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May 22, 2019
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Don't Miss: A retrospective on the Ouya 8
by Alissa McAloon [05.22.19]
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.
Console/PC

The Ouya's game store will close for good in June 1
by Alissa McAloon [05.22.19]
Razer is ending support the game stores for Ouya, Forge TV, and MadCatz Mojo on June 25.
Console/PC

Come to XRDC and see how VR devs are improving healthcare for kids!  
by Staff [05.22.19]
Register now for XRDC 2019 this October in San Francisco's beautiful Fort Mason Festival Pavilion, where Packet39 cofounder Shachar Weis will show you how VR is improving healthcare for kids!
VR, Serious, Design, Business/Marketing, XRDC

Sega to resume sales of Judgment in Japan following drugs scandal  
by Chris Kerr [05.22.19]
Sega intends to resume sales of Judgment in Japan on July 18, over four months after it was pulled from shelves due to a drug scandal involving voice actor Pierre Taki.
Console/PC, Business/Marketing

World War Z has sold almost 2 million copies in one month  
by Chris Kerr [05.22.19]
Saber Interactive's co-op zombie shooter World War Z has sold almost 2 million copies in its first month, according to publisher Focus Home Interactive.
Console/PC, Business/Marketing

Report: Tencent and Riot working on a mobile version of League of Legends  
by Chris Kerr [05.22.19]
Chinese tech and video game company Tencent is working with subsidiary Riot Games on a mobile version of League of Legends.
Smartphone/Tablet, Production

Sponsored: Getting ahead of game fraud before it impacts revenue  
by Xsolla [05.22.19]
Unless you know how to get ahead of it, fraud can damage game player trust, put your relationship with credit card acquirers at risk, and cut into revenue and profits.
Social/Online, Business/Marketing

THQ Nordic acquires Gothic and Risen developer Piranha Bytes 1
by Chris Kerr [05.22.19]
The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella. 
Console/PC, Production, Business/Marketing

Making the player the AI in outer space thriller Observation  
by Diego Arguello [05.22.19]
With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan.
Indie, Design, Video

Dauntless launches on consoles with full, day-one crossplay  
by Alissa McAloon [05.21.19]
Phoenix Labs’ free-to-play game Dauntless has launched on PlayStation 4 and Xbox One, a launch that includes cross-platform play and progression across both consoles and PC.
Console/PC, Social/Online

God of War has sold 10 million copies  
by Alissa McAloon [05.21.19]
Sony Santa Monica's God of War has sold over 10 million copies in a little over a year’s time.
Console/PC

Video: Slime Rancher dev's guide to making games that stand out and survive  
by Staff [05.21.19]
In this 2019 GDC talk, Monomi Park (Slime Rancher) founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year.
Indie, Design, Production, Business/Marketing, Video, Vault

Get a job: Insomniac Games is hiring a User Experience Researcher  
by Alissa McAloon [05.21.19]
Insomniac Games is looking for a User Experience Researcher to conduct usability research and user experience tests to assess user responses to interface designs or methods.
Production, Recruitment

Playtika launches casual games division  
by Alissa McAloon [05.21.19]
Playtika has been working to expand its presence in the casual games market for a while now, and the latest move in that direction is the establishment of the Casual Games Lab.
Social/Online

Don't Miss: Designing clever single player 'co-op' play in Brothers: A Tale of Two Sons 12
by Staff [05.21.19]
The film director turned game director behind Brothers: A Tale of Two Sons has some rather different and exciting ideas about how games should be made.
Console/PC

Blog: The 'how' of bittersweet game design  
by Gamasutra Community [05.21.19]
JoyMasher co-founder and game design specialist Thais Weiller asks what happens when fun isn't enough?
Design

Valve wasn't 'really sure what to do' following Assassin's Creed Unity review surge 4
by Alissa McAloon [05.21.19]
A post from Valve addresses some of the complexities surrounding 'review bombs' and its previous rulings about the practice in the wake of a wave of positive Assassin's Creed Unity reviews.
Console/PC, Social/Online, Business/Marketing

Nintendo is pulling two mobile games from Belgium over loot box laws  
by Alissa McAloon [05.21.19]
Both Animal Crossing: Pocket Camp and Fire Emblem Heroes will no longer be available in Belgium due to the country’s laws on loot box mechanics.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Global Accessibility Awareness Day 2019  
by Gamasutra Community [05.21.19]
Independent accessibility specialist Ian Hamilton has put together a useful summary of some of the great things the industry has been doing for GAAD 2019.
Design

Tencent has acquired Swedish game developer Sharkmob  
by Chris Kerr [05.21.19]
Chinese tech and video game company Tencent has fully acquired Swedish game studio Sharkmob for an undisclosed fee.
Production, Business/Marketing