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June 27, 2022
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Updates » Production
Black Desert Online dev Pearl Abyss opens new offices in L.A. and Amsterdam  
by Chris Kerr [06.07.21]
Black Desert Online developer Pearl Abyss has opened new offices in Los Angeles and Amsterdam.
Console/PC, Production, Business/Marketing

Hades wins the Nebula Award for Best Game Writing 2
by Chris Kerr [06.07.21]
Supergiant's roguelike action dungeon crawler Hades has been honored with the 2020 Nebula Award for Best Game Writing.
Design, Production, Business/Marketing

Finnish studio Quicksave Interactive nets $1.3 million to create HTML-5 chat games  
by Chris Kerr [06.04.21]
Helsinki-based game studio Quicksave Interactive has raised $1.3 million to create HTML-5 social games that can be played on messaging platforms.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Snowed In Studios launches new division to help high-flying brands make games  
by Chris Kerr [06.03.21]
Snowed In Studios has launched a new division called Scarab Games to help brands create console and PC games.
Production, Business/Marketing

Astro's Playroom dev Team Asobi is the newest internal PlayStation Studio  
by Chris Kerr [06.03.21]
Sony has officially inducted Astro's Playroom developer Team Asobi into its family of internal PlayStation Studios.
Console/PC, Production, Business/Marketing

Nintendo wants to turn a factory into a museum called the 'Nintendo Gallery'  
by Chris Kerr [06.02.21]
Nintendo is turning the land surrounding its Uji Ogura Plant into a new museum that will showcase and preserve many of its products.
Production, Business/Marketing

Dark Horse Comics opens video game division, wants to work with 'top' studios  
by Chris Kerr [06.02.21]
"I think most triple-A devs that I’ve talked to prefer their game dev team to build core gameplay and then fit an IP to it, versus shoving an IP down their throats. We're sensitive to that."
Console/PC, Production, Business/Marketing

How does the 'Drivatar' system in Forza actually work? 1
by Tommy Thompson [06.02.21]
The 'Drivatar' system is designed to reproduce how people race in the Forza series. But how does it actually work?
Console/PC, Programming, Design, Production

Take-Two acquires Top Eleven developer Nordeus in $378 million deal  
by Chris Kerr [06.02.21]
Take-Two Interactive has acquired Top Eleven developer Nordeus in a deal worth up to $378 million.
Smartphone/Tablet, Production, Business/Marketing

Analysis: Sony's PlayStation strategy - exposed!  
by Gamasutra Staff [06.01.21]
Let's take a deeper look into Sony’s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Dig shallow graves - Some thoughts on API design 1
by Gamasutra Community [06.01.21]
"Recently I’ve been trying to help our interns with API design and I figured I should write something about it."
Programming, Design, Production

Blog: The AI of Aquanox: Deep Descent  
by Gamasutra Community [06.01.21]
A behind-the-scenes deep dive into the AI powering the post-apocalyptic underwater FPS, Aquanox: Deep Descent.
Console/PC, Programming, Production

Blog: 8 tips For animating active ragdolls  
by Gamasutra Community [05.28.21]
I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them.
Indie, Programming, Design, Production

CD Projekt has appointed a new Cyberpunk 2077 game director  
by Chris Kerr [05.28.21]
The news comes after Cyberpunk's former game director Adam Badowski stepped down to focus on other leadership duties at the Polish company.
Console/PC, Production, Business/Marketing

Former People Can Fly developers quietly launch new studio Gruby Entertainment  
by Chris Kerr [05.28.21]
A group of former People Can Fly developers have joined forces to form new studio Gruby Entertainment.
Production, Business/Marketing

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [05.27.21]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Microsoft CEO: Higher platform fees make sense for game consoles 3
by Chris Kerr [05.27.21]
Microsoft CEO Satya Nadella has suggested that app stores should look to lower platform fees over time, but that the same thinking shouldn't be applied to console storefronts.
Console/PC, Production, Business/Marketing

Swedish game company Zordix acquires UK publisher Merge Games  
by Chris Kerr [05.27.21]
UK publisher and developer Merge Games has been acquired by Swedish game company Zordix for an undisclosed fee.
Production, Business/Marketing

Blog: How to retain players after your tutorial  
by Gamasutra Community [05.27.21]
When doing tutorial playtesting, we focused more on usability problems and detecting potential obstacles, but a game should also make players feel stunned by its special features and unique design.
Design, Production