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December 17, 2017
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Video: Game dev lessons learned in making co-op board game Burgle Bros  
by Staff [12.15.17]
"Board games are software that run on people," says game designer Tim Fowers in his GDC 2017 Board Game Design Day talk about the design and development of his co-op heist board game Burgle Bros.
Indie, Design, Video, Vault

Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system 1
by Staff [12.15.17]
This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: 2K is hiring a Lead Rendering Engineer  
by Staff [12.15.17]
2K is looking for a Lead Rendering Engineer to join its team and develop new rendering tech, modify core shaders, and develop new and interesting systems for world and character rendering.
Programming, Recruitment

Infinity Ward is setting up shop in Poland with new studio  
by Alissa McAloon [12.15.17]
The new, R&D-focused office will be based out of Krakow, Poland.

Best of 2017: Between a rock and a 'Harada' place: The massive Tekken interview 2
by Staff [12.15.17]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design

Autodesk is discontinuing its Stingray game dev engine 5
by Alissa McAloon [12.15.17]
Autodesk is backing away from its Stingray game development engine and will halt its sale on January 7, 2018, though the engine will still be distributed to Maya LT subscribers.

Attend GDC 2018 to see how Moss' endearing mouse protagonist was made  
by Staff [12.15.17]
Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill!
VR, Console/PC, Art, GDC

Q&A: Designing Flutter VR, a game unapolegetically made for women  
by Katherine Cross [12.15.17]
Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry.
VR, Serious, Video

Microsoft is bundling Battlegrounds with the Xbox One X  
by Alissa McAloon [12.15.17]
The surprise holiday promotion marks 1 million console PUBG players and is available from December 17 through the end of 2017.
Console/PC, Business/Marketing

These are the games you'll play at GDC 2018's alt.ctrl.GDC showcase!  
by Staff [12.15.17]
Game Developers Conference 2018 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Console/PC, Indie, Design

Blog: Making Boss 101 and living our dreams 2
by Gamasutra Community [12.15.17]
Boss 101 was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101, and the ups and downs of moving from big games to indie development.
Design, Production, Business/Marketing

Survey: 29% of UK games businesses damaged by Brexit 2
by Chris Kerr [12.15.17]
The Brexit process has been causing headaches for a good chunk of the British games industry, according to a new business survey from UK trade body TIGA. 

Blog: Here's what I learned from two game launches 2
by Gamasutra Community [12.15.17]
Despite getting front page exposure on Steam our launch for Political Animals didn't go well, but our second game sold almost three times as many units without a Steam feature. Why?

Keywords snaps up Mexican localization outfit LOLA for $1.03M  
by Chris Kerr [12.15.17]
Based in Mexico City, LOLA provides Latin American Spanish dubbing, localization, and sound design services for the video game, firm, and television industries. 

Memory Matters: A special RAM edition of Dirty Coding Tricks 4
by Brandon Sheffield [12.15.17]
Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces.
Console/PC, Indie, Programming

Video: Capy Games' Super Time Force and the paradox of time travel  
by Emma Kidwell [12.14.17]
In this 2014 GDC session Capy Games' technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force.
Indie, Design, Production, Video, Vault

Ubisoft tech UX director David Lightbown explores the history of Unreal Engine  
by Bryant Francis [12.14.17]
Ubisoft's David Lightbown joined us to analyze the history of Unreal Engine and explain what existing coding tools informed its development.
Console/PC, Design, Video

Minecraft was the reason the Mirai botnet was created 1
by Emma Kidwell [12.14.17]
Wired recently published a piece interviewing several people who were involved in analyzing and investigating the Mirai botnet malware, which had roots in Minecraft server hacking.
Social/Online, Production

The FCC votes to overturn net neutrality  
by Emma Kidwell [12.14.17]
The Federal Communications Commission voted today on the decision to overturn net neutrality.
Serious, Business/Marketing

Get a job: Insomniac Games is hiring a Lead VFX Artist  
by Staff [12.14.17]
Insomniac Games is searching for a Lead VFX Artist to maintain established quality and artistic consistency, by high visual standards and project style.
Art, Recruitment