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October 17, 2017
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Blog: What do historians make of Assassin's Creed: Origins?  
by Gamasutra Community [10.17.17]
Historian Bob Whitaker talks with Maxime Durand, Ubisoft's resident historian, about Assassin's Creed: Origins. Topics include historical research, Ancient Egypt, and using games for education.
Design

Design Interview: Crafting Gonner's modular abilities  
by Alex Wiltshire [10.17.17]
"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities."
Console/PC, Indie, Design, Video

EA's Access service is losing its first game, for undisclosed reasons 2
by Alex Wawro [10.16.17]
It's an interesting development because when EA launched Access on Xbox One in 2014, company reps told the public that games on the service would never be removed -- barring unforeseen complications.
Console/PC, Business/Marketing

Microsoft hooks up Minecraft to export buildings as 3D models  
by Alex Wawro [10.16.17]
Swedish game dev Mojang seems to have worked with parent company Microsoft to update Minecraft on Windows 10 with a new feature that lets players export chunks of their world as 3D models.
Console/PC, Business/Marketing, Video

New mini-console aims to emulate the SNES via hardware, not software  
by Alex Wawro [10.16.17]
"The SNES Classic isn't going to be pristine because it's running on a little Linux chip, it's just an emulator," Analogue founder Christopher Taber tells Time. "[Our] Super Nt will look perfect."
Console/PC, Business/Marketing

Video: Remastering Double Fine's Day of the Tentacle and Grim Fandango  
by Staff [10.16.17]
At GDC 2016 Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dive dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile.
Console/PC, Indie, Art, Design, Production, Video, Vault

Don't Miss: The evolution of Amnesia's sanity meter 18
by Gamasutra Community [10.16.17]
"Sometimes, making something game-y just destroys the feeling that you're after." Frictional Games' Thomas Grip shares the origins and evolution of Amnesia's world-distorting sanity meter.
Console/PC, Indie, Design

Get a job: PUBG Corporation is hiring an Engine Programmer  
by Staff [10.16.17]
Bluehole's PUBG Corporation is looking for an Engine programmer to optimize content and improve tools and pipelines as a member of its Wisconsin-based team.
Console/PC, Programming, Recruitment

Blizzard takes Chinese dev to court over alleged mobile Overwatch clone  
by Alissa McAloon [10.16.17]
Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzard’s own competitive shooter Overwatch
Console/PC, Smartphone/Tablet, Business/Marketing

CD Projekt Red talks company values in wake of employee complaints 5
by Alissa McAloon [10.16.17]
The Polish game dev says that it's "approach to making games is not for everyone" following a slew of complaints posted to the employer review site Glassdoor.
Business/Marketing

Now's the time to submit talks for the GDC 2018 Tutorials!  
by Staff [10.16.17]
If you have an idea for a talk that would be a good fit for one of the many Tutorials (from board game design day to the level design workshop) at GDC 2018, organizers want to hear it!
Console/PC, Indie, Design, Production, GDC

Blog: That magic character only French translators use 2
by Gamasutra Community [10.16.17]
Automatic line-wrapping in games is the source of many localization bugs that can only be seen by the LQA team, but French uses a special character that will solve a lot of those bugs.
Production

Blog: Old games, remasters, and the joy of owning your work 3
by Gamasutra Community [10.16.17]
We're currently remastering our most popular game (for the second time). So let's talk about indie game history, the pros and cons of remasters, and the joy of owning and controlling your work.
Production, Business/Marketing

Naughty Dog responds to sexual harassment allegation
by Chris Kerr [10.16.17]
Uncharted and The Last of Us developer Naughty Dog has responded to sexual harassment claims made by an ex-employee. 
Console/PC

Blog: Breaking down Killer Instinct's 'Shadow AI' system  
by Gamasutra Community [10.16.17]
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.
Programming, Design

Wargaming opens new mobile studio in Moscow  
by Chris Kerr [10.16.17]
The new opening will be headed up by Andrey Zimenko, who has served as the company's head of mobile publishing since 2015.
Smartphone/Tablet, Business/Marketing

Blog: The origin of loot boxes and why they're a form of gambling 5
by Gamasutra Community [10.16.17]
In today's post, let's talk about where the design of loot boxes came from, and how they've strayed from providing value into the world of gambling.
Design, Business/Marketing

From Bungie to indie: Marcus Lehto's fresh start at V1  
by Alan Bradley [10.16.17]
"Moving from a huge behemoth like Bungie to being completely independent was simultaneously refreshing and absolutely terrifying."
Console/PC, Indie, Design, Production, Business/Marketing

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

How cyberpunk spook-'em-up Observer is built to elicit 'catharsis 2.0'  
by Staff [10.13.17]
Bloober Team's Rafal Basaj joins us as we play a bit more of the studio's latest game, cyberpunk horror game Observer, and learn what the studio means when it says it makes "hidden horror" games.
Indie, Design, Business/Marketing, Video