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Updates » Indie
Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Console/PC, Indie, Design, Business/Marketing

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Console/PC, Indie, Design, Production, Business/Marketing

Nova Drift: the making of a Steam holiday 'sleeper' hit 1
by Gamasutra Staff [01.11.21]
Nova Drift - arcade space combat roguelite, Geometry Wars meets Asteroids meets randomly generated ‘runs’ - had a really good holiday season sales-wise. But why? We look into it.
Console/PC, Indie, Design, Production

GDC 2021's Core Concepts submissions are closing today  
by Staff [01.11.21]
Today is the last day to submit your talk for GDC 2021's Core Concepts section. Get your submissions in before time runs out!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Audio choreography for battle design  
by Staff [01.08.21]
In this 2017 GDC session, Khris Brown discusses best practices for audio design for video game combat to help players better understand what is going on in the fight around them.
Console/PC, Indie, Audio, Video

Discount strategy: your key post-launch game discovery tool  
by Gamasutra Staff [01.07.21]
So, when your game has been released, how do you get people to keep talking about it or buying it? Discounts are key, but are you looking at comparables, & do you have a methodical strategy?
Console/PC, Indie, Design, Business/Marketing

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Bryant Francis [01.05.21]
Take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Indie, Design

Gamasutra's Best of 2020: The top 10 game developers of the year 3
by Staff [01.05.21]
Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Quantifying the Xmas day video game sales bump  
by Gamasutra Staff [01.04.21]
What does Xmas Day mean for game sales nowadays? Does unwrapping game consoles under the Christmas tree mean that digital game sales shoot up over the holidays? We examine the evidence.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Crafting mobile-friendly atmospheric storytelling in Sky: Children of the Light  
by Staff [01.04.21]
thatgamecompany's Eileen Hollinger and Tim Nixon sat down with Gamasutra to explain how the studio's visual storytelling style plays out in Sky and how it molds meaningful multiplayer moments.
Console/PC, Smartphone/Tablet, Indie, Design

Steam's end of year bonanza gets 'experimental'  
by Gamasutra Staff [12.30.20]
It’s good to see that Valve is trying new things to deepen discovery. Alongside the Winter Sale this year, they’ve unveiled faceted browsing, a new way to explore sales on Steam.
Console/PC, Indie, Design, Production, Business/Marketing

Gamasutra's Best of 2020: The top 10 games of the year  
by Staff [12.28.20]
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

What makes for a good game publishing contract? 1
by Gamasutra Staff [12.27.20]
Raw Fury (Kingdom, Backbone) has made public its full publishing agreement, including revenue % - as has Whitethorn Digital. What are they like, and what should we take away? Opinions within...
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Gamasutra's Best of 2020: Kris Graft's top 5 games (+1) 1
by Kris Graft [12.24.20]
The games that resonated with me were games that connected me with other people, that encouraged persistence in the face of hell itself, and intimate stories that would be lessened if told in any other format other than video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: A postmortem of Cogmind's 2020 ARG  
by Gamasutra Community [12.23.20]
Reviewing how Cogmind's special ARG event for Halloween 2020 was conceptualized, built, played, and received.
Console/PC, Social/Online, Indie, Design

Gamasutra's Best of 2020: Alissa McAloon's top 6(ish) games 1
by Alissa McAloon [12.23.20]
I'm thankful that I've been able to retreat into both familiar and new worlds to find that feeling of comfort and stave off the mental burnout.
Console/PC, Social/Online, Indie

Who's playing what on PlayStation 5? 2
by Gamasutra Staff [12.22.20]
Want to see the Top 10 PlayStation 5 games played over the last 30 days, with number of sessions and average playtimes, from a sample size of 3,018 active players? We've got that!
Console/PC, Indie, Design, Production, Business/Marketing

Read Raw Fury's publishing terms (without signing your soul away first)  
by Alissa McAloon [12.22.20]
Transparency on this front makes for better industry, allowing devs to make more informed decisions when it comes to signing publishing agreements for their own games.
Indie, Business/Marketing

Best of 2020: The trends and events that defined the year for game devs  
by Bryant Francis, Alissa McAloon [12.21.20]
2020 was a lot. We recapped the events and trends that shaped the game industry in this definitely-no-good-very-bad-year.
Console/PC, Social/Online, Indie, Business/Marketing