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December 16, 2018
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Updates » IGF
Road to the IGF: Guacamelee! Exclusive 2
by Frank Cifaldi [03.11.13]
DrinkBox, the team behind the open-world action platform game Guacamelee!, speaks to us about where the game from, its inspirations, and what went into its unique, IGF-nominated art style.
Indie, Design, Exclusive, GDC, IGF

Road to the IGF: Starseed Pilgrim Exclusive  
by Frank Cifaldi [03.08.13]
Droqen's Starseed Pilgrim is up for the coveted Excellence in Design award at the Independent Games Festival later this month. We talk to him about the game's origins, his collaborators, and some real-life gardening gone bad.
Indie, Design, Exclusive, Video, GDC, IGF

Road to the IGF: Super Hexagon Exclusive 2
by Frank Cifaldi [03.06.13]
Terry Cavanagh tells us the origin story behind smartphone hit Super Hexagon, which could take home the prize for Excellence in Design when the 2013 Independent Games Festival takes place later this month.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, IGF

'Road to the IGF' Pt. 2: more stories behind this year's top indie games  
by Staff [03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Road to the IGF: Mahdi Bahrami's Farsh Exclusive  
by John Polson [03.05.13]
At age 17, Mahdi Bahrami entered the 2011 IGF competition and received an honorable mention in the Excellence in Design category for Bo. Now Bahrami's a finalist for the 2013 IGF student competition.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive, Video, IGF

Road to the IGF: Klaus Pedersen's Back to Bed Exclusive 2
by John Polson [03.04.13]
Student IGF finalist Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: Scamehorn and Baard's Super Space ____ Exclusive  
by Kris Graft [02.28.13]
"For every action there is an equal and opposite reaction." It's Newton's third law of motion that's a key influence for David Scamehorn and Alexander Baard's cooperative game Super Space ____.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Jeppe Carlsen and team's 140  
by Christian Nutt [02.25.13]
Gamasutra speaks to the team behind the IGF-nominated game about how marrying platforming and audio is trickier than it might sound at first blush, and why the game's visuals are so abstract.
Indie, Design, IGF

Road to the IGF: Aleksey Abramenko's Intrusion 2 Exclusive 2
by Kris Graft [02.22.13]
Gunstar Heroes, Metal Slug and Castlevania -- these are few of the much-loved side-scrolling action games that inspired Aleksey Abramenko's Intrusion 2, which is up for IGF's Technical award.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Tomorrow Corporation's Little Inferno Exclusive 2
by Christian Nutt [02.20.13]
Gamasutra speaks to the team behind the the slightly controversial and decidedly subversive "throw your toys into the fire" send up of social games and consumer culture.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Road to the IGF: Michael Brough's VESPER.5 Exclusive 4
by Kris Graft [02.15.13]
Imagine a video game in which your character can only take one step per day. Michael Brough not only imagined that game, but he created it in about a week and named it VESPER.5.
Indie, Design, Exclusive, IGF

Road to the IGF: Subset Games' FTL Exclusive  
by Kris Graft [02.13.13]
Subset Games' "spaceship simulation roguelike-like" FTL took a year-and-a-half to make, but once it launched, it was an overnight sensation. Now it's up for two awards at IGF 2013.
Indie, Programming, Design, Exclusive, IGF

Road to the IGF: Teknopants' Samurai Gunn Exclusive 1
by Kris Graft [02.11.13]
Once you see other people playing Teknopants' games, you really can't wait to jump in and try them for yourself. His latest is Samurai Gunn, and it's up for the design award at IGF.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Mousechief's 7 Grand Steps Exclusive 1
by Leigh Alexander [02.08.13]
In the latest installment of our Road to the IGF series, Mousechief's Keith Nemitz talks multi-generational family history game 7 Grand Steps, and how history helps us understand humanity.
Indie, Programming, Design, Exclusive, Video, IGF

'Road to the IGF' Pt.1: the stories behind this year's top indie games  
by GDC Staff [02.07.13]
Gamasutra's 'Road to the IGF' series is showcasing every 2013 Independent Games Festival finalist - here's the first batch of interviews, including Kentucky Route Zero, Cart Life and Incredipede.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Road to the IGF: Henry Smith's Spaceteam Exclusive  
by Kris Graft [02.06.13]
As part of Gamasutra's Road to the IGF series, Spaceteam creator Henry Smith discusses the various influences he drew inspiration from, and what he plans to do next with the space genre.
Smartphone/Tablet, Indie, Design, Exclusive, IGF

Road to the IGF: Q-Games' PixelJunk 4AM Exclusive  
by Leigh Alexander [02.04.13]
We talk to Q-Games' Rowan Parker, lead designer of IGF Excellence in Audio nominee PixelJunk 4AM, about the game's style and inspiration, and the role of indies in the changing video game landscape.
Indie, Programming, Exclusive, IGF

Road to the IGF: Simogo's Year Walk  
by Leigh Alexander [01.31.13]
The latest in our Road to the IGF series has Simogo talking about its haunting and intentionally-mysterious Visual Art nominee Year Walk, a divergence from the studio's familiar, cute tone.
Indie, Design, IGF

Road to the IGF: Cardboard Computer's Kentucky Route Zero Exclusive 1
by Mike Rose [01.29.13]
As part of Gamasutra's Road to the IGF series, Elliott discusses the inspiration for Kentucky Route Zero, and why he's glad that the game's Kickstarter came before the big crowd-funding boom.
Console/PC, Indie, Design, Exclusive, IGF

Road to the IGF: Lucky Frame's Bad Hotel Exclusive  
by Christian Nutt [01.25.13]
As part of Gamasutra's Road to the IGF series, Lucky Frame's Yann Seznec shares insights into the music-and-building mobile game Bad Hotel, which has been nominated for an audio award.
Smartphone/Tablet, Indie, Audio, Design, Exclusive, Video, IGF