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April 9, 2020
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Don't Miss: Designing and structuring great boss battles 30
by Mike Stout [04.09.20]
In this timeless feature, designer Mike Stout breaks down the boss battle into 8 different beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis.
Design

Video: A postmortem look at the making of A Short Hike  
by Staff [04.09.20]
In this 2020 GDC virtual talk game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became A Short Hike.
Indie, Design, Production, Video, Vault

CD Projekt reports yearly gains in sales as it looks toward Cyberpunk 2077 launch  
by Alissa McAloon [04.09.20]
Both sales and net profit are up year-over-year at CD Projekt, figures that include sizable gains at its previously precarious PC game storefront GOG.com.
Console/PC, Business/Marketing

Blog: Animal Crossing in the age of social distancing  
by Gamasutra Community [04.09.20]
Urustar co-founder and creative director Federico Fasce serves up ann analysis of Animal Crossing as a playful space during the pandemic lockdown.
Console/PC, Design

Sony invests $400 million in Chinese entertainment platform Bilibili  
by Chris Kerr [04.09.20]
The pair will also enter into a " business collaboration agreement" when the deal closes to "pursue collaboration opportunities" in the Chinese market.
Smartphone/Tablet, Business/Marketing

Sega Europe appoints Tim Heaton as chief studio officer  
by Chris Kerr [04.09.20]
The veteran exec previously served as Sega Europe's vice president of studios while also working as the studio director at Total War developer Creative Assembly.
Console/PC, Business/Marketing

Blog: Transitioning your team to remote work  
by Gamasutra Community [04.09.20]
Book excerpt from the newly published 'Remote Teamwork Tools' a collection of tools and practices to help distributed teams of remote workers communicate, collaborate, and execute effectively.
Production, Business/Marketing

Exploring the world-driven game design of Control  
by Bryant Francis [04.09.20]
Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building.
Console/PC, Design

Valorant's closed beta debut lands Riot Games a new Twitch viewership record  
by Alissa McAloon [04.08.20]
Riot Games' FPS debut Valorant managed to collect 34 million hours watched in a single day, breaking Twitch's record for single-day hours watched in a single game category in the process.
Console/PC, Social/Online

Get a job: Blue Marble Health is hiring a Programmer  
by Staff [04.08.20]
Blue Marble Health is an app developer focused on creating fun, immersing, engaging, and motivating digital games/apps for physical and cognitive wellness and rehabilitation.
Programming, Recruitment

Don't Miss: 20 essential real-world games designers should study (and play!) 32
by Staff [04.08.20]
In this classic feature we profile games like Chess and Go through pen-and-paper RPGs like Call of Cthulhu, European games like The Settlers of Catan, and more -- each with a unique design lesson.
Design

Stadia will lower default settings to reduce internet strain during COVID-19  
by Alissa McAloon [04.08.20]
Google opened its cloud-based game platform Stadia up to a wider audience today, but notes it has plans to amke changes to its default streaming settings to lessen Stadia's bandwidth use.
Social/Online

N3TWORK aims to help devs tackle UA and growth with $50 million fund  
by Alissa McAloon [04.08.20]
Game services provider N3TWORK has detailed a pair of new dev funds that aim to help partnered developers scale their games and, in the case of some standout titles, further grow those titles into businesses.
Social/Online, Business/Marketing

Video: Lessons learned about matchmaking for engagement in Halo 5  
by Staff [04.08.20]
In this 2020 GDC virtual talk, 343 Industries' Josh Menke shows how to effectively test matchmaking approaches using real examples and data from a popular first-person shooter.
Console/PC, Social/Online, Programming, Design, Video, Vault

Blog: A postmortem of my rope-swinging action title Hang Line  
by Gamasutra Community [04.08.20]
The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills, cut corners, struggled with anxiety and ignored advice to find my own personal journey to success.
Design, Production

Stadia's wider launch begins with a two-month free Stadia Pro trial  
by Alissa McAloon [04.08.20]
Google Stadia is finally starting to roll out to folks outside of its premium purchasers, starting with a free two-month trial of its Staida Pro tier.
Console/PC, Social/Online, Smartphone/Tablet

Registration now open for GDC Summer this August 1
by Staff [04.08.20]
Registration is open for the special GDC Summer event this August in San Francisco. With talks, meeting areas, and smart safety measures, this is an ideal place to reconnect with peers before 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: The impact of product managers on game design  
by Gamasutra Community [04.08.20]
A look at how design in the games industry evolved after product managers were brought into the fold.
Design, Production

Irish studio Vela Games raises $3.1 million to create 'player first' co-op titles  
by Chris Kerr [04.08.20]
Irish developer Vela Games has raised $3.1 million to create multiplayer online co-operative games.
Production, Business/Marketing

Embracer Group raises $164 million to acquire more studios and publishers  
by Chris Kerr [04.08.20]
THQ Nordic parent company Embracer Group has raised $164 million through a directed new share issue.
Production, Business/Marketing