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November 22, 2019
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Updates » Indie
Video: Insights from the GDC 2019 Narrative Innovation Showcase  
by Staff [11.11.19]
In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented.
Console/PC, Indie, Design, Video, Vault

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [11.08.19]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Indie, Design

Come to GDC and see how Indivisible's striking art style was achieved!  
by Staff [11.08.19]
Lab Zero's Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you'll see exactly how this look was achieved!
Indie, Art, GDC

Steam game sales for 'the other 50%' 12
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Console/PC, Indie, Design, Business/Marketing

Don't Miss: Designing decisions that matter in Orwell 2
by Daniel Marx [11.07.19]
"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game."
Console/PC, Indie, Programming, Design

Video: Creating better game audio with tools for live performance  
by Staff [11.07.19]
In this 2017 GDC session, GL33K's Matt Piersall explains why using tools primarily intended for live electronic music performance can open up an inspiring work flow for game audio.
Console/PC, Indie, Audio, Video, Vault

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Console/PC, Indie, Business/Marketing

Turning love into a cooperative game mechanic in The Game Bakers' Haven  
by Aron Garst [11.07.19]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Smartphone/Tablet, Indie, Design, Video

Abbey Games 'scoping down' and terminating all employee contracts by 2020  
by Alex Wawro [11.06.19]
Dutch indie Abbey Games announced yesterday that it will end all contracts with its employees by December 31st in an effort to "scope down" and get its Early Access god game Godhood to 1.0 by 2020.
Indie, Business/Marketing

Video: How Inkle created a dynamic detective story in Heaven's Vault  
by Staff [11.06.19]
In this 2018 GDC talk, inkle's Jon Ingold outlines the strategies the team employed to design their sci-fi detective game Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Staff [11.06.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Check out this highlight reel of remarkable games submitted to Alt.Ctrl.GDC  
by Staff [11.06.19]
Want to see some inspired game design? Organizers have collected 60+ Alt.Ctrl.GDC videos showcasing many of the zany creations pitched to GDC's alternative controller game showcase over the years.
Indie, Design, alt ctrl gdc

How Blasphemous' level design iterates on classic Metroidvanias  
by Jack Yarwood [11.06.19]
The Game Kitchen's Enrique Colinet, level designer on Blasphemous, gives a behind the scenes look at the design and iteration of levels, from whiteboard to final product.
Console/PC, Indie, Design, Video

Fabulous investigating after Devolver Digital accuses its app of ripping off Gris  
by Alissa McAloon [11.05.19]
The makers of the self-help app Fabulous are looking into a video created a few months back that, as pointed out by publisher Devolver Digital earlier today, bore similarities to Nomada Studio's Gris.
Smartphone/Tablet, Indie, Art

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Alt.Ctrl.GDC Inspirations: The innovative and luminous Guitar Wizards  
by Staff [11.01.19]
Got a great idea for a game played with a unique controller? You've got just four weeks left to submit it to the 7th annual Alt.Ctrl.GDC showcase at GDC 2020, a premier place to show off your work!
Indie, alt ctrl gdc

What the Golf? is going on in this Q&A 1
by John Harris [11.01.19]
Copenhagen-based Triband is the studio behind what is easily one of the funniest, most joyful games of the year in What the Golf? The team answered...most of our questions.
Smartphone/Tablet, Indie, Design

Designing Grindstone's super satisfying board-clearing gameplay 1
by Aron Garst [10.31.19]
Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory.
Console/PC, Smartphone/Tablet, Indie, Design