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August 4, 2021
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Updates » Indie
A deep dive into the making of King of Cards' Joustus mini-game  
by Gamasutra Community [12.08.20]
In this part, we'll talk about how the initial design of Joustus was implemented and how we extended it to accommodate the expanding scope of the platforming game.
Indie, Programming, Design, Production

Do betas & demos right, the Monster Train way!  
by Gamasutra Staff [12.06.20]
Are you using demos solely as a marketing tool, or are you actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Best of 2020: Iran video games timeline - from 1970 to 2019 18
by Arash Hackimi, Saeed Zafarany, Brandon Sheffield [12.04.20]
Journalist and game designer Arash Hackimi offers an extensive look at evolution of Iran's video game industry, tracing through nearly 50 years of Iranian video game history.
Indie, History

Best of 2020: How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Staff [12.03.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design

Case study: making Core Defense a solo dev success 1
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Dead Cells surpasses 3.5 million sold ahead of second DLC announce  
by Alissa McAloon [12.02.20]
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
Console/PC, Smartphone/Tablet, Indie

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Social/Online, Indie, Production, Business/Marketing

Today: Join this live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.30.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra tomorrow on how to convey your game's value in today's noisy marketplace.
Indie

The one key Steam stat that you're not checking... 4
by Gamasutra Staff [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Console/PC, Indie, Design, Production, Business/Marketing

The anatomy of a Steam sale  
by Gamasutra Staff [11.25.20]
What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within...
Console/PC, Indie, Design, Business/Marketing

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.24.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Console/PC, Indie, Business/Marketing

Former Ubisoft, EA, and BioWare devs set up shop as indie dev Yellow Brick Games  
by Alissa McAloon [11.23.20]
Four devs from the likes of Ubisoft, Electronic Arts, and BioWare have teamed up to form Yellow Brick Games and take aim at developing indie games with a "craftsmanship approach".
Console/PC, Indie

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
VR, Console/PC, Indie, Design, Production, Business/Marketing

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
VR, Console/PC, Indie

Prototypes, publishing, pitching, oh my!  
by Gamasutra Staff [11.17.20]
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This and other notable game discovery stories within...
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Join thatgamecompany as a Gameplay Engineer  
by Staff [11.16.20]
That’s why we’re looking for an exceptional gameplay engineer to join our live team to help craft the most advanced social game on earth
Indie, Programming, Recruitment

Don't Miss: Bad crediting hurts the game industry and muddles history 9
by Staff [11.16.20]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Indie, History

Data deep dive: What's the 'long tail' like for Steam games?  
by Gamasutra Staff [11.16.20]
Data deep dive: game devs, if you have X,000 dollars at the end of Week 1 on Steam, how much do you have after Month 1, or Year 1? Survey results within...
Console/PC, Indie, Design, Production, Business/Marketing