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May 24, 2019
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Updates » Indie
How indie devs can form their own worker cooperative  
by Emma Kidwell [03.19.19]
Given the current state of the games industry, there needs to be alternative ways to run indie and midsize studios. Worker cooperatives could be the solution.
Console/PC, Indie, Business/Marketing, GDC

How The Haunted Island: A Frog Detective Game subverted genre for laughs  
by Emma Kidwell [03.19.19]
The Haunted Island: A Frog Detective Game developer Grace Bruxner discusses the process behind writing jokes for games without feeling stiff.
Indie, Design, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Indie, Serious, Business/Marketing, GDC

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Rohrer: Make fewer consumable games, more 'unique situation generators' 9
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC

A Dream Daddy dev's guide to survive being always online 1
by Emma Kidwell [03.18.19]
Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
Indie, Business/Marketing, GDC

Devs share an inside look at Armello's games-as-a-service success  
by Alex Wawro [03.18.19]
At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
Indie, Production, GDC

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Balancing the old with the new in Monster Prom's fandom-friendly DLC  
by Joel Couture [03.18.19]
For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving.
Indie, Design, Video

Don't Miss: Axiom Verge dev discusses the metroidvania genre 1
by Staff [03.15.19]
Taken from a larger interview with several game devs discussing the metroidvania genre, Axiom Verge developer Tom Happ discusses why the genre appeals to him.
Indie, Design

Steam user reviews will no longer count 'off-topic review bombs' 3
by Emma Kidwell [03.15.19]
Valve has tweaked how the user review system works on Steam in an effort to combat review bombing, which has been an area of concern for some developers for quite some time. 
Console/PC, Indie, Business/Marketing

Don't miss all the cool stuff happening next week on the new GDC Main Stage!  
by Staff [03.15.19]
Media Molecule, Hello Games' Sean Murray, and industry veteran Laralyn McWilliams will be part of this inspiring GDC Main Stage event (which will also be livestreamed!) next Wednesday at 12:30 PM PDT!
Console/PC, Indie, GDC

Road to the IGF: Lucas Pope's Return of the Obra Dinn 2
by Joel Couture [03.15.19]
Return of the Obra Dinn sets the player free on a dead ship heavy with mysteries, asking them to unravel a massive snarl of events and clues to reveal what happened to this lost crew.
Indie, Video, IGF

PSA: Know and abide by your GDC 2019 Code of Conduct! 2
by Staff [03.15.19]
As you lock in your plans for GDC in San Francisco next week, take time to review and commit to the Code of Conduct, which applies to everyone at the show!
Console/PC, Indie, GDC

Alt.Ctrl.GDC Showcase: Tied Escape: Curse of Cortez  
by Joel Couture [03.14.19]
Tied Escape: Curse of Cortez ties two players to chairs, action movie style, then has them escape a devious trap by working together to hit buttons around a room.
Indie, Video, alt ctrl gdc

Don't Miss: How Neopets has influenced a generation of game developers  
by Staff [03.14.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Road to the IGF: Triband's WHAT THE GOLF?  
by Joel Couture [03.14.19]
WHAT THE GOLF? is a golf game for people who hate golf (but love surprises). Just when players think they'll be hitting a ball, they'll hit houses, cars, and far more absurd things.
Indie, Video, IGF

Here's where to watch the IGF & Game Developers Choice Awards next week!  
by Staff [03.14.19]
If you can't attend in person, don't worry: the sequential award shows will be livestreamed on Twitch next Wednesday (March 20th) starting at 6:30 PM. It's always a fun, upbeat show, so don't miss it!
Console/PC, Indie, Video, GDC

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing