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May 20, 2022
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Updates » Production
Deep Silver reforms TimeSplitters dev Free Radical with original founders  
by Chris Kerr [05.20.21]
Deep Silver has reformed Free Radical Design with "key members" of the original team, including studio founders Steve Ellis and David Doak, to bring the TimeSplitters franchise back from the dead.
Console/PC, Production, Business/Marketing

Get a job: Join Airship Syndicate as an Art Outsource Producer  
by Staff [05.19.21]
Airship is currently seeking a skilled Producer to help manage our external outsource efforts across its projects.
Production, Recruitment

Blaseball dev The Game Band nets $3 million to expand its barmy fantasy league  
by Chris Kerr [05.18.21]
Blaseball developer The Game Band has secured $3.4 million in seed funding to continue supporting and expanding the farcical browser-based fantasy league.
Console/PC, Production, Business/Marketing

Blog: A GDC Showcase game music Q&A  
by Gamasutra Community [05.18.21]
This article includes a partial transcript from an online Q&A with veteran game composer Winifred Phillips, along with additional content expanding on topics from the session.
Audio, Production

Steam sales for 'the other 50%' - a return! 1
by Gamasutra Staff [05.17.21]
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
Console/PC, Indie, Design, Production, Business/Marketing

Kasedo Games nabs majority stake in French strategy game dev Bulwark Studios  
by Chris Kerr [05.17.21]
Indie publisher Kasedo Games has acquired a majority stake in French developer Bulwark Studios for an undisclosed fee.
Production, Business/Marketing

Xbox partners with Tencent-owned Timi Studios to create new game content  
by Chris Kerr [05.14.21]
Microsoft has formed a 'strategic partnership' with Tencent-owned Honor of Kings developer Timi Studios to create new game content.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Disco Elysium: The Final Cut cleared for sale in Australia after rating review 1
by Chris Kerr [05.14.21]
Disco Elysium: The Final Cut has finally been cleared for release in Australia after developer ZA/UM pled its case to ratings regulators.
Console/PC, Production, Business/Marketing

Go behind the making of Marvels Spider-Man: Miles Morales at GDC 2021  
by Staff [05.13.21]
Insomniac Games creative director Brian Horton is giving a talk on the making of Marvel’s Spider-Man: Miles Morales at GDC 2021.
Console/PC, Design, Production, GDC

The one game rating problem you really don't want to have  
by Gamasutra Staff [05.12.21]
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach 1
by Matt Lewis [05.12.21]
Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular Call of Duty: Mobile, and reconciling data with qualitative player feedback.
Smartphone/Tablet, Design, Production

Fledgling studio Hidden Leaf Games nets $3.2 million to create a new MOBA  
by Chris Kerr [05.12.21]
Hidden Leaf Games has raised $3.2 million to create a new MOBA and expand its fledgling studio.
Production, Business/Marketing

Embracer Group buys four more game studios for a combined $8.5 million 1
by Chris Kerr [05.12.21]
The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million ($8.5 million).
Console/PC, Production, Business/Marketing

Blog: Optimizing Human: Fall Flat for mobile devices  
by Gamasutra Community [05.12.21]
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
Smartphone/Tablet, Design, Production

Ubisoft evolving production strategy to include 'high-end' freemium releases  
by Chris Kerr [05.12.21]
Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold.
Console/PC, Production, Business/Marketing

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [05.11.21]
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply."
Console/PC, Indie, Art, Design, Production

John Romero is giving a Quake postmortem at GDC 2021  
by Staff [05.11.21]
id Software co-founder John Romero will take you through the rollercoaster of Quake’s creation at the all-digital GDC 2021.
Console/PC, Programming, Design, Production

Roblox developers behind Adopt Me form new studio Uplift Games  
by Chris Kerr [05.11.21]
Uplift has been created by the team behind Adopt Me, a popular Roblox title that has amassed over 22 billion visits and 60 million monthly active players.
Console/PC, Production, Business/Marketing

Paradox CEO wants publisher to 'do better' after disappointing quarter  
by Chris Kerr [05.11.21]
"Sometimes there are periods with fewer and smaller game and expansion releases - but we can do better than this and our ambitions are higher."
Console/PC, Production, Business/Marketing

Blog: Implementing bounty hunting in Mafia III  
by Gamasutra Community [05.11.21]
Hangar 13 gameplay programmer Ravi Teja explains the intricacies of the 'Bounty Hunting: Bodies in Trunks' feature in Mafia III.
Console/PC, Design, Production