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July 19, 2018
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Updates » GDC
Come check out these awesome VR talks at GDC 2018  
by Staff [01.03.18]
This March the Game Developers Conference will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC, and you won't want to miss it!
VR, Programming, VRDC, GDC

Come to GDC 2018 for an under-the-hood look at how Riot handles eSports  
by Staff [01.02.18]
At GDC 2018 Riot engineering lead Steve Martin will walk you through the evolution of Riot eSports from inception to present day from a product and engineering perspective.
Social/Online, Business/Marketing, GDC

PSA: Unity Student Scholarship for GDC 2018 submissions close this Sunday  
by Staff [12.28.17]
Don't forget that the deadline to submit your Unity project and potentially win a pass to GDC 2018 is this Sunday, December 31, 2017. There is no application cost!
Console/PC, Indie, Business/Marketing, GDC

Reminder: Submit your game to the Unity 3D Game Art Challenge at GDC 2018  
by Staff [12.27.17]
GDC and Unity have partnered to curate/host a 3D art contest for games using Unity, and the 12 winners will be showcased at GDC 2018! The deadline to enter is this Sunday, December 31st!
VR, Console/PC, Smartphone/Tablet, Indie, Art, GDC

Make like a tree and leave time at GDC 2018 for this talk on UE4 foliage rendering  
by Staff [12.27.17]
Branch out and try something yew at GDC 2018 by sitting in on a talk from Epic's Ryan Brucks that's all about "Realistic Foliage Imposter and Forest Rendering in UE4."
Console/PC, Art, GDC

Learn to better critique game projects at GDC 2018!  
by Staff [12.26.17]
As part of the GDC 2018 Educators Summit, Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair will explain how you can more effectively critique games and game projects. 
Console/PC, Indie, GDC

Come to GDC 2018 and learn how Bungie tells stories in Destiny 2 1
by Staff [12.22.17]
At GDC 2018, Bungie senior tools engineer Evan Moran will go in-depth into a new visual scripting tool called the Scene Editor that builds Destiny 2 stories by coordinating AI movement and behavior.
Console/PC, Design, GDC

At GDC 2018 see how King tried Pixar's 'Brain Trust' model - and why it went awry 1
by Staff [12.21.17]
As part of the GDC 2018 Mobile Summit, King's Stephen Jarrett and Rob Woodburn will be presenting an earnest talk about "Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong."
Social/Online, Smartphone/Tablet, Production, GDC

Go inside the data-driven design of Rainbow Six Siege at GDC 2018  
by Staff [12.20.17]
At GDC 2018 a pair of devs on Ubisoft's Rainbow Six Siege will explain how they kept their game in a healthy state by using data and shifting their design process to incorporate scientific methods.
Console/PC, Design, GDC

Attend GDC 2018 for real talk about partnership from the Darkest Dungeon devs  
by Staff [12.19.17]
Red Hook cofounders Tyler Sigman & Chris Bourassa will reveal how sharing almost every major decision, from business to staffing to product development, can be alternately wonderful and maddening!
Indie, Production, Business/Marketing, GDC

10 smart devs will deliver incisive, rapid-fire microtalks at GDC 2018!  
by Staff [12.18.17]
For the tenth year running, the perennially popular Microtalks session is happening at GDC 2018! Come get a rapid-fire rundown of some of the most interesting and pressing matters in the game industry.
Console/PC, Indie, GDC

Attend GDC 2018 to see how Moss' endearing mouse protagonist was made  
by Staff [12.15.17]
Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill!
VR, Console/PC, Art, GDC

At GDC 2018, see how a diverse writers' room created the Life Is Strange prequel  
by Staff [12.14.17]
At GDC 2018 Deck Nine Games narrative director Zak Garriss will be delivering a talk on how the team adapted a TV writers' room approach to create Life Is Strange: Before the Storm.
Indie, Design, GDC

GDC and Unity debut the Unity Student Scholarship for GDC 2018! 1
by Staff [12.14.17]
The Game Developers Conference has partnered with Unity to launch the Unity Student Scholarship, which will give 50 students with outstanding Unity projects All Access passes to GDC 2018!
Serious, GDC

Learn to make great interactive experiences for mobile at GDC 2018  
by Staff [12.12.17]
At GDC 2018 a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline), and Pocket Gems (Episode) will discuss and debate how to create great narrative experiences for mobile.
Smartphone/Tablet, Design, GDC

Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR  
by Staff [12.11.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
VR, Design, Production, GDC

GDC partners with Unity to present the Unity 3D Game Art Challenge! 1
by Staff [12.11.17]
Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D games made in Unity. Submit by December 31st to show your game at GDC!
Console/PC, Art, GDC

GDC Speaker Q&A: Reclaiming creativity in the face of hardship  
by Emma Kidwell [12.08.17]
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.
Serious, Production, GDC

Attend GDC 2018 and learn how XCOM 2's procedural level design works  
by Staff [12.08.17]
At GDC 2018 next March Firaxis' Brian Hess will walk you through the trials and tribulations of designing and implementing such a system, as well as the benefits it offers and problems to avoid.
Console/PC, Design, GDC

Come out to GDC 2018 and see how games are earning FDA approval  
by Staff [12.06.17]
At GDC 2018 Noah Falstein will speak to the challenges of FDA approval as well as more general issues for studios, individuals, and patients in creating the latest generation of games for health. 
Serious, Design, GDC