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April 24, 2018
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Updates » Indie
Environmental artist Jane Ng only made 23 unique trees for Firewatch 1
by Emma Kidwell [12.08.17]
Jane Ng is lead artist at Campo Santo and presented at the NYU Game Center lecture series about the environmental art of Firewatch, discussing how she only created 23 unique trees for the entire game.
Indie, Art, Design

Finding the right beats in Cosmo D's surreal The Norwood Suite 1
by Joel Couture [12.08.17]
Game designer and musician Greg Heffernan walks Gamasutra through the process of blending inspirations as diverse as jazz and immersive sims to build his first-person thriller The Norwood Suite.
Console/PC, Indie, Design

Designing a domestic hunter-killer thriller the Hello Neighbor way
by Brock Wilbur [12.08.17]
Dynamic Pixels lead designer Nikita Kolesnikov tells Gamasutra a tale of how the small mobile studio scaled up to build a stealth horror game with a terrifying AI -- and what went awry along the way.
Indie, Design

Line Wobbler dev creates a playable Christmas tree in London 1
by Emma Kidwell [12.07.17]
Game designer Rob Baumgarten created The Games Tree, a playable Christmas tree installation on display in London funded through a partnership with Games London and Network Rail.
Indie, Design

Don't Miss: Creating an adaptive narrative in Reigns 7
by Franois Alliot [12.07.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures," says Franois Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming

Video: Skullgirls animator Mariel Cartwright presents a live animation demo  
by Emma Kidwell [12.06.17]
Lead Animator at Lab Zero Mariel Cartwright presents a live 2D animation demo at GDC 2015 demonstrating how the fighting game Skullgirls was animated.
Indie, Art, Video, Vault

Blog: Pain, difficulty, and Getting Over It 3
by Emma Kidwell [12.06.17]
Indie game developer Lars Doucet examines the design philosophy behind Bennett Foddy's latest release, Getting Over It.
Console/PC, Indie, Design

Postmortem: Mimimi's Shadow Tactics: Blades of the Shogun 7
by Dominik Ab & Johannes Roth [12.06.17]
The team at Mimimi Productions share the lessons they learned while making Shadow Tactics: Blades of the Shogun, the real-time tactical stealth game they first released a year ago today.
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

These are your juries for the IGF 2018 Design, Audio, and Student awards!  
by Staff [12.04.17]
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2018 Independent Games Festival, who will decide the finalists for next year's awards.
Indie, Audio, Design, IGF

Blog: Camera logic in a 2D platformer 5
by Jochen Heizmann [12.04.17]
Getting the camera right in a 2D platformer is not as easy as it might seem. In our game Tiny Thor we have experimented with various options and I want to describe which techniques we ended up using.
Console/PC, Indie, Art, Design

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Dream Daddy co-creator opens up about the challenges of creating in public  
by Staff [12.01.17]
"For a while a lot of people would yell at me on the Internet," said Dream Daddy co-creator Leighton Gray. "Not internalizing all of that is really difficult."
Indie

Get a job: Stoic is hiring a Tools Programmer  
by Staff [12.01.17]
Stoic is looking for a Tools Programmer to join its team in Seattle and help facilitate the development of Banner Saga and future projects.
Indie, Programming, Recruitment

Humble's holiday Jingle Jam bundle donates 100% of proceeds to charity  
by Alissa McAloon [12.01.17]
Humble Bundle has once again partnered with YouTubers The Yogscast to bring back its pay-what-you-want Jingle Jam game bundle.
Console/PC, Indie, Business/Marketing

Come see top devs share their clever design techniques at GDC 2018  
by Staff [12.01.17]
At GDC 2018 Richard Rouse III moderates a panel of 5 accomplished game makers who will each spend ten minutes detailing a specific design technique or rule they use to craft compelling experiences.
Console/PC, Indie, Design, GDC

Dev Q&A: Jetpacking around in the apocalyptic open-world RPG Elex  
by John Harris [12.01.17]
"Many Germans believe that Americans want to have a very easy game. But I don't think so. Games like Dark Souls and such are very successful in America."
Console/PC, Indie, Design, Video

Video: Fostering consequential play by setting up setbacks in your game  
by Staff [11.30.17]
At GDC 2014 Ubisoft's Patrick Redding arguesthat for a game to be meaningful, players should suffer occasional setbacks that they can recover from -- and offers advice on setting up good setbacks.
Console/PC, Indie, Design, Video, Vault

Learn animation principles, design tips, and more at GDC 2018's VFX Bootcamp  
by Staff [11.30.17]
GDC 2018 organizers are reminding you to make time to check out all the cutting-edge talkstaking place during the day-longVFXBootcampthat helps kick off the conference next year in San Francisco.
Console/PC, Indie, Art, GDC

Blog: Data and insights from Cogmind's first month on Steam 8
by Josh Ge [11.30.17]
Josh Ge's released his tactical scifi roguelike Congmind through Steam Early access a month ago. He digs deep into the sales figures and stats, and shares what he's learned since launch.
Console/PC, Indie, Business/Marketing

Developers share their most memorable dirty coding tricks 8
by Brandon Sheffield [11.29.17]
Weve gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes.
Console/PC, Indie, Programming