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July 17, 2019
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Updates » Indie
Catch up on all these great interviews with 2019 alt.ctrl.GDC participants!  
by Staff [02.05.19]
The story behind each of these unique games is fascinating, and the Gamasutra team have been publishing a series of interviews with this year's alt.ctrl.GDC participants that are well worth reading!
Console/PC, Indie, GDC

Road to the IGF: yesyes' Circle0  
by Joel Couture [02.05.19]
Circle0 is a game that's designed to break down - an experience in incomprehensibilty and chaos that grows more distorted and unpredictable with every interaction. 
Indie, Video, IGF

Keeping the spirit of Lionhead alive in the gorgeous 2D world of Kynseed 2
by Steven T Wright [02.05.19]
PixelCount Studios' Matt Allen explains the trials, tribulations, and lessons from developing Kynseed, an Early Access game that is packed with charm, even in its unfinished state.
Console/PC, Indie, Design, Business/Marketing

Road to the IGF: Gossamer Games' Sole  
by Joel Couture [02.04.19]
Sole takes players to vast cities bathed in darkness, having players unveil their presence, histories, and story with light.
Indie, Video, IGF

Humble's latest book bundle aims to help devs in the early days of their careers  
by Alissa McAloon [02.04.19]
Humble Bundle has launched a bundle of game developer-focused books that aim to assist game developers in the early days of their trade.
Indie

Voting is now open for the 2019 IGF and Game Developers Choice Audience Awards!  
by Staff [02.04.19]
Public votes will help determine the winners, which will be announced live during the ceremonies on Wednesday, March 20th, as part of the Game Developers Conference in San Francisco!
Console/PC, Indie, GDC

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Swery's guide to lovable game design  
by Staff [02.01.19]
Swery takes the stage at GDC 2011 (a year after Deadly Premonition) to talk through his game design process, and how he goes about trying to create appealing characters and narratives.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: ThroughLine Games' Forgotton Anne 1
by Joel Couture [02.01.19]
Forgotton Anne takes the player to a land of the items we've forgotten, our discarded objects given striking life in a world built to evoke the feeling of an animated feature. 
Indie, Video, IGF

Don't Miss: What makes a great idle animation? Devs share their favorites 2
by Staff [01.31.19]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art

Alt.Ctrl.GDC Showcase: Continuum Bacterium  
by Joel Couture [01.31.19]
A mask allows players to change visual frequencies, seeking hidden viruses they can shoot down with their wristwatch-controlled turret in Continuum Bacterium.
Indie, Video, alt ctrl gdc

Alt.Ctrl.GDC Showcase: KOO-KOO  
by Joel Couture [01.30.19]
KOO-KOO tasks players with guiding a group of birds through tuning hands and pulling weights on three cuckoo clocks.
Indie, Video, alt ctrl gdc

You should put your name on your game! Find out why at GDC 2019  
by Staff [01.30.19]
Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy!
Console/PC, Indie, Business/Marketing, GDC

How do you rejuvenate the skateboarding genre? Put a bird on it! 2
by Aron Garst [01.30.19]
Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird.
Console/PC, Indie, Design, Video

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: A Game Design Deep Dive into the folktale structure of Burly Men at Sea 2
by Staff [01.29.19]
"Of the many elements that helped establish what we describe as a 'folktale adventure,' three contributed most to our design: length, tone, and moral." - Brooke Condolora, co-founder of Brain&Brain
Smartphone/Tablet, Indie

Learn Slay the Spire's metrics-driven approach to game balancing at GDC 2019  
by Staff [01.29.19]
Attend GDC 2019 in March to learn, firsthand, how the Mega Crit team found success with a metric-driven focus early in development, and throughout the Early Access process!
Indie, Design, Production, GDC

Road to the IGF: Nonsense Arts' ETHEREAL  
by Joel Couture [01.29.19]
ETHEREAL takes the player through a complex, puzzle-filled place without words, teaching them through its colorful visuals, peaceful goals, and thoughtful mechanisms.
Indie, Video, IGF

Video: Inside the design of the app-integrated board game Mansions of Madness  
by Staff [01.28.19]
In this GDC 2018 talk,  Fantasy Flight Games' Andrew Fischer shares what the design team learned while making the app-assisted cooperative board game Mansions of Madness: Second Edition!
Smartphone/Tablet, Indie, Design, Video, Vault