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September 25, 2020
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Updates » Indie
Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC Summer is going fully digital  
by Staff [04.30.20]
While GDC organizers look forward to meeting again in person as soon as possible, this August's GDC Summer will be transformed into an all-digital event in order to best serve our community.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Developing your game's community for maximum pre-release fans 1
by Simon Carless [04.28.20]
It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job!
Console/PC, Indie, Design, Production, Business/Marketing

Humble's Conquer COVID-19 bundle raises $6.5 million for pandemic relief  
by Alissa McAloon [04.27.20]
Humble's latest charitable bundle has ended its run, and raised over $6.5 million for COVID-19 relief efforts in the process.
Console/PC, Indie

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Games that cleverly incorporate texting and web browsing 2
by Staff [04.24.20]
There are just a few games have managed to accurately convey how people use texting and the internet in their everyday lives. They're intriguing examples for how we might tell stories for a digital age.
Console/PC, Indie

Don't Miss: How Trinket found the right recipe while designing Battle Chef Brigade  
by Staff [04.23.20]
Trinket Studios' Tom Eastman talks to Gamasutra about the ins and outs of game design and making a Match-3 cooking game work (wok?) well as the heart of Battle Chef Brigade.
Indie, Design

How deeply personal RPG The Wagadu Chronicles explores new realms of Afrofantasy  
by Stacey Henley [04.23.20]
Creator Allan Cudicio opens up about his personal journey making The Wagadu Chronicles, an upcoming online and tabletop RPG that aims to foster community while exploring new realms of Afrofantasy.
Indie, Design

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Video: The Kine game dev postmortem 1
by Staff [04.22.20]
In this GDC 2020 virtual talk Gwen Frey discusses her journey taking her recently-released game Kine from an after-work passion project to a fully realized multi-platform puzzler.
Indie, Design, Production, Business/Marketing, Video, Vault

The design of Peggle-like dungeon crawler Roundguard  
by Simon Carless [04.22.20]
We speak with Andrea Roberts, co-founder and designer at Wonderbelly to talk about the design of Roundguard, a "roguelite" dungeon crawler inspired by the classic PopCap game, Peggle.
Console/PC, Indie, Design, Video

Video: What you should know before making a cross-platform game  
by Staff [04.21.20]
In this GDC 2020 virtual talk AccelByte's Raymond Arifianto explains why making a cross-platform game is not for the faint of heart and shares 9 things you need to know before making the big jump. 
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

Video: The origin story of Void Bastards' striking art style  
by Staff [04.20.20]
In this GDC 2020 virtual talk Blue Manchu's Ben Lee breaks down the various influences and events that shaped the art style of Void Bastards throughout the game's production.
Console/PC, Indie, Art, Video, Vault

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Equity crowdfunding platform Fig acquired by Republic  
by Alissa McAloon [04.17.20]
The hybrid investment slash crowdfunding platform Fig has been scooped up by Republic, a similarly geared investment platform aimed at helping the masses invest in startups.
Indie, Business/Marketing

Video: Less stressful game development via DevOps 1
by Staff [04.16.20]
In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
Console/PC, Indie, Production, Video, Vault

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Understanding how people shop for games on Steam  
by Staff [04.15.20]
In this GDC 2020 virtual talk game developer and marketer Chris Zukowski explains why he spent months watching people browse Steam, and shares the results of his research.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Gamescom eyes digital show as Germany extends COVID-19 ban on events through August  
by Alex Wawro [04.15.20]
Update Following Germany's announcement that its ban on big public gatherings will be extended through August, Gamecom organizers have made the call to host an online event instead.
Console/PC, Indie, Business/Marketing

Indie Megabooth winding down operations due to coronavirus  
by Alex Wawro [04.15.20]
Founder Kelly Wallick and the Indie Megabooth team published a farewell note today explaining that the long-running indie game showcase will wind down operations for the duration of the pandemic.
Indie, Business/Marketing