by Joel Couture [02.20.18]
Vignettes encourages exploration and curiosity through manipulatable objects, hiding whole new items and stories through touch, rotation, and orientation of colorful things.
by Joel Couture [02.19.18]
A lonely slugcat has to make its way in a world of predators and lethal storms in Rain World, a game that mixes curiosity, calmness, and terror with its sound design.
by Joel Couture [02.16.18]
A Mortician's Tale explores death and the stories and emotions around the deceased through having the player work in the death industry.
by Joel Couture [02.15.18]
Baba Is You is a puzzle game of manipulating rules, one where the regulations of a given stage are blocks players can move around to change how each area is played.
by Joel Couture [02.14.18]
Tacoma immerses the player in 3D recordings of a starship's crew as they slowly face their own destruction, watching them bond and grow close together in the face of doom.
by Joel Couture [02.13.18]
Tooth and Tail looks to simplify and streamline the RTS to make it approachable, quick, and focus on improvisation and strategy over reflexes and memorization (plus add fun animal units).
by Joel Couture [02.12.18]
Uurnog¬†Uurnlimited is a game of unintentional mayhem, where players collect animals and puzzle-solving (sometimes explosive) blocks, bringing them to a save room that saves their every mistake.
by Joel Couture [02.09.18]
IO Interloper aims to make the player feel like a hacker, working through clunky interfaces to hack cameras and drones in their attempts at corporate espionage.
by Joel Couture [02.08.18]
Through a series of vignettes exploring adorable bunnies suffering horrible mishaps, Everything is going to be OK explores life's tragedies through a lens of ridiculousness and hope.
by Joel Couture [02.07.18]
The Gardens Between takes players to striking islands created to evoke a kind of childhood nostalgia, crossing these these storytelling lands as they solve time-travelling puzzles.
by Joel Couture [02.06.18]
Heat Signature is a game of boarding randomly-generated starships and trying to take them over, dealing with everything that can (and will) go wrong along the way.
by Joel Couture [02.05.18]
We Were Here is a game about cooperation, placing a pair of players in a castle and tasking them with talking each other through puzzles only one of them can see.
by Staff [02.05.18]
Cast your votes now for both¬†the¬†Game Developers Choice¬†Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Monday, February 12th¬†at 11:59 PM PT!
by Joel Couture [02.02.18]
CHUCHEL follows the goofy antics of Chuchel, a hairy little creature with a penchant for physical humor, solving puzzles to help the silly creature get its precious cherry.
by Joel Couture [02.01.18]
Where the Water Tastes Like Wine takes the player on a narrative adventure across America, creating a tapestry of folk stories, travelling tales, and personal moments.
by Joel Couture [01.31.18]
Bennett Foddy's Getting Over It challenges players to carefully fling themselves up a mountain of trash using a hammer. And fail. A lot.
by Joel Couture [01.30.18]
SHENZHEN I/O is a puzzle game of building circuits and writing code, doing so using in-game data sheets and guides while players work through their employment with¬†Shenzhen Longteng Electronics.
by Staff [01.03.18]
The 2018 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including games like Baba Is You, Night in the Woods, and many more!
by Staff [12.04.17]
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2018 Independent Games Festival, who will decide the finalists for next year's awards.
by Staff [11.20.17]
To recognize their contributions to the process, organizers would like¬†to celebrate¬†those who have volunteered their time and talent to take part in judging for a few of the IGF 2018 awards.