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January 19, 2018
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Updates » Indie
Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Devs share their most memorable dirty coding tricks 8
by Brandon Sheffield [12.21.17]
In which we gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes!
Console/PC, Indie, Programming, Design, Production

Gamasutra's Best of 2017: Katherine Cross' top 10 games  
by Katherine Cross [12.21.17]
Gamasutra contributor Katherine Cross shares ten of her favorite games from 2017, and speaks to why each one meant something special.
Console/PC, Indie

Gamasutra's Best of 2017: The top 10 games of the year 7
by Staff [12.21.17]
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

How Donut County shifted its focus on Los Angeles  
by Emma Kidwell [12.20.17]
Developer Ben Esposito talks about his decision to move Donut County away from Hopi culture through being inspired by the city of Los Angeles.
Indie, Production

Gamasutra's Best of 2017: Alex Wawro's top 7 games  
by Alex Wawro [12.20.17]
There's nearly 2000 words' worth of opinions about 7 games of the year here, and you can read them with just one click. Talk about a bargain!
Console/PC, Indie

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A level designer's guide to the art of making great puzzles  
by Staff [12.19.17]
At GDC 2017 Ubisoft's Jolie Menzel shares some tips and techniques you can use create and refine puzzles that will elevate the player's experience in your levels.
Console/PC, Indie, Design, Video, Vault

Gamasutra's Best of 2017: Phill Cameron's top 10 games  
by Phill Cameron [12.19.17]
Gamasutra UK editor Phill Cameron breaks down his top 10 games of 2017.
VR, Console/PC, Indie, Design

GDC Q&A: Astroneer's Veronica Peshterianu on success as a team's first producer  
by Staff [12.19.17]
Veronica Peshterianu is a producer at System Era Softworks and will be speaking about her work at GDC 2018. Here, she shares a bit about herself, her work, and why producers are so important.
Console/PC, Indie, Production

Attend GDC 2018 for real talk about partnership from the Darkest Dungeon devs  
by Staff [12.19.17]
Red Hook cofounders Tyler Sigman & Chris Bourassa will reveal how sharing almost every major decision, from business to staffing to product development, can be alternately wonderful and maddening!
Indie, Production, Business/Marketing, GDC

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 events that shaped the game industry in 2017 4
by Alex Wawro [12.19.17]
From the launch of the Switch to the death of Visceral Games, Gamasutra reflects on how some of the most memorable events of 2017 may shape our industry for years to come.
Console/PC, Indie, Business/Marketing

Video: A practical game dev guide for doing ethical playtesting  
by Staff [12.18.17]
At GDC 2017 Concrdia University's Mia Consalvo delivers a fascinating talk about the need for (and demands of) ethical playtesting standards in game development.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Rising Thunder dev set to release shuttered fighting game and server source code 1
by Alissa McAloon [12.18.17]
The game itself was canceled after Radiant Entertainment was acquired by Riot Games in 2016.
Console/PC, Indie

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that I’ve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Environment art isn't about 'making pretty things'...so, what's it about? 7
by Jason Hickey [12.18.17]
Jason Hickey, lead environment artist on Insomniac Games' upcoming Spider-Man offers practical tips about what it takes to be a great environment artist -- and no, it's not all about making pretty things.
Console/PC, Indie, Art, Production

Gamasutra's Best of 2017: Alissa McAloon's top 6 games 2
by Alissa McAloon [12.18.17]
From shockingly dark visual novels to infinitely cheerful golf adventures, I managed to play a healthy variety of wonderful games in 2017 despite nearly doubling my backlog at the same time.
Console/PC, Social/Online, Indie

10 smart devs will deliver incisive, rapid-fire microtalks at GDC 2018!  
by Staff [12.18.17]
For the tenth year running, the perennially popular Microtalks session is happening at GDC 2018! Come get a rapid-fire rundown of some of the most interesting and pressing matters in the game industry.
Console/PC, Indie, GDC

5 trends that defined the game industry in 2017  
by Kris Graft [12.18.17]
2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing