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January 16, 2018
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Updates » Indie
Don't Miss: Licensing music the indie way 19
by Gamasutra Community [07.28.17]
For her game Bollywood Wannabe, Catherine Levesque needed a specific kind of music -- and in this post, she details precisely how she went about getting the right music on the cheap.
Indie, Audio, Production

Dan Marshall rewrote all the rules for Behold the Kickmen  
by John Bridgman [07.28.17]
"Most of the concepts that made it into the game were me messing with the rules of football, sometimes being deliberately ignorant and making something that adds a gameplay layer," says Marshall.
Console/PC, Indie, Design, Video

Delisted from Steam, a dev asks: what counts as 'pornographic'? 21
by Alex Wawro [07.27.17]
"Steam told me that they will re-enable the game once the pornography has been removed," says a House Party dev. "They didn’t specify anything in particular or define what they consider pornographic."

Don't Miss: Building truly cooperative play in Overcooked 6
by Staff [07.27.17]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Indie, Design

No More Robots takes aim at data-driven games publishing  
by Alissa McAloon [07.27.17]
Mike Rose, previously of tinyBuild and Gamasutra, has cut the ribbon on a new publishing operation and detailed the first game signed to the label.
Indie, Business/Marketing

Indie Arena Booth 2017 announces Gamescom line-up 1
by Thomas Faust [07.26.17]
This year's lineup is even more diverse than past Indie Arena outings, featuring 70 games from all over the world and taking up 1000 square meters of the show floor.
Indie, Video

Lessons learned from making 100 games in five years 2
by Joel Couture [07.26.17]
Developer James Earl Cox has recently completed his 100 Games in 5 Years project. Now, at the end of the adventure, Cox is left to reflect on what's he gained from this undertaking.
Indie, Design, Production

Blending action RPG and Minecraft-style sandbox in Portal Knights  
by Joel Couture [07.26.17]
"It's part of our core character progression," says Antony Christoulakis of Keen Games. "Players won't find weapons, armor, or tools as loot in Portal Knights, but crafting materials and new recipes."
Console/PC, Indie, Design, Video

Video: (Opportunity) cost-effective marketing & PR for indie devs  
by Staff [07.25.17]
At GDC 2017 experienced indie game PR wizard Chris Dwyer gives indie devs with limited financial, mental and time budgets a few good (and more importantly efficient) marketing & PR strategies.
Indie, Business/Marketing, Video, Vault

Don't Miss: How would an Affordable Care Act repeal impact indie devs? 20
by Lexi Pandell [07.25.17]
"Anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy," says Fullbright's Steve Gaynor in this timeless look at how indies value the ACA.
Indie, Serious, Business/Marketing

To make its unusual interface work, Kingsway merged weird with familiar  
by Alissa McAloon [07.25.17]
"That’s where I got some comfort in doing this weird thing," said Kingsway dev Andrew Morrish. "We have a weird game, but [players] would still know what to do."
Indie, Design, Video

Taking the sting out of failure in Supergiant's Pyre 1
by Jessica Famularo [07.25.17]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design, Video

Video: Animating pups, boars & other quadrupeds in The Flame in the Flood  
by Staff [07.24.17]
At GDC 2017 The Molasses Flood's Gwen Frey, sole animator on The Flame in The Flood, discusses how to rapidly generate triple-A quadruped locomotion as an indie dev.
Indie, Art, Video, Vault

Kingsway dev says Tamagotchi and his gym helped save him from burnout  
by Alissa McAloon [07.24.17]
Working out, napping, and digital pets are some of game development’s best-kept secrets.
Indie, Production, Video

How Japanese game devs are coping with growing free-to-play pricing pressure  
by Alissa McAloon [07.24.17]
As free to play and low-cost games become more commonplace on Steam and mobile, how are Japanese game developers adapting to make sure their full-priced offerings stay afloat in a competitive market?
Console/PC, Smartphone/Tablet, Indie

The 2018 Independent Games Festival submissions are now open!  
by Staff [07.24.17]
Hey devs! Submissions are now open for the 2018 Independent Games Festival, the signature competition for indie games, to be held for its 20th year during GDC 2018 in San Francisco next March.
Indie, IGF

Starpoint Gemini Warlords is a 'community-developed' indie game  
by Thomas Faust [07.24.17]
Croatian indie studio Little Green Men incorporated a great deal of community feedback into its tactical space simulator Starpoint Gemini Warlords.
Console/PC, Indie, Design, Production, Video

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Gamasutra Staff [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Video: Avoiding the scourge of 'evil data' in playtesting  
by Staff [07.21.17]
At GDC 2017, indie dev Adriaan de Jongh shares all the "evil data" he gathered in 6 years of playtesting 8 games and offers practical advice for playtesting your game effectively.
Console/PC, Indie, Production, Video, Vault

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Staff [07.21.17]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Indie, Programming, Art, Audio, Design, Production