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April 20, 2018
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Updates » Indie
Check out the winners of GDC Play 2018!  
by Staff [03.09.18]
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2018 event, honoring remarkable games like Furious Seas and A Fold Apart!
Indie, GDC

Nintendo inks deal with YoYo to bring GameMaker Studio 2 games to Switch  
by Alex Wawro [03.08.18]
The folks at YoYo Games confrim they've signed a deal with Nintendo aimed at making it easier for devs to export games made with YoYo's GameMaker Studio 2 toolset directly to the Switch.
Indie, Business/Marketing

Devs celebrate women game devs on International Women's Day  
by Emma Kidwell [03.08.18]
AAA studios and indie game devs use the hashtag #WomenBehindTheGames to highlight the work of women in the industry.
Console/PC, Indie, Business/Marketing

Road to the IGF: Guardian of the Gears  
by Joel Couture [03.08.18]
Guardian of the Gears is a puzzle platformer of giant mechanisms, letting players loose in a world of interconnected machines to tinker with.
Indie, Video, IGF

Don't overlook these helpful discoverability talks at GDC 2018!  
by Staff [03.08.18]
Getting your game in front of the right people is tricky business, but at GDC 2018 there are a few great talks at the show that will help you do just that!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Designing great hitboxes for a 2D beat-'em-up with swords and shields 1
by Jack Yarwood [03.08.18]
Gamasutra chats with the creative director and lead programmer of 2D beat-'em-up Wulverblade about the tricky process of dialing in satisfying hitboxes for a 2D game with weapons and shields.
Indie, Art, Design

Attend GDC 101 at GDC this year to get the most out of your show!  
by Staff [03.07.18]
For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!  
by Staff [03.07.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's job board.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Recruitment

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [03.07.18]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

The time and place for jump scares, according to horror devs 2
by Alissa McAloon [03.07.18]
PC Gamer sat down with a number of noted horror game makers to discuss one of the genre’s most infamous features.
Console/PC, Indie, Design

Road to the IGF: Matt Makes Games' Celeste  
by Joel Couture [03.07.18]
Celeste takes players on daring, challenging mountain climbs, with its music carrying the player along the varied emotions the heroine feels along her adventure.
Indie, Video, IGF

Blog: How to design for coziness 3
by Gamasutra Community [03.07.18]
What do Dark Souls, Harvest Moon, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
Console/PC, Indie, Design

Check out the now open-source code powering UI layout in Heaven's Vault  
by Alissa McAloon [03.06.18]
Heaven’s Vault dev inkle Studios has released SLayout, the Unity UI layout and animation system used in the game, on GitHub.
Console/PC, Indie, Programming

Road to the IGF: Playables' Kids  
by Joel Couture [03.06.18]
Nuovo Award-nominated Kids is a game of crowds - of exploring our relationships in terms of our positions we take relative to one another.
Indie, IGF

Don't miss all the cool machine learning talks at GDC this year!  
by Staff [03.06.18]
Come to GDC 2018 later this month and learn how top devs at companies like Naughty Dog and Ubisoft are applying machine learning techniques to make better games!
Console/PC, Indie, Programming, Design, GDC

Devs reflect on the impact and legacy of Burnout Paradise  
by Samuel Horti [03.06.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Console/PC, Indie, Design, History

Into the Breach dev on UI design: 'Sacrifice cool ideas for the sake of clarity every time'  
by Alex Wawro [03.05.18]
"As a game design principle, we would sacrifice cool ideas for the sake of clarity every time," says Into the Breach dev Justin Ma. "If it can be shown in a clear way, [then] yes, we can have that."
Indie, Design

Video: How Gone Home was localized by fans  
by Emma Kidwell [03.05.18]
In this 2014 GDC talk, The Fullbright Company's Johnnemann Nordhagen explains how Gone Home enabled, supported, and encouraged fan-made translations for the game.
Indie, Production, Video

Road to the IGF: Brianna Lei's Butterfly Soup  
by Joel Couture [03.05.18]
Butterfly Soup explores love between young women over baseball, having players connect closely with some friends as they play, talk, and text together.
Indie, Video, IGF

At GDC 2018, see how Edith Finch's devs weaved 13 prototypes into 1 game  
by Staff [03.05.18]
It's nearly here: GDC 2018! As you prepare yourself accordingly, organizers want to make sure you don't overlook a great talk about the unique production of indie hit What Remains of Edith Finch.
Indie, Production