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July 15, 2018
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Updates » IGF
Beyond the finalists: IGF 2014 Best In Audio jury picks  
by Alex Wawro [01.14.14]
We highlight the IGF 2014 entrants that earned at least one vote for the Best In Audio award from an IGF juror, but didn't reach the critical mass of votes to become a finalist.
Console/PC, Indie, Audio, IGF

IGF 2014 organizers announce record Main Competition entrants 1
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

IGF China 2013 winners announced  
by Brandon Sheffield [09.17.13]
The fifth annual IGF China has concluded, after some 250 entries were boiled down to a core 14 finalists across the main and student competitions. Here are the nine winning entries.
Indie, Programming, Art, Audio, Design, Production, GDC China, IGF

IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs Exclusive 9
by Leigh Alexander [03.29.13]
Cart Life's IGF booth was spraypainted and hijacked by another game -- thanks to Cart Life creator Richard Hofmeier himself. Learn about the Twine game that's "really dear" to him.
Console/PC, Indie, Programming, Art, Design, Exclusive, IGF

Road to the IGF: ATUM Exclusive 1
by John Polson [03.22.13]
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: Michael Lee on mindful xp Exclusive  
by John Polson [03.21.13]
Carnegie Mellon student Michael Lee speaks about his team's mindful xp, a collection of prototypes with meaningful mechanics, interactions, and goals of evoking a particular theme or personal experience.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: The Fullbright Company's Gone Home Exclusive 1
by Leigh Alexander [03.20.13]
Our Road to the IGF interview series talks to The Fullbright Company's Steve Gaynor about Gone Home, a first person exploration game that's earned an Excellence in Narrative nomination.
Console/PC, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: LiquidSketch Exclusive 1
by Frank Cifaldi [03.15.13]
Nominated for a Technical Excellence award at the 2013 Independent Games Festival later this month, LiquidSketch is a unique iPad puzzle game employing impressive liquid physics that developer Tobias Neukom tells us was a beast to get right.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video, GDC, IGF

Road to the IGF: Tale of Tales' Bientot l'ete Exclusive  
by Leigh Alexander [03.14.13]
We talk to Tale of Tales about its Nuovo award-nominated Bientot l'ete, and how it aims to communicate the unwinnable nature of love and the raw ambivalence of meaningful human interaction.
Social/Online, Indie, Programming, Art, Design, Exclusive, IGF

Road to the IGF: Lovers in a Dangerous Spacetime Exclusive 2
by Frank Cifaldi [03.13.13]
Developers Matt Hammill and Jamie Tucker tell us the history behind the frantic co-op space platformer/defense hybrid, which is nominated for an Excellence in Visual Arts award at the Independent Games Festival later this month.
Indie, Art, Design, Exclusive, Video, GDC, IGF

Road to the IGF: Anna Anthropy's Dys4ia Exclusive 5
by Leigh Alexander [03.12.13]
Our Road to the IGF series of interviews continues with a look at Anna Anthropy's Excellence in Narrative and Nuovo nominee Dys4ia, a poignant, personal game about hormone therapy and the self.
Indie, Programming, Art, Design, Exclusive, IGF

Road to the IGF: Guacamelee! Exclusive 2
by Frank Cifaldi [03.11.13]
DrinkBox, the team behind the open-world action platform game Guacamelee!, speaks to us about where the game from, its inspirations, and what went into its unique, IGF-nominated art style.
Indie, Design, Exclusive, GDC, IGF

Road to the IGF: Starseed Pilgrim Exclusive  
by Frank Cifaldi [03.08.13]
Droqen's Starseed Pilgrim is up for the coveted Excellence in Design award at the Independent Games Festival later this month. We talk to him about the game's origins, his collaborators, and some real-life gardening gone bad.
Indie, Design, Exclusive, Video, GDC, IGF

Road to the IGF: Super Hexagon Exclusive 2
by Frank Cifaldi [03.06.13]
Terry Cavanagh tells us the origin story behind smartphone hit Super Hexagon, which could take home the prize for Excellence in Design when the 2013 Independent Games Festival takes place later this month.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, IGF

'Road to the IGF' Pt. 2: more stories behind this year's top indie games  
by Staff [03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Road to the IGF: Mahdi Bahrami's Farsh Exclusive  
by John Polson [03.05.13]
At age 17, Mahdi Bahrami entered the 2011 IGF competition and received an honorable mention in the Excellence in Design category for Bo. Now Bahrami's a finalist for the 2013 IGF student competition.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive, Video, IGF

Road to the IGF: Klaus Pedersen's Back to Bed Exclusive 2
by John Polson [03.04.13]
Student IGF finalist Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: Scamehorn and Baard's Super Space ____ Exclusive  
by Kris Graft [02.28.13]
"For every action there is an equal and opposite reaction." It's Newton's third law of motion that's a key influence for David Scamehorn and Alexander Baard's cooperative game Super Space ____.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Jeppe Carlsen and team's 140  
by Christian Nutt [02.25.13]
Gamasutra speaks to the team behind the IGF-nominated game about how marrying platforming and audio is trickier than it might sound at first blush, and why the game's visuals are so abstract.
Indie, Design, IGF

Road to the IGF: Aleksey Abramenko's Intrusion 2 Exclusive 2
by Kris Graft [02.22.13]
Gunstar Heroes, Metal Slug and Castlevania -- these are few of the much-loved side-scrolling action games that inspired Aleksey Abramenko's Intrusion 2, which is up for IGF's Technical award.
Indie, Design, Exclusive, Video, IGF