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January 21, 2018
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Updates » Indie
To make its unusual interface work, Kingsway merged weird with familiar  
by Alissa McAloon [07.25.17]
"That’s where I got some comfort in doing this weird thing," said Kingsway dev Andrew Morrish. "We have a weird game, but [players] would still know what to do."
Indie, Design, Video

Taking the sting out of failure in Supergiant's Pyre 1
by Jessica Famularo [07.25.17]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design, Video

Video: Animating pups, boars & other quadrupeds in The Flame in the Flood  
by Staff [07.24.17]
At GDC 2017 The Molasses Flood's Gwen Frey, sole animator on The Flame in The Flood, discusses how to rapidly generate triple-A quadruped locomotion as an indie dev.
Indie, Art, Video, Vault

Kingsway dev says Tamagotchi and his gym helped save him from burnout  
by Alissa McAloon [07.24.17]
Working out, napping, and digital pets are some of game development’s best-kept secrets.
Indie, Production, Video

How Japanese game devs are coping with growing free-to-play pricing pressure  
by Alissa McAloon [07.24.17]
As free to play and low-cost games become more commonplace on Steam and mobile, how are Japanese game developers adapting to make sure their full-priced offerings stay afloat in a competitive market?
Console/PC, Smartphone/Tablet, Indie

The 2018 Independent Games Festival submissions are now open!  
by Staff [07.24.17]
Hey devs! Submissions are now open for the 2018 Independent Games Festival, the signature competition for indie games, to be held for its 20th year during GDC 2018 in San Francisco next March.
Indie, IGF

Starpoint Gemini Warlords is a 'community-developed' indie game  
by Thomas Faust [07.24.17]
Croatian indie studio Little Green Men incorporated a great deal of community feedback into its tactical space simulator Starpoint Gemini Warlords.
Console/PC, Indie, Design, Production, Video

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Gamasutra Staff [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Video: Avoiding the scourge of 'evil data' in playtesting  
by Staff [07.21.17]
At GDC 2017, indie dev Adriaan de Jongh shares all the "evil data" he gathered in 6 years of playtesting 8 games and offers practical advice for playtesting your game effectively.
Console/PC, Indie, Production, Video, Vault

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Staff [07.21.17]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Indie, Programming, Art, Audio, Design, Production

The absurdity and optimism of Everything Is Going To Be OK 1
by Joel Couture [07.21.17]
Nathalie Lawhead's indie title Everything is going to be OK explores dark, horrible life events through a lens of relentless optimism and humor, facing down soul-crushing horror with absurd cheer.
Console/PC, Indie, Design

Gigantic dev makes a case for why games should look like candy 1
by Alex Wawro [07.20.17]
"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style.
Console/PC, Social/Online, Indie, Art, Video

Don't Miss: Making a multi-character RPG narrative in Supergiant's Pyre 4
by Staff [07.20.17]
"We got excited by the idea of the player getting close to an interesting cast of characters over the course of a grand journey, and having some impact over what happened to them," says Supergiant's Greg Kasavin.
Console/PC, Indie, Design

Antihero, Wandersong among 2017 PAX 10 indie showcase picks  
by Alissa McAloon [07.20.17]
The organizers behind the Penny Arcade Expo’s Seattle chapter have named the colorful cast of indie games set to be featured in this year’s PAX 10 showcase.

Devs open up about the agony and the ecstasy of fixing bugs 1
by Alex Wawro [07.19.17]
"Any bug that's in my game, unless it's in the sound middleware, will be my mistake, where I've fucked up," Positech Games' Cliff Harris says in a new Eurogamer feature about why bugs happen, and how devs deal with them.
Console/PC, Indie

Video: Practical tips on how (and why) to focus your indie dev career  
by Staff [07.19.17]
At GDC 2017 indie dev Jenn Sandercock breaks down how, just like a game jam theme, a set of constraints can help guide your overall career as an indie developer in the direction you want to go.
Indie, Design, Video, Vault

New PuzzleScript variant DungeonScript lets you make your own dungeon crawler 1
by Alex Wawro [07.18.17]
Game dev Jarred "Farbs" Woods has debuted DungeonScript, a new spin on open-source HTML 5 puzzle game engine PuzzleScript that's designed to let devs easily create first-person dungeon crawl games.
Indie, Programming, Design

Dodge Roll's debut game Enter the Gungeon surpasses 1 million sold 1
by Alex Wawro [07.17.17]
The folks behind the 2016 roguelike gun-'em-up took to Twitter today to confirm that the game has sold over 1 million copies across PCs, PlayStation 4 and the Xbox One.
Indie, Business/Marketing

Video: Animating Rain World and its many squishy, stretchy creatures  
by Staff [07.17.17]
At GDC 2016, Rain World animators Joar Jakobsson and James Therrien hop onstage to present a detailed breakdown the animation process behind the visually arresting indie game.
Indie, Art, Video, Vault