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October 14, 2019
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Updates » Production
Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 10 video game production lessons learned the hard way 11
by Staff [10.11.19]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Smartphone/Tablet, Production, Business/Marketing

Niantic wants players to help expand location-games with new 'Wayfarer' tool  
by Chris Kerr [10.11.19]
Niantic has unveiled an expanded 'Wayfarer' tool that will give more people the ability to nominate and review new locations for inclusion in the company's roster of location-based games. 
Smartphone/Tablet, Production

Utopos raises $1 million to gamify machine learning with debut title Raivo  
by Chris Kerr [10.09.19]
Utopos Games has raised $1 million to develop a new robot-battler called Raivo that it claims will be the first video game to gamify machine learning.
Console/PC, Production, Business/Marketing

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Joel Couture [10.08.19]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Get a job: Insomniac, Manticore, and more are hiring now!  
by Staff [10.04.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Don't Miss: Producing Silent Hill and the challenge of making portable games scary  
by Staff [10.04.19]
In this 2006 feature, Gamasutra spoke with the producer for PSP title Silent Hill Origins and the Silent Hill digital novel about how one goes about making portable games scary.
Design, Production

Stardew Valley creator distances from under-fire publisher Chucklefish 3
by Chris Kerr [10.04.19]
Stardew Valley creator Eric Barone has clarified his relationship with the game's publisher Chucklefish, which is accused of exploiting volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Q&A: How composer Petri Alanko created the otherworldly score for Control  
by Chris Kerr [10.04.19]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

WGA removes video game writing category from 2020 awards 3
by Alissa McAloon [10.03.19]
A WGA representative noted that the Videogame Writing Award will "be reinstated when there is a critical mass of video games covered by the WGA in order to provide a meaningful award selection process."
Production

Blog: A development postmortem for The Painscreek Killings  
by Gamasutra Community [10.03.19]
A look at the conception and development of EQ Studios' first title, a murder mystery investigation game, and how it managed to make players feel like real-life detectives.
Console/PC, Design, Production

Unity acquires live game management platform ChilliConnect  
by Chris Kerr [10.03.19]
Unity has acquired live game management platform ChilliConnect for an undisclosed fee.
Production, Business/Marketing

Monument Valley developer Ustwo threatened with legal action over union busting  
by Chris Kerr [10.03.19]
The Independent Workers Union of Great Britain has accused Monument Valley developer Ustwo Games of union busting, and is threatening the studio with legal action. 
Smartphone/Tablet, Production, Business/Marketing

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

Master the art of porting your game to Oculus Quest at XRDC this month!  
by Staff [10.02.19]
Come out to XRDC in San Francisco later this month and learn about the ins and outs of building games for the Oculus Quest during two days of top-shelf AR/VR/MR learning and networking!
VR, Production, Business/Marketing, XRDC

Bringing out the best in your game dev team 2
by Tanya X. Short [10.02.19]
This three-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.
Design, Production

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC

Skywalker Sound, Ubisoft, and Unity among this month's XRDC highlights!  
by Staff [10.01.19]
There's a ton of great stuff to see and do at XRDC later this month, so today we highlight some more popular offerings to give you a heads-up on what talks to catch at this premier AR/VR/MR event!
VR, Design, Production, Business/Marketing, XRDC

Blog: Which are the most commonly used game engines? 6
by Gamasutra Community [10.01.19]
Is it possible to get an overview of which game engines are the most popular? We have made an attempt to understand the current state of the game engine market.
Programming, Production