Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 25, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Don't Miss: Slime Rancher dev shares tips for making the most of the prototyping stage  
by Staff [02.22.19]
Slime Rancher lead developer Nick Popovich explores how a productive prototyping process can be a vital tool for nailing down exactly what makes a game fun to play.
Console/PC, Indie, Design, Production

Blog: A student game postmortem (or how not to make a game) 3
by Gamasutra Community [02.22.19]
I'v recently ended my studies with one last student game experience: Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game.
Design, Production

Report: EA makes layoffs at Australian mobile studio FireMonkeys  
by Chris Kerr [02.22.19]
Between 40 to 50 staffers have reportedly been laid off, and remaining workers are apparently operating under the belief that the entire studio will soon be closed down.
Smartphone/Tablet, Production, Business/Marketing

Blog: Lessons and stats from my third year as an indie dev 1
by Gamasutra Community [02.22.19]
Let's take a look at my third year as an indie developer, assessing what worked, what didn't, and what I've learned.
Design, Production, Business/Marketing

Keywords acquires Dutch cloud-based software platform GetSocial  
by Chris Kerr [02.21.19]
Notably, the deal will see GetSocial's team of 12 engineers, led by chief exec Jeroen Bouman and COO and founder Viral Partel, join Keywords to continue developing the platform.
Smartphone/Tablet, Production, Business/Marketing

Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Console/PC, Indie, Art, Design, Production, Video

See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Console/PC, Programming, Production, GDC

Nitro Games begins layoff talks, could cut workforce in half  
by Chris Kerr [02.19.19]
Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

US labor organization AFL-CIO urges game developers to unionize in open letter 13
by Alissa McAloon [02.15.19]
“This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
Console/PC, Production

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Console/PC, Production, Business/Marketing

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Console/PC, Indie, Production, Video, Vault

Don't Miss: Common problems when translating games into Japanese  
by Clyde Mandelin [02.14.19]
A game dev friend of mine hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay… and it turned out to be a sheer disaster.
Console/PC, Production

BOY, God of War won big at the DICE Awards
by Brandon Sheffield [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Australian publishing partner 18Point2 acquired by THQ Nordic 1
by Chris Kerr [02.13.19]
"THQ Nordic and Koch Media will through the acquisition access an established platform on an exciting and growing market."
Production, Business/Marketing

THQ Nordic to acquire Kingdom Come: Deliverance dev for $37.5 million 1
by Chris Kerr [02.13.19]
The cash deal will see THQ acquire 100 percent of the shares in Warhorse through Koch, along with all of the intellectual property rights to Kingdom Come
Console/PC, Production, Business/Marketing

Get a job: Nintendo of America is hiring a Product Marketing Manager  
by Staff [02.12.19]
Nintendo is looking for an experienced manager with proven leadership skills to advocate for and champion third-party partner marketing opportunities within Nintendo of America.
Production, Recruitment

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Blog: Being gay in the games industry - Research from the field 12
by Gamasutra Community [02.12.19]
In this blog post, I share my preliminary results regarding the experiences of LGBTQ employees working in the video game industry.
Production

Sony 'open for business' on cross-play, but Wargroove dev claims otherwise  
by Chris Kerr [02.12.19]
"We made many requests for cross-play all the way up until release month. We were told in no uncertain terms that it was not going to happen."
Console/PC, Production, Business/Marketing