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Updates » Production
Naughty Dog hopes to solve crunch complaints with 'working groups'  
by Bryant Francis [08.30.21]
Naughty Dog co-presidents Evan Wells and Neil Druckmann say the company is working to improve work-life balance with a new set of working groups.
Console/PC, Production

Gearbox opening Montreal studio to work on Borderlands and new franchises  
by Chris Kerr [08.26.21]
Gearbox is opening its second major studio in Canada and sinking $200 million CAD into the region.
Production, Business/Marketing

We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored Content
How to nurture a holistic, proactive approach to technology problem-solving  
by Improbable [08.25.21]
Sponsored: Just a few moments of downtime can spell a huge loss in revenue for a studio. And since every game is uniquely complicated there's a vast range of potential problems.
Console/PC, Social/Online, Production, Sponsored Article

Unity buys acoustic intelligence company OTO to help devs curb toxicity  
by Chris Kerr [08.24.21]
Unity has acquired AI-driven acoustic intelligence platform OTO to help its developers build and foster safer, more inclusive gaming environments.
Programming, Production, Business/Marketing

EA will let devs use accessibility tech like Apex Legends' ping system for free 1
by Chris Kerr [08.24.21]
EA is letting other developers use some of its accessible game technologies, like Apex Legends' ping system, for free.
Console/PC, Programming, Production, Business/Marketing

Blog: Addressing crunch - The games industry's worst practice  
by Gamasutra Community [08.24.21]
In this research paper, I compile causes of crunch to better understand the reasons many developers find themselves overworking, before outlining what could be done to reduce and hopefully eliminate crunch.
Production, Business/Marketing

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Console/PC, Indie, Art, Design, Production

Report: Unity staff concerned by lack of transparency over military projects 1
by Chris Kerr [08.23.21]
Unity employees are questioning the company's lack of transparency over its military and government work
Programming, Production, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Runtime curve generation with the help of scriptable objects  
by Gamasutra Community [08.23.21]
This tutorial will show you the concepts that will help you define a general shape and then construct such paths dynamically from code with the arbitrary origin and target positions.
Programming, Production

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Smartphone/Tablet, Production, Business/Marketing

Stunlock Studios and Riot devs form new PC game studio Box Dragon  
by Chris Kerr [08.23.21]
A group of former Stunlock Studios and Riot developers have formed a new studio called Box Dragon.
Console/PC, Production, Business/Marketing

Halo Infinite won't have co-op or Forge Mode at launch  
by Bryant Francis [08.20.21]
343 Industries has announced that Halo Infinite won’t feature co-op or a Forge Mode level editor right away when it launches.
Console/PC, Production, Business/Marketing

Get certified in Agile Leadership in the Fall 2021 GDC Masterclass  
by Staff [08.19.21]
Clinton Keith returns for September's GDC Masterclass certification course!
Console/PC, Production, GDC

Blog: What developers should eliminate from their publishing agreement - Part 5  
by Gamasutra Community [08.18.21]
This post from games industry lawyer Tim Repa Davies looks at some quick fixes that devs can use to improve their contract.
Production, Business/Marketing

Oculus co-founder's new studio Mountaintop nets $30 million to create debut project  
by Chris Kerr [08.18.21]
Fledgling game studio Mountaintop has secured $30 million in funding to continue developing its debut title.
Production, Business/Marketing

Biomutant has topped 1 million sales, recouped development costs  
by Chris Kerr [08.18.21]
Open-world action-RPG Biomutant sold over 1 million copies in just over a month after launching on May 25, 2021.
Console/PC, Production, Business/Marketing

Embracer Group acquires Demiurge Studios, Fractured Byte, and Smartphone Labs  
by Chris Kerr [08.18.21]
Perennial spender Embracer Group has fully acquired three more game studios to bolster its development capabilities.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing