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Updates » GDC Europe
Ubisoft announces JRPG-inspired Child of Light at GDC Europe  
by Christian Nutt [08.19.13]
In a session at GDC Europe, Far Cry 3 director Patrick Plourde showcased a new title developed on the Ubi-Art Framework tech developed for the Rayman series.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Europe

Removing spending cap saved Age of Empires Online 11
by Mike Rose [08.19.13]
Removing a cap on the amount of money that players could spend on free-to-play MMORPG Ages of Empires Online essentially saved the game, Microsoft's Kevin Perry said today at GDC Europe.
Console/PC, Social/Online, Design, Production, GDC Europe

Sony Online's three rules of engagement for community management 10
by Christian Nutt [08.19.13]
At GDC Europe, Sony Online Entertainment head of community Linda Carlson offers up her three most important rules for engaging with communities.
Social/Online, Business/Marketing, GDC Europe

Cinematics are still the best storytelling option for RTS games, says Blizzard 4
by Mike Rose [08.19.13]
Although the game industry as a whole has been steadily moving away from cinematic cutscenes, Blizzard believes that they're still the best way to humanize the story in an RTS.
Console/PC, Design, GDC Europe

GDC Europe 2013 reminder on next week's packed session line-up  
by Staff [08.15.13]
With GDC Europe 2013 in Cologne less than a week away and the session schedule finalized, organizers have gathered a collection of can't-miss sessions for the event.
Crowdfunding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

As online reg ends, Ubisoft, mobile talks added to GDC Europe 2013  
by Staff [08.13.13]
With discounted online registration for GDC Europe 2013 ending tomorrow, organizers have announced several more notable sessions from online and mobile game developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions  
by Staff [08.09.13]
Late additions to GDC Europe 2013's vendor sessions include Microsoft's 'Commitment to Indie Success' and cross-platform talks, plus details on Google's Dev Day and in-depth App Annie analytics talks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Candy Crush Saga, Crysis, Tale of Tales talks added to GDC Europe 2013 1
by Staff [08.08.13]
New GDC Europe sessions include a postmortem on mega-hit Candy Crush Saga, art production lessons from the Crysis series, and Tale of Tales's sneak peek at three new games and the studio's next 10 years.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

'Unconsoles', BBC, Village Life! talks added for GDC Europe  
by Staff [08.06.13]
New GDC Europe talks include a panel on Nvidia's (Project) Shield, GameStick, MOGA and other 'unconsoles', plus Playdemic on the cross-platform Village Life! & the BBC on children's game strategies.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing, GDC Europe

Video: How game publishers must adapt in the new digital world  
by GDC Vault [07.31.13]
For Gamasutra's Alternative Funding week, we're revisiting a GDC Europe panel where Konami, Microsoft and Capcom make cases for a publisher's added value in an age of self-publishing.
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, Video, GDC Europe

Video: Baldur's Gate - A 10th anniversary retrospective  
by Staff [07.30.13]
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk discuss how they formed BioWare and created their classic RPG on the tenth anniversary of Baldur's Gate 2 at GDC Europe.
Console/PC, Social/Online, Programming, Design, Production, Video, GDC Europe

Thomas Was Alone, pop-up arcade, public play talks added to GDC Europe  
by Staff [07.30.13]
New talks for the Independent Games Summit at GDC Europe 2013 include Thomas Was Alone, pop-up arcade postmortems, and an international collaborative project entitled 'Playmakers in the Maldives.'
Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC Europe

Next-gen hardware talks from Sony, AMD, Oculus headed to GDC Europe 2013  
by Staff [07.25.13]
Next-gen hardware talks at GDC Europe next month will include AMD on powering the graphics for PS4 and Xbox One; an HD Oculus Rift VR talk and expo floor demo; and Sony on the PlayStation 4's new shader language.
Console/PC, Social/Online, Indie, Programming, Design, GDC Europe

Video: Overcoming motion control challenges in Ubisoft's Red Steel 2 2
by Staff [07.25.13]
"If the hardware is an add-on, motion control will remain niche," predicted Ubisoft's Red Steel 2 creative director Jason VandenBerghe, in this GDC Europe lecture on creating a core game with motion controls.
Console/PC, Programming, Design, Production, Business/Marketing, Video, GDC Europe

Crytek, Silent Hunter Online talks late additions to GDC Europe 2013  
by Staff [07.23.13]
Talks on the 3D rendering engine for Silent Hunter Online, Crytek's people management strategy and how to succeed on Facebook with a 'hardcore' game are late additions to GDC Europe 2013's massive line-up.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, GDC Europe

Video: How imaginary maps can inspire players and design  
by Staff [07.23.13]
Former Crytek producer Bernd Diemer explains how maps of imaginary places -- from Metroid's labyrinths to Fallout 3's wasteland -- can influence and inspire design.
Console/PC, Social/Online, Indie, Design, Video, GDC Europe

Video: Lessons in storytelling, from Amnesia's creative lead  
by Staff [07.19.13]
"Having a sense of presence might actually be the best storytelling device we have in our media," says Thomas Grip, creative director behind Amnesia: The Dark Descent.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Last day for GDC Europe 2013 early reg - HD Oculus Rift, Valve recruiting, more  
by Staff [07.18.13]
On the last day of early reg., organizers highlight some of its 80+ talks (Ubisoft's Child of Light, Quantic Dream's The Dark Sorcerer) and expo events (Valve recruiting, an HD Oculus Rift demo).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Video: Sony's Mark Cerny gives the long view of the game industry 1
by Staff [07.17.13]
Mark Cerny, with his 30 years of industry experience, provides the long view of games, from the golden age of arcades to the dawning of mobile and social games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video, GDC Europe