Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » E3
Google expands its E3 coverage with Keighley-hosted YouTube hub  
by Alex Wawro [06.02.15]
Google is getting deeper into E3 coverage this year with a sponsored YouTube hub, hosted by Geoff Keighley and select game-focused YouTubers, that will feature livestreams, interviews and Let's Plays.
Console/PC, Business/Marketing, E3

ESA aims to invite up to 5k members of the public to E3 this year  
by Alex Wawro [05.29.15]
E3 is just a few weeks away, and this year it seems the industry trade fair will be a bit more crowded as select exhibitors will be allowed to issue thousands of invitations to their fans.
Console/PC, Business/Marketing, E3

Oculus Rift price teased; new input solution to show at E3 in June 5
by Christian Nutt [05.27.15]
News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
Console/PC, Indie, Business/Marketing, VR, E3

After 25 years, Nintendo blows the dust off its World Championships  
by Alex Wawro [05.13.15]
Nintendo is planning to host another Nintendo World Championships competition in L.A. the weekend prior to E3 as part of its summer marketing blitz, twenty-five years after the 1990 inaugural event.
Console/PC, Business/Marketing, Video, E3

Finding the fun fast: How rapid prototyping shaped Evolve Exclusive 5
by Kris Graft [06.16.14]
One of the keys to Turtle Rock's success is its emphasis on rapid prototyping -- find the fun first and iterate and build from there. We spoke to the studio's creative director Phil Robb at E3.
Console/PC, Design, Production, Exclusive, E3

Evolve studio Turtle Rock eyes Early Access development Exclusive  
by Kris Graft [06.13.14]
Turtle Rock Studios' creative director and studio cofounder Phil Robb sees the benefits in pulling the veil back on game development.
Console/PC, Production, Business/Marketing, Exclusive, E3

Attendance up, exhibitor numbers down at E3 this year  
by Mike Rose [06.13.14]
Around 49,800 people attended E3 this year, up slightly from last year's attendance of 48,200, although the number of exhibitors dropped.
Console/PC, Business/Marketing, E3

How happy accidents made Oculus platformer Lucky's Tale possible Exclusive 5
by Alex Wawro [06.13.14]
Building a third-person virtual reality platformer seems like a fool's errand, but Paul Bettner's new studio Playful has stumbled upon some VR design tricks that seem to make it work.
Console/PC, Design, Exclusive, E3

Horizon reveals new indie talent and a new role for Polytron 2
by Alex Wawro [06.12.14]
The indie alternative to E3 showcased a slew of known and new indie game projects, including the first game from David O'Reilly and a new partnership business from Fez developer Polytron.
Console/PC, Design, Production, E3

Ubisoft's trouble with Uplay, love for companion apps and microtransactions Exclusive 42
by Christian Nutt [06.12.14]
Gamasutra speaks to Ubisoft vice president of digital publishing Chris Early about the botched Watch Dogs PC launch and Uplay's image problem.
Console/PC, Business/Marketing, Exclusive, E3

Nintendo's new IP, Code Name S.T.E.A.M.: Strategy for a new audience 3
by Christian Nutt [06.12.14]
Nintendo's special event for a new IP turned out to be a 3DS strategy game from Intelligent Systems, the Fire Emblem developers -- with hopes of reaching players who don't like strategy.
Console/PC, Design, Business/Marketing, E3

‘Nasty, complicated’ choice design in Tales from the Borderlands  
by Kris Graft [06.11.14]
For Telltale Games and its upcoming choice-driven adventure game Tales from the Borderlands, the studio wants to convey the themes of the Borderlands universe in the decisions players make.
Console/PC, Design, E3

Kojima hopes to tackle controversial themes with AAA design 12
by Alex Wawro [06.11.14]
The Metal Gear creator takes full responsibility for the messages his games convey and promising to continue exploring controversial themes, even as he struggles with the demands of AAA development.
Console/PC, Design, Production, E3

Devolver Digital is content to keep its distance from the industry Exclusive 2
by Alex Wawro [06.11.14]
“We have no aspirations to grow, and no aspirations to ever sell this company. This is what we want to do -- we’re hanging out with our buddies, doing something really cool. It feels like a family."
Console/PC, Social/Online, Indie, Production, Business/Marketing, Exclusive, E3

Dying Light's action-oriented approach to survival horror design 1
by Kris Graft [06.11.14]
For developer Techland, designing for fear in Dying Light is less about suspenseful psychological horror, and more about an open world experience with few lulls, and frequent spikes of fear.
Console/PC, Design, E3

What did they do to you?: Our women heroes problem Exclusive 134
by Leigh Alexander [06.11.14]
Spurred by the Rise of the Tomb Raider and Infamous: Last Light E3 trailers, Leigh Alexander reflects on the trend of seeing women heroes primarily through the trauma they've endured.
Console/PC, Programming, Exclusive, E3

Too much extra work to put women assassins in Assassin's Creed Unity 101
by Mike Rose [06.11.14]
"The only logical option, the only option we had, was to cut the female avatar." - Alex Amancio, creative director at Ubisoft, explains why there are no women assassins in the new Assassin's Creed.
Console/PC, Business/Marketing, E3

Ubisoft bets big on open world in wake of Watch Dogs success 7
by Kris Graft [06.10.14]
Ubisoft CEO Yves Guillemot has a pretty good reason to direct his company toward more investment in open world games: people sure do buy them.
Console/PC, Business/Marketing, E3

Q&A: Getting inside Project Morpheus with a Sony R&D engineer 1
by Christian Nutt [06.10.14]
Sony Magic Lab engineer Anton Mikhailov, one of the engineers on the Project Morpheus headset, talks Sony's attitude toward VR, plans for the headset, and how it works with game developers.
Console/PC, Design, Production, Business/Marketing, E3

The Vita is now an 'extender' as Sony focuses on its network 7
by Alex Wawro [06.10.14]
The company is shifting gears in how it sells the PlayStation Vita, looking upon it less as a standalone game console and more as indie attractor and an accessory that extends the PlayStation Network.
Console/PC, Business/Marketing, E3