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    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Secretly console first: A better approach to multi-platform game UI design
by David Sinclair [10.18.18]
This article is aimed at UI minded folks working on AAA/AA games with a view to helping them to avoid creating problems for themselves while still providing a great player experience.
Console/PC, Design

Video: Creating the flooding effects in Uncharted 3  
by Staff [10.17.18]
In this GDC 2012 talk, Naughty Dog's Eben Cook breaks down of one the flood effects used in Uncharted 3, discussing how a fluid simulation was used to inspire the final look.
Console/PC, Design, Video

The Division developer: Politics in games are 'bad for business' 2
by Emma Kidwell [10.17.18]
According to Ubisoft Massive COO Alf Condelius​, the decision to avoid taking a political stance in video games is a purely a monetary one, as politics are "bad for business."
Console/PC, Business/Marketing

The uphill battle of getting Katamari Damacy noticed by Namco 1
by Emma Kidwell [10.17.18]
In an excerpt from the upcoming book Katamari Damacy, Keita Takahashi discussed the uphill battle of trying to get his pitch accepted at Namco.
Console/PC, Design

Get a job: Join the Digital Extremes team as a PR Manager  
by Staff [10.17.18]
The studio is looking for someone to plan, produce and execute world-class strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and the company’s other products.
Business/Marketing, Recruitment

Chinese firm GAEA picks up 20% stake in Dead by Daylight dev Behaviour  
by Alissa McAloon [10.17.18]
Behaviour notes that the sum itself is slated to power the company's expansion into the Chinese game market.
Smartphone/Tablet

Don't Miss: Designing Dream Daddy's character creator to deepen engagement 2
by Staff [10.17.18]
"It was really important to us throughout the entirety of development of this game that we made something that felt inclusive to as many people as possible."
Console/PC, Indie, Design

XRDC speaker Q&A: Thomas Jon Caruso on the power of VR therapy  
by Bryant Francis [10.17.18]
Thomas Jon Caruso discusses how medical VR is helping kids at Stanford's Lucile Packard Children's Hospital and his upcoming XRDC session.
VR, Design

Steam store pages now officially support animated gifs 5
by Alissa McAloon [10.17.18]
Valve has rolled out an update to Steam that allows devs to embed animated gifs directly into the “about” section of a game’s store page.
Console/PC, Social/Online, Business/Marketing

Get tips on making better VR games straight from Viveport at XRDC  
by Staff [10.17.18]
You'll want to see these XRDC talks if you're at all curious about the state & future of the VR market, as Viveport is HTC's VR app store and one of the big markets for VR games and entertainment.
VR, Design, Business/Marketing

Loot Crate now offers a monthly indie game subscription service  
by Alissa McAloon [10.17.18]
Loot Crate is kicking off a $10 monthly subscription service that aims to connect “creative new voices” in indie dev with players.
Console/PC, Indie

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rockstar debacle prompts devs to spotlight their crunch-free games  
by Chris Kerr [10.17.18]
One particularly interesting response to the Rockstar debacle came from Vlambeer co-founder Jan Willem Nijman, who implored his fellow devs to spotlight their crunch-free projects.
Design, Production, Business/Marketing

Blog: Designing the boss battles in Shovel Knight  
by Gamasutra Community [10.17.18]
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's boss battles.
Console/PC, Design

China's Huawei thinks it can capture Switch market...with a $1,000 phone 3
by Chris Kerr [10.17.18]
Chinese tech outfit Huawei believes it is capable of taking on the Nintendo Switch with its new $1,000 smartphone.
Console/PC, Smartphone/Tablet, Business/Marketing

VR design principles in RIGS: Mechanized Combat League 1
by Gamasutra Community [10.17.18]
Before heading to Naughty Dog, developer Pete Ellis worked on the PSVR launch game RIGS: Mechanized Combat League at now-defunct Guerrilla Cambridge. Two years later, he looks back on this modern VR effort.
VR, Design

Video: The narrative design of Reigns: Her Majesty  
by Staff [10.16.18]
In this GDC 2018 talk, writer Leigh Alexander shares her narrative design process around the tricky political tightrope of women's power in Reigns: Her Majesty.
Console/PC, Design, Video

GTA V cheaters' assets frozen following Australian court ruling  
by Emma Kidwell [10.16.18]
Rockstar Games and Take-Two Interactive crack down on GTA V cheaters after an Australian federal court granted search and seizure orders against players associated with cheating software.
Console/PC, Business/Marketing

Github launches beta of GitHub Actions, a workflow automating tool  
by Alissa McAloon [10.16.18]
Github has detailed and launched a handful of new features that aim to arm devs using the platform’s repositories with new tools to improve workflows and collaboration.
Programming

Ubisoft selects new CFO to take over beginning in 2019  
by Emma Kidwell [10.16.18]
Ubisoft announced today that chief financial officer Alain Martinez will retire from the company at the end of 2018, with Frédérick Duguet taking over the role beginning in 2019.
Console/PC, Business/Marketing