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July 17, 2018
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Updates » GD Mag
The downward salary slope for game artists GDMag Exclusive 18
by Steve Theodore [04.23.13]
From Gamasutra's sister publication Game Developer magazine, this article from Steve Therodore, technical art director at Undead Labs, explores the history of game artist salaries, and where they're headed next.
GD Mag, Design, GD Mag Exclusive

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

How programmers can avoid distractions, and stay on task GDMag Exclusive 19
by Chris Parnin [04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Send your dirty dev tricks for the final issue of GD Mag!  
by Staff [04.19.13]
Game Developer is bringing back one of one of its most popular features: Dirty Coding Tricks! It's not just for coders, though; send us stories of your dirtiest workarounds for other dev discipline.
GD Mag, Programming, Art, Audio, Design, Production

Is this AI tool right for you? A RAIN{indie} review GDMag Exclusive 8
by Dave Mark [04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Design, Production, GD Mag Exclusive

Why monetization is our industry's next big problem - and opportunity GDMag Exclusive 24
by Patrick Miller [04.15.13]
Some say that free-to-play is the bane of the video game industry. But rather than wishing free-to-play would go away, maybe we'll just have to get really good at using it.
GD Mag, Design, GD Mag Exclusive

A visitor from the future pays homage to today's free-to-play games GDMag Exclusive 14
by Matthew Wasteland & Magnus Underland [04.12.13]
In the future, food costs nothing -- and we have free-to-play games to thank. Read this rare account from a time traveler who gives us massive spoilers from the year 2113.
GD Mag, Design, GD Mag Exclusive

Game Developer magazine closing in July 2013 50
by Staff [04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013, Game Developer magazine will stop printing its physical edition and transition to become a Gamasutra section - details within.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

How XCOM: Enemy Unknown overcame the accessibility stigma GDMag Exclusive 11
by Staff [04.05.13]
In the postmortem for the April 2013 issue of GD Mag, Garth DeAngelis, lead producer on XCOM: Enemy Unknown, discusses the decisions that went into building an optional, integrated tutorial into the game.
Console/PC, GD Mag, Design, Production, GD Mag Exclusive

Industry in flux: What we learned from Game Developer's 2012 Salary Survey GDMag Exclusive 20
by Patrick Miller [04.04.13]
The 2012 Game Developer Salary Survey is available in the April issue of Game Developer magazine! U.S. average salaries rose, layoffs continue to trend downwards, and devs are worried about change.
Console/PC, Social/Online, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Epic's boss on the future of engine tech GDMag Exclusive 12
by Staff [03.22.13]
In this Game Developer magazine interview, Epic founder Tim Sweeney discusses the present and future of 3D engines -- discussing what technologies will and won't make the cut.
Console/PC, GD Mag, Programming, Art, Production, GD Mag Exclusive

What you really think about working in the game industry GDMag Exclusive 42
by Staff [03.21.13]
As part of Game Developer magazine's recent quality-of-Life survey, participants were offered space to leave an open comment about the state of the video game industry. Here are some of their thoughts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Business/Marketing, Recruitment, GD Mag Exclusive

Learn to appreciate games that are outside of your comfort zone GDMag Exclusive 4
by Patrick Miller [03.20.13]
When Patrick Miller joined Game Developer magazine, he was mainly interested in "core" games. Now his taste is much more varied. Here's how he stopped worrying and learned to love the games he didn't like.
Console/PC, Social/Online, GD Mag, Design, Business/Marketing, GD Mag Exclusive

Quality of life survey: The full results GDMag Exclusive 6
by Staff [03.18.13]
"Game developers: How are you doing?" That's the question we asked approximately 1,000 of you at the end of 2012. Here are all of the results from Game Developer magazine's annual industry checkup.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Business/Marketing, GD Mag Exclusive

'I've had it with lazy devs' - a forum-goer puts a studio on notice GDMag Exclusive 37
by Matthew Wasteland & Magnus Underland [03.15.13]
You made a good game, it ships, but your audience expects more. An entitled player brings a torch and pitchfork to the forums in this all-too-accurate satire from Game Developer magazine.
Console/PC, GD Mag, Design, GD Mag Exclusive

The interactive fiction revolution has begun GDMag Exclusive 4
by Staff [03.14.13]
With the rise of e-reading and tablet devices, interactive fiction has come into its own -- and in this article from Game Developer magazine, developers explain the appeal of the form.
Smartphone/Tablet, Indie, GD Mag, Design, GD Mag Exclusive

Kenji Eno: A voice of dissent, a champion for creative integrity GDMag Exclusive 8
by Brandon Sheffield [03.13.13]
Game Developer magazine's Brandon Sheffield reflects on the life of creative mastermind and iconoclast Kenji Eno, who sadly passed away last month.
Console/PC, GD Mag, Design, GD Mag Exclusive

The Walking Dead and the art of providing no 'good' choice GDMag Exclusive 2
by Staff [03.08.13]
In the postmortem for the March 2013 issue of Game Developer magazine, Telltale's Kevin Bruner discusses how the team tackled player choice, and taking that further than simply giving binary "good or evil" choices.
Console/PC, Social/Online, GD Mag, Design, Production, GD Mag Exclusive

Happy devs make better games: The quality-of-life survey results GDMag Exclusive 11
by Patrick Miller [03.04.13]
Results from the Game Developer Quality of Life Survey are in: Happy developers make better games, working longer regular hours means working longer crunch hours, and unhappy devs will find new jobs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Production, Recruitment, GD Mag Exclusive

Turning touch control into an art form GDMag Exclusive 30
by Staff [02.22.13]
Can the touchscreen best the controller? Tim Rogers, developer of ZiGGURAT and TNNS, explores his and other games to figure out the best methods for working with touch control.
Smartphone/Tablet, Indie, GD Mag, Design, GD Mag Exclusive