Game Design Deep Dive: Creating comfortable UI for VR strategy in
Paul van der Meer
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive
Road to the IGF: Zachtronics'
SHENZHEN I/O is a puzzle game of building circuits and writing code, doing so using in-game data sheets and guides while players work through their employment with Shenzhen Longteng Electronics.
PSA: 2 days left to register early for GDC 2018 at a discounted rate!
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
Video Game Deep Cuts: Gorogoa's Lair of Coziness
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing