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April 23, 2018
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Updates » Indie
Alt.Ctrl.GDC Showcase: Windgolf  
by Joel Couture [02.02.18]
Play a game of mini golf without a putter, using your breath and a rotating screen to guide the ball with Windgolf.
Indie, GDC, alt ctrl gdc

Road to the IGF: Amanita Design's CHUCHEL  
by Joel Couture [02.02.18]
CHUCHEL follows the goofy antics of Chuchel, a hairy little creature with a penchant for physical humor, solving puzzles to help the silly creature get its precious cherry.
Indie, IGF

Alt.Ctrl.GDC Showcase: Too Many Captains  
by Joel Couture [02.01.18]
Too Many Captains (And Not Enough Wire) will involve a lot of wire-swapping (and communication between friends) to safely pilot a starship through dangerous territory.
Indie, GDC, alt ctrl gdc

Game dev in Oceania: A hands-off Aussie gov't, and a Kiwi PM's visit 2
by Katherine Cross [02.01.18]
"The long and short of it is that neither Australian nor New Zealander game devs should feel like they have to go to America to reach their full potential."
Console/PC, Indie, Business/Marketing

Road to the IGF: Dim Bulb Games' Where the Water Tastes Like Wine  
by Joel Couture [02.01.18]
Where the Water Tastes Like Wine takes the player on a narrative adventure across America, creating a tapestry of folk stories, travelling tales, and personal moments.
Indie, IGF

At GDC 2018, get a postmortem look at the Rocket League language ban  
by Staff [02.01.18]
Come to GDC 2018 and hear, direct from Psyonix, how the language ban in its popular cross-platform car soccer game was designed, how it works, and what impact it had on the Rocket League community.
Console/PC, Social/Online, Indie, Design, GDC

Alt.Ctrl.GDC Showcase: Lemonade  
by Joel Couture [01.31.18]
When life gives players lemons, they can grab onto a pair of pipe controllers and work together to blast them out of existence with Lemonade.
Indie, GDC, alt ctrl gdc

Don't Miss: The blessing and the curse of early buzz for Rime 5
by Staff [01.31.18]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations."
Console/PC, Indie, Design

Road to the IGF: Bennett Foddy's Getting Over It  
by Joel Couture [01.31.18]
Bennett Foddy's Getting Over It challenges players to carefully fling themselves up a mountain of trash using a hammer. And fail. A lot.
Indie, IGF

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld 2
by Paul van der Meer [01.31.18]
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

Road to the IGF: Zachtronics' SHENZHEN I/O  
by Joel Couture [01.30.18]
SHENZHEN I/O is a puzzle game of building circuits and writing code, doing so using in-game data sheets and guides while players work through their employment with Shenzhen Longteng Electronics.
Indie, IGF

Make games smarter: Attend the GDC 2018 AI Summit!  
by Staff [01.30.18]
From Days Gone to neural networks to the robot AI of Horizon Zero Dawn, the GDC 2018 AI Summit is shaping up to be a smorgasbord of cool AI-focused game dev talks!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Alt.Ctrl.GDC Showcase: Doors to the City  
by Joel Couture [01.30.18]
With a modified Tech Deck, players will take to spherical cities to do tricks in Doors to the City, feeling some of the powerful love and connection its creator has with the city they call home.
Indie, GDC, alt ctrl gdc

Tim Schafer, Rami Ismail to be honored at the 2018 GDC Awards! 2
by Staff [01.30.18]
The duo will be accepting, respectively, the prestigious Lifetime Achievement Award and Ambassador Award at this year's Game Developers Choice Awards during GDC 2018!
Console/PC, Indie, GDC

How Anamorphine strives to depict mental health differently  
by Emma Kidwell [01.29.18]
In a Noclip Sessions interview, producer at Artifact 5 Samantha Cook discusses the challenges of depicting mental health in a surreal way for their upcoming title Anamorphine
Indie, Design, Video

GDC State of the Industry: Under 25% of devs will have a publisher on their next game  
by Staff [01.29.18]
Today we highlight another notable finding from this year's survey of nearly 4,000 game industry professionals: the fact that over 75% said they weren't working with a publisher on their next game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Teddy Diefenbach steps down as Square Enix Montreal creative director 1
by Alissa McAloon [01.29.18]
Diefenbach joined up with the Lara Croft Go studio back in 2016 and departs now following the apparent cancelation of his team’s project.
Indie, Business/Marketing

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How The Room devs succeeded on mobile, 'the only option left to us' 1
by Jennifer Allen [01.29.18]
Fresh off the release of The Room: Old Sins, Fireproof Games' Barry Meade chats with Gamasutra about what the studio has learned in ten years of game dev, and how it stumbled into success on mobile.
Smartphone/Tablet, Indie, Design, Business/Marketing