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June 22, 2021
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Updates » Production
It's time for an excellent third day of GDC Showcase  
by Staff [03.17.21]
Get ready for another day of GDC Showcase! Here's a few sessions you shouldn't miss.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blizzard cuts 50 employees in move to reduce its esports business  
by Bryant Francis [03.16.21]
Blizzard Entertainment has laid off 50 developers as part of a move to downsize its in-person esports footprint after the COVID-19 pandemic ends.
Console/PC, Production, Business/Marketing

Jade Raymond forms new Sony-backed studio Haven Entertainment 1
by Chris Kerr [03.16.21]
Ubisoft Toronto and Motive Studios founder Jade Raymond has established a new studio called Haven Entertainment.
Console/PC, Production, Business/Marketing

MyGames nabs minority stake in Espresso Publishing to expand hypercasual business  
by Chris Kerr [03.16.21]
MyGames has acquired a minority stake in mobile publisher Espresso Publishing to expand its hypercasual business.
Smartphone/Tablet, Production, Business/Marketing

Here's why you should check out day two of GDC Showcase  
by Staff [03.16.21]
Day two of GDC Showcase is about to start! Here are a few sessions you should check out.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Start your week with a great first day of GDC Showcase  
by Staff [03.15.21]
It's the first day of GDC Showcase! Check out some sessions you can see at this all-free, all-digital GDC event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Finding a suitable toolchain for animating Blightbound's 2D characters  
by Gamasutra Community [03.12.21]
For Blightbound we wanted high-quality animation, screen-filling bosses, crisp characters, high framerate and swappable gear. This post discusses why sprite sheets didn't work and what we used instead.
Design, Production

Phil Spencer: Bethesda deal is 'about delivering great exclusive games'  
by Chris Kerr [03.12.21]
Xbox boss Phil Spencer has clarified what Microsoft's freshly minted $7.5 billion Bethesda acquisition means in terms of software exclusivity.
Console/PC, Production, Business/Marketing

THQ Nordic forms Barcelona studio Alkimia to create Gothic Remake  
by Chris Kerr [03.11.21]
THQ Nordic has formally unveiled its new Spanish development studio, Alkimia Interactive.
Console/PC, Production, Business/Marketing

Sumo Group launches Secret Mode to publish in-house and indie projects  
by Chris Kerr [03.11.21]
Sumo Group has launched a new publishing division called Secret Mode to help bring smaller projects to market.
Production, Business/Marketing

Deep Dive: Inside King Of Crabs' Steam F2P success 3
by Gamasutra Staff [03.10.21]
We check out King Of Crabs' Steam download, user & wishlist data, in a rare look behind the scenes of a free-to-play game on Steam.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: An essential guide to live ops - Part 2  
by Gamasutra Community [03.10.21]
A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.

Watch live recordings of the GDC Podcast at GDC Showcase!  
by Staff [03.10.21]
Check out five days of live podcast recordings for the GDC Podcast at GDC Showcase!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Rendered #3 - Meshes and metahumans  
by Gamasutra Community [03.09.21]
Let's talk about Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.
Programming, Design, Production

Epic Games acquires photogrammetry software developer Capturing Reality  
by Chris Kerr [03.09.21]
Photogrammetry software developer Capturing Reality has been acquired by Epic Games for an undisclosed fee.
Production, Business/Marketing

Microsoft seals $7.5 billion Bethesda deal, hints at future Xbox and PC exclusives 1
by Chris Kerr [03.09.21]
Microsoft has revealed that some future Bethesda titles will be exclusive to Xbox and PC players, and called the deal "the next step in building an industry-leading first party studios team."
Console/PC, Production, Business/Marketing

Omeda Studio nets $2.2 million to create new MOBA using Epic's Paragon assets  
by Chris Kerr [03.09.21]
Omeda Studio has secured $2.2 million in funding to develop a new cross-platform MOBA using the assets of Epic's defunct MOBA, Paragon.
Console/PC, Production, Business/Marketing

Cyberpunk 2077, expectation management & your game 1
by Gamasutra Staff [03.08.21]
For Cyberpunk 2077, obviously there was a major gulf between expectations and reality. But whose expectations? We look at how devs should manage pre-release hype for their game carefully.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Happy International Women's Day from GDC!  
by Katie Stern [03.08.21]
GDC General Manager Katie Stern celebrates the women presenting at GDC Showcase on 2021's International Women's Day.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing, GDC

Start building your schedule for GDC Showcase  
by Staff [03.08.21]
The platform for GDC Showcase is open! You can now start building your schedule for this all-free, all-digital event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC