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April 23, 2021
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Updates » Production
The perfect Steam trailer, overlooked tools, & more  
by Gamasutra Staff [04.21.21]
What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...
VR, Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Get a job: Playco is looking for a Senior Product Manager  
by Staff [04.20.21]
Playco is looking for an experienced Product Manager fluent in both English and Japanese.
Programming, Production

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Apogee Software reboots as Apogee Entertainment, vows to 'boost the odds' for indies  
by Chris Kerr [04.20.21]
American publisher Apogee Software has relaunched as Apogee Entertainment and welcomed back original founder Scott Miller.
Console/PC, Production, Business/Marketing

Thunder Lotus' cozy management sim Spiritfarer has topped 500,000 sales  
by Chris Kerr [04.20.21]
Spiritfarer has sold over 500,000 copies in under a year, according to developer Thunder Lotus.
Console/PC, Production, Business/Marketing

Marvel's Avengers creative director Shaun Escayg has rejoined Naughty Dog  
by Chris Kerr [04.20.21]
Escayg prevously worked at the Uncharted and The Last of Us developer for close to seven years, but left the studio in 2018 to join Crystal Dynamics.
Console/PC, Production, Business/Marketing

Report: Amazon cancels Lord of the Rings game over dispute with Tencent 2
by Chris Kerr [04.19.21]
Amazon Game Studios has cancelled an upcoming Lord of the Rings title over a contractual dispute between itself and Tencent.
Production, Business/Marketing

Get a job: Join Airship Syndicate as a Producer  
by Staff [04.16.21]
Airship is currently seeking a skilled Producer to help drive the schedule and quality across its games.
Production, Recruitment

Hitman and Project 007 developer IO Interactive opens Barcelona studio 1
by Chris Kerr [04.16.21]
Hitman developer IO Interactive has opened a new studio in Barcelona as it continues to scale up.
Console/PC, Production, Business/Marketing

Get a job: Join Immutable as a Game Producer  
by Staff [04.14.21]
The studio is looking for a Producer to join its team on Guild of Guardians.
Production, Recruitment

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets  
by Chris Kerr [04.14.21]
Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology.
VR, Production, Business/Marketing

Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War  
by Chris Kerr [04.14.21]
Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War.
Smartphone/Tablet, Production, Business/Marketing

Blog: Recounting a successful failure - The Spaceslingers postmortem 3
by Gamasutra Community [04.14.21]
So what does a successful failure look like? Well, first, let's talk about success...
Production, Business/Marketing

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

Epic nets $1 billion in funding, including $200 million investment from Sony 1
by Chris Kerr [04.13.21]
Epic Games has secured $1 billion in funding to support its "long-term vision for the metaverse."
Console/PC, Production, Business/Marketing

Total War developer Creative Assembly opens third UK studio  
by Chris Kerr [04.13.21]
Total War maker Creative Assembly has opened its third studio in the UK as it continues to scale up.
Console/PC, Production, Business/Marketing

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

French court overturns unfair dismissal ruling for ex-Quantic Dream dev  
by Chris Kerr [04.12.21]
Detroit: Become Human and Heavy Rain developer Quantic Dream has issued a statement after the Paris Court of Appeals invalidated one unfair dismissal ruling.
Production, Business/Marketing

The Epic Games Store is hemorrhaging cash to deliver exclusives and free games  
by Chris Kerr [04.12.21]
Epic's bid to disrupt the digital distribution status quo with the Epic Games Store is costing the company hundreds of million of dollars each year.
Console/PC, Production, Business/Marketing