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December 4, 2020
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Updates » Production
Silent Hill creator Keiichiro Toyama forms Bokeh Game Studio  
by Chris Kerr [12.03.20]
Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama has departed SIE Japan Studio to form Bokeh Game Studio.  
Production, Business/Marketing, Video

Case study: making Core Defense a solo dev success  
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Small developers and creators can now use FMOD Studio for free  
by Chris Kerr [12.03.20]
FMOD has made its end-to-end audio solution FMOD Studio free for indie developers whose yearly revenue is less than $200,000.
Audio, Production, Business/Marketing

Avalanche founder Christofer Sundberg forms new studio Liquid Swords 1
by Chris Kerr [12.03.20]
Avalanche Studios founder and former chief creative officer Christofer Sundberg has established a new studio called Liquid Swords.
Console/PC, Production, Business/Marketing

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Wallace & Gromit maker Aardman partners with Bandai Namco on new game franchise  
by Chris Kerr [12.02.20]
British animation studio Aardman has joined forces with Bandai Namco Entertainment Europe to develop a brand new game franchise.
Production, Business/Marketing

Dauntless dev Phoenix Labs opens two new studios to support growth  
by Chris Kerr [12.02.20]
Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth.
Console/PC, Production, Business/Marketing

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Social/Online, Indie, Production, Business/Marketing

Blog: Key ingredients for compelling video game characters  
by Gamasutra Community [12.01.20]
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games.
Design, Production

Blog: How to fix miscommunication issues in your team 2
by Gamasutra Community [12.01.20]
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
Production, Business/Marketing

Implementing raytraced shadows in The Riftbreaker  
by Gamasutra Community [12.01.20]
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we used.
Design, Production

Universal Studios Japan will open Super Nintendo World in February  
by Chris Kerr [11.30.20]
Universal Studios Japan will open Super Nintendo World on February 4, 2021 after some delays.
Production, Business/Marketing

The one key Steam stat that you're not checking... 4
by Gamasutra Staff [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Console/PC, Indie, Design, Production, Business/Marketing

Fall Guys developer Mediatonic opens new UK studio  
by Chris Kerr [11.27.20]
The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
Console/PC, Production, Business/Marketing

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph  
by Chris Kerr [11.27.20]
American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
Console/PC, Production, Business/Marketing

Remnant: From the Ashes tops 1.7 million base game sales in just over a year  
by Chris Kerr [11.26.20]
The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year. 
Console/PC, Production, Business/Marketing

MechWarrior developer Piranha Games acquired by EG7 for $24.2 million  
by Chris Kerr [11.26.20]
MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million).
Console/PC, Production, Business/Marketing

Don't Miss: A PC game for consoles - Remaking Divinity: Original Sin 1
by Staff [11.25.20]
Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
Console/PC, Production, Business/Marketing

Square Enix to implement permanent work-from-home program in December  
by Chris Kerr [11.25.20]
Final Fantasy developer Square Enix will be implementing a permanent work-from-home program as of December 1, 2020.
Console/PC, Production, Business/Marketing