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July 18, 2019
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Alienware co-founder Frank Azor is now AMD's chief architect of gaming solutions  
by Alissa McAloon [07.17.19]
"The builder and creator in me is ready for the next challenge,” wrote Azor.
Console/PC

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production

Switch owners say Joy-Con controllers are prone to drifting after just months 1
by Alissa McAloon [07.17.19]
The Nintendo Switch launched back in 2017, but owners of the system say that the console’s detachable controllers still feature a defect that makes their joysticks prone to 'drifting.'
Console/PC

Video: Living the freelancing dream while avoiding the nightmare  
by Staff [07.17.19]
In this 2019 GDC talk, game writer Greg Buchanan discuses strategies to cope with the positive and negative aspects of freelance work, and ultimately build your career and reputation!
Console/PC, Indie, Business/Marketing, Video, Vault

Outsourcing studio Pole to Win expands with Montreal office  
by Alissa McAloon [07.17.19]
The game and tech outsourcing company Pole to Win is opening up an office in Montreal, the sixteenth studio the company has opened up to date.
Programming, Production

Blog: Finding the fun in monetizing Archero - Part 3  
by Gamasutra Community [07.17.19]
Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.
Design, Business/Marketing

Odyssey and Siege push Ubisoft to a better-than-expected quarter 3
by Alissa McAloon [07.17.19]
Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began.
Console/PC, Social/Online, Business/Marketing

Terraforming Mars dev LuckyHammers has closed down 3
by Alissa McAloon [07.17.19]
LuckyHammers, the developer behind Terraforming Mars and the unreleased game Mansions of Madness: Mother’s Embrace, has closed its doors.
VR, Console/PC, Smartphone/Tablet

VR training for the workplace works -- see how firsthand at XRDC!  
by Staff [07.17.19]
Hilton and the Sweetrush design firm won top honors for their innovative and effective use of virtual reality as a training tool, and at XRDC this October they're going to show you how they did it!
VR, Design, XRDC

Blog: How music enhances virtual presence - Part 1  
by Gamasutra Community [07.17.19]
In the first of a four part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk, 'How Music Enhances Virtual Presence.'
Audio, Design

Pokemon Detective Pikachu is the second highest grossing video game movie ever
by Chris Kerr [07.17.19]
Pokemon Detective Pikachu has become the second highest-grossing video game movie of all time after bringing in $429 million worldwide at the box office.
Business/Marketing

Indie publisher Private Division splits from Swedish dev The Outsiders  
by Chris Kerr [07.17.19]
Private Division, the indie publishing label owned by Take-Two, has parted ways with Swedish developer The Outsiders.
Console/PC, Business/Marketing

Blog: Crowdfunding and tabletop games - A 2019 mid-year update  
by Gamasutra Community [07.17.19]
ICO Partners' very own Thomas Bidaux looks at the state of board games on Kickstarter in the first half of 2019.
Design, Business/Marketing

Nintendo is boosting Switch battery life through a slight hardware refresh  
by Chris Kerr [07.17.19]
Nintendo is releasing an upgraded version of the original Switch that will offer more battery life for your buck.
Console/PC, Business/Marketing

Q&A: Designing for deception in Werewolf-inspired Project Winter  
by John Harris [07.17.19]
There are a lot of survival games out there these days, but none that are quite like Other Ocean's Project Winter. We speak with Other Ocean to dig into this Werewolf-inspired multiplayer game of deception.
Console/PC, Design

GOG puts Heaven's Vault up for sale after declining to sell the game at launch 3
by Alissa McAloon [07.16.19]
The CD Projekt-owned storefront GOG has walked back an earlier decision about Inkle Studios' Heaven's Vault, announcing that it has changed its mind and will now sell the game on the digital store.
Console/PC, Indie, Business/Marketing

Gearbox wants crossplay in Borderlands 3, but it won't launch with it  
by Alissa McAloon [07.16.19]
Gearbox wants Borderlands 3 to be one of a growing number of games that have bridged the console gap for online multiplayer, but the feature won't be in the game on day one.
Console/PC, Social/Online

Get a job: iGotcha Studios is hiring a Unity Developer  
by Staff [07.16.19]
iGotcha Studios is looking for a passionate programmer ready to join an exciting, growing studio.
Programming, Recruitment

Designing experimental game Cultist Simulator for commercial success  
by Staff [07.16.19]
In this 2019 GDC talk, Weather Factory's Alexis Kennedy discusses the challenges and the advantages of the decisions made while creating the studio's digital tabletop sect sim Cultist Simulator.
Indie, Video, Vault

GameStop taps design firm R/GA to help keep its stores relevant 1
by Alex Wawro [07.16.19]
Struggling retailer GameStop is working with design firm R/GA to come up with new designs for its storefronts that offer 'streamlined' venues focused on things like eSports, or retro games.
Console/PC, Business/Marketing