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October 17, 2019
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Updates » IGF
Road to the IGF: Lucky Frame's Bad Hotel Exclusive  
by Christian Nutt [01.25.13]
As part of Gamasutra's Road to the IGF series, Lucky Frame's Yann Seznec shares insights into the music-and-building mobile game Bad Hotel, which has been nominated for an audio award.
Smartphone/Tablet, Indie, Audio, Design, Exclusive, Video, IGF

Road to the IGF: Colin and Sarah Northway's Incredipede Exclusive  
by Mike Rose [01.23.13]
As part of Gamasutra's Road to the IGF series, Colin Northway discusses how the idea for Incredipede came about, and how the game's Greenlight debacle actually benefited the game in the end.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Road to the IGF: Santa Ragione's MirrorMoon Exclusive  
by Mike Rose [01.21.13]
As part of Gamasutra's Road to the IGF series, Santa Ragione's Pietro Righi Riva discusses where the idea for MirrorMoon came from, and why game jams are so important to indie studios.
Console/PC, Indie, Design, Business/Marketing, Exclusive, IGF

Road to the IGF: Richard Hofmeier's Cart Life Exclusive 1
by Mike Rose [01.18.13]
As part of Gamasutra's Road to the IGF series, Richard Hofmeier discusses the long and arduous road of Cart Life, which has finally received a happy ending after many months of worry.
Console/PC, Indie, Design, Business/Marketing, Exclusive, IGF

Road to the IGF: Blendo Games' Thirty Flights of Loving Exclusive  
by Mike Rose [01.16.13]
As part of Gamasutra's Road to the IGF series, Chung discusses how a short 10 minute long title can be nominated alongside more lengthy endeavours, and why his games tend to be just that little more diverse and different.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Letter From The Chairman: Welcome back (soon!) for IGF 2013 2
by Brandon Boyer [06.19.12]
Ahead of opening submissions for the 2013 Festival, IGF Chairman Brandon Boyer goes in-depth on the shifts in policy and rules for this year's 15th anniversary IGF experience, and the ethos and considerations behind them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, IGF

Road to the IGF: Mario von Rickenbach's Mirage Exclusive 1
by Frank Cifaldi [03.06.12]
As part of Gamasutra's Road to the IGF series, von Rickenbach discusses how he came up with the concept for Mirage, and how he settled on the game's unique art style.
Indie, Exclusive, IGF, Design, Art

Road to the IGF: Derek Yu's Spelunky Exclusive 3
by Mike Rose [03.05.12]
As part of Gamasutra's Road to the IGF series, Derek Yu discusses how the XBLA version of Spelunky came about, and the changes that have occurred since the freeware version.
Indie, Exclusive, IGF, Business/Marketing

Road to the IGF: Coco & Co's Way Exclusive 2
by Eric Caoili, Frank Cifaldi [03.02.12]
As part of Gamasutra's Road to the IGF series, we talk with Coco & Co's Chris Bell about Way, the wordless, co-op puzzle-platformer nominated for IGF's Nuovo award and selected as a Student Showcase finalist.
Console/PC, Indie, GDC, Exclusive, IGF, Design

Road to the IGF: Tiger Style's Waking Mars Exclusive 1
by Frank Cifaldi [03.01.12]
As part of Gamasutra's Road to the IGF series, we talk with Tiger Style about its IGF award finalist (Excellence in Audio, Best Mobile Game) and "action gardening ecosystem simulation adventure story platformer," Waking Mars.
Smartphone/Tablet, Indie, Exclusive, IGF, Design

Road to the IGF: Awesome Shark Volcano's Nous Exclusive  
by John Polson [02.29.12]
As part of Gamasutra's Road to the IGF series, Awesome Shark Volcano's Pohung Chen and Brett Cutler talk about IGF Student Showcase finalist Nous, which aims to bridge the gap between art-games and traditional titles.
Indie, Exclusive, IGF, Design

Road to the IGF: Steph Thirion's Faraway Exclusive 1
by Leigh Alexander [02.28.12]
Continuing our series of interviews with IGF finalists, we catch up with Steph Thirion, creator of Best Mobile Game nominee Faraway, and discuss his various inspirations.
Indie, Exclusive, IGF, Design

OnLive offering free trials of select IGF 2012 nominees 2
by Staff [02.27.12]
Cloud gaming company OnLive announced Monday that it has partnered with the Independent Games Festival to offer a two-week online event in which users can play many of the titles featured at the upcoming IGF 2012.
Social/Online, Indie, IGF, Business/Marketing

Road to the IGF: Team Dust's Dust Exclusive  
by John Polson [02.27.12]
As part of Gamasutra's Road to the IGF series, Team Dust's Patrick Sullivan from the Art Institute of Phoenix discusses the inner workings of his team's IGF Student Showcase finalist Dust.
Indie, Exclusive, IGF, Design

Road to the IGF: Powerhead's Async Corp. Exclusive  
by Eric Caoili [02.24.12]
As part of Gamasutra's Road to the IGF series, we talk with the developers behind Powerhead Games' saccharine iOS puzzler Async Corp., a finalist for IGF's Best Mobile Game award this year.
Smartphone/Tablet, Exclusive, IGF, Design

Road to the IGF: Ian Snyder's The Floor is Jelly Exclusive 1
by John Polson [02.23.12]
As part of Gamasutra's Road to the IGF series, Ian Snyder talks about his Student Showcase finalist The Floor is Jelly, a colorful but atypical 2D game he describes as "experiential platformer."
Indie, Exclusive, Design, IGF

Road to the IGF: Game Oven's Fingle Exclusive  
by Eric Caoili [02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle, one of the finalists for IGF's Nuovo Award.
Smartphone/Tablet, Indie, Exclusive, Design, IGF

Road to the IGF: State of Play's Lume Exclusive 1
by Eric Caoili [02.21.12]
As part of Gamasutra's Road to the IGF series, State of Play's Luke Whittaker discusses IGF's Excellence in Visual Arts nominee Lume, and how he helped craft the adventure game's unique aesthetic and concept.
Smartphone/Tablet, Indie, Exclusive, Design, IGF

Road to the IGF: Thechineseroom's Dear Esther Exclusive 2
by John Polson, Lewie Procter [02.20.12]
As part of Gamasutra's Road to the IGF series, Robert Briscoe and Dan Pinchbeck of Thechineseroom discuss their mod turned commercial title Dear Esther and its IGF nomination.
Indie, Exclusive, Design, IGF

Road to the IGF: Matthew Weise's The Snowfield Exclusive 1
by John Polson [02.17.12]
As part of Gamasutra's Road to the IGF series, indie developer Matthew Weise discusses his IGF Student Showcase-nominated The Snowfield, which tackles the aftermath of war and the despair of loss.
Console/PC, Indie, Exclusive, Design, IGF