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June 4, 2020
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Get a job: Join Disbelief as a Programmer  
by Alissa McAloon [06.03.20]
Currently, we’re looking for a programmer. This opportunity is for a (temporarily remote) full-time position in Cambridge, MA.
Programming, Recruitment

Take-Two tried to poach entire Kerbal 2 dev team as it cancelled deal with their studio  
by Alissa McAloon [06.03.20]
Bloomberg takes aim at Take-Two Interactive for cancelling a contract with the new defunct studio Star Theory mid-development while simultaneously offering jobs at Take-Two to the game's entire team.
Console/PC, Indie, Production

Sweeney: EGS free game promos boost a game's Steam and console sales too  
by Alissa McAloon [06.03.20]
Sweeney tells GameSpot that free games bring “tens of millions of new users” to the Epic Games Store while also increasing sales of a game on other storefronts.
Console/PC, Social/Online, Business/Marketing

Indie advocate Kirk Scott departs Nintendo of America  
by Alissa McAloon [06.03.20]
Kirk Scott, Nintendo of America's third-party developer and publisher relations manager, is stepping down from the role he's held since 2015 and departing Nintendo of America as a whole.
Console/PC, Indie

Video: Building intrinsically motivated teams via self-determination theory  
by Staff [06.03.20]
In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Blog: Can Amazon's first big-budget game succeed as a slow-burner? 2
by Gamasutra Community [06.03.20]
The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that the conversation around Crucible never really began, so where does it go from here?
Console/PC, Design, Business/Marketing

Rovio acquires (and rebrands) Darkfire Heroes dev Darkfire Games  
by Alissa McAloon [06.03.20]
Angry Birds dev Rovio has acquired the free-to-play mobile game developer Darkfire Games for an undisclosed sum, and rebranded the studio as Rovio Copenhagen.
Smartphone/Tablet, Business/Marketing

Paradox to sign collective bargaining agreement with Swedish labor unions  
by Chris Kerr [06.03.20]
Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities.
Console/PC, Production, Business/Marketing

Creative Assembly launching Total War Saga: Troy for free on the Epic Games Store  
by Chris Kerr [06.03.20]
Creative Assembly has announce that Total War Saga: Troy will be launching for free on the Epic Games Store.
Console/PC, Business/Marketing

10 quick store page improvements to get your game ready for the Steam Summer Sale 2
by Gamasutra Community [06.03.20]
Steam's summer and winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic?
VR, Console/PC, Social/Online, Indie, Business/Marketing

Get a job: Join Airship Syndicate as a Senior VFX Artist  
by Staff [06.02.20]
Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects.
Art, Recruitment

Humble is putting $1 million toward publishing games from Black game devs
by Alissa McAloon [06.02.20]
While many companies are voicing support during these turbulent times, a few are using their platform and resources to help Black people, communities, and organizations in both the short and long term.
Indie, Business/Marketing

Blog: A level design breakdown of the Ghost of Tsushima trailer  
by Gamasutra Community [06.02.20]
Ghost of Tsushima level design analysis. Production workflow deep dive; From creating a layout to blocking out in Unreal Engine 4.
Console/PC, Design

Double Fine winding down Presents publishing label following Microsoft purchase  
by Chris Kerr [06.02.20]
Double Fine looks to be winding down its Double Fine Presents publishing label following its acquisition by Microsoft last year.
Console/PC, Production, Business/Marketing

Paradox opens studio in Barcelona to focus on grand strategy development  
by Chris Kerr [06.02.20]
Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. 
Console/PC, Production, Business/Marketing

Game discoverability and the Nintendo Switch: What's selling? 3
by Gamasutra Community [06.02.20]
It's getting pretty crowded out there on Switch, release-wise. So what information can we find about what’s selling well? Here's a look at a useful chart.
Console/PC, Business/Marketing

Blog: Understanding open world level design - Part 4  
by Gamasutra Community [06.02.20]
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling.
Design, Production

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

Don't Miss: Join Question as a Senior Gameplay Engineer  
by Staff [06.01.20]
Question is seeking a senior master generalist gameplay engineer with Unreal Engine experience for a full time position to round out our team with ownership over various gameplay system
Programming, Recruitment

GWU Seattle calls for removal of GWU International member over 'exclusionary behavior' 2
by Alissa McAloon [06.01.20]
The Seattle chapter of GWU are calling for changes to be made to GWU International following allegations that a prominent member "engaged in exclusionary behavior and bullying."
Social/Online, Business/Marketing