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Updates » IGF
Road to the IGF: Mario von Rickenbach's Mirage Exclusive 1
by Frank Cifaldi [03.06.12]
As part of Gamasutra's Road to the IGF series, von Rickenbach discusses how he came up with the concept for Mirage, and how he settled on the game's unique art style.
Indie, Exclusive, IGF, Design, Art

Road to the IGF: Derek Yu's Spelunky Exclusive 3
by Mike Rose [03.05.12]
As part of Gamasutra's Road to the IGF series, Derek Yu discusses how the XBLA version of Spelunky came about, and the changes that have occurred since the freeware version.
Indie, Exclusive, IGF, Business/Marketing

Road to the IGF: Coco & Co's Way Exclusive 2
by Eric Caoili, Frank Cifaldi [03.02.12]
As part of Gamasutra's Road to the IGF series, we talk with Coco & Co's Chris Bell about Way, the wordless, co-op puzzle-platformer nominated for IGF's Nuovo award and selected as a Student Showcase finalist.
Console/PC, Indie, GDC, Exclusive, IGF, Design

Road to the IGF: Tiger Style's Waking Mars Exclusive 1
by Frank Cifaldi [03.01.12]
As part of Gamasutra's Road to the IGF series, we talk with Tiger Style about its IGF award finalist (Excellence in Audio, Best Mobile Game) and "action gardening ecosystem simulation adventure story platformer," Waking Mars.
Smartphone/Tablet, Indie, Exclusive, IGF, Design

Road to the IGF: Awesome Shark Volcano's Nous Exclusive  
by John Polson [02.29.12]
As part of Gamasutra's Road to the IGF series, Awesome Shark Volcano's Pohung Chen and Brett Cutler talk about IGF Student Showcase finalist Nous, which aims to bridge the gap between art-games and traditional titles.
Indie, Exclusive, IGF, Design

Road to the IGF: Steph Thirion's Faraway Exclusive 1
by Leigh Alexander [02.28.12]
Continuing our series of interviews with IGF finalists, we catch up with Steph Thirion, creator of Best Mobile Game nominee Faraway, and discuss his various inspirations.
Indie, Exclusive, IGF, Design

OnLive offering free trials of select IGF 2012 nominees 2
by Staff [02.27.12]
Cloud gaming company OnLive announced Monday that it has partnered with the Independent Games Festival to offer a two-week online event in which users can play many of the titles featured at the upcoming IGF 2012.
Social/Online, Indie, IGF, Business/Marketing

Road to the IGF: Team Dust's Dust Exclusive  
by John Polson [02.27.12]
As part of Gamasutra's Road to the IGF series, Team Dust's Patrick Sullivan from the Art Institute of Phoenix discusses the inner workings of his team's IGF Student Showcase finalist Dust.
Indie, Exclusive, IGF, Design

Road to the IGF: Powerhead's Async Corp. Exclusive  
by Eric Caoili [02.24.12]
As part of Gamasutra's Road to the IGF series, we talk with the developers behind Powerhead Games' saccharine iOS puzzler Async Corp., a finalist for IGF's Best Mobile Game award this year.
Smartphone/Tablet, Exclusive, IGF, Design

Road to the IGF: Ian Snyder's The Floor is Jelly Exclusive 1
by John Polson [02.23.12]
As part of Gamasutra's Road to the IGF series, Ian Snyder talks about his Student Showcase finalist The Floor is Jelly, a colorful but atypical 2D game he describes as "experiential platformer."
Indie, Exclusive, Design, IGF

Road to the IGF: Game Oven's Fingle Exclusive  
by Eric Caoili [02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle, one of the finalists for IGF's Nuovo Award.
Smartphone/Tablet, Indie, Exclusive, Design, IGF

Road to the IGF: State of Play's Lume Exclusive 1
by Eric Caoili [02.21.12]
As part of Gamasutra's Road to the IGF series, State of Play's Luke Whittaker discusses IGF's Excellence in Visual Arts nominee Lume, and how he helped craft the adventure game's unique aesthetic and concept.
Smartphone/Tablet, Indie, Exclusive, Design, IGF

Road to the IGF: Thechineseroom's Dear Esther Exclusive 2
by John Polson, Lewie Procter [02.20.12]
As part of Gamasutra's Road to the IGF series, Robert Briscoe and Dan Pinchbeck of Thechineseroom discuss their mod turned commercial title Dear Esther and its IGF nomination.
Indie, Exclusive, Design, IGF

Road to the IGF: Matthew Weise's The Snowfield Exclusive 1
by John Polson [02.17.12]
As part of Gamasutra's Road to the IGF series, indie developer Matthew Weise discusses his IGF Student Showcase-nominated The Snowfield, which tackles the aftermath of war and the despair of loss.
Console/PC, Indie, Exclusive, Design, IGF

Reminder: IGF Audience Award voting ends February 19th  
by Staff [02.16.12]
The deadline for public voting on the 14th Annual Independent Games Festival's Audience Award ends February 19. All members of the public and the indie game community are eligible to vote and can do so now.
Indie, Design, Business/Marketing, IGF

Road to the IGF: Amanita Design's Botanicula Exclusive  
by Tom Curtis [02.16.12]
As part of the continuing Road to the IGF series, Gamasutra speaks to Amanita Design to learn more about its newest point and click adventure game, the whimsical and visually-striking Botanicula.
Console/PC, Exclusive, Art, Design, IGF

Road to the IGF: Daniel Benmergui's Storyteller Exclusive  
by Tom Curtis [02.15.12]
As part of its Road to the IGF series, Gamasutra spoke with indie developer Daniel Benmergui to learn more about the upcoming Storyteller, and how it marks a departure from his previous titles.
Console/PC, Indie, Exclusive, Design, IGF

Road to the IGF: Stephen Lavelle's English Country Tune Exclusive 2
by Mike Rose [02.14.12]
As part of Gamasutra's Road to the IGF series, English Country Tune dev Stephen Lavelle discusses why he decided to charge money for this game, and which elements he was forced to cut out of the final vision.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Bennett Foddy's GIRP Exclusive  
by Mike Rose [02.13.12]
As part of Gamasutra's Road to the IGF series, indie developer Bennett Foddy discusses the origins behind his wacky wall-climbing game and Nuovo award nominee GIRP.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Lucky Frame's Pugs Luv Beats Exclusive  
by Eric Caoili [02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design, IGF