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January 20, 2018
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Updates » Indie
Andromeda dev chalks up some of the game's problems to a lack of diversity 24
by Alex Wawro [10.20.17]
"This is what happens when, I think, you have a homogeneous leadership," veteran dev Manveer Heir (formerly of BioWare) told Waypoint. "The leadership of Mass Effect: Andromeda was all white men."
Console/PC, Indie, Serious

Video: A game dev's romp through interesting 2017 game market data 1
by Staff [10.20.17]
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Developer interview: The one-man studio behind Jettomero 1
by John Harris [10.20.17]
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Console/PC, Indie, Art, Design, Business/Marketing, Video

Devs tell tales of what happens when you give your game to pirates 2
by Alex Wawro [10.19.17]
"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing."
Indie, Business/Marketing

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Building a need for sleep into survival game Distrust  
by Joel Couture [10.18.17]
In the survival game Distrust, which was inspired by the 1982 film The Thing, players must stay warm and well-rested. Staying awake too long causes madness, but sleep makes a monster draw ever closer.
Console/PC, Indie, Design, Video

New website aims to provide game trailer specs for all major platforms  
by Alex Wawro [10.17.17]
The current version covers platforms like Steam, the Sony and Xbox storefronts, and Apple's App Store, as well as some useful pointers on getting the display of those ESRB and PEGI ratings right.
Console/PC, Indie, Business/Marketing

Design Interview: Crafting Gonner's modular abilities  
by Alex Wiltshire [10.17.17]
"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities."
Console/PC, Indie, Design, Video

Video: Remastering Double Fine's Day of the Tentacle and Grim Fandango  
by Staff [10.16.17]
At GDC 2016 Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dive dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile.
Console/PC, Indie, Art, Design, Production, Video, Vault

Don't Miss: The evolution of Amnesia's sanity meter 18
by Gamasutra Community [10.16.17]
"Sometimes, making something game-y just destroys the feeling that you're after." Frictional Games' Thomas Grip shares the origins and evolution of Amnesia's world-distorting sanity meter.
Console/PC, Indie, Design

Now's the time to submit talks for the GDC 2018 Tutorials!  
by Staff [10.16.17]
If you have an idea for a talk that would be a good fit for one of the many Tutorials (from board game design day to the level design workshop) at GDC 2018, organizers want to hear it!
Console/PC, Indie, Design, Production, GDC

From Bungie to indie: Marcus Lehto's fresh start at V1  
by Alan Bradley [10.16.17]
"Moving from a huge behemoth like Bungie to being completely independent was simultaneously refreshing and absolutely terrifying."
Console/PC, Indie, Design, Production, Business/Marketing

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

How cyberpunk spook-'em-up Observer is built to elicit 'catharsis 2.0'  
by Staff [10.13.17]
Bloober Team's Rafal Basaj joins us as we play a bit more of the studio's latest game, cyberpunk horror game Observer, and learn what the studio means when it says it makes "hidden horror" games.
Indie, Design, Business/Marketing, Video

Cuphead crosses 1 million copies sold 3
by Alissa McAloon [10.13.17]
The hand-drawn action game has sold 1 million copies across both PC and Xbox One within just two weeks.
Console/PC, Indie

Humble Bundle has been acquired by media giant IGN 11
by Alex Wawro [10.13.17]
Media giant IGN announced today that it has acquired Humble Bundle, the company best known for selling packs of indie games at pay-what-you-want prices. Terms of the deal were not disclosed.
Console/PC, Indie, Business/Marketing

Don't Miss: Animating pups, boars & other quadrupeds in The Flame in the Flood  
by Alissa McAloon [10.13.17]
At GDC 2017 The Molasses Flood's Gwen Frey, sole animator on The Flame in The Flood, discusses how to rapidly generate triple-A quadruped locomotion as an indie dev.
Indie, Art

Join us as we play Observer with Bloober Team at 3 PM ET!  
by Staff [10.13.17]
Today we'll be welcoming Bloober's Rafal Basaj onto the Gamasutra Twitch channel at 3 PM Eastern (12 PM Pacific) to chat a bit about the game's development as we play through it. 
Indie, Video

Don't Miss: Here are 7 games with great learning curves that devs should study 14
by Staff [10.12.17]
Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
Console/PC, Indie, Design

IGF 2018 celebrates a bumper crop of diverse and exciting entries!  
by Staff [10.12.17]
The Independent Games Festival -- the longest-running and largest showcase for independent developers -- welcomes nearly 600 entries for its 20th annual competition!
Indie, Business/Marketing, IGF