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May 9, 2021
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Updates » GDC
Why you should rethink how your company handles in-house harassment 1
by Bryant Francis [08.05.20]
At GDC Summer, Double Loop Games CEO Emily Greer challenged developers to rethink the fundamentals of why harassment happens in the workplace.
Console/PC, Business/Marketing, GDC

To jumpstart creativity or your game dev career, focus on finishing something 1
by Alex Wawro [08.05.20]
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something.
Console/PC, Indie, Production, GDC

Culture, advocacy, and trust: Building the foundations for a successful QA team  
by Alissa McAloon [08.05.20]
QA is a vital part of the game development process, but, as Private Division executive producer Kari Toyama explains in her GDC Summer talk, QA’s contributions and even presence is often underappreciated.
Programming, Production, GDC

King London art director on creating an aesthetic for a global audience  
by Chris Kerr [08.05.20]
If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, GDC

Legible font (still) one of the biggest accessibility issues in games 1
by Kris Graft [08.05.20]
Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people.
Art, Design, GDC

How Pokemon Go evolved in response to the COVID-19 pandemic 1
by Bryant Francis [08.05.20]
When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game.
Smartphone/Tablet, Design, GDC

How System Era overcame creative paralysis to fix Astroneer's crafting system  
by Chris Kerr [08.04.20]
System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system.
Console/PC, Design, Production, GDC

How Disney makes RPG mechanics work in real life at Star Wars: Galaxy's Edge  
by Bryant Francis [08.04.20]
Like many LARPers before them, Disney's Imagineers have transplanted role-playing game mechanics into the real world setting of Star Wars Galaxy's Edge. Here's a breakdown of what they did.
Console/PC, Design, GDC

New AbleGamers program aims to educate devs & foster a more inclusive industry  
by Alissa McAloon [08.04.20]
AbleGamers has announced a new initiative that aims to make its Accessible Player Experience Practitioner (APXP) course and the knowledge contained within more accessible to marginalized game developers.
Design, Production, GDC

Celebrating tech's unsung women pioneers, Romero calls for game dev gender parity  
by Alex Wawro [08.04.20]
"This is about diversity, not exclusion," veteran game maker Brenda Romero said today in her GDC Summer talk on the hidden histories of women in computing. "It’s important for us to get to equal."
Console/PC, History, GDC

What to expect when you're expecting to attend GDC Summer this week  
by Staff [08.03.20]
GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
Console/PC, Indie, GDC

Check out the great artists showcasing work in GDC Summer's Community Art Gallery!  
by Staff [08.03.20]
Hey game makers, don't miss out on your opportunity to see a remarkable array of talented artists showcasing their art in the GDC Summer Community Art Gallery next week!
Console/PC, Indie, Art, GDC

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Don't miss out on the GDC Puzzle Challenge at GDC Summer this week  
by Staff [08.03.20]
As you get ready to attend the all-digital GDC Summer this week leave time to check out the GDC Puzzle Challenge, a daily brainteaser (with prizes) designed to get your problem-solving juices flowing!
Console/PC, GDC

Enjoy live GDC podcasts hosted by Gamasutra throughout GDC Summer!  
by Staff [07.31.20]
GDC organizers are pleased to confirm that the hosts of the GDC podcast will be producing a daily, hour-long show of game industry news, discussion and interviews during GDC Summer!
Business/Marketing, GDC

GDC Summer's Sponsor Showcase offers access to industry leaders like Tencent  
by Staff [07.30.20]
Ready for GDC Summer next week? Industry leaders like Microsoft, Google, Unity, and Tencent are all available for scheduling meetings in the GDC Summer Sponsor Showcase!
Console/PC, Business/Marketing, GDC

Watch speedrunners break games in front of the devs who made them at GDC Summer!  
by Staff [07.29.20]
Sometimes, the best way to learn about your game is to watch someone else play it in a way you never intended; at GDC Summer 3 notable games will be speedrun live, as a dev offers commentary!
Console/PC, Design, GDC

Popular game pitch-off GDC Pitch returns for GDC Summer next week  
by Staff [07.29.20]
Game Developers Conference are excited to confirm that the popular GDC Pitch event will return in a special online-only format for next week's all-digital GDC Summer!
Console/PC, Indie, Business/Marketing, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

Get expert analysis of the State of the Industry game dev survey at GDC Summer  
by Staff [07.28.20]
Trained industry analysts at Omdia have had time to unpack the data, and at GDC Summer next month attendees will have access to their in-depth breakdown of how the coronavirus has impacted game devs.
Console/PC, Business/Marketing, GDC