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June 19, 2018
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  • Editor-In-Chief:
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    Emma Kidwell
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Updates » Indie
Alt.Ctrl.GDC Showcase: Grave Call  
by Joel Couture [02.12.18]
Grave Call buries a player in a coffin with a smartphone and a low battery, having them communicate clues with a police dispatcher in order to be found in time.
Indie, GDC, alt ctrl gdc

Road to the IGF: Nifflas Games' Uurnog Uurnlimited  
by Joel Couture [02.12.18]
Uurnog Uurnlimited is a game of unintentional mayhem, where players collect animals and puzzle-solving (sometimes explosive) blocks, bringing them to a save room that saves their every mistake.
Indie, IGF

Designing drama into the turn-based combat of Divinity: Original Sin 2 4
by Alex Wiltshire [02.12.18]
“Fights are basically performances, and you want some kind of plot in them," Divinity: Original Sin 2 systems designer Nick Pechenin says in this deep dive into how (and why) the game's combat works.
Console/PC, Indie, Design

The hands-free development of Dig Dog  
by Emma Kidwell [02.09.18]
In an interview with Ars Technica, game developer Rusty Moyher shared how he programmed and created art assets for Dig Dog using his voice and an interesting alternative to a hands-on mouse. 
Indie, Design

Don't Miss: The dramatic value of player motivation in story-driven games 3
by Emma Kidwell [02.09.18]
This article concerns the dramatic value of player-character motivation in story-driven games, and illustrates techniques for adding a second narrative layer to game objectives.
Console/PC, Indie, Design

Alt.Ctrl.GDC Showcase: Unicornelia  
by Joel Couture [02.09.18]
Unicornelia teaches some fun, yet important lessons about mental health by having players wear a tent-sized unicorn outfit and work through aspects of their social/work life.
Indie, alt ctrl gdc

Road to the IGF: DANG!'s IO Interloper  
by Joel Couture [02.09.18]
IO Interloper aims to make the player feel like a hacker, working through clunky interfaces to hack cameras and drones in their attempts at corporate espionage.
Indie, IGF

The Fire Fades: Dealing with the scourge of burnout in game dev 8
by Joel Couture [02.09.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Serious, Production

Alt.Ctrl.GDC Showcase: Hi-5 Heroes  
by Joel Couture [02.08.18]
Hi-5 Heroes will have players high-fiving, down lowing, and too-slowing to the beat as they work to follow differing sets of instructions.
Indie, Video, alt ctrl gdc

Don't Miss: Designing mobility in Shovel Knight: Specter of Torment 6
by Gamasutra Community [02.08.18]
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment.
Console/PC, Indie, Design

Road to the IGF: Nathalie Lawhead's Everything is going to be OK 1
by Joel Couture [02.08.18]
Through a series of vignettes exploring adorable bunnies suffering horrible mishaps, Everything is going to be OK explores life's tragedies through a lens of ridiculousness and hope.
Indie, IGF

Here are the films you'll see at the inaugural GDC Film Festival!  
by Staff [02.08.18]
GDC organizers share a sneak peek at the documentaries that have been selected to appear in the inaugural GDC Film Festival during GDC 2018 next month!
Console/PC, Indie, GDC

Blog: A data-driven look at how a free demo can help fund your game 12
by Gamasutra Community [02.08.18]
The indie devs behind Nimbatus walk you through how they successfully crowdfunded their game, in large part because they released a free demo -- and used it to generate email leads.
Indie, Production, Business/Marketing

Video: Tales of a video game drag queen - Making Kitty Powers' Matchmaker  
by Staff [02.07.18]
At GDC 2015 Magic Notion's Richard Franke digs into how to make a funny, inclusive dating game as he charts the development of hilarious drag queen-hosted mobile dating sim Kitty Powers' Matchmaker.
Indie, Art, Design, Production, Business/Marketing, Video, Vault

Alt.Ctrl.GDC Showcase: Disco is Dead!  
by Joel Couture [02.07.18]
Zombies are on the prowl and a only pair of snarky buddy cops with a mean slap, fueled by the player literally slapping a head, can stop them in Disco is Dead!.
Indie, GDC, alt ctrl gdc

After a rocky launch, Failbetter Games ends indie fund and lays off some staff  
by Alissa McAloon [02.07.18]
Four staff members have been laid off following the underwhelming Early Access launch of Sunless Skies.
Console/PC, Indie, Business/Marketing

Road to the IGF: The Voxel Agents' The Gardens Between  
by Joel Couture [02.07.18]
The Gardens Between takes players to striking islands created to evoke a kind of childhood nostalgia, crossing these these storytelling lands as they solve time-travelling puzzles.
Indie, IGF

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!  
by Staff [02.07.18]
GDC 2018 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Production, GDC

Always Be Pitching: How to find and talk to publishers to survive as an indie 5
by Brandon Sheffield [02.07.18]
Seeing many devs making basic missteps, Necrosoft Games founder (and occasional Gamasutra contributor) Brandon Sheffield shares some of the ways he speaks with publishers to keep the company afloat.
Indie, Business/Marketing

Smithsonian American Art Museum puts out call for indie devs  
by Emma Kidwell [02.06.18]
The Smithsonian American Art Museum (SAAM) Arcade is a yearly event that celebrates the work of indie game developers, and submissions for the museum's fourth annual SAAM arcade are now open. 
Indie, Business/Marketing