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April 19, 2018
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Updates » IGF
Road to the IGF: Tomorrow Corporation's Little Inferno Exclusive 2
by Christian Nutt [02.20.13]
Gamasutra speaks to the team behind the the slightly controversial and decidedly subversive "throw your toys into the fire" send up of social games and consumer culture.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Road to the IGF: Michael Brough's VESPER.5 Exclusive 4
by Kris Graft [02.15.13]
Imagine a video game in which your character can only take one step per day. Michael Brough not only imagined that game, but he created it in about a week and named it VESPER.5.
Indie, Design, Exclusive, IGF

Road to the IGF: Subset Games' FTL Exclusive  
by Kris Graft [02.13.13]
Subset Games' "spaceship simulation roguelike-like" FTL took a year-and-a-half to make, but once it launched, it was an overnight sensation. Now it's up for two awards at IGF 2013.
Indie, Programming, Design, Exclusive, IGF

Road to the IGF: Teknopants' Samurai Gunn Exclusive 1
by Kris Graft [02.11.13]
Once you see other people playing Teknopants' games, you really can't wait to jump in and try them for yourself. His latest is Samurai Gunn, and it's up for the design award at IGF.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Mousechief's 7 Grand Steps Exclusive 1
by Leigh Alexander [02.08.13]
In the latest installment of our Road to the IGF series, Mousechief's Keith Nemitz talks multi-generational family history game 7 Grand Steps, and how history helps us understand humanity.
Indie, Programming, Design, Exclusive, Video, IGF

'Road to the IGF' Pt.1: the stories behind this year's top indie games  
by GDC Staff [02.07.13]
Gamasutra's 'Road to the IGF' series is showcasing every 2013 Independent Games Festival finalist - here's the first batch of interviews, including Kentucky Route Zero, Cart Life and Incredipede.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Road to the IGF: Henry Smith's Spaceteam Exclusive  
by Kris Graft [02.06.13]
As part of Gamasutra's Road to the IGF series, Spaceteam creator Henry Smith discusses the various influences he drew inspiration from, and what he plans to do next with the space genre.
Smartphone/Tablet, Indie, Design, Exclusive, IGF

Road to the IGF: Q-Games' PixelJunk 4AM Exclusive  
by Leigh Alexander [02.04.13]
We talk to Q-Games' Rowan Parker, lead designer of IGF Excellence in Audio nominee PixelJunk 4AM, about the game's style and inspiration, and the role of indies in the changing video game landscape.
Indie, Programming, Exclusive, IGF

Road to the IGF: Simogo's Year Walk  
by Leigh Alexander [01.31.13]
The latest in our Road to the IGF series has Simogo talking about its haunting and intentionally-mysterious Visual Art nominee Year Walk, a divergence from the studio's familiar, cute tone.
Indie, Design, IGF

Road to the IGF: Cardboard Computer's Kentucky Route Zero Exclusive 1
by Mike Rose [01.29.13]
As part of Gamasutra's Road to the IGF series, Elliott discusses the inspiration for Kentucky Route Zero, and why he's glad that the game's Kickstarter came before the big crowd-funding boom.
Console/PC, Indie, Design, Exclusive, IGF

Road to the IGF: Lucky Frame's Bad Hotel Exclusive  
by Christian Nutt [01.25.13]
As part of Gamasutra's Road to the IGF series, Lucky Frame's Yann Seznec shares insights into the music-and-building mobile game Bad Hotel, which has been nominated for an audio award.
Smartphone/Tablet, Indie, Audio, Design, Exclusive, Video, IGF

Road to the IGF: Colin and Sarah Northway's Incredipede Exclusive  
by Mike Rose [01.23.13]
As part of Gamasutra's Road to the IGF series, Colin Northway discusses how the idea for Incredipede came about, and how the game's Greenlight debacle actually benefited the game in the end.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Road to the IGF: Santa Ragione's MirrorMoon Exclusive  
by Mike Rose [01.21.13]
As part of Gamasutra's Road to the IGF series, Santa Ragione's Pietro Righi Riva discusses where the idea for MirrorMoon came from, and why game jams are so important to indie studios.
Console/PC, Indie, Design, Business/Marketing, Exclusive, IGF

Road to the IGF: Richard Hofmeier's Cart Life Exclusive 1
by Mike Rose [01.18.13]
As part of Gamasutra's Road to the IGF series, Richard Hofmeier discusses the long and arduous road of Cart Life, which has finally received a happy ending after many months of worry.
Console/PC, Indie, Design, Business/Marketing, Exclusive, IGF

Road to the IGF: Blendo Games' Thirty Flights of Loving Exclusive  
by Mike Rose [01.16.13]
As part of Gamasutra's Road to the IGF series, Chung discusses how a short 10 minute long title can be nominated alongside more lengthy endeavours, and why his games tend to be just that little more diverse and different.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Letter From The Chairman: Welcome back (soon!) for IGF 2013 2
by Brandon Boyer [06.19.12]
Ahead of opening submissions for the 2013 Festival, IGF Chairman Brandon Boyer goes in-depth on the shifts in policy and rules for this year's 15th anniversary IGF experience, and the ethos and considerations behind them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, IGF

Road to the IGF: Mario von Rickenbach's Mirage Exclusive 1
by Frank Cifaldi [03.06.12]
As part of Gamasutra's Road to the IGF series, von Rickenbach discusses how he came up with the concept for Mirage, and how he settled on the game's unique art style.
Indie, Exclusive, IGF, Design, Art

Road to the IGF: Derek Yu's Spelunky Exclusive 3
by Mike Rose [03.05.12]
As part of Gamasutra's Road to the IGF series, Derek Yu discusses how the XBLA version of Spelunky came about, and the changes that have occurred since the freeware version.
Indie, Exclusive, IGF, Business/Marketing

Road to the IGF: Coco & Co's Way Exclusive 2
by Eric Caoili, Frank Cifaldi [03.02.12]
As part of Gamasutra's Road to the IGF series, we talk with Coco & Co's Chris Bell about Way, the wordless, co-op puzzle-platformer nominated for IGF's Nuovo award and selected as a Student Showcase finalist.
Console/PC, Indie, GDC, Exclusive, IGF, Design

Road to the IGF: Tiger Style's Waking Mars Exclusive 1
by Frank Cifaldi [03.01.12]
As part of Gamasutra's Road to the IGF series, we talk with Tiger Style about its IGF award finalist (Excellence in Audio, Best Mobile Game) and "action gardening ecosystem simulation adventure story platformer," Waking Mars.
Smartphone/Tablet, Indie, Exclusive, IGF, Design