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June 20, 2019
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Updates » E3
Bethesda announces new mods network, Creation Club 1
by Kris Graft [06.12.17]
At Bethesda's E3 press conference in L.A. tonight, the Fallout and Skyrim developer announced a new mods program dubbed "Creation Club."
Console/PC, Social/Online, Business/Marketing, Video, E3

Microsoft boosts Xbox One backwards compatibility with original Xbox games 1
by Kris Graft [06.11.17]
Microsoft is expanding its backwards compatible game library on Xbox One with the addition of original Xbox games.
Console/PC, Business/Marketing, E3

Project Scorpio is now officially 'Xbox One X,' priced at $499 5
by Kris Graft [06.11.17]
At Microsoft’s E3 press conference, Xbox executives hyped a faster – and smaller – Xbox One console.
Console/PC, Business/Marketing, E3

Watch Microsoft's E3 press conference stream right here!  
by Staff [06.11.17]
Microsoft's E3 press conference is happening this afternoon in L.A. Watch its livestream here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, E3

Survey: What happens to games after they're shown at Sony or Microsoft's E3 event?  
by Alex Wawro [06.09.17]
Here's some fun pre-E3 reading: someone watched "every major press conference" put on by Microsoft & Sony from 2013-2016, then tallied how many games were shown & how long they were in development.
Console/PC, Business/Marketing, E3

Over 25% of Horizon: Zero Dawn sales were digital, and Sony is paying attention  
by Alex Wawro [06.06.17]
"This kind of shift changes everything," Sony exec Shawn Layden tells Glixel in a new interview about the state of PlayStation. "It has a huge impact."
Console/PC, Business/Marketing, E3

All 15,000 'fan passes' to E3 have been sold  
by Alissa McAloon [05.15.17]
In its first year offering admission to the general public, the ESA has completely sold out the 15,000 passes it was offering to consumers for this year’s event.
Business/Marketing, E3

E3 will play host to a new, multi-day fan-focused event: E3 Coliseum  
by Alex Wawro [05.04.17]
There's a new fan-focused event taking place at E3 this year: E3 Coliseum, a two-day showcase of panels, presentations, and 'video game culture brought to life' produced by Geoff Keighley.
Business/Marketing, E3

Q&A: What Insomniac has learned from working on VR brawler Feral Rites  
by Bryant Francis [06.28.16]
We caught up with Feral Rites lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
VR, Console/PC, Design, Video, E3

How Keiji Inafune and Armature Studios hit upon the vision for Recore  
by Bryant Francis [06.27.16]
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
Console/PC, Design, Video, E3

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you�re driving on, and the thing you�re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, E3

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 3
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3

Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild 5
by Chris Kerr [06.20.16]
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
Console/PC, Production, E3

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Mafia 3 and the value of putting game developers in a box 1
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3

Arkham VR and Rocksteady's path to VR game development  
by Alex Wawro [06.16.16]
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people.
VR, Design, E3

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3

To get people into VR, Sony puts PSVR demos in stores this month  
by Alex Wawro [06.16.16]
Sony has confirmed both a 10/13 release date and expectations of supply problems for PSVR, and now its going to try and drum up popular interest by putting demo units in retail stores this month.
VR, Business/Marketing, E3