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April 20, 2018
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Updates » Indie
Road to the IGF: Skeleton Business' Vignettes  
by Joel Couture [02.20.18]
Vignettes encourages exploration and curiosity through manipulatable objects, hiding whole new items and stories through touch, rotation, and orientation of colorful things.
Indie, Video, IGF

Alt.Ctrl.GDC Showcase: Pump the Frog  
by Joel Couture [02.19.18]
Pump the Frog uses a bicycle air pump to inflate or deflate a frog, as well as manipulate objects in the environment through spinning, in order to help the amphibian find food and get around.
Indie, Video, alt ctrl gdc

GDC 2018 is proud to once again donate passes to the Indie Giving Charity!  
by Staff [02.19.18]
GDC 2018 organizers are excited to continue their partnership with the Indie Giving charity effort by donating 30 GDC 2018 Indie Games Summit tickets - contribute now to get your pass!
Indie, Serious, GDC

Road to the IGF: Videocult's Rain World  
by Joel Couture [02.19.18]
A lonely slugcat has to make its way in a world of predators and lethal storms in Rain World, a game that mixes curiosity, calmness, and terror with its sound design.
Indie, Video, IGF

'Don't be predictable': Gary Whitta reflects on writing for games 4
by Alan Bradley [02.19.18]
"Create characters we can care about," the veteran writer (Rogue One, The Walking Dead) advises. “be mindful of structure, don’t be predictable, try to surprise as much as possible."
Indie, Design

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Alt.Ctrl.GDC Showcase: Striker Air Hockey  
by Joel Couture [02.16.18]
Striker Air Hockey makes use of a table sized-touch screen to do things no other air hockey game could do, creating unique effects and changing up how the game works on the fly.
Indie, GDC, alt ctrl gdc

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
VR, Console/PC, Smartphone/Tablet, Indie, Design

Road to the IGF: Laundry Bear Games' A Mortician's Tale  
by Joel Couture [02.16.18]
A Mortician's Tale explores death and the stories and emotions around the deceased through having the player work in the death industry.
Indie, Video, IGF

7 games with interesting hacking mechanics all devs should study 3
by Richard Moss [02.16.18]
Nearly 20 years past "hack the planet!", the heroic hacker archetype still holds a certain appeal. But how to make it interesting in a game? Devs share their thoughts on 7(ish) games that do it well.
Console/PC, Indie, Design

Alt.Ctrl.GDC Showcase: CLUNKER JUNKER  
by Joel Couture [02.15.18]
Your spaceship is falling apart in CLUNKER JUNKER, a game where two players have to crank tools to provide power to various parts of their constantly-breaking ship to survive.
Indie, Video, alt ctrl gdc

Road to the IGF: Hempuli Oy's Baba Is You  
by Joel Couture [02.15.18]
Baba Is You is a puzzle game of manipulating rules, one where the regulations of a given stage are blocks players can move around to change how each area is played.
Indie, Video, IGF

Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Here's a taste of the games you'll see at the GDC 2018 Experimental Gameplay Workshop!  
by Staff [02.15.18]
With weeks to go until GDC 2018, organizers share a preview of the offbeat projects you'll see at the Experimental Gameplay Workshop -- including Noita Goose Game, and more!
Indie, GDC

Blog: Making a Game Boy game in 2017 - A Sheep It Up! postmortem 4
by Gamasutra Community [02.15.18]
What does it take to release a new game cart for the Game Boy in 2017? A developer on just such a game shares his experience, along with a lot of details on the tools used & the feedback received.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Alt.Ctrl.GDC Showcase: Mark Wars  
by Joel Couture [02.14.18]
Mark Wars will have players drawing lines with markers in order to guide their ever-moving robot to a goal before their opponent can.
Indie, Video, GDC, alt ctrl gdc

Don't Miss: I'd Ship It—Ladykiller in a Bind's use of BDSM 2
by Staff [02.14.18]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little-understood subculture of BDSM.
Console/PC, Indie, Design

Road to the IGF: Fullbright's Tacoma  
by Joel Couture [02.14.18]
Tacoma immerses the player in 3D recordings of a starship's crew as they slowly face their own destruction, watching them bond and grow close together in the face of doom.
Indie, Video, IGF

Enjoy this Valentine's Day-themed look at a few great GDC 2018 talks!  
by Staff [02.14.18]
Don't miss these great talks taking place at GDC 2018 next month which tackle the tricky topics of how to handle love, lust, and friendship in the games you make.
Console/PC, Indie, Design, GDC

Director Yoko Taro to discuss the making of Nier: Automata at GDC 2018  
by Staff [02.14.18]
His talk with PlatinumGames' Takahisa Taura, "A Fun Time in Which Some No-Good Game Developers May or May Not Discuss 'How we made NieR:Automata'", promises to be fascinating and/or entertaining. 
Console/PC, Indie, Art, Design, Production, GDC