Don't miss our Road to the IGF finalist Q&A series  by
Kris Graft
[01.30.14]
It's that time of year again: This week, we've started publishing our Road to the IGF series of interviews with Independent Games Festival Finalists. Don't miss them!
Indie, IGF
Road to the IGF: ATUM1 by
John Polson
[03.22.13]
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF
Road to the IGF: LiquidSketch1 by
Frank Cifaldi
[03.15.13]
Nominated for a Technical Excellence award at the 2013 Independent Games Festival later this month, LiquidSketch is a unique iPad puzzle game employing impressive liquid physics that developer Tobias Neukom tells us was a beast to get right.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video, GDC, IGF
Road to the IGF: Lovers in a Dangerous Spacetime2 by
Frank Cifaldi
[03.13.13]
Developers Matt Hammill and Jamie Tucker tell us the history behind the frantic co-op space platformer/defense hybrid, which is nominated for an Excellence in Visual Arts award at the Independent Games Festival later this month.
Indie, Art, Design, Exclusive, Video, GDC, IGF