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January 20, 2018
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Updates » Indie
Game Design Deep Dive: Managing randomization, frustration in Everspace 3
by Hans-Christian Kühl [10.03.17]
Hans-Christian Kühl of Rockfish Games on dealing with randomization and frustration in Everspace, a 3D sci-fi shooter with roguelike elements.
Console/PC, Indie, Design, Production, Video, Deep Dive

IndieBox shuts down its 'indie game in a box' subscription service  
by Alex Wawro [10.02.17]
This is potentially a bummer for devs who had hopes of working with IndieBox to get their own games included in the program, and it suggests the "game in a box" subscription service business is tough.
Indie, Business/Marketing

Dev calls it quits after losing entire game catalog in Valve's 'fake games' purge 19
by Alex Wawro [10.02.17]
Assuming they stay gone, their departure highlights what so many devs already know so well: that Steam (and therefore Valve) can make or break careers in the game industry. 
Indie, Business/Marketing

Video: You suck at showcasing your game -- here's how to improve  
by Staff [10.02.17]
At GDC 2017 indie game dev Nicolas Berbece takes the stage to offer tips and practical advice you can use to make your next event worthwhile.
Console/PC, Indie, Business/Marketing, Video, Vault

Crafting the visuals of 20XX for maximum comprehensibility  
by Joel Couture [10.02.17]
"The game’s second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game’s quick pace and need for instant player reactions."
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: The Creative Loot Box Observer  
by Gamasutra Staff [10.01.17]
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

New Lumberyard update shows CryAnimation and Flow Graph the door  
by Alex Wawro [09.29.17]
If you're a dev working with Amazon's Lumberyard engine, you should know that today the company updated it to beta 1.11 -- overhauling its animation and visual scripting systems in the process.
Console/PC, Indie, Production

Surviving the unexpected in indie development to make Ruiner  
by Bryant Francis [09.29.17]
We chatted with the developers of Ruiner to learn about making good cyberpunk and good top-down twin-stick shooters.
Console/PC, Indie, Design, Production, Video

Video: Applying 3D level design skills to Hyper Light Drifter's 2D world  
by Staff [09.29.17]
At GDC 2017, game designer Lisa Brown explains how she applied 3D level design skills she'd honed at Insomniac Games to her work as a level designer on Heart Machine's 2D game Hyper Light Drifter
Indie, Design, Video, Vault

Don't Miss: Inside the process (and philosophy) of animating Cuphead  
by Staff [09.29.17]
At GDC 2017, StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of design.
Indie, Art, Production

New Twine Cookbook is an open-source resource for making better Twine games 1
by Alex Wawro [09.28.17]
The folks at the Interactive Fiction Technology Foundation have helped put together the Twine Cookbook, an open-source repository of "recipes" devs can use to do advanced tricks with Twine.
Indie, Business/Marketing

Don't Miss: Edmund McMillen's postmortem of The Binding of Isaac 26
by Edmund McMillen [09.28.17]
Six years ago, Edmund McMillen's Zelda-inspired religious roguelike broke the mold and became a surprise hit. Take a look back at this classic postmortem on how those stars came to align.
Indie, Art, Design, Production

Thimbleweed's Jenn Sandercock on moving beyond nostalgia in adventure games 12
by Katherine Cross [09.28.17]
"Many old games were frustrating because of design mistakes, not the actual core gameplay mechanics. We can make a new adventure game using the old mechanics in a way that doesn’t feel frustrating."
Console/PC, Indie, Art, Design, Production

Video: An indie dev crash course in business and leadership  
by Staff [09.27.17]
At GDC 2017, game industry vet Don Daglow addressed some of the most critical issues that face newly-minted indie leaders: managing money, key people issues, and keys to finishing what you start. 
Indie, Business/Marketing, Video, Vault

Don't Miss: Creating AI that thrives in procedurally-generated worlds  
by Staff [09.27.17]
Take a look back at this GDC talk from two The Flame and the Flood and Fortnite devs about how they've made AI that can adapt and thrive in both procedurally-generated and user-generated spaces.
Indie, Programming, Design

Valve rep: No Steam Dev Days this year, not likely next year either  
by Alex Wawro [09.26.17]
Any devs still hoping for an invite to Steam Dev Days this year should probably pack it in, as Valve's Tom Giardino noted on Twitter that there won't be one -- and 2018 isn't looking good, either.
Console/PC, Indie, Business/Marketing

Video: Facing 3 unique challenges of designing games about grief  
by Staff [09.26.17]
At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

The GDC 2018 UX Summit seeks your best talks on user experience!  
by Staff [09.25.17]
As GDC 2018 draws closer, organizers want to quickly remind you that they're still accepting UX Summit talk submissions -- but only until this Friday, September 29th at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Reminder: The deadline to submit your game to the 2018 IGF is fast approaching!  
by Staff [09.25.17]
Don't forget: The submission deadline for the 2018 Independent Games Festival Main Competition ends Monday, October 2nd (10/2) at 11:59 PM PT!
Indie, IGF

Gamescom 2017 indie roundup, part 2  
by Thomas Faust [09.25.17]
Part two of IndieGame.com's roundup of some of the most striking independent titles on display at the 2017 Gamescom in Cologne, Germany.
Indie, Business/Marketing