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May 17, 2021
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5 talks that game designers shouldn’t miss out on at GDC 2021  
by Staff [05.17.21]
Here's 5 talks that game designers should add to their schedule at the all-digital GDC 2021.
Console/PC, Indie, Design, GDC

AT&T to spin-off WarnerMedia with Discovery in deal worth $43 billion  
by Chris Kerr [05.17.21]
AT&T has penned a deal with Discovery to spin-off Warner Bros. Interactive Entertainment (WBIE) parent WarnerMedia into a new standalone company.

Inside the fantastic murder-mystery design of Paradise Killer  
by Joel Couture [05.17.21]
"I'm not an author. I'm a designer," says Oli Clarke Smith. "I don't get why so many developers want to tell you a story instead of letting you interact with a story."
Video, IGF

Kasedo Games nabs majority stake in French strategy game dev Bulwark Studios  
by Chris Kerr [05.17.21]
Indie publisher Kasedo Games has acquired a majority stake in French developer Bulwark Studios for an undisclosed fee.
Production, Business/Marketing

Czech mobile studio Madfinger Games nets $6 million in funding  
by Chris Kerr [05.17.21]
Czech mobile studio Madfinger Games has secured €5 million ($6.1 million) in funding from Chinese publisher Nuverse.
Smartphone/Tablet, Business/Marketing

eBay is banning the sale of 'adult' video games in July  
by Chris Kerr [05.17.21]
Online marketplace eBay is banning the sale of 'adult' video games, which it defines as titles with a "rating of X, XXX, R18, or unrated for an adults-only audience."

Get a job: Join Sucker Punch Productions as a Senior Games Writer  
by Staff [05.14.21]
Sucker Punch is looking for a Senior Writer to join our writing team and help us craft engaging narrative content for its next project.
Design, Recruitment

Don't Miss: The creative challenges BioWare faced designing Mass Effect 3 17
by Staff [05.14.21]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design

Video: Rewarding exploration with collectibles in level design  
by Staff [05.14.21]
In this 2019 GDC talk, game designer Leah Miller delves into the various principles governing the placement of interactable and collectible objects in environments.
Console/PC, Indie, Design, Video

A decade of mods helped devs zero in on improvements for Mass Effect Legendary Edition  
by Alissa McAloon [05.14.21]
A larger PC Gamer interview with the Mass Effect Legendary Edition team explores how BioWare looked to the modding community to discover where they should focus their efforts on the remaster.
Console/PC, Social/Online

Online voting is now open for the IGF and GDCA Audience Awards  
by Staff [05.14.21]
Online voting is now open for the IGF and GDCA Audience Awards. Voting will close on May 24th.
Console/PC, Design, GDC, IGF

Xbox partners with Tencent-owned Timi Studios to create new game content  
by Chris Kerr [05.14.21]
Microsoft has formed a 'strategic partnership' with Tencent-owned Honor of Kings developer Timi Studios to create new game content.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Disco Elysium: The Final Cut cleared for sale in Australia after rating review 1
by Chris Kerr [05.14.21]
Disco Elysium: The Final Cut has finally been cleared for release in Australia after developer ZA/UM pled its case to ratings regulators.
Console/PC, Production, Business/Marketing

PUBG owner Krafton has acquired mobile studio Dreamotion  
by Chris Kerr [05.14.21]
Krafton, the South Korean holding company that owns PlayerUnknown's Battlegrounds, has acquired mobile studio Dreamotion for an undisclosed fee.
Console/PC, Business/Marketing

20% of last year's Switch sales were to households that already owned one  
by Alissa McAloon [05.13.21]
Even before releasing its entirely portable Switch Lite in 2019, Nintendo frequently named the fabled Second Household Switch as its biggest growth opportunity in the West.

Get a job: Join Grove Street Games as a Systems Engineer  
by Staff [05.13.21]
Grove Street Games is looking for UE4-experienced Systems Engineer to join its team in Gainesville, Florida.
Programming, Recruitment

Analyst: Only 6% of iOS 14.5 users chose to opt in to ad tracking so far 1
by Alissa McAloon [05.13.21]
Very few iOS users are choosing to allow apps to track their browsing habits on their iOS devices according to an ongoing survey from Verizon-owned Flurry Analytics.
Smartphone/Tablet, Business/Marketing's first Creator Day gives devs 100% of game revenue for 24 hours  
by Alissa McAloon [05.13.21]
Game platform is hosting its first Creator Day on May 14, and will forgo its usual cut of game sales made through its platform for a solid day.
Console/PC, Indie

Don't Miss: Inside the deveptively simple design of Doom (2016) 10
by Staff [05.13.21]
Doom's apparent simplicity belies a core design that is difficult to achieve. On the 5 year anniversary of its release, find out how Id Software tackled its demon-slaying game design.
Console/PC, Design

Video: Animating God of War  
by Staff [05.13.21]
In this 2019 GDC talk, Sony Santa Monica's Bruno Velazquez discusses the process of transforming the studio's approach to how it animated Kratos in 2018's God of War.
Console/PC, Art, Video