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September 25, 2020
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Updates » Indie
Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11 1
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Don't Miss: How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [07.21.20]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Console/PC, Indie, Design

Check out some of the cool indie games in GDC Summer's Indie Showcase!  
by Staff [07.21.20]
As you finalize your plans to attend GDC Summer next month, organizers want to remind you to leave some time for checking out some of the promising indie games on display in the Indie Showcase!
Indie, Business/Marketing, GDC

A complete 'game discovery' primer: 12 links to increase your discoverability factor  
by Simon Carless [07.21.20]
I’ve picked out around ten of the most ‘universal’ articles around how people find your game - thosethat will stand out in a few months (or maybe years!), and themed them for your pleasure.
Console/PC, Indie, Design, Production, Business/Marketing

Get practical tips on jumpstarting your creativity & career at GDC Summer  
by Staff [07.21.20]
Staying motivated and finishing projects is key to being successful, and at GDC Summer next month you'll get practical advice to help you do just that!
Console/PC, Indie, Production, GDC

Despite gov't approval, Google rejects Attentat 1942 from Google Play Store in Germany 4
by Alissa McAloon [07.20.20]
"How we're supposed to make an historically-accurate game about WW2 horrors without Nazis? We don't know."
Smartphone/Tablet, Indie

Don't Miss: Frog Fractions 2 and the art of surprising players expecting to be surprised 4
by Staff [07.20.20]
When people familiar with your work are expecting you to make surprising, fourth wall-breaking game, how do you catch them off-guard? That was the challenge Jim Crawford faced.
Console/PC, Indie, Design

Video: Lessons learned creating merchandise for Alto's Adventure  
by Staff [07.20.20]
In this 2018 GDC talk, Snowman's Eli Cymet discusses the creation of merchandise for mobile hit Alto's Adventure, including integration of physical goods right into the game itself. 
Indie, Business/Marketing, Video, Vault

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Talking evocative games with thatgamecompany's Jenova Chen  
by Staff [07.17.20]
Indie game dev original Jenova Chen of Journey developer thatgamecompany explains why he's drawn to designing evocative games like Flower, Journey, and the studio's latest game Sky: Children of the Light.
Console/PC, Indie

Video: Level design for non-linear story discovery in Tacoma  
by Staff [07.17.20]
In this GDC 2017 talk Fullbright's Steve Gaynor and Nina Freeman share lessons learned during the development of their non-linear space station story exploration game Tacoma.
Indie, Design, Video, Vault

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Uses and abuses of analytics in games  
by Staff [07.16.20]
In this GDC 2018 session Kongregate's Emily Greer exposes common pitfalls in data analysis to provide practical guidance on how to improve the rigorousness of your tests and the quality of your data.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Building an audience early with visuals-first development in Ooblets 1
by Staff [07.15.20]
Early in development, Ooblets already had a large following and many Patreon backers. The makers of the game explain why publicly sharing their game's development from day one helped them.
Console/PC, Indie, Art, Business/Marketing

Reggie Fils-Aimé is now a strategic adviser for indie publisher Rogue Games  
by Alissa McAloon [07.15.20]
Former Nintendo of America president Reggie Fils-Amié has adopted another retirement pastime: acting as a strategic adviser for indie publisher Rogue Games.
Console/PC, Indie

Video: A guide to creating high-resolution pixel art and animation  
by Staff [07.15.20]
In this GDC 2018 talk Firaxis Games' Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development.
Console/PC, Indie, Art, Video, Vault

Blog: A beginner's guide to making your own games  
by Gamasutra Community [07.14.20]
This guide is made for new and aspiring indie devs who have no prior knowledge of game development, covering essential parts of game development from the idea to the finished game.
Console/PC, Indie, Design, Production