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April 20, 2018
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Updates » GD Mag Exclusive
A heartfelt 'thank you' from Game Developer magazine's editor-in-chief GDMag Exclusive 2
by Patrick Miller [06.04.13]
Game Developer magazine editor Patrick Miller delivers his personal salute to all those who contributed to the publication's 19 year legacy.
Console/PC, GD Mag, Design, GD Mag Exclusive

Humor: When your game's launch isn't as smooth as you'd like GDMag Exclusive 7
by Matthew Wasteland & Magnus Underland [06.03.13]
In this reprint from the May 2013 issue of Game Developer magazine, developers release a new online game into the wild -- and descend into revision note hell.
GD Mag, Programming, Design, Production, GD Mag Exclusive

Even in 1997, Sid Meier recognized the value of small teams GDMag Exclusive 2
by Sid Meier [06.03.13]
In this reprint from the April 1997 issue of GD Mag, Civilization designer Sid Meier cuts through the hype of technical innovation to get at what players really enjoy.
GD Mag, Design, Production, Business/Marketing, GD Mag Exclusive

Download the last Game Developer magazine issue for free! GDMag Exclusive 10
by Patrick Miller [06.03.13]
Game Developer magazine closes its doors this month. As a way of saying thank you to our longtime subscribers and devoted community, we've decided to make the last issue free to download.
GD Mag, GD Mag Exclusive

Lighting design fundamentals: How and where to use colored light Exclusive GDMag Exclusive 3
by Steve Theodore [05.30.13]
In this reprint from the March 2005 issue of Game Developer magazine, technical artist Steve Theodore espouses classic design fundamentals for creating evocative lighting in your games.
GD Mag, Art, Design, Exclusive, GD Mag Exclusive

A look at futuristic game architecture, from 2002 Exclusive GDMag Exclusive  
by Hayden Duvall [05.28.13]
In this reprint from the January 2002 issue of GD Mag, future Duke Nukem Forever developer Hayden Duvall looks to the role of architecture in informing futuristic game levels.
Console/PC, GD Mag, Art, Design, Exclusive, GD Mag Exclusive

The state of Android in 2013: Developers speak out GDMag Exclusive 1
by Staff [05.28.13]
Despite its ever-increasing install base, the platform lagged behind iOS. How is it now? Developers big and small -- GREE, Spry Fox, Animoca, The Game Bakers -- share their experiences.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GD Mag Exclusive

Here's a look at the new dev tools you may have missed at GDC GDMag Exclusive 2
by Nate Ralph [05.23.13]
In this reprint from the May issue of GD Mag, Nate Ralph takes us through this year's newest tools and middleware, straight from the Game Developers Conference show floor.
Console/PC, GD Mag, Programming, GD Mag Exclusive

How do we preserve our games if technology won't? GDMag Exclusive 12
by Ernest Adams [05.22.13]
In a 1999 edition of GD Mag, IGDA co-founder Ernest Adams laments the state of games preservation and calls for a more permanent record of the industry's accomplishments.
GD Mag, Design, GD Mag Exclusive

Making NeverWinter Nights: A classic BioWare postmortem GDMag Exclusive 1
by Greg Zeschuk, Ray Muzyka, Scott Greig, James Ohlen, and Trent Oster [05.20.13]
In a 2002 Game Developer magazine postmortem, BioWare founders Ray Muzyka and Greg Zeschuk are joined by designers on NeverWinter Nights to discuss highs and lows of the game's creation.
GD Mag, Design, GD Mag Exclusive

7 design lessons from Letterpress GDMag Exclusive 1
by Brandon Sheffield [05.20.13]
Brandon Sheffield draws design lessons from the simple beauty of Atebit's turn-based word game Letterpress in a reprint from the May issue of Game Developer magazine.
GD Mag, Business/Marketing, GD Mag Exclusive

A games as art meditation - from 1994 GDMag Exclusive 2
by David Sieks [05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Console/PC, GD Mag, Art, GD Mag Exclusive

Understanding the musical meaning of games GDMag Exclusive  
by David Kanaga [05.16.13]
David Kanaga, the musician behind Dyad and Proteus, explores the connections lying at the heart of video games and music, in this reprint from Game Developer's May issue.
GD Mag, Audio, GD Mag Exclusive

XNA's dead, so let's learn more about MonoGame GDMag Exclusive 12
by Dean Ellis [05.15.13]
Microsoft's popular development tool is going away, but open-source MonoGame has stepped up to help games built with it have a future.
Console/PC, Indie, GD Mag, Programming, GD Mag Exclusive

The cost of disruption GDMag Exclusive 10
by Patrick Miller [05.13.13]
The game industry is obsessed with progress, but as we move forward, we leave a lot behind. Game Developer EIC Patrick Miller sifts through the ash heap of history.
GD Mag, Design, GD Mag Exclusive

Should games have stories? GDMag Exclusive 77
by Soren Johnson [05.08.13]
A reprint from Game Developer magazine's February issue, industry veteran Soren Johnson questions whether video games should have stories, and explores various examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Design, GD Mag Exclusive

How Hundreds' minimalist design paid off GDMag Exclusive 2
by Staff [05.03.13]
In this postmortem extract from the May 2013 issue of GD Mag Hundreds co-developer Adam Saltsman discusses the pros and cons of the game's aesthetic minimalism.
Smartphone/Tablet, Indie, GD Mag, Design, Production, GD Mag Exclusive

Crowdfunding's hits and misses GDMag Exclusive 2
by Staff [05.01.13]
Game Developer magazine speaks to Double Fine, Brenda Romero, and Chris Roberts in this sprawling article which takes in best practices and lessons learned -- including the harsh ones.
Console/PC, Indie, GD Mag, Business/Marketing, GD Mag Exclusive

Using memorable, iconic sounds in video games GDMag Exclusive 14
by Damian Kastbauer [04.30.13]
The jingling of coins in a Super Mario Bros. game, or the "waka waka" of Pac-Man -- our ears recognize these instantly. But as audio leans toward realism, have we forgotten the importance of iconic sounds in games?
GD Mag, Audio, GD Mag Exclusive

Respecting the player's wallet GDMag Exclusive 63
by Damion Schubert [04.29.13]
Free-to-play is a design opportunity, says BioWare Austin's Damion Schubert, who looks into how developers can cater to their big spenders while still integrating free players into the experience.
GD Mag, Design, GD Mag Exclusive