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July 18, 2019
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Updates » Production
Blog: A game jam survival kit 2
by Chris Kerr [04.11.19]
All you need to know about game jams. The Game Jam Survival Kit is actually the name of a Google Drive folder I created to help jammers all over the world. This article is a complement to it. Enjoy.
Design, Production

An inside look at Wargroove's wicked design choices 1
by Bryant Francis [04.11.19]
The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers.
Console/PC, Art, Design, Production

Video: Embracing change on the road to reinventing God of War  
by Staff [04.10.19]
Creative director Cory Barlog walks through the countless gut-wrenching failures and joyfully sweet successes experienced on the road to releasing God of War.
Console/PC, Design, Production, Video, Vault

Get a job: Heart Machine is hiring a Quality Assurance Lead  
by Staff [04.10.19]
Heart Machine is after someone who can catch and address problems quickly and effectively, can communicate with anyone on the team to get results, and has a deep understanding of our production process.
Indie, Production, Recruitment

YouTube wants to make choose-your-own-adventure shows  
by Chris Kerr [04.10.19]
It's interesting to see YouTube experiment with the gamification of more traditional media, given it's only been a few months since fellow media outfit Netflix began doing the same.
Design, Production, Business/Marketing

Get a job: Digital Extremes is hiring a PR Manager for Warframe  
by Staff [04.09.19]
The team is looking for someone to help plan, produce and execute world-class strategic PR initiatives to broaden the awareness of Warframe, its amazing community, and the company’s other products.
Console/PC, Production, Recruitment

Charting the missteps that led to the decline of Telltale Games 2
by Alissa McAloon [04.09.19]
The full story published on Game Informer is an important read, and one that charts the life and eventual missteps of the prolific studio and through the voices of the developers that created its games.
Console/PC, Production

Don't Miss: A 2008 analysis of branching dialogue, from Mass Effect to Facade and beyond 10
by Gamasutra Community [04.09.19]
In an in-depth Gamasutra analysis piece, Brent Ellison looks at the universe and history of player-NPC dialogue in games, analyzing titles from Mass Effect through Facade to The Sims and beyond.
Production

Get a job: Sucker Punch Productions is hiring a Narrative Writer  
by Staff [04.08.19]
The Bellevue-based Sucker Punch team is looking for a Narrative Writer to help create engaging narrative content for its upcoming project, Ghost of Tsushima.
Production, Recruitment

IGDA executive director Jen MacLean has stepped down  
by Chris Kerr [04.08.19]
Jen MacLean has resigned as executive director of the International Game Developers Association (IGDA), and will officially depart on April 14.
Production, Business/Marketing

Video Game Deep Cuts: Risking Rain With A Lego Meat Boy  
by Gamasutra Staff [04.07.19]
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Square Enix, DeepMind, and more are hiring now!  
by Staff [04.05.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

God of War wins big at BAFTA Game Awards 2019  
by Chris Kerr [04.05.19]
Sony Santa Monica's acclaimed adventure game took home five awards including the coveted Best Game prize.
VR, Console/PC, Smartphone/Tablet, Art, Design, Production

BioWare GM (internally) addresses complaints from Anthem devs 3
by Alissa McAloon [04.04.19]
BioWare general manager Casey Hudson has (internally) addressed Kotaku's story on Anthem developer grievances, telling his team that “these problems are real and it’s our top priority to […] solve them.”
Console/PC, Production

Breach developer QC Games has shut down  
by Chris Kerr [04.04.19]
"Thank you for all the kind words of support and constructive feedback over the months, and thank you for believing in QC Games and Breach."
Console/PC, Production, Business/Marketing

Ubisoft ends production of Starlink toys following poor sales 2
by Chris Kerr [04.04.19]
"Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations."
Console/PC, Production, Business/Marketing

Video: How Media Molecule took Dreams from jam idea to playable game engine  
by Staff [04.03.19]
On the GDC 2019 Main Stage, Media Molecule cofounder Siobhan Reddy shares the story of how the studio's upcoming game Dreams evolved from game jam idea to full-blown playable game-making engine.
Console/PC, Design, Production, Video, Vault

Don't Miss: Bringing Deer Hunter from concept to retail in just three months  
by Staff [04.03.19]
In this reprint from the December 1998 issue of Game Developer magazine, programmer James Boer shares how parallel and efficient development turned an unlikely sports game into a best-seller in the late 90s.
Design, Production

Flaregames founder launches Phoenix Games to give smaller devs a leg up  
by Chris Kerr [04.03.19]
"Being part of Phoenix will offer teams and their founders the chance to better compete with the industry’s biggest names by pooling their strengths."
Smartphone/Tablet, Production, Business/Marketing

Devs recall moments of instability, indecision, and crunch on Anthem 4
by Alissa McAloon [04.02.19]
Some of the anecdotes shared by the anonymous Anthem developers offer a look at how issues encountered in different parts of development can wear on a team and affect the work they set out to do
Console/PC, Social/Online, Production