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January 21, 2019
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Learn how Weta built Dr. Grordbort's Invaders for Magic Leap at GDC 2019!  
by Staff [01.21.19]
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders!
VR, Art, Design, GDC

How machine learning is helping fans remaster retro classics 1
by Chris Kerr [01.21.19]
How can fans make their favorite retro classics look better without petitioning for a HD remaster or full-blown remake? Easy. By getting neural networks to do their dark bidding.
Programming, Production

Blog: Fascination with the Obra Dinn  
by Gamasutra Community [01.21.19]
Having played Return of the Obra Dinn recently, I was inspired to write about historical settings, exploring themes, co-linear storytelling, and ships - all within the context of the Obra Dinn.
Console/PC, Design

CI Games establishes United Label, a new publishing label dedicated to indies  
by Emma Kidwell [01.21.19]
Sniper Ghost Warrior and The Lords of the Fallen developer-publisher CI Games has announced the creation of United Label, an all new publishing label dedicated to indie developers.
Indie, Business/Marketing

NCSoft makes layoffs at mobile developer Iron Tiger Studios  
by Chris Kerr [01.21.19]
NCSoft established Iron Tiger back in 2015, and tasked the Califonia-based studio with developing original mobile games inspired by its existing franchises. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Why nobody cares about your indie game  
by Gamasutra Community [01.21.19]
The top five reasons indie game marketing falls on deaf ears, and how to steer things back on track for your game.
Business/Marketing

Advanced UX Prototyping: Next Gen Prototyping for Games & Apps  
by Staff [01.21.19]
Om Tandon lays out the various stages of prototyping for games and mobile apps.
Indie, Programming

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The highs and lows of Hitman's episodic release  
by Staff [01.18.19]
Io Interactive's Hannes Seifert shares the highs and lows of transforming Hitman into an episodic release title.
Console/PC, Design, Video

Cloud Imperium Games spent $4M a month in 2017 developing Star Citizen  
by Emma Kidwell [01.18.19]
Cloud Imperium Games, the studio behind Star Citizen and Squadron 42, released an eight-page accounting document a few weeks ago which shows how the company has spent its income since 2012.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!  
by Staff [01.18.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Design, Recruitment

Microsoft says its game streaming service has an advantage thanks to Xbox  
by Alissa McAloon [01.18.19]
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. 
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: A postmortem of DrinkBox Studios' Guacamelee! 7
by Staff [01.18.19]
Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
Console/PC, Indie, Design, Production

Starbreeze delays console release of Overkill's The Walking Dead  
by Alissa McAloon [01.18.19]
The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board.
Console/PC

Make time to learn from industry leaders at GDC 2019's Dev Days!  
by Staff [01.18.19]
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
Console/PC, Smartphone/Tablet, GDC

Road to the IGF: Greg Lobanov's Wandersong  
by Joel Couture [01.18.19]
Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet.
Indie, Video, IGF

GDC 2019 offers a full day of cutting-edge machine learning talks!  
by Staff [01.18.19]
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
VR, Console/PC, Indie, Programming, Production, GDC

Netflix claims Fortnite is now a bigger competitor than HBO  
by Chris Kerr [01.18.19]
Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The elegance of first-time user experience in The Lab  
by Gamasutra Community [01.18.19]
A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
VR, Design

Splash Damage has released the full game design document for Dirty Bomb  
by Chris Kerr [01.18.19]
Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more. 
Console/PC, Programming, Design, Production