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July 9, 2020
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Updates » Indie
Video: The Kine game dev postmortem 1
by Staff [04.22.20]
In this GDC 2020 virtual talk Gwen Frey discusses her journey taking her recently-released game Kine from an after-work passion project to a fully realized multi-platform puzzler.
Indie, Design, Production, Business/Marketing, Video, Vault

The design of Peggle-like dungeon crawler Roundguard  
by Simon Carless [04.22.20]
We speak with Andrea Roberts, co-founder and designer at Wonderbelly to talk about the design of Roundguard, a "roguelite" dungeon crawler inspired by the classic PopCap game, Peggle.
Console/PC, Indie, Design, Video

Video: What you should know before making a cross-platform game  
by Staff [04.21.20]
In this GDC 2020 virtual talk AccelByte's Raymond Arifianto explains why making a cross-platform game is not for the faint of heart and shares 9 things you need to know before making the big jump. 
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

Video: The origin story of Void Bastards' striking art style  
by Staff [04.20.20]
In this GDC 2020 virtual talk Blue Manchu's Ben Lee breaks down the various influences and events that shaped the art style of Void Bastards throughout the game's production.
Console/PC, Indie, Art, Video, Vault

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Equity crowdfunding platform Fig acquired by Republic  
by Alissa McAloon [04.17.20]
The hybrid investment slash crowdfunding platform Fig has been scooped up by Republic, a similarly geared investment platform aimed at helping the masses invest in startups.
Indie, Business/Marketing

Video: Less stressful game development via DevOps 1
by Staff [04.16.20]
In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
Console/PC, Indie, Production, Video, Vault

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Understanding how people shop for games on Steam  
by Staff [04.15.20]
In this GDC 2020 virtual talk game developer and marketer Chris Zukowski explains why he spent months watching people browse Steam, and shares the results of his research.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Gamescom eyes digital show as Germany extends COVID-19 ban on events through August  
by Alex Wawro [04.15.20]
Update Following Germany's announcement that its ban on big public gatherings will be extended through August, Gamecom organizers have made the call to host an online event instead.
Console/PC, Indie, Business/Marketing

Indie Megabooth winding down operations due to coronavirus  
by Alex Wawro [04.15.20]
Founder Kelly Wallick and the Indie Megabooth team published a farewell note today explaining that the long-running indie game showcase will wind down operations for the duration of the pandemic.
Indie, Business/Marketing

Video: Understanding the rules of Baba Is You  
by Staff [04.14.20]
In this GDC 2020 virtual talk Arvi Teikari, developer of the innovative and award-winning puzzle game Baba Is You, describes how the game's unique sentence-based rule system was implemented.
Indie, Programming, Design, Video, Vault

PlayStation is pulling together a $10 million fund to support indie devs during COVID-19  
by Alissa McAloon [04.14.20]
Sony Interactive Entertainment's Play At Home initiative aims to help independent devs weather the current financial uncertainty brought on by the coronavirus pandemic.
Console/PC, Indie, Business/Marketing

Valve is looking for devs to showcase games in the summer Steam Game Festival  
by Alissa McAloon [04.13.20]
Valve is hosting yet another Steam Game Festival this summer, and once again offering developers a chance to digitally showcase their game demos during the six day event.
Console/PC, Indie

Video: How to sell your game without feeling sleazy  
by Staff [04.13.20]
In this 2020 GDC virtual talk, Chris Zukowski teaches you the basics of copywriting for video game marketing in a way that doesn't feel sleazy.
Console/PC, Indie, Business/Marketing, Video, Vault

Blog: Lessons learned from reviewing indie games 2
by Gamasutra Community [04.13.20]
I have covered hundreds of indie games in the past decade, and today, I want to share my thoughts on what I've learned about reviewing games from this space.
Indie

Blog: Inside the development of The Riftbreaker's AI system 1
by Gamasutra Community [04.13.20]
In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some unexpected twists and turns!
Indie, Programming, Design

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A postmortem look at the making of A Short Hike  
by Staff [04.09.20]
In this 2020 GDC virtual talk game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became A Short Hike.
Indie, Design, Production, Video, Vault

Video: Overcoming creative block on Super Crush KO  
by Staff [04.07.20]
In this 2020 GDC virtual talk, DrinkBox Studios' Gabby DaRienzo talks about her experience with a year-long creative block, how she overcame it, and how it affected her work on Super Crush KO.
Indie, Art, Design, Video, Vault