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September 22, 2019
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Updates » E3
EA opens 'SEED' game tech research division  
by Chris Kerr [06.12.17]
The new outfit will be housed within EA Worldwide Studios, and will be tasked with searching for extraordinary experiences.
Programming, Production, E3

Minecraft gets cross-platform boost with 'Better Together' update 1
by Chris Kerr [06.12.17]
Microsoft and Mojang want to turn Minecraft into a true cross-platform experience with the launch of the 'Better Together' update later this year. 
VR, Console/PC, Smartphone/Tablet, Business/Marketing, E3

Bethesda announces new mods network, Creation Club 1
by Kris Graft [06.12.17]
At Bethesda's E3 press conference in L.A. tonight, the Fallout and Skyrim developer announced a new mods program dubbed "Creation Club."
Console/PC, Social/Online, Business/Marketing, Video, E3

Microsoft boosts Xbox One backwards compatibility with original Xbox games 1
by Kris Graft [06.11.17]
Microsoft is expanding its backwards compatible game library on Xbox One with the addition of original Xbox games.
Console/PC, Business/Marketing, E3

Project Scorpio is now officially 'Xbox One X,' priced at $499 5
by Kris Graft [06.11.17]
At Microsoft’s E3 press conference, Xbox executives hyped a faster – and smaller – Xbox One console.
Console/PC, Business/Marketing, E3

Watch Microsoft's E3 press conference stream right here!  
by Staff [06.11.17]
Microsoft's E3 press conference is happening this afternoon in L.A. Watch its livestream here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, E3

Survey: What happens to games after they're shown at Sony or Microsoft's E3 event?  
by Alex Wawro [06.09.17]
Here's some fun pre-E3 reading: someone watched "every major press conference" put on by Microsoft & Sony from 2013-2016, then tallied how many games were shown & how long they were in development.
Console/PC, Business/Marketing, E3

Over 25% of Horizon: Zero Dawn sales were digital, and Sony is paying attention  
by Alex Wawro [06.06.17]
"This kind of shift changes everything," Sony exec Shawn Layden tells Glixel in a new interview about the state of PlayStation. "It has a huge impact."
Console/PC, Business/Marketing, E3

All 15,000 'fan passes' to E3 have been sold  
by Alissa McAloon [05.15.17]
In its first year offering admission to the general public, the ESA has completely sold out the 15,000 passes it was offering to consumers for this year’s event.
Business/Marketing, E3

E3 will play host to a new, multi-day fan-focused event: E3 Coliseum  
by Alex Wawro [05.04.17]
There's a new fan-focused event taking place at E3 this year: E3 Coliseum, a two-day showcase of panels, presentations, and 'video game culture brought to life' produced by Geoff Keighley.
Business/Marketing, E3

Q&A: What Insomniac has learned from working on VR brawler Feral Rites  
by Bryant Francis [06.28.16]
We caught up with Feral Rites lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
VR, Console/PC, Design, Video, E3

How Keiji Inafune and Armature Studios hit upon the vision for Recore  
by Bryant Francis [06.27.16]
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
Console/PC, Design, Video, E3

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you�re driving on, and the thing you�re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, E3

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 3
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3

Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild 5
by Chris Kerr [06.20.16]
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
Console/PC, Production, E3

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Mafia 3 and the value of putting game developers in a box 1
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3

Arkham VR and Rocksteady's path to VR game development  
by Alex Wawro [06.16.16]
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people.
VR, Design, E3