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March 28, 2020
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Updates » Indie
Pathfinder: Kingmaker dev Owlcat Games raises $1 million to fund new project 1
by Alissa McAloon [12.04.19]
The recently independent studio Owlcat Games has raised $1 million in funding for its next project, the freshly announced Pathfinder: Wrath of the Righteous.
Console/PC, Indie

The $0 marketing game guide 2
by Victoria Tran [12.04.19]
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
Social/Online, Indie, Business/Marketing

Composing a soundtrack to match the intimate game design of Telling Lies  
by Jay Castello [12.03.19]
Accompanying the intimate game design of Sam Barlow's Telling Lies is the striking score by Nainita Desai. Here she explains in detail how she composed music that complements the game's characters, their personalities, and their situations.
Indie, Audio

Here are your juries for the IGF 2020 Narrative, Student, and Visual Art awards!  
by Staff [12.02.19]
The diverse group of devs and industry professionals who make up the juries of the GDC 2020 Independent Games Festival will soon decide the finalists for next year's awards!
Indie, Art, Design, IGF

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing

Shovel Knight Showdown: Designing a roulette of gameplay 1
by Gamasutra Community [11.25.19]
In the upcoming platforming brawler game Shovel Knight Showdown, Yacht Club Games designed a mode called Chester's Choice that randomizes the game's many options. Yacht Club programmer David D'Angelo explains how it works.
Console/PC, Indie, Design

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Why Session's skateboarding design is more Skate than Tony Hawk  
by Steven T. Wright [11.22.19]
"I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it’s actually just because you’ve done it that way for so long."
Console/PC, Indie, Design

Video: Inside the art design of Firewatch  
by Staff [11.20.19]
In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
Indie, Art, Video, Vault

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Console/PC, Indie, Design, Business/Marketing, Podcast, GDC

GDC 2020 debuts new Summit to help devs find funding and forge deals!  
by Staff [11.20.19]
The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Former Arkane devs Raphael Colantonio and Julien Roby set up WolfEye Studios  
by Alissa McAloon [11.20.19]
Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development.
Console/PC, Indie

Video: Game design insights from the GDC 2019 Failure Workshop  
by Staff [11.19.19]
In this set of talks from GDC 2019 set of talks, three modern game makers share real talk and lessons learned from some of their recent failures.
Indie, Design, Video, Vault

Smash Bros, Death Stranding among GOTY nominees for The Game Awards 2019  
by Alissa McAloon [11.19.19]
The folks behind The Game Awards have laid out the yearly show’s 2019 nominees, with games like Death Stranding and Control grabbing nominations across several categories, including as potential Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

How players shop during a Steam sale: An in-depth analysis 11
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Console/PC, Social/Online, Indie, Business/Marketing

Don't Miss: The secrets of great voice acting 5
by Alex Wawro [11.18.19]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Indie, Audio, Design, Production

Please welcome your juries for the IGF 2020 Audio, Design, and Nuovo awards!  
by Staff [11.18.19]
A diverse group of developers and industry professionals make up the juries of the GDC 2020 Independent Games Festival, and they'll soon decide the finalists for next year's awards!
Indie, Audio, Design, IGF