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January 23, 2018
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Updates » Indie
Valve rep: No Steam Dev Days this year, not likely next year either  
by Alex Wawro [09.26.17]
Any devs still hoping for an invite to Steam Dev Days this year should probably pack it in, as Valve's Tom Giardino noted on Twitter that there won't be one -- and 2018 isn't looking good, either.
Console/PC, Indie, Business/Marketing

Video: Facing 3 unique challenges of designing games about grief  
by Staff [09.26.17]
At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage todiscuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

The GDC 2018 UX Summit seeks your best talks on user experience!  
by Staff [09.25.17]
As GDC 2018draws closer, organizers want to quickly remind you that they're stillaccepting UXSummit talk submissions-- but only until this Friday, September 29th at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Reminder: The deadline to submit your game to the 2018 IGF is fast approaching!  
by Staff [09.25.17]
Don't forget: The submission deadline for the 2018 Independent Games Festival Main Competition ends Monday, October 2nd (10/2) at 11:59 PM PT!
Indie, IGF

Gamescom 2017 indie roundup, part 2  
by Thomas Faust [09.25.17]
Part two of IndieGame.com's roundup of some of the most striking independent titles on display at the 2017 Gamescom in Cologne, Germany.
Indie, Business/Marketing

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production, Business/Marketing

Video: Creating the striking underwater seascapes of Abzu 1
by Staff [09.22.17]
At GDC 2017, Giant Squid's Matt Navagives a behind-the-scenes look at the processes he and the rest of theteam developed to create the vibrant, teeming underwater world of Abzu.
Indie, Art, Video, Vault

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.22.17]
The 2018Game Developers Conferencehas opened acall for submissionsto ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games!
Console/PC, Indie, Design, GDC

Did the unique indie business model of Honey Rose work?  
by Thomas Faust [09.22.17]
"I can't countHoney'sbusiness model as a success, as to this day, the game has sold an incredibly low amount of copies relative to its number of players."
Indie, Design, Business/Marketing

Game Design Deep Dive: Maintaining tension in Nex Machina  
by Henri Mustonen [09.22.17]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the2018Game Developers Conferenceare stillaccepting Independent GamesSummit talk submissionsthrough Friday, September 29th at 11:59 pm Pacific!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production, Video, Vault

ID@Xbox's Chris Charla offers devs tips on selling their Creators Program games  
by Alex Wawro [09.20.17]
Now that the Xbox Live Creators Program is live, ID@Xbox director Chris Charla shares some tips on how to make sure your self-published game stands out -- in the Xbox Store or anywhere else.
Indie, Business/Marketing

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Console/PC, Indie, Programming, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

Blog: Exploring the mysterious world of DIY indie marketing 13
by Gamasutra Community [09.19.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Indie, Business/Marketing

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Emerging scene on display at Brazilian Independent Game Festival  
by Jason Johnson [09.15.17]
We have a responsibility to foster indie games, because were never going to have triple-A development in Brazil. If games are going to be strong here, its going to be an indie industry.
Console/PC, Indie, Design, Business/Marketing

How one man turns Garry's Mod scenes into art  
by Alex Wawro [09.14.17]
"In short: it was the perfect canvas I could project myself onto," says 10-year Garry's Mod player and artist Michael "Vioxtar" Efraim. "Today, posing in Gmod is my number one creative outlet."
Indie, Art

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit!Make sure to pitch your talks for the Summit now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC