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November 27, 2021
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Updates » Indie
How did Fall Guys get it so right?  
by Staff [08.25.20]
I’m going to estimate that the 'real' Fall Guys owner numbers are north of 5 million on Steam alone. So what’s going on here, and what can we learn from it?
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: A game design deep dive into Rocket League's rocket jumps 8
by Staff [08.24.20]
Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
Console/PC, Indie, Design, Production

Devs exiting Lab Zero Games blame owner's persistent pattern of misconduct 2
by Alissa McAloon [08.24.20]
Several developers have announced their departures from Lab Zero Games over the last few days, with many calling out the behavior and lack of accountability of its owner Mike Zaimont as the reason.
Indie

Game Discoverabilityland: Tim Epic vs. Tim Apple (also non-Tim news!) 1
by Simon Carless [08.20.20]
Tim tim tim? Tim tim tim tim. Tim tim tim tim tim tim. Tim tim, tim tim tim tim tim tim. Tim tim tim tim tim. Tim tim tim! Tim tim tim tim tim, tim tim tim tim tim tim.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Beyond the HONK - an Untitled Goose Game Q&A 1
by John Harris [08.19.20]
With House House's recent announcement of two-goose co-op action for Untitled Goose Game, we revisit this Q&A on the game's original one-goose design.
Console/PC, Indie, Design

Blog: Simple performance capture for indie developers 2
by Gamasutra Community [08.18.20]
An independent developer New Game Order discuss what was achieved and learned from their experiments in motion capture for third-person sci-fi adventure The Uncertain: Light at the End.
Console/PC, Indie

Postmortem: A look back at the 5-year development of Eastshade 7
by Gamasutra Community [08.18.20]
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter.
Indie, Design, Production, Business/Marketing

Video: Matching the world to the player with procedural regeneration  
by Staff [08.14.20]
In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration -- the concept of dynamically altering the world space of a game to fit the style of play.
Indie, Design, Video, Vault

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Designing the weapon-crafting system of Mercenary Kings 10
by Staff [08.12.20]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design

Game Discoverability Now: How big is your game's Discord? (Not this big!)  
by Simon Carless [08.10.20]
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)
Console/PC, Indie, Design, Production, Business/Marketing

How to better design your game communities for kindness  
by Alex Wawro [08.07.20]
At GDC Summer this week Kitfox comms director Victoria Chan offered up five rules for being a better community manager and five steps you can take to build kinder, cozier communities.
Console/PC, Indie, Business/Marketing, GDC

Inside the twisting, turning development of Hardspace: Shipbreaker 1
by Alex Wawro [08.06.20]
At GDC Summer Blackbird Interactive’s Rory McGuire and Elliot Hudson reveal how the studio came up with a great original game idea and, through some hard pivots, turned it into Hardspace: Shipbreaker.
Indie, Production, GDC

A data-driven primer for publishing agreements 2
by Alissa McAloon [08.06.20]
"I've realized that developers are at a two fold informational disadvantage: First, they don’t know what key publishing terms mean and second developers don’t know what is standard and what is not standard.”
Console/PC, Indie, Business/Marketing

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

To jumpstart creativity or your game dev career, focus on finishing something 1
by Alex Wawro [08.05.20]
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something.
Console/PC, Indie, Production, GDC

Catch up on GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

What to expect when you're expecting to attend GDC Summer this week  
by Staff [08.03.20]
GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
Console/PC, Indie, GDC