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March 18, 2018
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Updates » Indie
Established Japanese devs are making games under a new approach 1
by Emma Kidwell [03.16.18]
A profile published by Polygon earlier today examines how a growing number of established Japanese game developers have taken a different approach for creating new titles.
Console/PC, Indie, Design, Production

GDC 2018 is next week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo's influence on independent devs and their games  
by Emma Kidwell [03.16.18]
Independent developers share the influence that Nintendo has had on their work.
Indie, Design, Production

Don't Miss: The minimalist sound design of The Witness 2
by Staff [03.16.18]
'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack.
Console/PC, Indie, Audio, Design

Road to the IGF: Funomena's Luna  
by Joel Couture [03.16.18]
Luna is a soothing VR fairytale, one where players will play in gardens, solve puzzles among the stars, and help a bird make its way home.
Indie, Video, IGF

One dev's quest to support every controller you can plug into a USB port 3
by Jay Allen [03.16.18]
Gamasutra speaks with the creators of Super Slime Arena about supporting every controller they could plug into a USB port -- from flight sticks to the Donkey Konga bongo drums.
Console/PC, Indie, Design, Video

Don't Miss: Demaking Outer Wilds  
by Gamasutra Community [03.15.18]
"We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough."
Console/PC, Indie, Design

Road to the IGF: TPM CO Soft Works' Tarotica Voo Doo  
by Joel Couture [03.15.18]
Tarotica Voo Doo, an MSX game in the works since 1993, takes players on a silly, but challenging journey that looks to recapture that sense of playing video games for the very first time.
Indie, Video, IGF

How Diablo's David Brevik is rediscovering his action RPG roots 3
by Joel Couture [03.15.18]
Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker.
Indie, Design, Video

Video: Environmental storytelling in Spider: Rite of the Shrouded Moon  
by Emma Kidwell [03.14.18]
In this 2016 GDC session, Tiger Style's Randy Smith discusses how the story of Spider: Rite of the Shrouded Moon supports solvable mysteries all without text or a single line of dialogue.
Indie, Design, Video

Designing great minigames and sidequests for indie JRPG Legrand Legacy  
by Joel Couture [03.14.18]
Legrand Legacy lead designer Henry William 'Uwil' Winat chats about the value minigames and sidequests bring to games, and how to design them effectively.
Indie, Design

Dotemu opens new publishing label to support small creative devs  
by Alissa McAloon [03.14.18]
The new Dotemu division is potentially good news for small studios looking for publisher support, though The Arcade Crew plans to keep its portfolio somewhat selective moving forward.
Console/PC, Indie

Road to the IGF: Cosmic Top Secret  
by Joel Couture [03.14.18]
Cosmic Top Secret tells a papercraft story of Cold War secrets and family connections, taking the player on an autobiographical journey through the stories of a developer's parents.
Indie, Video, IGF

Don't Miss: Making Her Story and using the player's imagination as a narrative tool  
by Staff [03.14.18]
In this GDC 2016 talk game designer Sam Barlow shares lessons learned from making Her Story and explores why the most powerful game engine in the world is your player's brain.
Indie, Design

Hone your game design skills at the GDC 2018 Game Design Workshop  
by Staff [03.14.18]
GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique of the art and science of game design!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: Cactus Curse Games' Penny Blue Finds A Clue  
by Joel Couture [03.13.18]
Penny Blue Finds A Clue will have players following an incorrigible tween sleuth, one who seems awfully content to let the player do all the work in this animated mystery.
Indie, Video, IGF

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of the Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

See these 10 devs compete to make the best game pitch at GDC 2018  
by Staff [03.13.18]
10 selected dev teams will each be offered pitch prep and training, then get 5 minutes to pitch (in front of a live audience!) at GDC 2018, followed by questions, advice, and feedback from the judges.
Console/PC, Indie, Business/Marketing, GDC

Q&A: An indie dev's guide to hiring, casting, and directing voice actors  
by Jay Allen [03.13.18]
Voice actor and indie dev Ashe Thurman chats with Gamasutra about casting and directing voice actors for small-budget indie games.
Indie, Audio

Don't Miss: Postmortem: Fatshark's Warhammer: End Times - Vermintide 4
by Staff [03.12.18]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production, Business/Marketing