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March 28, 2020
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Updates » Production
Best of 2019: Big game, small team, no crunch - Behind the success of Outward 15
by Bryant Francis, Kris Graft [12.20.19]
Nine Dots CEO Guillaume Boucher-Vidal discusses the ruthlessly efficient, crunch-free development on the sprawling open world RPG Outward -- and drops some big opinions on the old catchphrase "find the fun."
Indie, Design, Production, Business/Marketing

Tencent expands 'Start' cloud gaming platform in China  
by Chris Kerr [12.20.19]
Tencent has scaled up its 'Start' cloud gaming platform in mainland China with the help of Nvidia. 
Console/PC, Production, Business/Marketing

Embracer Group acquires Little Nightmares developer Tarsier Studios  
by Chris Kerr [12.20.19]
Little Nightmares developer Tarsier Studios has been acquired by Embracer Group for around $10.5 million.
Console/PC, Production, Business/Marketing

Get a job: Deep Silver Volition is hiring a Principal Writer  
by Staff [12.19.19]
The ideal candidate is adept at interactive writing and storytelling for AAA open world action games, while also being able to direct, inspire, and mentor writers and other game developers.
Production, Recruitment

Building a solid foundation for your toolset: Where Cards Fall's 'Master Tool'  
by Joel Clark [12.17.19]
Joel Clark, tech lead and gameplay designer at The Game Band, offers an in-depth look at the "Master Tool" -- the toolset used to create the highly-acclaimed Apple Arcade game Where Cards Fall.
Production

Animoca Brands buys Power Rangers: Legacy Wars developer nWay  
by Chris Kerr [12.16.19]
Mobile studio Animoca Brands has agreed to fully acquire Power Rangers: Legacy Wars developer nWay Inc. for $7.69 million. 
Production, Business/Marketing

Playable Gothic prototype will let fans decide direction of possible remake 1
by Chris Kerr [12.16.19]
THQ Nordic has taken the unusual step of releasing a playable Gothic prototype to gauge interest in a remake of the classic RPG.
Console/PC, Design, Production, Video

Video Game Deep Cuts: (More Of) The Best Games Of 2019 1
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Writing great characters with Indivisible lead writer Brandon Sheffield  
by Staff [12.13.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Indie, Production

A QA breakdown of The Outer Worlds' elusive companion killing bug 1
by Alissa McAloon [12.13.19]
A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
Console/PC, Production

Dangen chief Judd steps down following harassment, mismanagement allegations  
by Chris Kerr [12.12.19]
Ben Judd has stepped down as the CEO of Japan-based indie publisher Dangen Entertainment after being accused of sexual harassment, predatory behavior, and corporate mismanagement.
Production, Business/Marketing

Report: Former Platinum CEO Tatsuya Minami opens new studio M-Two Inc.  
by Chris Kerr [12.11.19]
Former Capcom producer and Platinum Games CEO Tatsuya Minami has formed a new studio called M-Two Inc.
Console/PC, Production, Business/Marketing

Deep Dive: Making the 2D action game tool Pixel Game Maker MV  
by Takuya Hatakeyama [12.11.19]
Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
Console/PC, Indie, Design, Production, Deep Dive

Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, GDC

Sony will bring MLB: The Show to rival console platforms 'as early as 2021' 1
by Chris Kerr [12.10.19]
After two decades of PlayStation exclusivity, MLB: The Show will be heading to other console platforms "as early as 2021."
Console/PC, Production, Business/Marketing

Blog: How do bullets work in video games? 1
by Gamasutra Community [12.09.19]
A high-level introduction to how game engines implement projectile logic.
Programming, Production

Blog: Building a procedurally generated Hearthstone  
by Gamasutra Community [12.09.19]
My latest #procjam entry was an exercise in generating complex artifacts out of a single Energy value, along a few procgen paintings to go with them.
Design, Production

Betheda has halted development on The Elder Scrolls: Legends 2
by Chris Kerr [12.09.19]
Bethesda has paused development on The Elder Scrolls: Legends for the "foreseeable future," casting the future of the card battler into doubt.
Production, Business/Marketing

2K opens new in-house studio to work on BioShock franchise  
by Chris Kerr [12.09.19]
2K has opened a new in-house development studio called Cloud Chamber to work on the next entry in the BioShock franchise.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing