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September 17, 2019
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Updates » Production
Breath of the Wild sequel partially inspired by Red Dead Redemption 2 1
by Chris Kerr [06.12.19]
Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2.
Console/PC, Design, Production, E3

What Massive has learned making live content for The Division 2  
by Bryant Francis [06.12.19]
Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2.
Console/PC, Production, E3

Get a job: New World Interactive is hiring a Head of Production  
by Staff [06.11.19]
New World Interactive is looking for someone to facilitate a best-in-class game development environment as part of its Calgary-based team.
Production, Recruitment

Don't Miss: How bad crediting hurts the game industry and muddles history 7
by Richard Moss [06.11.19]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Production

New Nintendo of America president Doug Bowser speaks against crunch  
by Alissa McAloon [06.11.19]
Bowser says it's important that the industry has conversations about crunch and that companies like Nintendo "need to make sure that our employees have good work-life balance."
Production, E3

Novaquark secures $11.2 million in funding to continue Dual Universe development  
by Chris Kerr [06.11.19]
French developer Novaquark has netted $11.2 million to continue the development of its massively multiplier online game, Dual Universe.
Console/PC, Production, Business/Marketing

Microsoft has quietly established a new Age of Empires studio  
by Chris Kerr [06.10.19]
Microsoft's acquisition of Double Fine might've stolen the spotlight at the company's E3 press conference, but the U.S. console maker has also formed another new studio on the quiet.
Console/PC, Production, Business/Marketing, E3

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Yacht Club Games, Deep Silver Volition, and more are hiring now!  
by Alissa McAloon [06.07.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Video: Creating a tools pipeline for Horizon Zero Dawn 1
by Staff [06.06.19]
In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how the Horizon Zero Dawn team created a tools pipeline to support their foray into a new genre!
Console/PC, Production, Video, Vault

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [06.06.19]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Design, Production

Bulletstorm and Gears of War developer People Can Fly opens New York studio  
by Chris Kerr [06.05.19]
Bulletstorm and Gears of War: Judgment developer People Can Fly has expanded into North America with the opening of a brand new studio in New York.
Production, Business/Marketing

Blog: The design and development of Rogess  
by Gamasutra Community [06.05.19]
A detailed reflection on the design and development of Rogess by Pippin Barr and Jonathan Lessard using references to its source code, development history, and the developers's email correspondence.
Design, Production

YoYo Games shuts down publishing division after struggling to 'add value' 1
by Chris Kerr [06.04.19]
YoYo Games general manager Stuart Poole explained the company has struggled to add value to the sector, and has instead decided to focus more of its energy on supporting GameMaker users.
Production, Business/Marketing

Starbreeze is laying off a quarter of its entire workforce 1
by Chris Kerr [06.04.19]
Struggling Payday 2 developer Starbreeze intends to lay off 60 members of staff, which is around a quarter of its entire workforce.
Console/PC, Production, Business/Marketing

Blog: On narrative from a cognitive perspective  
by Gamasutra Community [06.03.19]
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
Design, Production

Cloud platform Coherence wants to 'democratize' online game development 2
by Chris Kerr [06.03.19]
Former Playdead co-founder Dino Patti and Unity co-founder David Helgason have unveiled a new online game development platform called Coherence.
Console/PC, Smartphone/Tablet, Production

Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [06.03.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing