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September 19, 2021
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Updates » E3
Ubisoft is getting into the toys-to-life game with Starlink  
by Alex Wawro [06.12.17]
Today at E3 Ubisoft debuted Starlink: Battle for Atlas, a new multi-platform sci-fi toys-to-life game being developed by Ubisoft Toronto (slated for 2018) with an interesting toy-mounting mechanic.
Console/PC, Business/Marketing, E3

Ubisoft VP: 'We're trying to figure out what is fun' about VR  
by Kris Graft [06.12.17]
"From a financial standpoint right now, VR is research for us," says Ubisoft's Chris Early. "We're making real games, making real money, but... we all need the industry to grow."
VR, E3

Tune in here to watch Ubisoft's E3 2017 press conference!  
by Staff [06.12.17]
Ubisoft is expected to host its E3 press conference today at 1 PM Pacific (4 PM Eastern). If you're not there in person to catch it, we've taken the liberty of embedding the YouTube livestream above. 
Console/PC, Business/Marketing, Video, E3

Gamasutra's at E3 2017! Stay up to speed right here  
by Staff [06.12.17]
Gamasutra is on-site covering E3 2017 in Los Angeles this week. Follow our game dev- and business-centric coverage on our special event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, E3

EA wants to use machine learning to create real-time game narratives 4
by Chris Kerr [06.12.17]
"What if you wanted to build a new Battlefield experience and you fed it every war story ever written? Could it tell you new and interesting and personal stories?"
Production, E3

EA opens 'SEED' game tech research division  
by Chris Kerr [06.12.17]
The new outfit will be housed within EA Worldwide Studios, and will be tasked with searching for extraordinary experiences.
Programming, Production, E3

Minecraft gets cross-platform boost with 'Better Together' update 1
by Chris Kerr [06.12.17]
Microsoft and Mojang want to turn Minecraft into a true cross-platform experience with the launch of the 'Better Together' update later this year. 
VR, Console/PC, Smartphone/Tablet, Business/Marketing, E3

Bethesda announces new mods network, Creation Club 1
by Kris Graft [06.12.17]
At Bethesda's E3 press conference in L.A. tonight, the Fallout and Skyrim developer announced a new mods program dubbed "Creation Club."
Console/PC, Social/Online, Business/Marketing, Video, E3

Microsoft boosts Xbox One backwards compatibility with original Xbox games 1
by Kris Graft [06.11.17]
Microsoft is expanding its backwards compatible game library on Xbox One with the addition of original Xbox games.
Console/PC, Business/Marketing, E3

Project Scorpio is now officially 'Xbox One X,' priced at $499 5
by Kris Graft [06.11.17]
At Microsoft’s E3 press conference, Xbox executives hyped a faster – and smaller – Xbox One console.
Console/PC, Business/Marketing, E3

Watch Microsoft's E3 press conference stream right here!  
by Staff [06.11.17]
Microsoft's E3 press conference is happening this afternoon in L.A. Watch its livestream here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, E3

Survey: What happens to games after they're shown at Sony or Microsoft's E3 event?  
by Alex Wawro [06.09.17]
Here's some fun pre-E3 reading: someone watched "every major press conference" put on by Microsoft & Sony from 2013-2016, then tallied how many games were shown & how long they were in development.
Console/PC, Business/Marketing, E3

Over 25% of Horizon: Zero Dawn sales were digital, and Sony is paying attention  
by Alex Wawro [06.06.17]
"This kind of shift changes everything," Sony exec Shawn Layden tells Glixel in a new interview about the state of PlayStation. "It has a huge impact."
Console/PC, Business/Marketing, E3

All 15,000 'fan passes' to E3 have been sold  
by Alissa McAloon [05.15.17]
In its first year offering admission to the general public, the ESA has completely sold out the 15,000 passes it was offering to consumers for this year’s event.
Business/Marketing, E3

E3 will play host to a new, multi-day fan-focused event: E3 Coliseum  
by Alex Wawro [05.04.17]
There's a new fan-focused event taking place at E3 this year: E3 Coliseum, a two-day showcase of panels, presentations, and 'video game culture brought to life' produced by Geoff Keighley.
Business/Marketing, E3

Q&A: What Insomniac has learned from working on VR brawler Feral Rites  
by Bryant Francis [06.28.16]
We caught up with Feral Rites lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
VR, Console/PC, Design, Video, E3

How Keiji Inafune and Armature Studios hit upon the vision for Recore  
by Bryant Francis [06.27.16]
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
Console/PC, Design, Video, E3

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you�re driving on, and the thing you�re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, E3

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 3
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3