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January 28, 2020
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Updates » Indie
Video: How to be a better leader in game dev  
by Staff [01.09.20]
In this 2017 GDC session, Schell Games founder Jesse Schell presents simple principles of game studio leadership that can help anyone become a better leader, no matter how big or small the team.
Console/PC, Indie, Business/Marketing, Video, Vault

Glean unique UX insights from centuries of card game design at GDC  
by Staff [01.09.20]
Come to GDC 2020 in March and catch designer Julia Keren-Detar's discusses game UX tips and best practices devised and perfected over centuries of card games, and which stand the test of time!
Console/PC, Indie, Design, GDC

Creating the ever-improvising text adventures of AI Dungeon 2  
by John Harris [01.09.20]
AI Dungeon 2 created quite a stir upon its unveiling, so much that they had to quickly rework it to cut down on bandwidth costs.
Indie, Programming, Design

Brass Lion aims to build hype for its debut game with a premium podcast  
by Alex Wawro [01.07.20]
Brass Lion Entertainment is working with subscription-based podcast platform Luminary and Marginal Mediaworks to produce a scripted podcast set in the universe of its debut game Corner Wolves.
Indie, Business/Marketing

Video: What cats can teach you about empathic game design  
by Staff [01.07.20]
In this 2019 GDC session, Mew and Me's Willem Delventhal explains how designing games for house cats helped him think about designing games for humans as well.
Console/PC, Indie, Design, Video, Vault

Here are your finalists for the 2020 Independent Games Festival Awards!  
by Staff [01.07.20]
With big honors for Mutazione, Eliza, Untitled Goose Game, and more, IGF organizers are excited to announce all the finalists for the 22nd annual IGF Awards!
Indie, Business/Marketing, GDC, IGF

On the uncharted waters of procedural narratives  
by Artur Ganszyniec [01.07.20]
Our friends spent five weeks freezing on a boat to Antarctica, and we used his experience to design a documentary, procedural narrative in Wanderlust Travel Stories.
Indie, Design

Video: Understanding the remarkable tech and design of Noita  
by Staff [01.06.20]
In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of the remarkable physics engine which drives the design of indie sensation Noita.
Indie, Design, Video, Vault

Learn to design loads of levels the What the Golf? way at GDC 2020  
by Staff [01.06.20]
Triband's comedic physics puzzler What the Golf? is packed with levels that surprise the player in hilarious ways, and at GDC in March you'll have a chance to see how they were all designed!
Indie, Design, GDC

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Indie game marketing tips with Failbetter's Hannah Flynn  
by Staff [01.03.20]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing

Blog: How Disco Elysium's interjections turn information into gameplay 3
by Artur Ganszyniec [01.03.20]
A look at how Disco Elysium's interjection mechanic reflects the Kuleshov effect.
Console/PC, Indie, Design

GDC welcomes new talk on how side projects help with game dev burnout  
by Staff [01.03.20]
Veteran game developer Laralyn McWilliams returns to GDC 2020 in March to deliver an important talk about how you can battle burnout by cultivating healthy, creative rituals around a side project!
Console/PC, Indie, GDC

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Alissa McAloon's top 5 games (from 2018's backlog)  
by Alissa McAloon [12.30.19]
Rather than add to my backlog, I took some time to circle back and spend some time with games from 2018 that I might've overlooked during yet another year packed with wonderful releases.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Blending the rules of combat in The Legend of Bum-bo  
by Diego Arguello [12.30.19]
Gamasutra spoke with the brains behind The Legend of Bumbo to find out how its genre-blending combat system came together.
Indie, Design

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: 8 standout Apple Arcade games 1
by Staff [12.27.19]
Apple Arcade's curated library launched with a number of captivating titles, and those ever-growing ranks include several titles that wormed their way into the daily lives of Gamasutra's editorial team.
Console/PC, Smartphone/Tablet, Indie