Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Game makers share some of their favorite dev 'hacks' 1
by Alex Wawro [04.09.18]
Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising 'hack' solution to a game development problem you've personally used or implemented?"
Console/PC, Indie, Programming, Design

Witness dev offering grants of up to $20k to indie puzzle designers  
by Alissa McAloon [04.09.18]
The team is looking to offer grants of up to $20,000 to three to six designers from traditionally underrepresented groups.
Indie, Design

Blog: The importance of knowing your inheritance, as a game dev 5
by Gamasutra Community [04.09.18]
Game dev Soren Johnson (Offworld Trading Company) writes about why it's important for game makers to understand what their work inherits from the past.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Video Game Deep Cuts: A WiLD eSports Mario Approaches  
by Gamasutra Staff [04.07.18]
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'We had to scramble': Devs reflect on the making of Divinity: Original Sin 2 1
by Alex Wawro [04.06.18]
"Original Sin 2 was the first time where we had sufficient resources to do everything well, and even then we had to scramble," studio founder Sven Vincke told PCGamer in a new postmortem feature.
Console/PC, Indie, Design

V&A Museum to highlight game design innovations in coming exhibit  
by Alissa McAloon [04.06.18]
The museum will be hosting an exhibit that seeks to explore recent evolutions in game design innovations and their growing impact on players and communities.
Indie, Design

Reel Talk: A taxonomy of fishing mini-games 11
by Gamasutra Community [04.06.18]
"Fishing is probably the most common mini-game in gaming history," writes game dev Davide Aversa. "How can we classify them? Can we create something new?"
Console/PC, Smartphone/Tablet, Indie, Design

Video: Nuke Possum Springs - A Night in the Woods postmortem  
by Staff [04.05.18]
In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game.
Indie, Design, Production, Video

Indie collective Juegos Rancheros dismisses co-founder Boyer  
by Alissa McAloon [04.05.18]
Juegos Rancheros has dismissed co-founder Brandon Boyer from its board after being "made aware of several concerns regarding [his] conduct in our community."
Indie

How long should game devs spend working on just one game? 1
by Alissa McAloon [04.05.18]
"Don't fall into the trap of making a giant piece of art that earns you nothing except disappointment,Ē warns Shadowhand creator Jake Birkett.
Indie, Production, Video

Helping players relate to the heroine of Night in the Woods 1
by John Harris [04.05.18]
In the wake of an IGF Award win, read Night in the Woods co-creator Scott Benson's thoughts about why its feline heroine Mae feels real and relatable to an audience that has latched on to the game.
Console/PC, Indie, Design, Video

SteamSpy: $20 and $60 were the top-earning Steam game prices last year 2
by Alex Wawro [04.04.18]
"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin.†"People are still mostly buying relatively expensive and quality titles."
Console/PC, Indie, Business/Marketing

IGF Award-winning Baba Is You cloned before it was even released 1
by Alex Wawro [04.04.18]
It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that†Baba is You†isn't even out yet.
Smartphone/Tablet, Indie, Business/Marketing

Video: A Mortician's Tale dev offers a fresh view of death in games  
by Staff [04.04.18]
At GDC 2018 A Mortician's Tale dev Gabby DaRienzo explores how games are innovating on death mechanics and shares some insight into how you can best explore death in your own work.
Indie, Design, Video

It's more than luck: what devs should keep in mind when creating an 'indie hit' 5
by Alissa McAloon [04.04.18]
"If you are not confident in being able to explain why the hits hit and why the others do not, you shouldn't be confident about your game's chances either," explains Ryan Clark.
Indie, Design, Business/Marketing, Video

Don't Miss: How Slime Rancher succeeds through emergent storytelling  
by Staff [04.04.18]
Monomi Park chief Nick Popovich speaks at length about the "secret sauce" that helped Slime Rancher's slimes capture so many players' hearts: the stories they helped the player tell.
Console/PC, Indie, Design

Skybound branches into indie game publishing with Skybound Games  
by Alissa McAloon [04.04.18]
The publishing venture aims to partner with indie developers to both bring their games to new platforms and help them expand into other forms of media.
Console/PC, Indie, Business/Marketing

Opinion: Game design that's good enough to eat 2
by Katherine Cross [04.03.18]
Gamasutra contributor Katherine Cross digs into Order of the Oven Mitt, a new edible game from game designer Jenn Sandercock.
Indie, Design, Video

Don't Miss: 7 lessons learned while designing This War of Mine 15
by Gamasutra Community [04.03.18]
"I let myself look on the game from a distance. I'íll do my best to analyze those key design features that I think did the most benefit. These are the things that I will remember for my future projects."
Console/PC, Indie, Design

Art Design Deep Dive: Giving back colors to cryptic worlds in Dead Cells 5
by GwenaŽl Massť [04.03.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - GwenaŽl Massť, artist on Dead Cells.
Console/PC, Indie, Art, Production, Deep Dive