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Updates » Indie
Discoverability: A 'hot or not?' genre guide 10
by Gamasutra Community [08.09.19]
Some game genres are more discoverable than others. GDC's Simon Carless takes a look at individual genres and makes his case.
Indie, Business/Marketing

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by Staff [08.08.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Now's the time to submit your best Design talk ideas for GDC 2020!  
by Staff [08.08.19]
If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video: A postmortem of indie kingdom-builder Kingdoms and Castles  
by Staff [08.07.19]
In this 2019 GDC session, Lion Shield LLC's Peter Angstadt walks through the development and release of the studio's popular city-building game Kingdoms & Castles.
Indie, Design, Production, Video, Vault

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video: How Slay the Spire achieved success through marketability 1
by Staff [08.06.19]
In this 2019 GDC talk, Mega Crit Games' Casey Yano shares how specific decisions helped make the studio's hit game Slay the Spire one of the top-selling indie releases of 2018.
Indie, Design, Business/Marketing, Video, Vault

Don't Miss: Deconstructing the development and design of Gravity Ghost  
by Staff [08.06.19]
Ivy Games' Erin Robinson shares her experiences developing her charming physics-based puzzler Gravity Ghost from a simple idea to a complete, critically-acclaimed game.
Indie

Got a great pitch for a GDC 2020 Production & Team Management talk? Submit it now!  
by Staff [08.05.19]
GDC 2020 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Building the monstrous transforming puzzle heads of GNOG  
by Staff [08.02.19]
Gnog lead designer and artist Sam Boucher reveals how the game was originally conceived, and how the team went about designing each of its charmingly grotesque puzzle faces.
Indie, Art, Design

How Diablo meets Left 4 Dead in co-op action RPG Killsquad  
by John Harris [08.02.19]
Novarama director Dani Sánchez-Crespo tells us about Killsquad, a co-op action RPG that jumped to the top of the Steam charts in recent weeks.
Console/PC, Indie, Design

Don't Miss: Building an audience early with visuals-first development in Ooblets  
by Staff [08.01.19]
Early on, Ooblets already had a large following. In this 2017 story, the makers of the game explain how publicly sharing their game's development from day one helped them.
Console/PC, Social/Online, Indie, Art, Design, Business/Marketing

The three eras of game discoverability 3
by Gamasutra Community [08.01.19]
It’s possible to divide the eras of video game discoverability into roughly three parts - each of which bleeds messily into the other. Here's what you might be confused about if you grew up in one of these eras.
Indie, Business/Marketing

Got a great idea for a Programming talk? Pitch it now for GDC 2020!  
by Staff [07.31.19]
Hey game makers: If you've got a great idea for a Programming talk that would be a good fit for the 2020 Game Developers Conference, submit it before Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

The 2020 Independent Games Festival submissions are now open!  
by Staff [07.30.19]
Informa Tech, organizer of GDC 2020, is now accepting submissions for the 22nd annual Independent Games Festival (IGF), the longest running festival, summit and showcase of independent games!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Making the bizarre, hilarious world of Trover Saves the Universe  
by John Harris [07.30.19]
Trover Saves the Universe was created by Rick and Morty creator Justin Roiland and shows off much of his show's bizarre humor. We talk to Squanch Games to learn about world-building and judgment-free ideation.
VR, Indie, Art, Design, Production, Video

Video: A game programmer's guide to the dark secrets of RNG  
by Staff [07.29.19]
In this 2017 GDC talk, Dire Wolf Digital's Shay Pierce shares some techniques and considerations worth knowing when using random generation in games.
Console/PC, Smartphone/Tablet, Indie, Programming, Video, Vault

Hey game makers, pitch your great Visual Arts talk ideas for GDC 2020!  
by Staff [07.29.19]
If you have a great idea for a session that would fit perfectly into the Visual Arts track of talks at Game Developers Conference 2020, now is the time to submit it!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Creating terrifying, memorable 2D monsters  
by Diego Arguello [07.29.19]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Console/PC, Smartphone/Tablet, Indie, Art