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February 22, 2018
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These are your GDC 2018 Narrative Summit poster session winners!  
by Staff [02.22.18]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Indie, Design, GDC

Get a job: Disney Interactive is hiring a Sr. Software Engineer  
by Staff [02.22.18]
Disney Interactive is looking for a motivated and skilled Sr. Software Engineer to join its Glendale-based team as it develops casual mobile games based on classic Disney franchises.
Programming, Recruitment

Alt.Ctrl.GDC Showcase: Living Orb  
by Joel Couture [02.22.18]
Living Orb, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
Indie, Video, alt ctrl gdc

Don't Miss: 7 combat systems that every game designer should study 22
by Staff [02.22.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse  
by Joel Couture [02.22.18]
Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
Indie, Video, IGF

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

NPD Group: Over 1M units of video game hardware were sold in January  
by Alissa McAloon [02.22.18]
According to data gathered by the NPD Group, consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year. 
Console/PC, Business/Marketing

Blog: Crafting an episodic adventure with great gameplay - Part 3  
by Gamasutra Community [02.22.18]
In my previous post I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game to improve it. Now I'll do the same with another popular genre: open world games.
Design

Here's the lineup of games you'll play when Day of the Devs comes to GDC 2018  
by Staff [02.22.18]
As the Game Developers Conference draws nigh, organizers are excited to give you an early look at the games you can play in the Day of the Devs showcase during GDC 2018 next month!
Indie, Video, GDC

Attend GDC 2018 for a behind-the-scenes look at texturing Pixar's CocoVR  
by Staff [02.22.18]
Heads up, VR devs: If you're coming to the Game Developers Conference in San Francisco next month you won't want to miss a great talk about the rendering of Pixar's VR experience Coco VR.
VR, Art, Production, GDC

Rhode Island might tax violent games to fund mental health programs 1
by Chris Kerr [02.22.18]
Representative Robert Nardolilo hopes to introduce new legislation that would place an additional 10 percent sales tax on video games sold in Rhode Island with a "Mature" rating our higher. 
Console/PC, Business/Marketing

Blog: The foundation of a third person camera  
by Gamasutra Community [02.22.18]
A look at some of the basic building blocks for a third person camera and how they work together.
Programming, Design

Warcraft III receives major patch ahead of first ever Invitational  
by Chris Kerr [02.22.18]
Blizzard has released a new major patch for Warcraft III more than 15 years after the popular strategy title first hit shelves. 
Console/PC, Production

How Michael Brough's love of exploring a single game mechanic beget Cinco Paus  
by Jennifer Allen [02.22.18]
"I get a lot out of cleaning up ideas to get at the heart of them," says game dev Michael Brough in this chat about his latest, a game (in Portugese) all about identifying items via trial and error.
Smartphone/Tablet, Indie, Design

Work hard, save money, stay true to vision, says Cuphead dev  
by Kris Graft [02.21.18]
Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Console/PC, Indie, Art, Business/Marketing

Video: How color defined the visual rules of Shangri-La in Far Cry 4  
by Emma Kidwell [02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
Console/PC, Art, Production, Video

The CEO of esports team Splyce explains the human side of professional play  
by Bryant Francis [02.21.18]
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Console/PC, Business/Marketing, Video, GDC

Blizzard using in-game rewards to promote Overwatch League streams on Twitch  
by Emma Kidwell [02.21.18]
In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch League viewers.
Social/Online, Business/Marketing

Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!  
by Staff [02.21.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Production, Recruitment

Alt.Ctrl.GDC Showcase: Wobble Garden  
by Joel Couture [02.21.18]
Wobble Garden takes the natural pleasure of flicking a door stopper and builds it into a relaxing game of exploration, lights, and sounds.
Indie, Video, alt ctrl gdc