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July 9, 2020
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Updates » Indie
How Supergiant added new goddess Demeter to Hades' pantheon 1
by Jay Castello [02.28.20]
“Demeter hadn’t really been in the running among gods we were eager to add,” explains Greg Kasavin. “For one thing, I believe she would rank dead last in terms of ‘household name’ status among Olympians."
Indie, Design

What does $1M in Steam sales look like? Academia: School Simulator case study 11
by Gamasutra Community [02.27.20]
Simon Carless dives deep into the Steam sales of Early Access game Academia: School Simulator. The game's generated $1 million in sales so far...but how much of that does the dev actually see?
Indie, Business/Marketing

Explore 24 remarkable games at the GDC 2020 Indie Megabooth Showcase!  
by Staff [02.26.20]
GDC 2020 is happening next month, and today organizers share the full list of remarkable games that will be playable on the show floor as part of the ever-popular Indie MEGABOOTH Showcase!
Indie, Business/Marketing, GDC

Adventure game trailblazer Roberta Williams to receive Pioneer Award at GDC 2020 1
by Staff [02.26.20]
Organizers of the 20th Annual Game Developers Choice Awards will be honoring the trailblazing storyteller and game creator Roberta Williams with this year's Pioneer Award.
Console/PC, Indie, Business/Marketing, GDC

Road to the IGF: Julián Palacios' Promesa  
by Joel Couture [02.26.20]
Nuovo Award-nominated Promesa is an exploration of memories and dreams - of the connections we make with someone when we truly listen to them. 
Indie, Video, IGF

Pathfinding for three playable characters simultaneously in Path of Giants  
by Andrew Farrell [02.26.20]
Andrew Farrell with indie developer Journey Bound Games goes into detail about how his studio implemented pathfinding in their impressive debut game, Path of Giants.
Indie, Design

Designing the offbeat comedy of Crows Crows Crows' Accounting +  
by Jack Yarwood [02.25.20]
William Pugh, the game designer known for his work on The Stanley Parable and Accounting +, explains his approach to humor in games, and the importance of preserving the joy in ones' work.
Indie, Design, Video

Road to the IGF: Golden Glitch's Elsinore  
by Joel Couture [02.24.20]
Elsinore places players in a time-looping vision of Hamlet, having them guide Ophelia through a living, active world as their decisions shape its tragic conclusions.
Indie, Design, Video, IGF

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Applying level design techniques to Subsurface Circular's dialogue  
by Staff [02.21.20]
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design.
Indie, Design, Video, Vault

Road to the IGF: Adam Robinson-Yu's A Short Hike  
by Joel Couture [02.21.20]
A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit.
Indie, Video, IGF

Don't Miss: A Game Design Deep Dive into SteamWorld Dig's digging mechanic 2
by Staff [02.21.20]
Here, the team describes the process they went through in designing the main mechanic of the game, which (as you may have guessed) is the digging.
Indie, Design

Don't miss all these insightful interviews with alt.ctrl.GDC 2020 devs!  
by Staff [02.21.20]
From a sword in a stone to a game of competitive potion-brewing, each of these one-of-a-kind alt.ctrl.GDC 2020 games has a remarkable origin story -- read all about 'em in these Gamasutra interviews!
Indie, Design, GDC, alt ctrl gdc

ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box  
by Joel Couture [02.21.20]
The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.
Indie, Design, Video, GDC, alt ctrl gdc

How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Jack Yarwood [02.21.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design, Video

The Outer Worlds, Outer Wilds, and more named Nebula Award finalists  
by Alissa McAloon [02.20.20]
This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
Console/PC, Indie, Production

Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Console/PC, Indie, Art, Design, Production

ALT.CTRL.GDC Showcase: Milk! That! Cow!  
by Joel Couture [02.19.20]
Milk! That! Cow! is a ridiculous cow-milking showdown where players need to pull udders to tap buttons, filling up a bucket which another player must collect the milk in. 
Indie, Video, alt ctrl gdc

Don't Miss: Designing mobility in Shovel Knight: Specter of Torment 6
by Staff [02.19.20]
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment.
Console/PC, Indie, Design

Play these charming experimental games at the GDC 2020 Mild Rumpus!  
by Staff [02.19.20]
The much-loved Mild Rumpus is back again with a freshly-designed space open to all GDC 2020 passholders, so stop by to relax for a bit and check out some cool games while you're at the show! 
Console/PC, Indie, GDC