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September 21, 2021
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Updates » Production
Report: The Switch Pro could be revealed before E3 and launch this year  
by Chris Kerr [05.27.21]
Nintendo intends to announce the long-rumored 'Switch Pro' by July and will release the console in September or October this year.
Console/PC, Production, Business/Marketing

Video games & TikTok: how to get discovery right  
by Gamasutra Staff [05.26.21]
TikTok, the shortform/mobile video social app which sports hundreds of millions of MAUs worldwide, is great for game discovery. But how? We talk to Jenny Windom about it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Join Ringtail Games as a Technical Artist  
by Staff [05.26.21]
As a Technical Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency.
Smartphone/Tablet, Production, Recruitment

Bugsnax, weird games, and running a studio with Young Horses' Phil Tibitoski  
by Kris Graft [05.26.21]
Phil Tibitoski, president of Bugsnax developer Young Horses, joins us to chat about his approach to running a small studio, pricing an indie game, a horrific bug-peeling game mechanic in Bugsnax, and much more.
Production, Business/Marketing, Podcast

Epic letting devs take Unreal Engine 5 for a spin with early access launch 2
by Chris Kerr [05.26.21]
Epic Games has launched an early access version of Unreal Engine 5 to let developers begin testing features and start prototyping upcoming projects.
Console/PC, Programming, Design, Production, Business/Marketing

Amazon to buy James Bond and Tomb Raider movie maker MGM for $8.45 billion 1
by Chris Kerr [05.26.21]
Retail behemoth, streaming giant, and fledgling game maker Amazon has agreed to acquire American media production company MGM for $8.45 billion.
Production, Business/Marketing

Blog: Highlights from Global Accessibility Awareness Day 2021  
by Gamasutra Community [05.25.21]
A collection of announcements, initiatives, launches and events from Global Accessibility Awareness Day 2021.
Production

Blog: Making our game more accessible for players with visual impairments  
by Gamasutra Community [05.25.21]
A behind-the-scenes look at some of the improvements we are making to the UI of Business Heroes: Food Truck Simulation to make it more accessible to players with visual disabilities.
Design, Production

Miniclip acquires UK studio Supersonic Software to expand into the puzzle genre  
by Chris Kerr [05.25.21]
Miniclip has acquired UK studio Supersonic Software and its subsidiary Appynation for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Tencent has acquired a 3.8 percent stake in Control developer Remedy  
by Chris Kerr [05.25.21]
Tencent has acquired a 3.8 percent stake in Control and Alan Wake developer Remedy Entertainment for an undisclosed fee.
Console/PC, Production, Business/Marketing

How programming incrementally can boost your productivity 2
by Gamasutra Community [05.25.21]
Industry veteran Niklas Gray explains how to boost your programming productivity by making small incremental changes.
Production, Business/Marketing

The 'combo' era: how GaaS, subscriptions, and IAP mesh  
by Gamasutra Staff [05.24.21]
What do you get when Games As A Service, in-game purchases/DLC, and Game Pass-like subscriptions combine? A disruptive situation for the premium PC & console game market.
Console/PC, Indie, Design, Production, Business/Marketing


1047 Games nets $6.5 million to support and grow multiplayer shooter Splitgate  
by Chris Kerr [05.24.21]
1047 Games has secured a $6.5 million investment to expand development on its multiplayer shooter, Splitgate: Arena Warfare.
Console/PC, Production, Business/Marketing

UK retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events  
by Chris Kerr [05.24.21]
UK video game retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events to private equity firm Supernova Capital for an undisclosed fee.
Production, Business/Marketing

Q&A: Leslee Sullivant, TikTok's game development truth-teller  
by Bryant Francis [05.24.21]
Design producer and TikTok-er Leslee Sullivant explains her success in the bite-sized video platform, and discusses why so many developers relate to her videos.
Console/PC, Design, Production, Business/Marketing

'No one will like it': Resident Evil Village micro-doc highlights QA heroes 2
by Kris Graft [05.21.21]
An eight-minute documentary on Capcom's recently-released Resident Evil Village candidly displays the doubt surrounding the game's quality, and how QA feedback saved the day.
Design, Production, Video

THQ parent Embracer held M&A talks with 150+ companies last quarter  
by Chris Kerr [05.21.21]
THQ Nordic parent company Embracer Group held merger and acquisition talks with over 150 companies during the last quarter alone.
Production, Business/Marketing

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production

Mobile dev Jam City is going public through a merger at a valuation of $1.2 billion  
by Chris Kerr [05.20.21]
American mobile game company Jam City is going public on the New York Stock Exchange at a valuation of $1.2 billion.
Smartphone/Tablet, Production, Business/Marketing