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January 17, 2018
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Updates » Indie
Video: Inside the process (and philosophy) of animating Cuphead  
by Staff [08.15.17]
At GDC 2017, StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of design.
Indie, Art, Production, Video, Vault

Slime Rancher dev shares tips for making the most of the prototyping stage  
by Alissa McAloon [08.15.17]
Slime Rancher lead developer Nick Popovich explores how a productive prototyping process can be a vital tool for nailing down exactly what makes a game fun to play.
Console/PC, Indie, Design, Production, Video

Don't Miss: Why Nidhogg 2 ditches the minimalism of the original 5
by Staff [08.15.17]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design

IGF 2018 opens call for judges  
by Staff [08.15.17]
If you work in the game industry, heads up: Organizers of the Independent Games Festival will be accepting applications for both judge and jury positions through September 5!
Indie, Business/Marketing, IGF

Punishing difficulty conveys a personal story in The End is Nigh 1
by Joel Couture [08.15.17]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production, Video

The Long Dark dev: When talking to fans, sometimes less is more  
by Alex Wawro [08.14.17]
"I will probably say less about what we intend to deliver and when," Hinterland founder Raphael van Lierop tells Gamasutra. "Try to avoid setting milestones until we're very, very confident."
Indie, Production, Video

Slime Rancher dev: Give players a place to feel 'cozy' and they'll keep coming back  
by Alissa McAloon [08.14.17]
“It's like eating mac-and-cheese in video game form.” Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again.
Console/PC, Indie, Design, Video

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

The unique collaboration behind twin-stick shooter Nex Machina  
by Rollin Bishop [08.14.17]
Housemarque's frantic shooter Nex Machina gave arcade game guru Eugene Jarvis a chance to flesh out the paranoid robots-run-amok vision of his genre-defining classic shooter Robotron 2084.
Console/PC, Indie, Design

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [08.11.17]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Art, Production

Indie Megabooth set to host over 80 games at PAX West  
by Alissa McAloon [08.11.17]
West of Loathing, UFO 50, Emily is Away Too, and Thimbleweed Park are just some of the titles making an appearance at the upcoming indie-centric booth.
Indie

Now's the time to pitch great Business & Marketing talks for GDC 2018  
by Staff [08.11.17]
If you aim to speak at the Game Developers Conference next year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Video: Jesse Schell's guide to great game studio management 1
by Staff [08.10.17]
Schell Games chief Jesse Schell takes to the stage at GDC 2015 to deliver a frank breakdown of what's involved with being a great manager in games, sharing six actionable bits of advice in the process.
Console/PC, Indie, Production, Business/Marketing, Video, Vault

Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

Five key areas of discoverability for indie devs 3
by Haley Uyrus [08.10.17]
Indie marketing isn't just PR and social media. Hayley Uyrus goes through some of the ways you can improve people's exposure to your game.
Indie, Business/Marketing

Video: How continuous world generation works in No Man's Sky  
by Staff [08.09.17]
at GDC 2017 Hello Games' Innes McKendrick explains how the game works, focusing on techniques used to generate planets and the supporting structures allowing this to happen continuously in real-time.
Indie, Programming, Production, Video, Vault

GDC 2018 seeks your submissions for great Audio talks! 1
by Staff [08.09.17]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2018, organizers want to hear it -- and they're accepting submissions through Thursday, August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio, GDC

Designing the deceptively simple stick figure RPG West of Loathing  
by Joel Couture [08.09.17]
Asymmetric Publications' new wacky Wild West RPG posed a dilemma: How to stay true to the spirit of their beloved browser-based MMO Kingdom of Loathing while amping up the ambition, art, and animation.
Console/PC, Indie, Design, Video

Now's the time to pitch your best Programming talks for GDC 2018  
by Staff [08.08.17]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, GDC