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September 18, 2019
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Updates » GDC
Remedy, Quantic Dream, and other devs sign on for Epic Games Store exclusives  
by Alex Wawro [03.20.19]
This is a big deal because Epic seems to be ramping up its efforts to compete with Steam and other storefronts by wooing developers to the Epic Games Store. 
Console/PC, Business/Marketing, GDC

Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC

Devs can now sell Epic Game Store keys on the Humble Store  
by Alex Wawro [03.20.19]
Today at GDC the team at Epic announced they've partnered with Humble to allow for Epic Games Store game keys to be sold on Humble's storefront, even if said games are Epic Store exclusives.
Console/PC, Business/Marketing, GDC

Epic expands its dev grants program with $100M in Epic MegaGrants  
by Alex Wawro [03.20.19]
Roughly four years after announcing its inaugural $5 million Unreal Dev Grants program, the team at Epic has announced a new $100 million successor: the Epic MegaGrants initiative.
Console/PC, Business/Marketing, GDC

Stadia's biz dev director talks challenges, opportunities in new age of cloud games 3
by Kris Graft [03.20.19]
Gamasutra speaks with Jack Buser, director for games business development at Google, about the boxless future that Stadia is promising.
Console/PC, Social/Online, Business/Marketing, GDC

The Oculus Rift S is a new PC VR headset with built-in tracking 2
by Chris Kerr [03.20.19]
The Oculus Rift S makes use of Oculus Insight tracking technology to remove the need for bothersome external sensors, meaning it can deliver out-of-the-box room scale with minimum fuss.
VR, GDC

3 indie leaders share tips on keeping your small studio afloat without a hit 1
by Alex Wawro [03.19.19]
Today at GDC three captains of indie-stry (Anemone Hug's Chris Langmuir, Temple Gate's Theresa Duringer, and Kitfox's Tanya x. Short) shared real talk about how to keep your small indie studio alive.
Indie, Business/Marketing, GDC

Mapping out the subtle social cues throughout Hitman's level design 1
by Alissa McAloon [03.19.19]
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
Console/PC, Design, GDC

How simple mechanics and vignettes inspired Florence  
by Emma Kidwell [03.19.19]
Creative director of Mountains Ken Wong delivers a postmortem of the studio's debut game, Florence.
Indie, Design, GDC

'Care more about your streamers' advises Magic: The Gathering Arena dev  
by Alex Wawro [03.19.19]
“When you have happy streamers...you will get so much more than you could ever imagine," said Wizards of the Coast's Michelle Sutterfield today in a GDC talk on Wizards' community-building efforts.
Indie, Business/Marketing, GDC

How indie devs can form their own worker cooperative  
by Emma Kidwell [03.19.19]
Given the current state of the games industry, there needs to be alternative ways to run indie and midsize studios. Worker cooperatives could be the solution.
Console/PC, Indie, Business/Marketing, GDC

Pokemon Go's PvP was designed to appeal to players new and old--and it worked 1
by Alissa McAloon [03.19.19]
"Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together."
Smartphone/Tablet, Design, GDC

Google unveils first-party game studio led by Jade Raymond  
by Kris Graft [03.19.19]
As Google took the wraps off its streaming game platform Stadia, the company also announced Stadia Games and Entertainment -- a new game studio headed up by industry vet Jade Raymond.
Console/PC, Social/Online, Business/Marketing, GDC

'No console required': Google unveils streaming game platform, 'Stadia' 27
by Kris Graft [03.19.19]
At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
Console/PC, Social/Online, GDC

How The Haunted Island: A Frog Detective Game subverted genre for laughs  
by Emma Kidwell [03.19.19]
The Haunted Island: A Frog Detective Game developer Grace Bruxner discusses the process behind writing jokes for games without feeling stiff.
Indie, Design, GDC

Watch Google's highly anticipated GDC 2019 keynote right here
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Indie, Serious, Business/Marketing, GDC

Unity partnering with Tencent to help its devs make waves in China  
by Chris Kerr [03.19.19]
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
Production, Business/Marketing, GDC

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Rohrer: Make fewer consumable games, more 'unique situation generators' 9
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC