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January 22, 2018
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Updates » GDC
Come see top devs share their clever design techniques at GDC 2018  
by Staff [12.01.17]
At GDC 2018 Richard Rouse III moderates a panel of 5 accomplished game makers who will each spend ten minutes detailing a specific design technique or rule they use to craft compelling experiences.
Console/PC, Indie, Design, GDC

Learn animation principles, design tips, and more at GDC 2018's VFX Bootcamp  
by Staff [11.30.17]
GDC 2018 organizers are reminding you to make time to check out all the cutting-edge talkstaking place during the day-longVFXBootcampthat helps kick off the conference next year in San Francisco.
Console/PC, Indie, Art, GDC

Come to GDC 2018 for expert advice on porting your game to consoles  
by Staff [11.28.17]
PlayEveryWare director Thomas O'Connor knows a lot about porting games, and at GDC 2018 he'll share what he's learned so indie devs can make better decisions about shipping games on consoles.
Indie, Production, Business/Marketing, GDC

At GDC 2018, learn how and why you should set up an inclusive tech space  
by Staff [11.27.17]
At GDC 2018 Microsoft's Tara Voelker& Brannon Zahand will explain Microsoft's Inclusive Technologies Lab and discuss the value of permanent spaces dedicated to game accessibility research and design.
Serious, GDC

See how economic downturns shaped games throughout history at GDC 2018  
by Staff [11.22.17]
GDC organizers are happy to welcome backUntame creative director Julia Keren Detar, who has put together a great GDC 2018 presentation on "History Shaping Design: How Economic Downturns Shape Play."
Serious, Design, GDC

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!  
by Staff [11.21.17]
The mad geniuses behind theExperimental Gameplay Workshophave issued theircall for submissionsof intriguingnew (and playable!)video game prototypes for the GDC 2018 showcase!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Attend GDC 2018 and hear how Call of Duty: WWII was scored  
by Staff [11.17.17]
Heads up, devs: Composer Wilbert Roget will be at GDC in San Francisco next year to deliver a fascinating talk on "A Modern Take on Historical Fiction: Music for 'Call of Duty WWII.'"
Console/PC, Audio, GDC

Get tips on writing great characters from an Uncharted dev at GDC 2018  
by Staff [11.16.17]
Naughty Dog's Josh Scherr (co-writer on Uncharted: The Lost Legacy and Uncharted 4) will be speaking at GDC 2018 about how the company writes compelling, believable characters.
Console/PC, Design, GDC

Game Developers Conference 2018 debuts 'Vision Track' with Pixar talk  
by Staff [11.15.17]
GDC 2018is re-introducing its Vision Track -a series of mini-keynotes featuringgreat speakers and forward-thinking companies (like Pixar!) discussing the future of the game industry.
Serious, GDC

Game Developers Conference announces the inaugural GDC Film Festival  
by Staff [11.14.17]
The Festival will include onstage Q&As with film-makers, and game producer/designer and journalist Mathew Kumar (Sound Shapes) will be MC-ing the festival and co-programming the featured films.
Serious, GDC

See Doom devs break down its 'push forward' combat design at GDC 2018  
by Staff [11.13.17]
At GDC 2018 id Software's Jake Campbell andKurt Loudy will break down the evolution of this design philosophy, as well as share behind-the-scenes details onDoom'scombat design and implementation.
Console/PC, Design, GDC

Attend GDC 2018 to hear from The Long Dark's creator on storytelling in a sandbox game  
by Staff [11.10.17]
At GDC 2018, Hinterland Games founder Raphael van Lierop will examine how it'spossible to successfully marry a linear, authored narrative experience to an open-world sandbox.
Indie, Design, GDC

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Attend GDC 2018 for a behind-the-scenes look at Far Cry 5's asset build system  
by Staff [11.08.17]
Ubisoft Montreal engine architectRemi Quenin will be speaking frankly about how Ubisoft fleshes outits big open-world games full of assetswithoutbringing the whole project crashing down.
Console/PC, Production, GDC

At GDC 2018, see how PlayerUnknown's Battlegrounds became a Twitch sensation  
by Staff [11.07.17]
Attendees of GDC in San Francisco next March will learn from Bluehole's Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017--PlayerUnknown's Battlegrounds.
Console/PC, Social/Online, Programming, GDC

GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!  
by Staff [11.01.17]
To mark its 20th anniversary, Raph Koster,Starr Long, and Richard Garriott de Cayeux will be presenting a Classic Game Postmortem on their trailblazing gameUltima Onlineat GDC 2018!
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PSA: This is your last week to submit talks for the GDC 2018 Tutorials!  
by Staff [10.31.17]
The deadline to pitch talks for the Board Game Design Day closesWednesday, November 1, while the deadline for the Level Design Workshop the Tools Workshop, or eSports day closeFriday, November 3.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC 2018 reveals first Board Game Design Day talks!  
by Staff [10.30.17]
The popular Board Game Design Day returns to GDC next year,featuring talks from tabletop game design experts on everything from randomness to integrating a companion app into Mansions of Madness!
Design, GDC

Apply now to be a GDC 2018 Conference Associate!  
by Staff [10.27.17]
GDC is now accepting applications for the GDC 2018 Conference Associate program from now until December 22nd! Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
GDC

Learn to do first-person parkour the Dying Light way at GDC 2018!  
by Staff [10.27.17]
Heads up, devs: Techland'sBartosz Kulon is coming to GDC next year to talk about everything he learned about creating games with great 3D movement while working onDying Light!
Console/PC, Design, GDC