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July 25, 2021
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Updates » IGF
Using natural symphonies to create human connections in Sunlight  
by Joel Couture [06.18.21]
"We wanted the forest to represent humanity itself speaking as one, which we feel needs voices and actors from all over the world," say the creators of the Excellence in Audio-nominated Sunlight.
Video, IGF

Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Indie, Audio, Design, Video, IGF

Recreating the marvelous mundanities of commercial flight in Airplane Mode  
by Joel Couture [06.16.21]
"We wanted to simulate the familiar space of a commercial airliner, to create a genuine experience players can reflect on," says Hosni Auji, Lead Designer for Airplane Mode.
Video, IGF

Using interactive audio to create an ethereal vanishing act in Hadr  
by Joel Couture [06.15.21]
"When mixing live music or any sort of performance, you have to react in an instant to whatever is happening on stage, and I wanted to use these skills," said Dominik Konečný, creator of Hadr.
Video, IGF

Making the stunningly-unique THAT NIGHT, STEEPED BY BLOOD RIVER 1
by Joel Couture [06.14.21]
"My favorite parts of games involve exploration, so I wanted that to be the way the art gets delivered. Exploring is a lot like dreaming," says Taylor Swietanski, developer of THAT NIGHT, STEEPED BY BLOOD RIVER.
Video, IGF

Exploring childhood boredom and curiosity in Rainy Season 2
by Joel Couture [06.11.21]
"I was burnt out from school when I started working on Rainy Season. Feeling that my passion for art was slipping away, I was struggling with workaholic symptoms and was obsessed with being productive."
Video, IGF

Tying the Big Bang with a detective story in the visually-striking Genesis Noir  
by Joel Couture [06.07.21]
"Reflecting on the book with a great view of the skyscrapers, trains, & bustle of NYC, the thought of The Big Bang being an urban noir struck me," said Anthony, creative lead for Genesis Noir.
Video, IGF

How IGF finalist Arrog explores death, mourning, and acceptance  
by Joel Couture [06.04.21]
Arrog, which was nominated for Excellence in Visual Art, follows a man through his dreams as he accepts his own death. It's an exploration of finding acceptance in death, aiming to reshape our look at death and mourning.
Video, IGF

'Anything can be a game': The intriguing views within Chasing Light  
by Joel Couture [06.03.21]
"Now is the time to deal with games inclusively. Anything can be a game, and people must be tolerant about it." says Bae Sang Hyun, developer of the Nuovo Award-nominated Chasing Light.
Video, IGF

Playing with light and dark in the ambitious debut, Shady Part of Me  
by Joel Couture [06.01.21]
"We wanted to create an ambiance for the players. Let them feel how the character feels, but not tell them how to feel." says Sarah Hourcade, producer for Shady Part of Me.
Video, IGF

Bringing out players' creativity in the wondrous Chicory: A Colorful Tale  
by Joel Couture [05.26.21]
"People of all ages, cultures and backgrounds enjoy being creative, so it seems only natural to make games which center that activity," says Greg Lobanov, director of Chicory: A Colorful Tale.
Video, IGF

How truth and fiction intertwine in Welcome to Elk's storytelling 1
by Joel Couture [05.20.21]
"There is a true core to all stories on Elk, but only we know what is truth and fiction," says Astrid Refstrup, developer on the IGF Nuovo-nominated game Welcome to Elk.
Video, IGF

Designing for death and difficulty in Disc Room  
by Joel Couture [05.19.21]
"People usually do a lot of dying in games like this, so you might as well make it a part of the core gameplay," says J.W. Nijman, one of the developers behind the Independent Games Festival finalist Disc Room.
Video, IGF

Inside the fantastic murder-mystery design of Paradise Killer  
by Joel Couture [05.17.21]
"I'm not an author. I'm a designer," says Oli Clarke Smith. "I don't get why so many developers want to tell you a story instead of letting you interact with a story."
Video, IGF

Online voting is now open for the IGF and GDCA Audience Awards  
by Staff [05.14.21]
Online voting is now open for the IGF and GDCA Audience Awards. Voting will close on May 24th.
Console/PC, Design, GDC, IGF

IGF 2021 Update: Submissions will open next week  
by Staff [11.30.20]
Submissions for the 23rd annual Independent Games Festival will begin on December 7th.
Console/PC, Design, GDC, IGF

Road to the IGF: Mutiny Games' Forgotten  
by Joel Couture [03.23.20]
Forgotten is a game about being someone afflicted with Alzheimer's, having you experience the challenges and confusion that come with this terrible disease.
IGF

Road to the IGF: Megagon Industries' Lonely Mountains: Downhill  
by Joel Couture [03.20.20]
Lonely Mountains: Downhill looks to capture the feeling of finding your own way along a biking hill, seeking the varied routes you can find that will lead you down to the bottom.
Indie, Video, IGF

Road to the IGF: Pixpil's Eastward  
by Joel Couture [03.19.20]
Eastward has players guide a miner and mysterious girl through a broken world, meeting quirky new friends as they seek answers about the girl's identity.
Indie, Video, IGF

Road to the IGF: No Code's Observation  
by Joel Couture [03.19.20]
Observation casts players as a ship's AI, helping a distressed member of the crew survive while also dealing with your own newly-growing consciousness.
Indie, Video, IGF