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May 21, 2019
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Blog: The contradiction between hard fun and accessibility  
by Gamasutra Community [05.21.19]
An attempt to formulate a rigorous formalist reply to the accessibility debate that Sekiro: Shadows Die Twice sparked.
Design

Behind the enthralling dystopian student game, Burning Daylight  
by John Harris [05.21.19]
It's not often that one's very first game finds an audience, but the student-developed Burning Daylight is an exception. We speak with game director Frederik Jeppesen.
Design, Production, Video

Some publishers pay streamers as much as $50k an hour to play new games 2
by Alissa McAloon [05.20.19]
Companies like Activision Blizzard, Electronic Arts, Take-Two, and Ubisoft are willing to pay a $50,000 hourly rate for streamers to play up their new releases, reports the Wall Street Journal.
Console/PC, Social/Online, Business/Marketing

Video: Designing Path of Exile to be played forever  
by Staff [05.20.19]
In this GDC 2019 talk, Grinding Gears' Chris Wilson explains how Path of Exile is designed to retain and grow its community for the very long term.
Social/Online, Indie, Design, Production, Video, Vault

2K cuts off Borderlands 3 pre-orders on PC during Epic Mega Sale 5
by Alissa McAloon [05.20.19]
Publisher 2K has suddenly ended pre-orders for the PC version Gearbox’s upcoming game (and Epic Games Store exclusive) Borderlands 3.
Console/PC, Social/Online

Report: PlayStation staff were in the dark about the Sony and Microsoft team-up  
by Alissa McAloon [05.20.19]
Bloomberg’s sources say that PlayStation staff were caught off-guard by the announcement and that the deal was made "largely without the involvement" of staff at PlayStation.
Social/Online

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [05.20.19]
Sucker Punch is looking for an experienced manager for its QA team to be responsible for the entire Quality Assurance process, from the strategic planning to final verification.
Console/PC, Production, Recruitment

Xbox head commits to building a safe and inclusive game community  
by Alissa McAloon [05.20.19]
Xbox head Phil Spencer discusses his 'two fundamental truths' for video games and explores how Microsoft aims to promote inclusion and safety in its communities.
Console/PC, Social/Online

Don't Miss: Looking back at the development of the original Rage 21
by Staff [05.20.19]
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
Console/PC, Programming, Production

Access to Red Dead Online's poker restricted by regional gambling laws 2
by Alissa McAloon [05.20.19]
Rockstar Games added poker to Red Dead Online when it brought the game out of beta last week, but the feature now looks to be restricted in certain regions due to varying gambling laws.
Console/PC, Social/Online

Marvel, The Pokemon Company partner with NetEase to launch games in China  
by Chris Kerr [05.20.19]
NetEase has formed strategic partnerships with Marvel and The Pokemon Company to help the pair launch new games in China.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Sony launches PlayStation Productions to turn games into movies and TV shows  
by Chris Kerr [05.20.19]
Sony Interactive Entertainment has launched a new production studio called PlayStation Productions that will develop film and television projects based on the company's extensive video game catalog.
Console/PC, Production, Business/Marketing

Defiant Studios axed as Lords of the Fallen 2 developer  
by Chris Kerr [05.20.19]
CI Games claims it was forced to end its development partnership with Defiant after the studio failed to meet key milestones and delivered work of subpar quality; Defiant disagrees with the assessment.
Console/PC, Production

Blog: What would Mavis Beacon do? Punish you  
by Gamasutra Community [05.20.19]
A short essay looking at the design of the game Let's Play: Ancient Greek Punishment: Teaches Typing.
Design

Game Design Deep Dive: Environmental storytelling in Generation Zero
by Emil Kraftling [05.20.19]
Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever.
Console/PC, Design, Production

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The world design of Diablo III 21
by Staff [05.17.19]
Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.
Console/PC, Social/Online, Design

Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!  
by Alissa McAloon [05.17.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Production, Recruitment

CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs 10
by Alissa McAloon [05.17.19]
CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
Console/PC, Social/Online, Production

Video: Writing and designing Star Trek: Bridge Crew for VR  
by Staff [05.17.19]
In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew.
VR, Console/PC, Design, Video, Vault