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January 20, 2021
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Get a job: Join Leaftail Labs as a Software Development Engineer  
by Staff [01.19.21]
Leaftail Labs is looking for a talented software engineer to help us on its quest to pioneer immersive gaming for everyone.
Programming, Recruitment

Impending IPO values PUBG Studio parent Krafton at as much as $27 billion  
by Alissa McAloon [01.19.21]
PUBG Studio parent Krafton is reportedly looking to go public and, according to info gleaned by Bloomberg, doing so could value the company at as much as $27.2 billion.
Console/PC, Smartphone/Tablet

CD Projekt vows 'vigorous' defense as investors launch second Cyberpunk class action 1
by Alissa McAloon [01.19.21]
CD Projekt has promised to "undertake vigorous action to defend itself" against claims that it made false or misleading statements in the lead-up to Cyberpunk 2077's launch.
Console/PC

Video: Unscoring the world of Kenshi  
by Staff [01.19.21]
In this 2017 GDC talk, Kole Hicks & Chris Hunt share the details behind crafting the music and sound for the gritty, unforgiving, and indifferent world of Kenshi.
Console/PC, Audio, Video

You can now register for the free virtual GDC Showcase event in March  
by Staff [01.19.21]
Registration is how open for GDC Showcase taking place March 15-19. It's free!
Console/PC, Design, Business/Marketing, GDC

Updated: Opera buys GameMaker Studio maker YoYo Games for $10 million  
by Chris Kerr [01.19.21]
Updated:Playtech has sold GameMaker Studio creator YoYo Games for $10 million to an unnamed buyer, six years after purchasing the company for $16.4 million.
Production, Business/Marketing

Casino game studio Huuuge looking to raise $150 million through IPO  
by Chris Kerr [01.19.21]
The company expects to raise around $150 million from the initial public offering, with that cash being used to fund growth initiatives including acquisitions and investments. 
Smartphone/Tablet, Production, Business/Marketing

Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Whitepaper

Ace Combat 7 has topped 2.5 million sales worldwide  
by Chris Kerr [01.19.21]
Ace Combat 7: Skies Unknown has crossed 2.5 million sales worldwide, according to developer Bandai Namco.
Console/PC, Business/Marketing

Using VR brushstrokes as an expressive art production tool in Sunlight  
by Chris Kerr [01.19.21]
"I think there’s something very valuable in just shaking up the process to the point where you can’t be concerned about individual vertices or edges, but rather form and shape."
VR, Art, Design, Video

Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Console/PC, Indie, Design, Production, Business/Marketing

Dead or Alive creator Tomonobu Itagaki returns to game development  
by Chris Kerr [01.18.21]
The veteran designer broke the news on Facebook, explaining he wanted to jump back into the trenches of game development after spending the past four years working as a teacher.
Production, Business/Marketing

Mobile developer Savage Game Studios nets $4.4 million for competitive shooter  
by Chris Kerr [01.18.21]
Fledgling mobile developer Savage Game Studios has raised $4.4 million to establish two new studios in Helsinki and Berlin.
Smartphone/Tablet, Design, Business/Marketing

Blog: How can we improve support powers in RTS games?  
by Gamasutra Community [01.18.21]
In RTS titles, support powers' greatest strengths come hand-in-hand with their greatest weaknesses. This piece looks at how we can improve these abilities in RTS games.
Design, Production

Get a job: Join Jackbox Games as a Sr. Gameplay Engineer  
by Staff [01.15.21]
Jackbox Games is looking for a Senior Gameplay Engineer to join our team in Chicago! (Though currently, we are all working from home.)
Console/PC, Smartphone/Tablet, Programming, Recruitment

Epic Games Store exclusivity muddles Hitman 3's legacy DLC promise on PC 2
by Alissa McAloon [01.15.21]
Unfortunately, the nature of storefronts and game exclusivity (paired with some messaging missteps) has complicated Hitman 3's legacy level plans on PC.
Console/PC, Social/Online

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: The Nintendo Switch outsold every other console in 2020  
by Alissa McAloon [01.15.21]
Despite all the late-year hubbub over next-generation consoles, Nintendo and its family of Switch devices came out on top in 2020.
Console/PC

Video: Leadership on animation teams at Blizzard  
by Staff [01.15.21]
In this 2018 GDC talk, Blizzard Entertainment's Nick Chilano breaks down the leadership principles that have helped keep the company's animation team strong and energized.
Console/PC, Art, Video

Bungie is shutting down its Halo stats archive in February  
by Chris Kerr [01.15.21]
Bungie is taking its aging Halo statistics database, halo.bungie.net, offline over a decade after it stepped away from the franchise to work on Destiny. 
Console/PC, Business/Marketing