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May 24, 2019
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Updates » Indie
Get practical advice on how to run a hit-less indie studio at GDC 2019  
by Staff [03.14.19]
At GDC 2019 next week some experienced indie studio leaders from Kitfox, Temple Gate, and Anemone Hug will share useful advice on how to run a small game studio without a surprise, breakout hit!
Indie, Business/Marketing, GDC

Complete level design processes: Shaping a Cogmind experience 2
by Gamasutra Community [03.14.19]
Game dev Josh Ge offers a complete rundown of the entire process behind designing and building a new map for the world of sci-fi roguelike Cogmind, and explaining how it integrates with gameplay.
Indie, Design

Come to GDC 2019 and get expert advice on growing your game dev career  
by Staff [03.13.19]
There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't Miss: Dealing with the scourge of burnout in game dev 10
by Staff [03.13.19]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Road to the IGF: Nolla Games' Noita  
by Joel Couture [03.13.19]
Noita simulates every pixel of its world, allowing players to break walls, set fire to oil, melt ice, and generally change the environments around them as they explore procedural places.
Indie, Video, IGF

Dwarf Fortress is headed to Steam and itch.io, 17 years into its development 1
by Alissa McAloon [03.13.19]
The game had previously been funding development primarily through Patreon but its devs say health issues and the "uncertain structure of Patreon" led to the change.
Console/PC, Indie, Video

Devs share their own personal game design rules 1
by Emma Kidwell [03.12.19]
While there are no hard set rules to abide by in the world of game development, there are certainly a few unspoken ones to follow when making sure a game is playable (and hopefully enjoyable).
Console/PC, Indie, Design

Fellow Traveller announces online-only conference, LudoNarraCon  
by Emma Kidwell [03.12.19]
Publishing label Fellow Traveller has announced its new online-only conference LudoNarraCon, which will celebrate both developers and players of narrative-driven games. 
Console/PC, Indie, Design

Alt.Ctrl.GDC Showcase: ReLeap  
by Joel Couture [03.12.19]
ReLeap will have players leaping and sliding through challenging environments by moving a foot pad and pulling/pushing a steel bar.
Indie, Video, alt ctrl gdc

See more GDC 2019 speakers try to pitch you on their talks in a minute or less!  
by Staff [03.12.19]
Each of these fun 'Flash Forward" videos is a short, personalized pitch for why you should make time in your busy schedule to check out a given talk while you're attending GDC!
Console/PC, Indie, GDC

GDC 101 is back for GDC 2019, check it out to get the most out of your show!  
by Staff [03.12.19]
For GDC 2019 later this month organizers will once again offer a special overview event -- GDC 101 -- on Tuesday, March 19th that will show you how to get the most out of your time at the show!
Console/PC, Indie, GDC

Making the tactics genre more accessible, less intimidating, in Fae Tactics 1
by Aron Garst [03.12.19]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Art, Design

Don't Miss: Creating the wordless, narrative-driven game A Bird Story 2
by Staff [03.11.19]
While To the Moon was rather wordy, Kan Gao's follow-up game A Bird Story doesn't feature a single line of dialogue.
Indie, Design

Road to the IGF: Cavanagh, Houston, & Dobbe's Dicey Dungeons  
by Joel Couture [03.11.19]
Dicey Dungeons is roguelike RPG that places your fate in the roll of a die. However, with each class and ability, you can attempt to shape what happens with each roll.
Indie, Video, IGF

How Failbetter Games devised Sunless Skies' facets progression system  
by Jack Yarwood [03.11.19]
When the team at Failbetter Games decided to make a sequel to their survival roleplaying game, Sunless Sea, there were a few areas they highlighted for improvement. One being progression.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Tips for managing the unmanageable projects in game dev  
by Staff [03.08.19]
At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects.
Console/PC, Indie, Production, Video, Vault

Get a job: Square Enix, Crystal Dynamics, and more are hiring now!  
by Staff [03.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Indie, Programming, Design, Production, Recruitment

Play the charming Puppet Pandemonium and Klaxo Radio Hour at GDC 2019  
by Staff [03.08.19]
These two very unique alternative controller games (Puppet Pandemonium actually won last year's Alt.Ctrl.GDC award!) will be playable in the West Hall of the Moscone during GDC 2019 later this month.
Indie, GDC

Road to the IGF: Fictiorama Studios' Do Not Feed the Monkeys  
by Joel Couture [03.08.19]
Do Not Feed the Monkeys puts players in charge of multiple camera feeds looking in on the private lives of various people, but asks them not to mess with their lives. Will they resist, though?
Indie, Video, IGF