Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 9, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Blog: Animal Crossing in the age of social distancing  
by Gamasutra Community [04.09.20]
Urustar co-founder and creative director Federico Fasce serves up ann analysis of Animal Crossing as a playful space during the pandemic lockdown.
Console/PC, Design

Sony invests $400 million in Chinese entertainment platform Bilibili  
by Chris Kerr [04.09.20]
The pair will also enter into a " business collaboration agreement" when the deal closes to "pursue collaboration opportunities" in the Chinese market.
Smartphone/Tablet, Business/Marketing

Sega Europe appoints Tim Heaton as chief studio officer  
by Chris Kerr [04.09.20]
The veteran exec previously served as Sega Europe's vice president of studios while also working as the studio director at Total War developer Creative Assembly.
Console/PC, Business/Marketing

Blog: Transitioning your team to remote work  
by Gamasutra Community [04.09.20]
Book excerpt from the newly published 'Remote Teamwork Tools' a collection of tools and practices to help distributed teams of remote workers communicate, collaborate, and execute effectively.
Production, Business/Marketing

Exploring the world-driven game design of Control  
by Bryant Francis [04.09.20]
Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building.
Console/PC, Design

Valorant's closed beta debut lands Riot Games a new Twitch viewership record  
by Alissa McAloon [04.08.20]
Riot Games' FPS debut Valorant managed to collect 34 million hours watched in a single day, breaking Twitch's record for single-day hours watched in a single game category in the process.
Console/PC, Social/Online

Get a job: Blue Marble Health is hiring a Programmer  
by Staff [04.08.20]
Blue Marble Health is an app developer focused on creating fun, immersing, engaging, and motivating digital games/apps for physical and cognitive wellness and rehabilitation.
Programming, Recruitment

Don't Miss: 20 essential real-world games designers should study (and play!) 32
by Staff [04.08.20]
In this classic feature we profile games like Chess and Go through pen-and-paper RPGs like Call of Cthulhu, European games like The Settlers of Catan, and more -- each with a unique design lesson.

Stadia will lower default settings to reduce internet strain during COVID-19  
by Alissa McAloon [04.08.20]
Google opened its cloud-based game platform Stadia up to a wider audience today, but notes it has plans to amke changes to its default streaming settings to lessen Stadia's bandwidth use.

N3TWORK aims to help devs tackle UA and growth with $50 million fund  
by Alissa McAloon [04.08.20]
Game services provider N3TWORK has detailed a pair of new dev funds that aim to help partnered developers scale their games and, in the case of some standout titles, further grow those titles into businesses.
Social/Online, Business/Marketing

Video: Lessons learned about matchmaking for engagement in Halo 5  
by Staff [04.08.20]
In this 2020 GDC virtual talk, 343 Industries' Josh Menke shows how to effectively test matchmaking approaches using real examples and data from a popular first-person shooter.
Console/PC, Social/Online, Programming, Design, Video, Vault

Blog: A postmortem of my rope-swinging action title Hang Line  
by Gamasutra Community [04.08.20]
The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills, cut corners, struggled with anxiety and ignored advice to find my own personal journey to success.
Design, Production

Stadia's wider launch begins with a two-month free Stadia Pro trial  
by Alissa McAloon [04.08.20]
Google Stadia is finally starting to roll out to folks outside of its premium purchasers, starting with a free two-month trial of its Staida Pro tier.
Console/PC, Social/Online, Smartphone/Tablet

Registration now open for GDC Summer this August  
by Staff [04.08.20]
Registration is open for the special GDC Summer event this August in San Francisco. With talks, meeting areas, and smart safety measures, this is an ideal place to reconnect with peers before 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: The impact of product managers on game design  
by Gamasutra Community [04.08.20]
A look at how design in the games industry evolved after product managers were brought into the fold.
Design, Production

Irish studio Vela Games raises $3.1 million to create 'player first' co-op titles  
by Chris Kerr [04.08.20]
Irish developer Vela Games has raised $3.1 million to create multiplayer online co-operative games.
Production, Business/Marketing

Embracer Group raises $164 million to acquire more studios and publishers  
by Chris Kerr [04.08.20]
THQ Nordic parent company Embracer Group has raised $164 million through a directed new share issue.
Production, Business/Marketing

Blog: Designing the art of Damaged In Transit  
by Gamasutra Community [04.08.20]
A deep dive into the process of designing/animating all of the in-game elements from our new puzzle game, Damaged In Transit.
Art, Design

Designing around panic in The Walking Dead: Saints & Sinners  
by Aron Garst [04.08.20]
"We wanted you to be on the razor's edge of death at all times, that's what makes survival horror good," says The Walking Dead: Saints & Sinners director Todd Adamson.
VR, Design

Get a job: Be a Gameplay Designer at Remedy Entertainment  
by Staff [04.07.20]
The team at Control developer Remedy Entertainment seek a Gameplay Designer to take a key role on a project currently in development at the studio's offices in Finland.
Console/PC, Design, Recruitment