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April 19, 2018
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Loot boxes with real-world value deemed unlawful in the Netherlands  
by Chris Kerr [04.19.18]
The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care.
Console/PC, Business/Marketing

Blog: Designing countermoves in PvP games  
by Gamasutra Community [04.19.18]
As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves -- emergent solution to specific problems.
Design

Crossfire developer Smilegate closes Berlin studio  
by Chris Kerr [04.19.18]
The South Korean company began branching out into Europe back in December 2016, and opened its Berlin office in February 2017.
Console/PC, Business/Marketing

Q&A: Being OK with being lost in Capy's Below  
by Kris Graft [04.19.18]
We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass.
Console/PC, Indie, Design

How the West was fun: Have a look at West of Loathing's design doc 2
by Alex Wawro [04.18.18]
It's a well-written and cheeky example of a game design doc, as well as perhaps the only example of a†public design doc†for a comedy†RPG set in a Wild West populated entirely by stick figures.
Indie, Design

Into the Breach's designers explain how to follow up from a hit game  
by Bryant Francis [04.18.18]
The makers of FTL and Into the Breach dropped by to discuss their design process and their thoughts about following up on a smash hit game.
Console/PC, Design, Video

How to market a game with minimal budget  
by Staff [04.18.18]
No More Robots' Mike Rose shares how he got press, streamers, YouTubers, deals,†and sales for the procedurally generated biking game Descenders.
Indie, Business/Marketing, Video

How psychological experiments influenced the design of Vault 11 in Fallout: New Vegas  
by Emma Kidwell [04.18.18]
Former Obsidian Entertainment designer Eric Fenstermaker discusses how Vault 11 was designed in Fallout: New Vegas.
Console/PC, Design

Twitch reportedly affected by IP address bans in Russia 1
by Emma Kidwell [04.18.18]
IP addresses owned by Amazon and Google have reportedly been blocked in Russia, with Twitch being one of the web sites affected.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Monomi Park, Visual Concepts, and more are hiring now!  
by Staff [04.18.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Programming, Art, Production, Recruitment

Fortnite mobile nabbed $25M in revenue during its first month  
by Alissa McAloon [04.18.18]
Epic Gamesí mobile release of its popular free-to-play battle royale title grossed $25 million worldwide during its first 30 days out.
Smartphone/Tablet

Don't Miss: What is your game actually about? 8
by Staff [04.18.18]
In this reprint from the February 2010 issue of GD Mag, Civilization IV lead Soren Johnson talks about the difference between a game's "theme" and its "meaning."
Design

Life is Strange dev Dontnod headed toward an IPO  
by Alissa McAloon [04.18.18]
The French development studio has filed the paperwork necessary to list on the Euronext Growth stock exchange.
Business/Marketing

Blog: Breaking down the technologies of Civilization 1
by Gamasutra Community [04.18.18]
Why Not Games programmer and designers breaks down the various technologies present in Civilization.
Design

Blog: Creating a hard AI for Terra Mystica 1
by Gamasutra Community [04.18.18]
Digidiced has been trying to produce a hard AI for Terra Mystica using machine learning, but our results have been a lot less impressive than we were hoping for.
Programming, Design

Chat with the developers behind Into the Breach at 3PM EDT  
by Bryant Francis [04.18.18]
We're chatting with the minds who brought you Into the Breach at 3PM EDT. Come by and ask questions!
Console/PC, Design, Video

Blog: Analyzing Dead by Daylight's emblem system  
by Gamasutra Community [04.18.18]
I wanted to analyze Dead by Daylight's emblem system, a recently released scoring system which aims to redefine how players succeed in the game.
Console/PC, Design

A (slightly) different way to think about games and art 7
by Matthew Burns [04.18.18]
"At the end of the day, it doesnít matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Serious, Business/Marketing

Video: How the classic arcade game NBA Jam was designed  
by Staff [04.17.18]
Learn about the development of NBA Jam in this 2018 GDC session postmortem.
Console/PC, Design, Video

Devs can now pitch crowdfunded games based on D&D co-creator's unpublished work 3
by Emma Kidwell [04.17.18]
Fig partners with the Gygax Trust to develop co-creator of Dungeons & Dragons Gary Gygax's unreleased work into video games by putting a call out for interested devs.
Console/PC, Design, Business/Marketing