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June 20, 2019
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Updates » E3
Microsoft's next-gen Project Scarlett console will still have a disc drive 1
by Alissa McAloon [06.10.19]
The coming Xbox successor won't usher in an all-digital generation. Microsoft's Matt Booty says Project Scarlett will still offer an optical disc drive.
Console/PC, E3

Google Stadia will let publishers offer their own subscription plans  
by Chris Kerr [06.10.19]
Google Stadia chief Phil Harrison has revealed that publishers will be able to use the streaming service to tout their own individual subscription plans.
Console/PC, Business/Marketing, E3

Microsoft has quietly established a new Age of Empires studio  
by Chris Kerr [06.10.19]
Microsoft's acquisition of Double Fine might've stolen the spotlight at the company's E3 press conference, but the U.S. console maker has also formed another new studio on the quiet.
Console/PC, Production, Business/Marketing, E3

Bethesda unveils Orion to offer engine-level enhancements for streaming games  
by Alissa McAloon [06.09.19]
Bethesda and id Software have announced Orion, an engine and platform agnostic collection of software technologies aimed at boosting the performance of games played through a streaming service.
Social/Online, E3

Microsoft picks up Psychonauts 2 publishing rights from Starbreeze  
by Alissa McAloon [06.09.19]
Now-former Psychonauts 2 publisher Starbreeze has announced that it sold the game's publishing rights to Microsoft for $13.2 million.
Console/PC, Business/Marketing, E3

Xbox One successor Project Scarlett slated for Holiday 2020 2
by Alissa McAloon [06.09.19]
Microsoft has finally detailed its next-generation console Project Scarlett, a system Microsoft CEO Phil Spencer says is both the “foundation of our future on in console and the formation of our future in cloud.”
Console/PC, Social/Online, E3

Microsoft xCloud console streaming service goes live in October  
by Bryant Francis [06.09.19]
Phil Spencer announced on the Xbox Stage today that Project xCloud, the company's console-streaming service, would go live this October.
Console/PC, Business/Marketing, E3

Microsoft announces PC Game Pass pricing, adds to Ultimate bundle  
by Bryant Francis [06.09.19]
Microsoft is pricing its standalone PC Game Pass at $10 per month, and adding it to the Xbox Game Pass Ultimate bundle for free.
Console/PC, Business/Marketing, E3

Microsoft acquires Double Fine Productions 5
by Kris Graft [06.09.19]
Microsoft has acquired Double Fine Productions, the San Francisco-based studio known for games including Psychonauts, Brutal Legend, and Broken Age, among others.
Console/PC, E3

Sony trialing new PlayStation voice chat transcription feature  
by Chris Kerr [06.07.19]
Sony is looking to make PlayStation voice chat more accessible with the addition of a new chat transcription feature.
Console/PC, E3

Sony chief: 'There's no scenario where the PlayStation and Xbox platforms combine' 3
by Chris Kerr [06.07.19]
Sony and Microsoft have no intention of merging the worlds of PlayStation and Xbox, despite the two companies having recently joined forces to explore the world of cloud streaming and AI.
Console/PC, Business/Marketing, E3

Divinity: Original Sin developer Larian Studios is behind Baldur's Gate 3 3
by Alissa McAloon [06.06.19]
Larian Studios is picking up the franchise nearly 20 years after BioWare delivered Baldur’s Gate 2.
Console/PC, Social/Online, E3

Destiny goes free-to-play as Destiny 2: New Light  
by Alissa McAloon [06.06.19]
New Light aims to entice new players by offering an appealing place to start playing Destiny 2 without needing to play a pricey game of catch-up.
Console/PC, Social/Online, E3

Stadia 'Founder's Edition' launches in November, base version in 2020 11
by Alissa McAloon [06.06.19]
Google has finally offered more details on the Stadia game streaming service it announced earlier this year, shedding light on pricing details and the platform’s game offerings in a pre-E3 stream today.
Console/PC, Social/Online, Smartphone/Tablet, E3

How player feedback is shaping the way Avalanche makes Just Cause 4  
by Bryant Francis [06.22.18]
One of the executive producers on Just Cause 4 talks about how an evolving feedback process has led to weather systems and a new focus on narrative design.
Console/PC, Design, E3

Stick or Twitch? How streaming is hurting single-player games 2
by Chris Kerr [06.20.18]
"Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
Design, Production, E3

'It can never be that simple': Designing the quests of Cyberpunk 2077 1
by Bryant Francis [06.20.18]
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests.
Console/PC, Design, Video, E3

Editor roundtable: What did E3 2018 mean for game developers?  
by Bryant Francis [06.19.18]
Gamasutra's editorial roundtable sits down to share their thoughts on what E3 2018 meant for game developers as a whole.
Console/PC, Design, E3

Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs? 6
by Bryant Francis [06.15.18]
The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord to bring crowdsourced assets into Beyond Good and Evil 2.
Console/PC, Production, Business/Marketing, E3

Avalanche EP: livestreaming 'can't not' influence game development now  
by Bryant Francis [06.14.18]
One of the executive producers on Just Cause 4 explains how streaming has changed the studio's approach to game development.
Console/PC, Design, Production, E3