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September 24, 2020
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Updates » Indie
Cyberpunk 2077 lands 5 awards including top honors at Gamescom 2020  
by Alissa McAloon [09.01.20]
CD Projekt Red's upcoming Cyberpunk 2077 made quite the impression at this year’s Gamescom event, ultimately securing 5 awards during this year’s multi-day digital show. 
Console/PC, Social/Online, Indie

We need to take Steam wishlist quality more seriously 2
by Simon Carless [09.01.20]
When you're in development on a game - whether you're a small indie dev or a larger publisher - how do you know whether it's going to do well or not? Steam wishlists help a lot - but how about wishlist quality?
Console/PC, Indie, Design, Production, Business/Marketing

AI analysis: How traffic works in Cities: Skylines  
by Tommy Thompson [08.28.20]
The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems.
Console/PC, Indie, Programming, Design

Game Discoverability Now: Do you want 100x your regular hourly game sales? (& more) 1
by Simon Carless [08.27.20]
How can you get to 100x hourly revenue for your Steam game? If you're West Of Loathing, a visibility round, a 'highest % off ever' sale, and then a Daily Deal will do it! Lots more inside...
Console/PC, Indie, Design, Production, Business/Marketing

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Get a job: Become a Senior VFX Artist at Robot Entertainment  
by Staff [08.26.20]
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join the team in Plano, Texas -- though remote applicants are also welcome!
Indie, Art, Recruitment

All proceeds from Children of Morta's latest DLC are being donated to charity  
by Alissa McAloon [08.26.20]
Children of Morta developer Dead Mage is donating all revenue from the game's Paws and Claws DLC pack to Humane Society International.
Console/PC, Indie

How did Fall Guys get it so right?  
by Staff [08.25.20]
I’m going to estimate that the 'real' Fall Guys owner numbers are north of 5 million on Steam alone. So what’s going on here, and what can we learn from it?
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: A game design deep dive into Rocket League's rocket jumps 8
by Staff [08.24.20]
Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
Console/PC, Indie, Design, Production

Devs exiting Lab Zero Games blame owner's persistent pattern of misconduct 2
by Alissa McAloon [08.24.20]
Several developers have announced their departures from Lab Zero Games over the last few days, with many calling out the behavior and lack of accountability of its owner Mike Zaimont as the reason.
Indie

Game Discoverabilityland: Tim Epic vs. Tim Apple (also non-Tim news!) 1
by Simon Carless [08.20.20]
Tim tim tim? Tim tim tim tim. Tim tim tim tim tim tim. Tim tim, tim tim tim tim tim tim. Tim tim tim tim tim. Tim tim tim! Tim tim tim tim tim, tim tim tim tim tim tim.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Beyond the HONK - an Untitled Goose Game Q&A 1
by John Harris [08.19.20]
With House House's recent announcement of two-goose co-op action for Untitled Goose Game, we revisit this Q&A on the game's original one-goose design.
Console/PC, Indie, Design

Blog: Simple performance capture for indie developers 2
by Gamasutra Community [08.18.20]
An independent developer New Game Order discuss what was achieved and learned from their experiments in motion capture for third-person sci-fi adventure The Uncertain: Light at the End.
Console/PC, Indie

Postmortem: A look back at the 5-year development of Eastshade 6
by Gamasutra Community [08.18.20]
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter.
Indie, Design, Production, Business/Marketing

Video: Matching the world to the player with procedural regeneration  
by Staff [08.14.20]
In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration -- the concept of dynamically altering the world space of a game to fit the style of play.
Indie, Design, Video, Vault

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Designing the weapon-crafting system of Mercenary Kings 10
by Staff [08.12.20]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design

Game Discoverability Now: How big is your game's Discord? (Not this big!)  
by Simon Carless [08.10.20]
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)
Console/PC, Indie, Design, Production, Business/Marketing