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April 21, 2018
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Updates » GD Mag
Do we always have to strive for 'realism'? GDMag Exclusive 17
by Damion Schubert [07.22.13]
In this reprint from the January 2010 issue of Game Developer magazine, Damion Schubert contends that the pursuit of realism can sometimes lead to pretty unrealistic experiences.
GD Mag, Art, Design, GD Mag Exclusive

Lighting design fundamentals: using contrast in your game GDMag Exclusive 3
by Steve Theodore [07.19.13]
In this reprint from the April 2005 issue of Game Developer magazine, Steve Theodore concludes a two-part series on design fundamentals for lighting artists.
Console/PC, GD Mag, Art, GD Mag Exclusive

Seven Deadly Sins of strategy game design GDMag Exclusive 6
by Soren Johnson [07.16.13]
In this reprint from the April 2008 issue of Game Developer magazine, Civ 4's Soren Johnson outlines seven bad-faith practices to be avoided by strategy game developers.
Console/PC, Social/Online, GD Mag, Programming, Design, Business/Marketing, GD Mag Exclusive

The many ways to say goodbye to your studio GDMag Exclusive 2
by Matthew Wasteland & Magnus Underland [07.12.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, Matthew Wasteland and Magnus Underland say goodbye with a "taxonomy" of developer farewells. How many do you recognize?
GD Mag, Programming, GD Mag Exclusive

A peek inside one particularly ambitious student dev project GDMag Exclusive 1
by Alexandra Hall [07.11.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, Alexandra Hall interviews two members of the 38-person USC student game Tales from the Minus Lab.
Indie, GD Mag, Design, Student/Education, GD Mag Exclusive

The way we discuss games has never been richer GDMag Exclusive 2
by Steve Theodore [07.10.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, Steve Theodore reflects on how the nature of discussing art in games has changed -- and diversified -- in the past ten years.
GD Mag, Art, Design, GD Mag Exclusive

When chasing the 'mainstream' compromises your artistic vision GDMag Exclusive 18
by Brandon Sheffield [07.09.13]
Gamasutra senior contributing editor and independent developer Brandon Sheffield muses on a recent job that put his integrity to the test.
GD Mag, Design, Production, GD Mag Exclusive

Postmortem: Game Developer magazine GDMag Exclusive 9
by Brandon Sheffield [07.05.13]
Former Game Developer magazine editor-in-chief Brandon Sheffield turns the critical lens inward to examine the ups and downs of the magazine's 19-year legacy.
GD Mag, Production, GD Mag Exclusive

Parting thoughts from the Game Developer team GDMag Exclusive 2
by Staff [07.04.13]
In this reprint from the final (June/July 2013) issue of GD Mag, the editorial staff reflect back on the publication's history and offer some parting thoughts on the future of the industry.
GD Mag, Production, Business/Marketing, GD Mag Exclusive

Envisioning the future of game audio GDMag Exclusive 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of GD mag, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
GD Mag, Audio, GD Mag Exclusive

Most players won't finish your game - and that's not a bad thing! GDMag Exclusive 60
by Jason VandenBerghe [07.01.13]
Most players won't play to the end of your game. That's not a tragedy -- that's a feature of video games' design landscape. Ubisoft creative director Jason VandenBerghe explains.
Social/Online, GD Mag, Design, GD Mag Exclusive

Postmortem: Resident Evil 4 GDMag Exclusive 8
by Yoshiaki Hirabayashi [06.28.13]
In this reprint from the October 2005 edition of GD Mag, Resident Evil 4 cinematic lead Yoshiaki Hirabayashi explores the game's graphical overhauls and hurdles.
Console/PC, GD Mag, Design, GD Mag Exclusive

Game Developer Magazine's Top 30 Developers of All Time GDMag Exclusive 38
by Staff [06.25.13]
In Game Developer magazine's final issue, the staff (with help from Gamasutra) set about the task of picking the 30 best developers of all time. Find out who they are!
Console/PC, GD Mag, Business/Marketing, GD Mag Exclusive

Dirty game development tricks GDMag Exclusive 23
by Staff [06.24.13]
You hack, you cut corners, and you use trickery to get the job done -- you're the game developers who make it work, even if it isn't pretty, and these are your stories.
Console/PC, GD Mag, Programming, Production, Business/Marketing, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man GDMag Exclusive 3
by Staff [06.21.13]
In this reprint from the August 2002 issue of GD Mag, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Console/PC, GD Mag, Programming, Design, Production, Business/Marketing, GD Mag Exclusive

Practical examples for marrying theme and meaning GDMag Exclusive 2
by Soren Johnson [06.19.13]
In Part Two in a set of articles on creating meaning through mechanics, this reprint from the March 2010 issue of GD Mag has Soren Johnson exploring practical solutions for ludonarrative dissonance.
Console/PC, GD Mag, Design, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension GDMag Exclusive 8
by Staff [06.19.13]
Remaking a popular franchise like God of War is no easy task. Members of Sony Santa Monica go over what went right and wrong with the latest installment.
Console/PC, GD Mag, Design, Production, GD Mag Exclusive

What is your game actually about? GDMag Exclusive 8
by Soren Johnson [06.07.13]
In this reprint from the February 2010 issue of GD Mag, Civilization IV lead Soren Johnson talks about the difference between a game's "theme" and its "meaning."
GD Mag, Design, GD Mag Exclusive

A 15-year-old critique of the game industry that's still relevant today GDMag Exclusive 34
by J.C. Herz [06.05.13]
"The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
Console/PC, GD Mag, Design, Production, Business/Marketing, GD Mag Exclusive

A heartfelt 'thank you' from Game Developer magazine's editor-in-chief GDMag Exclusive 2
by Patrick Miller [06.04.13]
Game Developer magazine editor Patrick Miller delivers his personal salute to all those who contributed to the publication's 19 year legacy.
Console/PC, GD Mag, Design, GD Mag Exclusive