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August 4, 2021
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Updates » Indie
Panic unveils Pulp: a free, no-code tool for creating Playdate games  
by Alissa McAloon [06.08.21]
Panic's much-awaited handheld Playdate has returned to the spotlight as the company shares details on its debut and game-making tools.
Indie, Video

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Chat live with GDC speakers after their sessions wrap up at GDC 2021  
by Staff [06.07.21]
Get your questions answered in a new set of live Q&A sessions new for GDC 2021.
Console/PC, Indie, GDC

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Analysis: Sony's PlayStation strategy - exposed!  
by Gamasutra Staff [06.01.21]
Let's take a deeper look into Sony’s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: 8 tips For animating active ragdolls  
by Gamasutra Community [05.28.21]
I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them.
Indie, Programming, Design, Production

Video games & TikTok: how to get discovery right  
by Gamasutra Staff [05.26.21]
TikTok, the shortform/mobile video social app which sports hundreds of millions of MAUs worldwide, is great for game discovery. But how? We talk to Jenny Windom about it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Early registration for GDC 2021 ends tonight  
by Staff [05.26.21]
Today’s the last day to get the best price on your pass for the all-digital GDC 2021. Early registration will end at 11:59PM PST
Console/PC, Indie, Business/Marketing, GDC

The 'combo' era: how GaaS, subscriptions, and IAP mesh  
by Gamasutra Staff [05.24.21]
What do you get when Games As A Service, in-game purchases/DLC, and Game Pass-like subscriptions combine? A disruptive situation for the premium PC & console game market.
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production

Should we take Roblox seriously as a game discovery platform?  
by Gamasutra Staff [05.19.21]
You probably know at least a little about Roblox, since it’s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news.
Console/PC, Indie, Design

How game designers handle the burden of encumbrance 3
by Jack Yarwood [05.18.21]
It's common in a lot of survival and role-playing games to pick up an item, and suddenly find yourself glued to the floor. We speak with creators on games like Fallout, Fable and more to get down to the design motivations behind encumbrance.
Console/PC, Indie, Design

Steam sales for 'the other 50%' - a return! 1
by Gamasutra Staff [05.17.21]
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
Console/PC, Indie, Design, Production, Business/Marketing

Game industry struggles to react to growing Palestinian death toll
by Bryant Francis [05.17.21]
As casualties have mounted with the Israeli government's assault on the Gaza Strip, the impact of the violence has had fallout in the world of game development and media.
Console/PC, Indie, Business/Marketing, Video

5 talks that game designers shouldn't miss out on at GDC 2021  
by Staff [05.17.21]
Here's 5 talks that game designers should add to their schedule at the all-digital GDC 2021.
Console/PC, Indie, Design, GDC

Video: Rewarding exploration with collectibles in level design  
by Staff [05.14.21]
In this 2019 GDC talk, game designer Leah Miller delves into the various principles governing the placement of interactable and collectible objects in environments.
Console/PC, Indie, Design, Video

Itch.io's first Creator Day gives devs 100% of game revenue for 24 hours  
by Alissa McAloon [05.13.21]
Game platform Itch.io is hosting its first Creator Day on May 14, and will forgo its usual cut of game sales made through its platform for a solid day.
Console/PC, Indie

The one game rating problem you really don't want to have  
by Gamasutra Staff [05.12.21]
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [05.11.21]
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply."
Console/PC, Indie, Art, Design, Production