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Updates » IGF
Road to the IGF: Alexander Bruce's Antichamber Exclusive  
by Frank Cifaldi [02.09.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Alexander Bruce about his 2012 IGF Technical Excellence Award nominee Antichamber.
Indie, Exclusive, Design, IGF

Road to the IGF: Damp Gnat's Wonderputt Exclusive  
by Tom Curtis [02.08.12]
As part of our continuing Road to the IGF series, Gamasutra speaks to Damp Gnat's Reece Millidge to learn more about his development background and his latest isometric mini-golf title, Wonderputt.
Indie, Exclusive, Design, IGF

Road to the IGF: Ty Taylor and Mario Castaneda's The Bridge Exclusive  
by John Polson [02.07.12]
Continuing our Road to the IGF interviews, Gamasutra chats with Ty Taylor about his Student Showcase finalist, The Bridge, a 2D puzzle platformer set in an Escherian world.
Indie, Exclusive, Design, IGF

Road to the IGF: Spry Fox's and Wild Shadow Studios' Realm of the Mad God Exclusive 1
by John Polson [02.06.12]
Continuing our "Road to the IGF" series with IGF 2012 finalists, Gamasutra speaks with independent developers Spry Fox and Wild Shadow Studios about Technical Excellence nominee Realm of the Mad God.
Social/Online, Indie, Exclusive, Design, IGF

IGF 2012 Audience Award Opens Voting  
by Brandon Boyer [02.06.12]
Independent Games Festival Chairman Brandon Boyer announces public voting to pick this year's IGF Audience Award from among all of the Main Competition finalist games for this year.
Indie, IGF

Road to the IGF: Die Gute Fabrik's J.S. Joust Exclusive 2
by Leigh Alexander [02.03.12]
Continuing our annual Road to the IGF series of interviews with 2012's finalists, Gamasutra talks to Douglas Wilson, one of the co-creators behind grand prize-nominated J.S. Joust.
Indie, Exclusive, Design, IGF

Road to the IGF: Blendo Games' Atom Zombie Smasher Exclusive  
by Tom Curtis [02.02.12]
Continuing our annual series of Road to the IGF interviews with 2012's finalists, we talk to Blendo Games' Brendon Chung to learn more abut the Excellence in Design nominee Atom Zombie Smasher.
Console/PC, Indie, Exclusive, Design, IGF

Road to the IGF: Simogo's Beat Sneak Bandit Exclusive  
by Leigh Alexander [02.01.12]
Continuing our annual series of Road to the IGF interviews with 2012's finalists, we catch up with Simogo to talk about charming rhythm-action innovator Beat Sneak Bandit, a Best Mobile Game finalist.
Indie, Exclusive, Design, IGF

Road to the IGF: Expressive Intelligence Studio's Prom Week Exclusive 1
by Leigh Alexander [01.31.12]
Continuing our Road to the IGF interview series with 2012's finalists, we speak to Expressive Intelligence Studio, the creators of Prom Week, about evolving the field of social simulators.
Indie, Exclusive, Design, IGF

Road to the IGF: Tom Francis' Gunpoint Exclusive 1
by Mike Rose [01.30.12]
As part of Gamasutra's Road to the IGF series, developer Tom Francis explains the concept behind Gunpoint and how his game journalist background has helped mold the game's shape.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Key and Kanaga's Proteus Exclusive  
by Leigh Alexander [01.27.12]
Continuing 2012's "Road to the IGF" interview series, Gamasutra speaks with the creators of Nuovo award nominee Proteus about their fascinating, music and exploration-driven game.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Vlambeer's Ridiculous Fishing Exclusive 1
by Frank Cifaldi [01.26.12]
Continuing 2012's "Road to the IGF" interview series, Gamasutra speaks with indie developer Vlambeer about Ridiculous Fishing, which is nominated for the Best Mobile Game award.
Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Mode 7 Games' Frozen Synapse Exclusive  
by John Polson [01.25.12]
Kicking off 2012's "Road to the IGF" interview series, Gamasutra speaks with Mode 7 Games about Frozen Synapse, which is up for the Seumas McNally Grand Prize and Excellence in Design award.
Indie, Exclusive, Design, IGF

Epic's Bleszinski, Monaco's Schatz to host GDC, IGF awards 3
by Staff [01.17.12]
Epic Games' Cliff Bleszinski is set to host this year's 12th annual Game Developers Choice Awards at GDC 2012, while Pocketwatch Games’ Andy Schatz will return to host the 14th annual Independent Games Festival awards.
Console/PC, Smartphone/Tablet, Social/Online, Indie, GDC, IGF

2012 Independent Games Festival announces Student Showcase winners  
by Staff [01.13.12]
IGF 2012 organizers have announced the eight Student Showcase winners for the preeminent indie game competition, including titles like The Floor Is Jelly and Pixi.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2012 Independent Games Festival Announces Main Competition Finalists  
by Staff [01.10.12]
The Independent Games Festival (IGF) juries have announced 2012 finalists for the world's leading indie games showcase, led by games including Dear Esther, Spelunky, Frozen Synapse and a host of others.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, IGF

2012 IGF finalists now coming January 10th, 15th  
by Brandon Boyer [01.02.12]
In order to give mobile games their fair chance, the announcement of the finalists for the 2012 Independent Games Festival has been delayed slightly in order to give the judges more time for evaluation.
Indie, Business/Marketing, IGF

IGF 2012 Reveals Visual Art, Audio, Mobile Jury Panels  
by Staff [12.21.11]
IGF 2012 has announced the second set of discipline-specific jury panels that will determine the finalists and winner of its various awards, following Design, Tech, and Nuovo juries
Console/PC, Smartphone/Tablet, Indie, Design, IGF

IGF 2012 Reveals Design, Technical Excellence, Nuovo Jury Panels  
by Staff [12.14.11]
Organizers of the 2012 Independent Games Festival are pleased to announce the first discipline-specific jury panels that will determine the finalists and winner of its various awards.
Indie, IGF

IGF Announces Multi-Year Partnership With Microsoft For 'XBLA Prize' 2
by Staff [12.05.11]
IGF organizers have announced a multi-year partnership with Microsoft that will give one Independent Games Festival entrant a guaranteed, funded first-party publishing slot on Xbox Live Arcade every year.
Console/PC, Indie, Design, Business/Marketing, IGF