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March 28, 2020
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Updates » Production
Chucklefish apologizes after casting white voice actors for non-white characters
by Alissa McAloon [12.06.19]
"We also understand that posting photos of our voice actors beside characters of color without acknowledgment of the systemic problem of representation in the industry was insensate and poorly communicated"
Indie, Production

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Mobile developer Wildlife Studios nets $60 million in funding  
by Chris Kerr [12.06.19]
Mobile game company Wildlife Studios has secured $60 million in Series A funding to bolster its dev team, continue supporting existing titles, and kickstart new projects.
Smartphone/Tablet, Production, Business/Marketing

Best of 2019: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [12.05.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production

Layoffs as mobile developer Gameloft closes UK office  
by Chris Kerr [12.05.19]
Update: French mobile developer Gameloft has shut down its UK branch, saying its advertising and distribution dealings in the UK market ultimately weren't robust enough to justify a local office.
Production, Business/Marketing

Avakin Life developer Lockwood Publishing closes Leamington studio  
by Chris Kerr [12.05.19]
Avakin Life developer Lockwood Publishing has closed its Leamington Spa studio, but plans to expand its offices in Nottingham and Newcastle in 2020. 
Production, Business/Marketing

Best of 2019: Downscaling, upscaling, same-scaling - Porting to Switch and under-powered consoles 2
by Andrew King [12.04.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Programming, Design, Production

Learn about lost histories of labor in game dev at GDC 2020  
by Staff [12.04.19]
Come to GDC 2020 and see Laine Nooney recounting key moments in game industry lore from the perspectives of three women at Sierra On-Line, sharing lessons from these lost histories of labor in games.
Console/PC, Production, Business/Marketing, GDC

Ragnarok files legal complaint against Human Head Studios over Rune II assets  
by Chris Kerr [12.04.19]
Rune II publisher Ragnarok Game has filed a legal complaint against developer Human Head Studios for withholding game assets.
Console/PC, Production, Business/Marketing

Peripheral maker Logitech pledges to become carbon neutral by 2030  
by Chris Kerr [12.04.19]
Video game peripheral maker Logitech has pledged to combat climate change by becoming carbon neutral by 2030.
Production, Business/Marketing

Don't Miss: A brief history of PlayStation, from one-time frontman Phil Harrison  
by Staff [12.03.19]
Phil Harrison's microtalk on the history & impact of the original Sony PlayStation is peppered with interesting insights.
Console/PC, Production, Business/Marketing

Apple has named the best iOS games of 2019  
by Chris Kerr [12.03.19]
The omniscient souls over at Apple have revealed their picks for the best iOS apps and games of 2019, and some familiar names have made the grade.
Smartphone/Tablet, Art, Design, Production

Rocketwerkz CEO shares how and why the studio offers unlimited time off 2
by Alissa McAloon [12.02.19]
For some staff, Rocketwerks offers unlimited leave, a move CEO Dean Hall says aims to both attract talent and keep spirits on the up at the New Zealand-based studio.
Production

Come to GDC 2020 for an inside look at Astroneer's crafting system overhaul  
by Staff [12.02.19]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC 2020 the Astroneer team will offer their own lessons learned on how to do it gracefully.
Console/PC, Social/Online, Production

Sponsored Content
Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production, Sponsored Article, Whitepaper

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Codemasters acquires Project Cars developer Slightly Mad Studios  
by Chris Kerr [11.29.19]
British developer-publisher Codemasters has purchased Project Cars developer Slightly Mad Studios for a reported $30 million.
Console/PC, Production, Business/Marketing

A group of senior Ubisoft devs have joined Google's in-house Stadia studio  
by Chris Kerr [11.28.19]
Google has expanded its Stadia development team by hiring a group of senior Ubisoft developers.
Console/PC, Production, Business/Marketing

An inside look at one indie dev-publisher relationship (with contract details!) 2
by Gamasutra Community [11.28.19]
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
Production, Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault