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January 20, 2019
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Updates » Production
Telltale looking to work with 'potential partners' to finish The Walking Dead 1
by Chris Kerr [09.25.18]
Telltale claims it's working on a solution to finish The Walking Dead, but the news hasn't gone down too well with many game developers.
Console/PC, Production, Business/Marketing

Footage and concept art from Telltale's canceled Stranger Things project has surfaced  
by Chris Kerr [09.25.18]
Netflix has explained it's "evaluating other options for bringing the Stranger Things universe to life," meaning this could be the first and final glimpse we catch of Telltale's vision.
Console/PC, Design, Production

Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Console/PC, Programming, Design, Production

Blog: Examining the debate behind loot boxes 11
by Gamasutra Community [09.24.18]
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
Production, Business/Marketing

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption 1
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The interplay between order and chaos in games  
by Gamasutra Community [09.21.18]
Game designer and engineer John Nelson Rose takes a look at games from the dual processes of bringing order and wreaking chaos.
Design, Production

Blog: How Ragna Cycle turned into All-Star Troopers  
by Gamasutra Community [09.21.18]
A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle.
Design, Production

Blog: A tale of two bugs 2
by Gamasutra Community [09.21.18]
Games industry veteran Niklas Grey gives a detailed account of hunting down two bugs in The Machinery alpha.
Programming, Design, Production

Blog: Understanding the primary concepts of QA 3
by Gamasutra Community [09.20.18]
I want to dive in to the primary concepts of QA and attempt to draw a general conclusion as to what 'quality' is, and what it means to control, assure, or develop it.
Production

Get a job: Hi-Rez Studios is hiring a Lead QA Analyst  
by Staff [09.19.18]
Hi-Rez is looking for a QA Lead to ensure our game products meet high standards of quality, reliability, usability, and performance through hands-on testing and problem reporting.
Production, Recruitment

Don't Miss: Larian's lessons learned making Divinity: Original Sin 3
by Staff [09.19.18]
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Committing career suicide to tell real life game dev stories 4
by Gamasutra Community [09.19.18]
Why I left my triple-A game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast.
Production

Blog: How does video game localization work in 2018? 4
by Gamasutra community [09.18.18]
What is localization? How about right processes and costs? Which tools work well and which languages we should translate to? Let's take a look.
Design, Production

Interplay co-founder Brian Fargo wants to buy back the studio 2
by Chris Kerr [09.18.18]
InXile Entertainment founder and chief exec Brian Fargo would like to buy back Interplay Entertainment, the studio he co-founded way back in 1983.
Production, Business/Marketing

Game Design Deep Dive: Creating Falcon Age's feathered companion
by Outerloop Games [09.17.18]
Let’s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds.
Console/PC, Programming, Design, Production, Video

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Production

Assassin's Creed for Switch adopts pay-as-you-play pricing in Japan  
by Emma Kidwell [09.14.18]
Assassin's Creed Odyssey is coming to the Switch in Japan as a "Cloud Edition".
Console/PC, Production

Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Treyarch: Being able to adapt is 'most important' aspect of game dev 3
by Chris Kerr [09.14.18]
"Everything tends to work together for a reason. Internally, we have built a culture of adaptation. The most important aspect of game development is being able to adapt."
Console/PC, Production

IGDA collaborates with IEP to bring indie devs online learning resources  
by Emma Kidwell [09.13.18]
The IGDA and IEP are collaborating on providing online lessons aimed at helping indie devs improve the commercial viability of their games.
Indie, Production, Business/Marketing