new input solution to show at E3 in June 5
by Christian Nutt [05.27.15]
News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
Console/PC, Indie, Business/Marketing, VR, E3

After 25 years, Nintendo blows the dust off its World Championships  
by Alex Wawro [05.13.15]
Nintendo is planning to host another Nintendo World Championships competition in L.A. the weekend prior to E3 as part of its summer marketing blitz, twenty-five years after the 1990 inaugural event.
Console/PC, Business/Marketing, Video, E3

Finding the fun fast: How rapid prototyping shaped Evolve Exclusive 5
by Kris Graft [06.16.14]
One of the keys to Turtle Rock's success is its emphasis on rapid prototyping -- find the fun first and iterate and build from there. We spoke to the studio's creative director Phil Robb at E3.
Console/PC, Design, Production, Exclusive, E3

Evolve studio Turtle Rock eyes Early Access development Exclusive  
by Kris Graft [06.13.14]
Turtle Rock Studios' creative director and studio cofounder Phil Robb sees the benefits in pulling the veil back on game development.
Console/PC, Production, Business/Marketing, Exclusive, E3

Attendance up, exhibitor numbers down at E3 this year  
by Mike Rose [06.13.14]
Around 49,800 people attended E3 this year, up slightly from last year's attendance of 48,200, although the number of exhibitors dropped.
Console/PC, Business/Marketing, E3

How happy accidents made Oculus platformer Lucky's Tale possible Exclusive 5
by Alex Wawro [06.13.14]
Building a third-person virtual reality platformer seems like a fool's errand, but Paul Bettner's new studio Playful has stumbled upon some VR design tricks that seem to make it work.
Console/PC, Design, Exclusive, E3

Horizon reveals new indie talent and a new role for Polytron 2
by Alex Wawro [06.12.14]
The indie alternative to E3 showcased a slew of known and new indie game projects, including the first game from David O'Reilly and a new partnership business from Fez developer Polytron.
Console/PC, Design, Production, E3

Ubisoft's trouble with Uplay, love for companion apps and microtransactions Exclusive 42
by Christian Nutt [06.12.14]
Gamasutra speaks to Ubisoft vice president of digital publishing Chris Early about the botched Watch Dogs PC launch and Uplay's image problem.
Console/PC, Business/Marketing, Exclusive, E3

Nintendo's new IP, Code Name S.T.E.A.M.: Strategy for a new audience 3
by Christian Nutt [06.12.14]
Nintendo's special event for a new IP turned out to be a 3DS strategy game from Intelligent Systems, the Fire Emblem developers -- with hopes of reaching players who don't like strategy.
Console/PC, Design, Business/Marketing, E3

‘Nasty, complicated’ choice design in Tales from the Borderlands  
by Kris Graft [06.11.14]
For Telltale Games and its upcoming choice-driven adventure game Tales from the Borderlands, the studio wants to convey the themes of the Borderlands universe in the decisions players make.
Console/PC, Design, E3

Kojima hopes to tackle controversial themes with AAA design 12
by Alex Wawro [06.11.14]
The Metal Gear creator takes full responsibility for the messages his games convey and promising to continue exploring controversial themes, even as he struggles with the demands of AAA development.
Console/PC, Design, Production, E3

Devolver Digital is content to keep its distance from the industry Exclusive 2
by Alex Wawro [06.11.14]
“We have no aspirations to grow, and no aspirations to ever sell this company. This is what we want to do -- we’re hanging out with our buddies, doing something really cool. It feels like a family."
Console/PC, Social/Online, Indie, Production, Business/Marketing, Exclusive, E3

Dying Light's action-oriented approach to survival horror design 1
by Kris Graft [06.11.14]
For developer Techland, designing for fear in Dying Light is less about suspenseful psychological horror, and more about an open world experience with few lulls, and frequent spikes of fear.
Console/PC, Design, E3