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October 23, 2019
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Updates » IGF
Reminder: IGF Audience Award voting ends February 19th  
by Staff [02.16.12]
The deadline for public voting on the 14th Annual Independent Games Festival's Audience Award ends February 19. All members of the public and the indie game community are eligible to vote and can do so now.
Indie, Design, Business/Marketing, IGF

Road to the IGF: Amanita Design's Botanicula Exclusive  
by Tom Curtis [02.16.12]
As part of the continuing Road to the IGF series, Gamasutra speaks to Amanita Design to learn more about its newest point and click adventure game, the whimsical and visually-striking Botanicula.
Console/PC, Exclusive, Art, Design, IGF

Road to the IGF: Daniel Benmergui's Storyteller Exclusive  
by Tom Curtis [02.15.12]
As part of its Road to the IGF series, Gamasutra spoke with indie developer Daniel Benmergui to learn more about the upcoming Storyteller, and how it marks a departure from his previous titles.
Console/PC, Indie, Exclusive, Design, IGF

Road to the IGF: Stephen Lavelle's English Country Tune Exclusive 2
by Mike Rose [02.14.12]
As part of Gamasutra's Road to the IGF series, English Country Tune dev Stephen Lavelle discusses why he decided to charge money for this game, and which elements he was forced to cut out of the final vision.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Bennett Foddy's GIRP Exclusive  
by Mike Rose [02.13.12]
As part of Gamasutra's Road to the IGF series, indie developer Bennett Foddy discusses the origins behind his wacky wall-climbing game and Nuovo award nominee GIRP.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Lucky Frame's Pugs Luv Beats Exclusive  
by Eric Caoili [02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design, IGF

Road to the IGF: Alexander Bruce's Antichamber Exclusive  
by Frank Cifaldi [02.09.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Alexander Bruce about his 2012 IGF Technical Excellence Award nominee Antichamber.
Indie, Exclusive, Design, IGF

Road to the IGF: Damp Gnat's Wonderputt Exclusive  
by Tom Curtis [02.08.12]
As part of our continuing Road to the IGF series, Gamasutra speaks to Damp Gnat's Reece Millidge to learn more about his development background and his latest isometric mini-golf title, Wonderputt.
Indie, Exclusive, Design, IGF

Road to the IGF: Ty Taylor and Mario Castaneda's The Bridge Exclusive  
by John Polson [02.07.12]
Continuing our Road to the IGF interviews, Gamasutra chats with Ty Taylor about his Student Showcase finalist, The Bridge, a 2D puzzle platformer set in an Escherian world.
Indie, Exclusive, Design, IGF

Road to the IGF: Spry Fox's and Wild Shadow Studios' Realm of the Mad God Exclusive 1
by John Polson [02.06.12]
Continuing our "Road to the IGF" series with IGF 2012 finalists, Gamasutra speaks with independent developers Spry Fox and Wild Shadow Studios about Technical Excellence nominee Realm of the Mad God.
Social/Online, Indie, Exclusive, Design, IGF

IGF 2012 Audience Award Opens Voting  
by Brandon Boyer [02.06.12]
Independent Games Festival Chairman Brandon Boyer announces public voting to pick this year's IGF Audience Award from among all of the Main Competition finalist games for this year.
Indie, IGF

Road to the IGF: Die Gute Fabrik's J.S. Joust Exclusive 2
by Leigh Alexander [02.03.12]
Continuing our annual Road to the IGF series of interviews with 2012's finalists, Gamasutra talks to Douglas Wilson, one of the co-creators behind grand prize-nominated J.S. Joust.
Indie, Exclusive, Design, IGF

Road to the IGF: Blendo Games' Atom Zombie Smasher Exclusive  
by Tom Curtis [02.02.12]
Continuing our annual series of Road to the IGF interviews with 2012's finalists, we talk to Blendo Games' Brendon Chung to learn more abut the Excellence in Design nominee Atom Zombie Smasher.
Console/PC, Indie, Exclusive, Design, IGF

Road to the IGF: Simogo's Beat Sneak Bandit Exclusive  
by Leigh Alexander [02.01.12]
Continuing our annual series of Road to the IGF interviews with 2012's finalists, we catch up with Simogo to talk about charming rhythm-action innovator Beat Sneak Bandit, a Best Mobile Game finalist.
Indie, Exclusive, Design, IGF

Road to the IGF: Expressive Intelligence Studio's Prom Week Exclusive 1
by Leigh Alexander [01.31.12]
Continuing our Road to the IGF interview series with 2012's finalists, we speak to Expressive Intelligence Studio, the creators of Prom Week, about evolving the field of social simulators.
Indie, Exclusive, Design, IGF

Road to the IGF: Tom Francis' Gunpoint Exclusive 1
by Mike Rose [01.30.12]
As part of Gamasutra's Road to the IGF series, developer Tom Francis explains the concept behind Gunpoint and how his game journalist background has helped mold the game's shape.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Key and Kanaga's Proteus Exclusive  
by Leigh Alexander [01.27.12]
Continuing 2012's "Road to the IGF" interview series, Gamasutra speaks with the creators of Nuovo award nominee Proteus about their fascinating, music and exploration-driven game.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Vlambeer's Ridiculous Fishing Exclusive 1
by Frank Cifaldi [01.26.12]
Continuing 2012's "Road to the IGF" interview series, Gamasutra speaks with indie developer Vlambeer about Ridiculous Fishing, which is nominated for the Best Mobile Game award.
Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Mode 7 Games' Frozen Synapse Exclusive  
by John Polson [01.25.12]
Kicking off 2012's "Road to the IGF" interview series, Gamasutra speaks with Mode 7 Games about Frozen Synapse, which is up for the Seumas McNally Grand Prize and Excellence in Design award.
Indie, Exclusive, Design, IGF

Epic's Bleszinski, Monaco's Schatz to host GDC, IGF awards 3
by Staff [01.17.12]
Epic Games' Cliff Bleszinski is set to host this year's 12th annual Game Developers Choice Awards at GDC 2012, while Pocketwatch Games’ Andy Schatz will return to host the 14th annual Independent Games Festival awards.
Console/PC, Smartphone/Tablet, Social/Online, Indie, GDC, IGF