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Updates » Production
Multiplayer tech developer Exit Games nets $50 million from esports platform Skillz  
by Chris Kerr [08.03.21]
Mobile exports platform Skillz has sunk $50 million into synchronous multiplayer gaming technology developer, Exit Games, as part of a new strategic partnership.
Programming, Production, Business/Marketing

Tencent to impose new restrictions after online gaming branded 'spiritual opium' in China  
by Chris Kerr [08.03.21]
Tencent will further restrict how young children engage with its games after Chinese state media described online gaming as 'spiritual opium.'
Smartphone/Tablet, Design, Production, Business/Marketing

Niantic names director of developer relations ahead of Lightship ARDK launch  
by Chris Kerr [08.02.21]
Pokemon Go maker Niantic has appointed Oculus veteran Dan Morris as its new director of developer relations.
VR, Production, Business/Marketing

Plarium acquires Finnish mobile studio Futureplay to diversify game portfolio  
by Chris Kerr [08.02.21]
Mobile and PC game company Plarium has agreed to acquire Finnish mobile studio Futureplay for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Riot opening new Shanghai studio to 'double down' on development in China  
by Chris Kerr [08.02.21]
"In China, we have a lot of passionate players for League of Legends and Riot Games. There's a reason we would like to double down in China and continue to invest here."
Console/PC, Production, Business/Marketing

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [07.30.21]
Take a look back at our chat with Final Fantasy XIV producer Naoki Yoshida about the successful relaunch of Final Fantasy XIV.
Console/PC, Production

Blog: Directing virtual characters in Wayward Strand - Part 1  
by Gamasutra Community [07.30.21]
Exploring the design and tech behind directing Wayward Strand's character animations in Unity, including how we've set up our animator controllers to allow for continuous, complex character animation.
Console/PC, Programming, Production

VR company nDreams opens fully-remote development studio to diversify portfolio  
by Chris Kerr [07.30.21]
VR game company nDreams has opened a second development studio called nDreams Studio Orbital. 
VR, Production, Business/Marketing

PS5 software beta will finally let some console owners expand their SSD storage  
by Chris Kerr [07.29.21]
Sony is finally getting ready to let PlayStation 5 owners upgrade their SSD storage, although it seems the SSD requirements themselves will be rather specific.
Console/PC, Production, Business/Marketing

The faces of 'the creator economy' for DIY games  
by Gamasutra Staff [07.29.21]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Resident Evil Village and digital sales help Capcom deliver record Q1 net sales  
by Chris Kerr [07.29.21]
First quarter net sales reached record levels at Capcom thanks to new releases like Resident Evil Village and bumper digital sales.
Console/PC, Production, Business/Marketing

Sponsored Content
Gaining observability over multiplayer games  
by Improbable [07.28.21]
Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Console/PC, Social/Online, Programming, Production, Sponsored Article

Sponsored Content
What the 'data explosion' means for game production in the next decade (spons.)  
by Staff [07.27.21]
Sponsored: Brad Hart, CTO of version control software at Perforce, explains what he sees are game production's biggest challenges in recent years, and what challenges lie ahead.
Production, Video, Sponsored Article, Video Q&A

Valve says every game it has tested on the Steam Deck is hitting at least 30fps 1
by Chris Kerr [07.26.21]
Valve says the Steam Deck is capable of playing every piece of software the company has tested on it at 30fps or more.
Console/PC, Programming, Design, Production, Business/Marketing

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Console/PC, Social/Online, Art, Production, GDC

Blog: Getting excellent voice acting into your indie game - Part 4 6
by Gamasutra Community [07.23.21]
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
Audio, Production

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Design, Production, Business/Marketing, GDC

Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Console/PC, Programming, Design, Production, GDC

Blog: A step-by-step guide to game localization  
by Gamasutra Community [07.23.21]
Modern game developers understand that it's not enough just to create an awesome game -- you have to make it accessible to the broader public. That's where localization comes in.
Production, Business/Marketing

Sports Interactive is bringing women's football to Football Manager  
by Chris Kerr [07.23.21]
Football Manager developer Sports Interactive is bringing the women's game to the popular soccer simulator for the first time.
Console/PC, Production, Business/Marketing