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September 25, 2020
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Updates » Indie
How to better design your game communities for kindness  
by Alex Wawro [08.07.20]
At GDC Summer this week Kitfox comms director Victoria Chan offered up five rules for being a better community manager and five steps you can take to build kinder, cozier communities.
Console/PC, Indie, Business/Marketing, GDC

Inside the twisting, turning development of Hardspace: Shipbreaker 1
by Alex Wawro [08.06.20]
At GDC Summer Blackbird Interactive’s Rory McGuire and Elliot Hudson reveal how the studio came up with a great original game idea and, through some hard pivots, turned it into Hardspace: Shipbreaker.
Indie, Production, GDC

A data-driven primer for publishing agreements 2
by Alissa McAloon [08.06.20]
"I've realized that developers are at a two fold informational disadvantage: First, they don’t know what key publishing terms mean and second developers don’t know what is standard and what is not standard.”
Console/PC, Indie, Business/Marketing

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

To jumpstart creativity or your game dev career, focus on finishing something 1
by Alex Wawro [08.05.20]
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something.
Console/PC, Indie, Production, GDC

Catch up on GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

What to expect when you're expecting to attend GDC Summer this week  
by Staff [08.03.20]
GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
Console/PC, Indie, GDC

Video: Capturing great footage for game trailers  
by Staff [08.03.20]
In this GDC 2018 talk trailer editor Derek Lieu shares tricks and techniques to get the best game capture for your trailers.
Console/PC, Indie, Business/Marketing, Video, Vault

Check out the great artists showcasing work in GDC Summer's Community Art Gallery!  
by Staff [08.03.20]
Hey game makers, don't miss out on your opportunity to see a remarkable array of talented artists showcasing their art in the GDC Summer Community Art Gallery next week!
Console/PC, Indie, Art, GDC

Don't Miss: Making the tactics genre more accessible & less intimidating in Fae Tactics 1
by Staff [07.31.20]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Design

Don't Miss: The creative camaraderie behind Wilmot's Warehouse 1
by Staff [07.30.20]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Indie, Design

Blog: Has your game got 'juice'? (& more!)  
by Simon Carless [07.30.20]
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)
Console/PC, Indie, Design, Production

Popular game pitch-off GDC Pitch returns for GDC Summer next week  
by Staff [07.29.20]
Game Developers Conference are excited to confirm that the popular GDC Pitch event will return in a special online-only format for next week's all-digital GDC Summer!
Console/PC, Indie, Business/Marketing, GDC

Are platforms devaluing games to gain market share? 6
by Gamasutra Community [07.28.20]
All about 'free games' and backlogs, and the stealth rise of the subscription games service. And how perhaps the one you’re not paying attention to is the one that’s going to sneak up behind you?
Indie, Business/Marketing

Analysis: Xbox Demo Fest blasts off 1
by Simon Carless [07.27.20]
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Deep Dive: The powerful debugging features of Yacht Club Games' Shovel Knight 5
by Gamasutra Community [07.27.20]
Yacht Club Games' David D'Angelo dives deep into the development tools and tricks that rapidly bring their games from concept to reality.
Indie, Programming, Production

Sessions are now live on the GDC Summer platform; start planning your schedule today  
by Staff [07.24.20]
The online platform GDC organizers are using to host next month's GDC Summer has been updated with full scheduling details for all announced talks, so log in now to start building your schedule!
Console/PC, Indie, GDC

GDC Summer offers lots of learning opportunities for game dev students  
by Staff [07.24.20]
Anyone looking to advance their game dev career or quickly learn new skills is invited to check out some of the cool content you'll find in the GDC Summer Student Channel!
Console/PC, Indie, GDC

Scope out up-and-coming creators in the GDC Summer Indie Showcase!  
by Staff [07.23.20]
As you finalize plans to attend the all-digital GDC Summer next month, organizers want to remind you to leave some time for checking out the exhibitors showcasing their work in the Indie Showcase!
Indie, Business/Marketing, GDC

Learn how to launch an indie studio from your bedroom at GDC Summer  
by Staff [07.23.20]
Thinking about starting your own indie studio, but don't know how? Find out at GDC Summer next month, direct from Decoy Games cofounders Ahmed and Khalil Abdullah!
Indie, Business/Marketing, GDC