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Updates » Indie
Smithsonian American Art Museum puts out call for indie devs  
by Emma Kidwell [02.06.18]
The Smithsonian American Art Museum (SAAM) Arcade is a yearly event that celebrates the work of indie game developers, and submissions for the museum's fourth annual SAAM arcade are now open. 
Indie, Business/Marketing

Viz Media makes its debut publishing games with The World Next Door  
by Emma Kidwell [02.06.18]
Viz Media announced its collaboration with Portland-based indie studio Rose City Games to create The World Next Door, the company's first foray into publishing video games. 
Indie, Business/Marketing

Alt.Ctrl.GDC Showcase: Yo, Bartender 1
by Joel Couture [02.06.18]
Yo, Bartender is about mixing drinks, having players pour actual bottles into a joystick glass in order to get just the right concoction for their customers.
Indie, Design, GDC, alt ctrl gdc

Road to the IGF: Suspicious Developments' Heat Signature  
by Joel Couture [02.06.18]
Heat Signature is a game of boarding randomly-generated starships and trying to take them over, dealing with everything that can (and will) go wrong along the way.
Indie, IGF

Alt.Ctrl.GDC Showcase: Voiceball  
by Joel Couture [02.05.18]
Voiceball will have players using the waveform of their voices to knock a ball back and forth, competitively making odd noises to score goals.
Indie, Video, GDC, alt ctrl gdc

Road to the IGF: Total Mayhem Games' We Were Here  
by Joel Couture [02.05.18]
We Were Here is a game about cooperation, placing a pair of players in a castle and tasking them with talking each other through puzzles only one of them can see.
Indie, IGF

Vote now for the 2018 IGF and Game Developers Choice Audience Awards!  
by Staff [02.05.18]
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Monday, February 12th at 11:59 PM PT!
Console/PC, Indie, GDC, IGF

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Human: Fall Flat dev credits community feedback for success  
by Emma Kidwell [02.02.18]
In an interview with Rock Paper Shotgun published today, developer Tomas Sakalauskas shares some lessons learned after publishing Human: Fall Flat.
Indie, Business/Marketing

Alt.Ctrl.GDC Showcase: Windgolf  
by Joel Couture [02.02.18]
Play a game of mini golf without a putter, using your breath and a rotating screen to guide the ball with Windgolf.
Indie, GDC, alt ctrl gdc

Road to the IGF: Amanita Design's CHUCHEL  
by Joel Couture [02.02.18]
CHUCHEL follows the goofy antics of Chuchel, a hairy little creature with a penchant for physical humor, solving puzzles to help the silly creature get its precious cherry.
Indie, IGF

Alt.Ctrl.GDC Showcase: Too Many Captains  
by Joel Couture [02.01.18]
Too Many Captains (And Not Enough Wire) will involve a lot of wire-swapping (and communication between friends) to safely pilot a starship through dangerous territory.
Indie, GDC, alt ctrl gdc

Game dev in Oceania: A hands-off Aussie gov't, and a Kiwi PM's visit 2
by Katherine Cross [02.01.18]
"The long and short of it is that neither Australian nor New Zealander game devs should feel like they have to go to America to reach their full potential."
Console/PC, Indie, Business/Marketing

Road to the IGF: Dim Bulb Games' Where the Water Tastes Like Wine  
by Joel Couture [02.01.18]
Where the Water Tastes Like Wine takes the player on a narrative adventure across America, creating a tapestry of folk stories, travelling tales, and personal moments.
Indie, IGF

At GDC 2018, get a postmortem look at the Rocket League language ban  
by Staff [02.01.18]
Come to GDC 2018 and hear, direct from Psyonix, how the language ban in its popular cross-platform car soccer game was designed, how it works, and what impact it had on the Rocket League community.
Console/PC, Social/Online, Indie, Design, GDC

Alt.Ctrl.GDC Showcase: Lemonade  
by Joel Couture [01.31.18]
When life gives players lemons, they can grab onto a pair of pipe controllers and work together to blast them out of existence with Lemonade.
Indie, GDC, alt ctrl gdc

Don't Miss: The blessing and the curse of early buzz for Rime 5
by Staff [01.31.18]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations."
Console/PC, Indie, Design

Road to the IGF: Bennett Foddy's Getting Over It  
by Joel Couture [01.31.18]
Bennett Foddy's Getting Over It challenges players to carefully fling themselves up a mountain of trash using a hammer. And fail. A lot.
Indie, IGF

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld 2
by Paul van der Meer [01.31.18]
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive