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December 13, 2017
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Updates » GDC
Learn to make great interactive experiences for mobile at GDC 2018  
by Staff [12.12.17]
At GDC 2018 a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline), and Pocket Gems (Episode) will discuss and debate how to create great narrative experiences for mobile.
Smartphone/Tablet, Design, GDC

Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR  
by Staff [12.11.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
VR, Design, Production, GDC

GDC partners with Unity to present the Unity 3D Game Art Challenge!  
by Staff [12.11.17]
Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D games made in Unity. Submit by December 31st to show your game at GDC!
Console/PC, Art, GDC

GDC Speaker Q&A: Reclaiming creativity in the face of hardship  
by Emma Kidwell [12.08.17]
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.
Serious, Production, GDC

Attend GDC 2018 and learn how XCOM 2's procedural level design works  
by Staff [12.08.17]
At GDC 2018 next March Firaxis' Brian Hess will walk you through the trials and tribulations of designing and implementing such a system, as well as the benefits it offers and problems to avoid.
Console/PC, Design, GDC

Come out to GDC 2018 and see how games are earning FDA approval  
by Staff [12.06.17]
At GDC 2018 Noah Falstein will speak to the challenges of FDA approval as well as more general issues for studios, individuals, and patients in creating the latest generation of games for health. 
Serious, Design, GDC

GDC Speaker Q&A: Building the data pipeline for Ubisoft's Far Cry 5  
by Emma Kidwell [12.06.17]
Remi Quenin is a game engine architect at Ubisoft Montreal and will be at GDC 2018 to present The Asset Build System of FarCry 5 will discuss the architecture of Ubisoft Montreal’s data pipeline.
Console/PC, Production, GDC

Low-income free GDC pass program returns for GDC 2018!  
by Staff [12.06.17]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2018 passes that will be given away (via lottery) as part of a special low-income GDC pass program.
Serious, Business/Marketing, GDC

At GDC 2018, learn to bridge community divides in cross-platform MMO games  
by Staff [12.05.17]
Come to GDC 2018 to see veteran community managers of cross-platform MMOs discussing universal unwritten rules of community engagement, nuances based on platform, and how to avoid potential pitfalls.
Social/Online, Design, GDC

GDC 2018 will host a Classic Game Postmortem of The Bard's Tale!  
by Staff [12.04.17]
Co-creator Dr. Michael Cranford will be at GDC 2018 in San Francisco next March to present a postmortem look at the making of The Bard's Tale I & II!  
Console/PC, Design, Production, GDC

Come see top devs share their clever design techniques at GDC 2018  
by Staff [12.01.17]
At GDC 2018 Richard Rouse III moderates a panel of 5 accomplished game makers who will each spend ten minutes detailing a specific design technique or rule they use to craft compelling experiences.
Console/PC, Indie, Design, GDC

Learn animation principles, design tips, and more at GDC 2018's VFX Bootcamp  
by Staff [11.30.17]
GDC 2018 organizers are reminding you to make time to check out all the cutting-edge talks taking place during the day-long VFX Bootcamp that helps kick off the conference next year in San Francisco.
Console/PC, Indie, Art, GDC

Come to GDC 2018 for expert advice on porting your game to consoles  
by Staff [11.28.17]
PlayEveryWare director Thomas O'Connor knows a lot about porting games, and at GDC 2018 he'll share what he's learned so indie devs can make better decisions about shipping games on consoles.
Indie, Production, Business/Marketing, GDC

At GDC 2018, learn how and why you should set up an inclusive tech space  
by Staff [11.27.17]
At GDC 2018 Microsoft's Tara Voelker & Brannon Zahand will explain Microsoft's Inclusive Technologies Lab and discuss the value of permanent spaces dedicated to game accessibility research and design.
Serious, GDC

See how economic downturns shaped games throughout history at GDC 2018  
by Staff [11.22.17]
GDC organizers are happy to welcome back Untame creative director Julia Keren Detar, who has put together a great GDC 2018 presentation on "History Shaping Design: How Economic Downturns Shape Play."
Serious, Design, GDC

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!  
by Staff [11.21.17]
The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Attend GDC 2018 and hear how Call of Duty: WWII was scored  
by Staff [11.17.17]
Heads up, devs: Composer Wilbert Roget will be at GDC in San Francisco next year to deliver a fascinating talk on "A Modern Take on Historical Fiction: Music for 'Call of Duty WWII.'"
Console/PC, Audio, GDC

Get tips on writing great characters from an Uncharted dev at GDC 2018  
by Staff [11.16.17]
Naughty Dog's Josh Scherr (co-writer on Uncharted: The Lost Legacy and Uncharted 4) will be speaking at GDC 2018 about how the company writes compelling, believable characters.
Console/PC, Design, GDC

Game Developers Conference 2018 debuts 'Vision Track' with Pixar talk  
by Staff [11.15.17]
GDC 2018 is re-introducing its Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies (like Pixar!) discussing the future of the game industry.
Serious, GDC

Game Developers Conference announces the inaugural GDC Film Festival  
by Staff [11.14.17]
The Festival will include onstage Q&As with film-makers, and game producer/designer and journalist Mathew Kumar (Sound Shapes) will be MC-ing the festival and co-programming the featured films.
Serious, GDC