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August 4, 2021
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Updates » Indie
What do devs really want from a game platform?  
by Gamasutra Staff [07.06.21]
Sometimes, as a game’s creator and 'the little guy', you feel helpless in the face of 'the big guy'. So let's talk about game platforms, and what devs need from them!
VR, Console/PC, Indie, Design, Production, Business/Marketing

Sponsored Content
As demand rises, Autodesk looks to the next decade of game development  
by Staff [07.05.21]
Sponsored: Video games continue to become more and more complex, and developers need to know that the tools they use are up to the challenge.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Sponsored Article, Video Q&A

SNKRX: anatomy of a sleeper hit  
by Gamasutra Staff [06.30.21]
It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Opinion: what's the best timing to release your game?  
by Gamasutra Staff [06.28.21]
We never really talked about which week and month it’s best to debut your game in. There’s a contrarian, over-simplistic answer on this, and then a more nuanced answer. You get both.
Console/PC, Indie, Design, Production, Business/Marketing

Creating conversations from card game mechanics in Signs of the Sojourner  
by Joel Couture [06.28.21]
"Our hope is that while playing, folks will consider who they want to build relationships with, and how, and why, rather than the equivalent of blasting through every branch in a dialogue tree."
Indie, Art, Design, Video, IGF

Inside the thoughtful design of Thunder Lotus' Spiritfarer  
by Joel Couture [06.25.21]
"...we, as a team, engaged in deep introspection, thinking about the people around us who had an impact in our lives and who had passed away." said the Creative Director of Spiritfarer.
Indie, Video, IGF

Academia and the Black experience in games with prof. Lindsay Grace  
by Kris Graft [06.25.21]
Lindsay Grace is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He joins the GDC Podcast to chat about games and academia, games with social impact, and the Black experience in game development.
Indie, Design

The Low-Income Pass Lottery returns for GDC 2021  
by Staff [06.24.21]
The Low-Income Pass Lottery has returned for the all-digital 2021 Game Developers Conference. Sign up today!
Console/PC, Indie, Business/Marketing, GDC

Bending genres and breaking rules in There Is No Game: Wrong Dimension  
by Joel Couture [06.24.21]
"What can you do if you don't control the characters? It's like looking at a painting and instead of giving us brushes, we are asked to play with the frame." says the developer of There Is No Game: Wrong Dimension.
Indie, Video, IGF

Meet your host of the 2021 IGF Awards: Victoria Tran!  
by Staff [06.23.21]
Innersloth Games’ Victoria Tran will be your host for the 2021 IGF Awards.
Indie, Design

Case study: Rubber Bandits' double Steam Prologue win  
by Gamasutra Staff [06.22.21]
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
Console/PC, Indie, Design, Business/Marketing

Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Indie, Audio, Design, Video, IGF

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't buy (Steam games) for me, Argentina... 4
by Gamasutra Staff [06.16.21]
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
Indie, Design, Production, Business/Marketing

Steam's Next Fest offers up 500+ game demos for a single week 1
by Alissa McAloon [06.16.21]
Steam's latest game festival takes a break from the seasonal branding, and brings over 500 game demos to Steam for a limited time.
Console/PC, Indie, Business/Marketing

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

E3 showcases - what discovery boost do they really give? 1
by Gamasutra Staff [06.14.21]
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Console/PC, Indie, Design, Production, Business/Marketing

Here's what debuted at Geoff Keighley's Summer Game Fest kickoff  
by Bryant Francis [06.10.21]
Here's a brief rundown of all the new titles that debuted at Geoff Keighley's Summer Games Fest kickoff, including Elden Ring. Chet FaliszekChet Faliszek
Console/PC, Indie, Video, E3

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Console/PC, Smartphone/Tablet, Indie, Design

Enjoy musical performances from these remarkable artists during GDC 2021  
by Staff [06.10.21]
Live concerts are returning to GDC 2021! You can see MEga Ran, Mariachi Entertainment System, and Matt TheBanjoPlayer at this year's show.
Console/PC, Indie, Audio, GDC