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October 18, 2018
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Updates » Indie
Building a multiplayer real-time strategy game in Unreal Engine 10
by Gamasutra Community [10.09.18]
A detailed, but practical take on transferring bits and networking architecture for a real-time strategy game.
Console/PC, Indie, Programming

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Die, die, die: Boss battle design in Death's Gambit  
by Joel Couture [10.05.18]
Death's Gambit literally began as a google doc of boss ideas," says Alex Kubodera, co-founder of Death's Gambit dev White Rabbit, in this deep dive into the boss-centric game's combat design.
Console/PC, Indie, Art, Design, Production

Breaking fences, escaping dinosaurs?! Oh my, it's Parkasaurus' developers  
by John Harris [10.05.18]
Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, Video

Video: Breaking the rules of game design  
by Staff [10.04.18]
At GDC 2012, Naughty Dog's Kaitlyn Burnell took to the stage to question conventional game dev wisdom and ask: when you learn to follow game design rules, when is it right to break them?
Console/PC, Indie, Design, Video, Vault

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!  
by Staff [10.04.18]
Just a quick reminder: All submissions for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Alt.Ctrl.GDC Inspirations: SpaceBeagles' Butt Sniffin Pugs  
by Staff [10.04.18]
GDC 2019 seeks your great offbeat controller prototypes for Alt.Ctrl.GDC! The submission deadline is November 30th, so to inspire you we're highlighting some prior standouts -- like Butt Sniffin Pugs!
Indie, Design

Number Punchers: How Final Fantasy and Dragon Quest handle combat math 4
by John Harris [10.04.18]
There’s now been well over 30 years of computer RPGs, in both C- and J- styles, and one feature most of them have in common is that they’re awfully vague about their combat math.
Console/PC, Indie, Design

Don't Miss: 7 great minigames that game developers should study 21
by Staff [10.03.18]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Indie, Design

How Quest for Glory's creators give players room to be themselves in Hero-U 1
by Joel Couture [10.02.18]
Veteran game devs Lori and Corey Cole (Quest for Glory series) open up about how they designed their new game, Hero-U: Rogue to Redemption, with an emphasis on player agency and role-playing.
Indie, Design

Don't Miss: Crafting the visuals of 20XX for maximum comprehensibility  
by Staff [10.01.18]
"The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions."
Console/PC, Indie, Art, Design

Reminder: Today is the last day to submit your game for IGF 2019!  
by Staff [10.01.18]
Don't forget: The submission deadline for the 2019 Independent Games Festival Main Competition ends today (Monday, October 1st) at 11:59 PM PT!
Indie, Business/Marketing

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange  
by Gamasutra Staff [10.01.18]
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Time is limited, and devs are struggling now that games demand more of it 15
by Alissa McAloon [09.28.18]
"If some number of people are playing Fortnite for some massive amount of time, well, that’s a lot of people who aren’t even opening their Steam client," argues Devolver Digital's Nigel Lowry.
Indie

IGF 2019 Inspirations: 2018 Nuovo Award winner Getting Over It with Bennett Foddy!  
by Staff [09.27.18]
The deadline to submit entries for all IGF 2019 categories is this coming Monday, October 1! To help inspire you, today we highlight 2018 Nuovo Award winner Getting Over It with Bennett Foddy!
Indie, Design, IGF

Got a unique alternative controller game? Submit it to Alt.Ctrl.GDC now!  
by Staff [09.27.18]
Organizers of the 2019 Game Developers Conference have once again issued a call for submissions to Alt.Ctrl.GDC, the popular on-site showcase that highlights unique control methods for playing games!
Indie, Design

Meet the pioneering Japanese indie behind La-Mulana  
by Alex Wiltshire [09.24.18]
"We’ve created this with the belief that while times and trends may change, there are always going to be players who want games with real challenge to them," says La-Mulana 2 director Takumi Naramura.
Indie, Design

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Exploring the rise and appeal of Roguelikes 25
by Staff [09.21.18]
In this 2014 feature, Gamasutra speaks to a number of game devs to explore the appeal of Roguelikes, both for players and developers.
Indie, Design

Inside the Awesomenauts matchmaking algorithm 10
by Gamasutra Community [09.21.18]
Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
Console/PC, Indie, Programming, Design