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December 4, 2021
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Updates » Microconsole
PS4 and Xbox One aren't big in China, yet TV-based games grow in popularity  
by Christian Nutt [07.01.15]
The official launches of Sony and Microsoft's game boxes hasn't made a big impact on the market -- but there are big expectations for the TV-based gaming space.
Console/PC, Smartphone/Tablet, Business/Marketing, Microconsole

Opinion: Why Alibaba's investment in Ouya makes a lot of sense Exclusive 1
by Brandon Sheffield [02.02.15]
Ouya has supposedly received an injection of $10 million in funding from Alibaba, and the internet cried "why!?" Here's why an investment in Ouya would make a lot of sense for the Chinese SmartTV market.
Console/PC, Indie, Business/Marketing, Exclusive, Microconsole, Digital Publishing

Report: Ouya ties up with China's number one smartphone maker 1
by Christian Nutt [08.21.14]
The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
Console/PC, Indie, Business/Marketing, Microconsole

Ouya tests 'all-you-can-eat' subscription program 11
by Christian Nutt [06.30.14]
A developer has provided Gamasutra with an email that explains the new pilot program -- a which it calls a "very limited test" of "an all-you-can-eat, everything-is-free, 12-month game subscription."
Console/PC, Business/Marketing, Microconsole

Local multiplayer on 7 platforms with 5 revenue models 2
by Gamasutra Community [05.22.14]
"Looking back on our experiment of releasing our local multiplayer-only game Spin Wars on seven platforms with five different revenue models, why we did it, and what we learned from it."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Microconsole

Deploying Unreal Engine 4 to the new Amazon Fire TV 7
by Gamasutra Community [04.10.14]
I got a hold of an Amazon Fire TV this week, and wanted to see what it would take to get Unreal Engine 4 running on the device. Here’s how I went about it and what I learned during the process.
Console/PC, Indie, Programming, Microconsole

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

Blog: 2014 predictions for the mobile gaming market 3
by Gamasutra Community [01.29.14]
Angel investor Rob Weber shares predictions for the 2014 mobile space -- including the death of microconsoles -- while taking a look back at how his insights on 2013 fared.
Smartphone/Tablet, Business/Marketing, Mobile Games, Microconsole

Blog: The 5 best Ouya games of 2013 2
by Gamasutra Community [12.27.13]
Independent developer and Ouya supporter E. Zachary Knight lists the console's five most compelling experiences released in its first year.
Console/PC, Indie, Design, Microconsole

Killing Floor for Ouya an experiment in 'hardcore' appeal Exclusive 2
by Kris Ligman [12.18.13]
Tripwire vice president Alan Wilson says he's eager to see if its co-op zombie survival game Killing Floor: Calamity is the 'killer app' the Ouya needs to bring in a core audience to microconsoles.
Console/PC, Business/Marketing, Exclusive, Microconsole

How Hipster Zombies performed on iOS, Ouya, Samsung Apps and Android 35
by Gamasutra Community [12.05.13]
A well-rated game, but not a huge success -- a familiar story for indie mobile games. This blog post breaks down one game's numbers and the ratings across three platforms and four stores.
Smartphone/Tablet, Business/Marketing, Mobile Games, Microconsole

Ouya makes it a bit easier to sell your games 2
by Kris Ligman [11.21.13]
One of the smaller yet persistent issues developers have brought up with the Ouya microconsole is the inability for customers to buy titles right from the console's storefront. As of today, that has changed.
Console/PC, Indie, Business/Marketing, Microconsole

Ouya sees a future in the cloud 2
by Kris Ligman [10.25.13]
Ouya's future may be one of multiple hardware and distributed play, says CEO Julie Uhrman, indicating that the company is in talks with cloud gaming providers to diversify content on the platform.
Console/PC, Business/Marketing, Microconsole

Ouya hires 'Free-To-Play guy' 4
by Kris Ligman [10.23.13]
Ouya has announced it has hired well-known industry columnist and game designer Tadhg Kelly as its new "Free-To-Play guy," in order to improve free-to-play monetization on the platform.
Indie, Business/Marketing, Microconsole

Say hello to the Unu, the latest Android-based microconsole 10
by Kris Ligman [10.11.13]
Developed by peripherals manufacturer Snakebyte, the Unu is the latest Android-based microconsole with Google Play store integration vying for space beneath the family television this holiday season.
Smartphone/Tablet, Business/Marketing, Microconsole

Mad Catz's 'hardcore' microconsole will indeed stream PC games 11
by Kris Ligman [10.11.13]
Mad Catz has confirmed that its upcoming microconsole, M.O.J.O., will be able to stream PC games to the user's television, a feature expected to be added via system update shortly after launch.
Console/PC, Business/Marketing, Microconsole

A tale of Ouya development: Poker Solitaire  
by Gamasutra Community [10.09.13]
Five-year mobile developer Chuck Smith covers the development of his Ouya game Poker Solitaire -- from protoyping to production, working with Ouya, and promotion.
Console/PC, Smartphone/Tablet, Production, Microconsole

Ouya hits 25,000 registered developers, closing on 500 apps 18
by Christian Nutt [10.07.13]
The microconsole platform holder today announced a new milestone: 25,000 registered developers, reached less than four months after its release.
Console/PC, Indie, Business/Marketing, Microconsole

Blog: In defense of Ouya, from That Dragon, Cancer's developer 22
by Ryan Green [09.19.13]
Ryan Green, one of five developing Ouya exclusive That Dragon, Cancer, here pens an earnest defense of the company and criticizes the online feeding frenzy that has surrounded the Ouya.
Indie, Production, Business/Marketing, Microconsole

Opinion: Snuffing out disruptive microconsoles won't be so easy 82
by Kris Graft [09.13.13]
if you're thinking one of the big three console makers will just swoop in and snuff out an entire disruptive innovation, you're missing the big picture. And if history is any indication, you're also wrong.
Console/PC, Smartphone/Tablet, Business/Marketing, Microconsole