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August 26, 2019
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Creating a narrative focused mission design document: A Last of Us example  
by Gamasutra Community [08.26.19]
This blog post shows how I created a mission design document for a narrative driven game using The Last of Us as an example.
Design

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Cold Iron Studios is hiring a Principal Character Artist  
by Staff [08.23.19]
Cold Iron is seeking an experienced Principal Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Recruitment

Don't Miss: The level design of Celeste  
by Staff [08.23.19]
Lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game.
Console/PC, Indie, Design

Valve tweaks bug bounty program after 'mistakenly' turning away researchers  
by Alissa McAloon [08.23.19]
Valve has expanded the scope of its HackerOne bug bounty program after a researcher was turned away for submitting a valid vulnerability found in Valve’s game distribution platform Steam.
Console/PC

Play Ventures raises $40 million to fuel game-focused VC fund  
by Alissa McAloon [08.23.19]
The venture capital firm Play Ventures has closed out its first round of funding, raising a total of $40 million to later invest in pre-seed and seed-stage game startups.
Console/PC, Smartphone/Tablet, Business/Marketing

DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs  
by Chris Kerr [08.23.19]
DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content.
Console/PC, Production, Business/Marketing

Game stores: you need more real-time charts!  
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

PlayStation Productions joins the Uncharted movie as another director exits  
by Chris Kerr [08.23.19]
PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie.
Console/PC, Production, Business/Marketing

Riot Games settles gender-discrimination class action lawsuit  
by Chris Kerr [08.23.19]
League of Legends developer Riot has agreed to settle a class action lawsuit that alleged the studio allowed gender-based discrimination and fostered a work culture that favored men.
Business/Marketing

Using UI as a means to tell a story, convey emotion, and create personality
by Nathalie Lawhead [08.23.19]
Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your world building.
Console/PC, Design

C'mon and SLAM: How Oculus tackled portable, 6DOF tracking for the Quest  
by Alissa McAloon [08.22.19]
Facebook shares a peek into how simultaneous localization and mapping (SLAM) technology on which Oculus Insight was built evolved to power the inside-out tracking of the Quest.
VR, Video

Behind the hauntingly beautiful music of Outer Wilds  
by Jay Castello [08.22.19]
We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another.
Indie, Audio

Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena  
by Staff [08.22.19]
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
Console/PC, Programming, Recruitment

Hatch and Vodafone partner to bring 5G mobile game streaming to Germany  
by Alissa McAloon [08.22.19]
Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany.
Social/Online, Smartphone/Tablet

Video: Inside the transmedia storytelling of Final Fantasy XV  
by Staff [08.22.19]
In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV.
Console/PC, Design, Video, Vault

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Staff [08.22.19]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design

Obituary: Sony Interactive Entertainment global account manager Mark Vitello 1
by Staff [08.22.19]
Longtime Sony employee and prolific account manager Mark Vitello has passed away, Gamasutra has learned.

Attend XRDC for an inside look at the design of Assassin's Creed VR escape rooms!  
by Staff [08.22.19]
Ubisoft has built some groundbreaking Assassin's Creed VR escape room games, and this October you'll have a chance to learn how they do it when XRDC arrives in San Francisco!
VR, Design, Business/Marketing, XRDC

Google Play Store design refresh aims to boost game discoverability 2
by Chris Kerr [08.22.19]
The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games.
Smartphone/Tablet, Business/Marketing