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February 18, 2020
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Updates » Production
Don't Miss: What went right (and wrong) during the development of Persona 4 9
by Staff [02.18.20]
In this classic postmortem, the Atlus team behind Persona 4 discuss what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Design, Production

Operating profits up at Paradox as monthly active players hits record high  
by Chris Kerr [02.18.20]
Swedish developer-publisher Paradox Interactive has published its financials for the full-year ended December 31, 2019, and both revenues and operating profits are up.
Console/PC, Production, Business/Marketing

Report: Nintendo facing global Switch shortage because of coronavirus  
by Chris Kerr [02.18.20]
Nintendo could face a global Switch shortage as a result of the coronavirus outbreak, according to a new report from Bloomberg.
Console/PC, Production, Business/Marketing

Mobile quizzing company HQ Trivia has shut down 1
by Chris Kerr [02.17.20]
Mobile quiz show maker HQ Trivia has closed its doors and laid off its remaining 25 employees after a planned acquisition fell through at the last minute.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now!  
by Staff [02.14.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive  
by Alissa McAloon [02.14.20]
An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple.
Console/PC, Social/Online, Design, Production

Blog: When history gets interactive 1
by Gamasutra Community [02.14.20]
How did working on a game with professional historians pan out and should you consider doing it too?
Design, Production

Half-Life: Alyx finally has a concrete release date  
by Chris Kerr [02.14.20]
After over a decade of forsaken hopes and dreams, the long-awaited third entry in the Half-Life series finally has a release date.
VR, Production, Business/Marketing

Razor Edge Games nets $1.3 million to bring debut title to Steam Early Access  
by Chris Kerr [02.14.20]
Razor Edge Games has netted over $1.3 million in funding to bring its debut title Eden Falling to Steam Early Access in 2020.
Console/PC, Production, Business/Marketing

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Supergiant weaves narrative rewards into Hades' cycle of perpetual death  
by Alissa McAloon [02.13.20]
Supergiant Games’ Greg Kasavin digs into the narrative structure in a recent interview with Rock Paper Shotgun, shedding light on how the studio’s foray into Early Access has fared so far.
Console/PC, Design, Production

Releasing an update archive benefits both devs and players, says Dead Cells dev  
by Alissa McAloon [02.13.20]
"There’s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers."
Console/PC, Social/Online, Production

Smilegate, Sony, and Tencent partner to give Crossfire the movie treatment  
by Chris Kerr [02.13.20]
Sony Pictures has partnered with South Korean developer Smilegate and Tencent to create a movie based on the popular free-to-play shooter Crossfire.
Production, Business/Marketing

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Video: Monitoring and validating world design data in Assassin's Creed Origins  
by Staff [02.12.20]
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's Creed Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
Console/PC, Production, Video, Vault

Former BioWare scribe Drew Karpyshyn joins Archetype Entertainment  
by Chris Kerr [02.12.20]
Former BioWare scribe Drew Karpyshyn has been appointed lead writer at Archetype Entertainment, the new game studio formed by Wizards of the Coast.
Production, Business/Marketing

EA handing Need for Speed franchise back to Criterion 1
by Chris Kerr [02.12.20]
EA is handing the Need for Speed franchise back to Criterion Games and turning current franchise custodian Ghost Games into an engineering support studio.
Production, Business/Marketing

Fledgling mobile studio Double Loop secures $2.5 million in seed funding  
by Chris Kerr [02.12.20]
Fledgling mobile studio Double Loop Games has netted over $2.5 million in seed funding from London Venture Partners and 1UP Ventures.
Smartphone/Tablet, Production, Business/Marketing

Don't Miss: Translating the humor & tone of Yakuza games for the West 2
by Alex Wawro [02.11.20]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Production