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March 18, 2018
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Updates » Production
Established Japanese devs are making games under a new approach 1
by Emma Kidwell [03.16.18]
A profile published by Polygon earlier today examines how a growing number of established Japanese game developers have taken a different approach for creating new titles.
Console/PC, Indie, Design, Production

GDC 2018 is next week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo's influence on independent devs and their games  
by Emma Kidwell [03.16.18]
Independent developers share the influence that Nintendo has had on their work.
Indie, Design, Production

Chat with Ubisoft senior producer Nouredine Abboud at 3PM EDT  
by Bryant Francis [03.16.18]
We're talking to the senior producer of Tom Clancy's Ghost Recon Wildlands today at 3PM EDT. Come ask your questions!
Console/PC, Production, Video

Blog: My first year as a full-time indie developer 17
by Gamasutra Community [03.16.18]
​In January 2017 I quit my web application developer job to become a full-time independent game developer, following nearly five years of development on my first game. Here's what happened.
Production, Business/Marketing

Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [03.16.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
VR, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Sponsored Article

Blog: Building a cash flow and budget document 2
by Gamasutra Community [03.15.18]
This post describes the cash flow and budget document we use at Clever Endeavour Games, and includes instructions and things to consider when making a similar document or using our template.
Production, Business/Marketing

Blog: Developing Skirmish Line - A tale of two indies 1
by Gamasutra Community [03.15.18]
For the past two years I've been working on a game called Skirmish Line. This my postmortem, which is more of a cautionary tale about developing games.
Design, Production

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment

Game Arts International Network is a new resource for organizers  
by Emma Kidwell [03.12.18]
Co-founder of Hand Eye Society Jim Munroe establishes The Game Arts International Network, a new community focused resource for developers interested in game arts organizations.
Social/Online, Production

Don't Miss: Postmortem: Fatshark's Warhammer: End Times - Vermintide 4
by Staff [03.12.18]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

ModDB has restored and relaunched GameFront  
by Chris Kerr [03.12.18]
The much loved database folded (not for the first time) back in April 2016, but ModDB swooped in to save the day, claiming it couldn't sit back and watch GameFront "slowly fade into obscurity."
Console/PC, Programming, Production

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Alan Bradley [03.12.18]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Bethesda Game Studios expands with BattleCry merger  
by Chris Kerr [03.09.18]
The Elder Scrolls and Fallout developer Bethesda has expanded its development operations by officially bringing BattleCry Studios into the Bethesda Game Studios fold. 
Production, Business/Marketing

Gabe Newell: Valve has always been a 'bit jealous' of companies like Nintendo 3
by Chris Kerr [03.09.18]
Valve CEO Gabe Newell has spoken about how the company's time in the trenches of hardware development has changed its approach to making games.
Console/PC, Production, Business/Marketing

Get a job: Private Division is hiring a Lead QA Tester  
by Staff [03.08.18]
Las Vegas-based Private Division is looking for a Lead QA Tester to oversee product quality, manage project progress, and supervise staff as a member of its team.
Production, Recruitment

FoxNext opens new studio to create story-driven titles  
by Chris Kerr [03.08.18]
The new opening will focus on the creation of narrative games, with FoxNext keen to develop a top-tier "interactive storytelling platform."
Production, Business/Marketing

Video: Insomniac's unconventional pitch for Sunset Overdrive  
by Emma Kidwell [03.07.18]
In this 2015 GDC talk, Insomniac Games' Drew Murray discusses how the team pitched Sunset Overdrive without referencing other games as examples.
Console/PC, Design, Production, Video

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!  
by Staff [03.07.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's job board.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Recruitment