Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 22, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Classic Postmortem: Firaxis' Civilization V 4
by Dennis Shirk [09.21.17]
Civ V, released 7 years ago today, has a fascinating backstory. Its design and engineering teams were on separate but simultaneous tracks for the first three years of the four year development process.
Console/PC, Design, Production, History, Video

Tips for surviving Early Access from Ark: Survival Evolved's lead designer 2
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Console/PC, Design, Production, Video

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production, Video, Vault

Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT  
by Bryant Francis [09.20.17]
We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
Console/PC, Design, Production, Video

Super Metroid creator discusses making the leap to SNES  
by Chris Kerr [09.20.17]
To celebrate the launch of the SNES Classic Edition, Nintendo has posted a fascinating interview with Super Metroid creator Yoshio Sakamoto and composer Kenji Yamamoto.
Console/PC, Production

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizersarestillaccepting pitches for Summit sessionsatGame Developers Conference 2018, whichis coming back tothe Moscone Center in San Francisco March 19-23, 2018!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Follow Gamasutra's VRDC Fall 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Automaton nets $10M to create survival game using Improbable tech
by Chris Kerr [09.19.17]
Automaton, a fledgling developer based in Cambridge, has secured $10 million in funding to create an online survival game that lets up to 1000 players fight for supremacy.
Production

Blog: How I created two games with a stranger from Reddit  
by Gamasutra Community [09.19.17]
Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration.
Design, Production

Blog: Finding the fun in advanced UX prototyping  
by Gamasutra Community [09.19.17]
Here's how we rapidly prototyped and play tested a high fidelity match-3 game from scratch, and all without writing a single line of code.
Production, Business/Marketing

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play 2
by Alex Wawro [09.18.17]
This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
Console/PC, Social/Online, Production

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
VR, Social/Online, Production, Business/Marketing

Moving on: Gearbox wraps up active development on Battleborn  
by Chris Kerr [09.18.17]
Gearbox Software'shero-shooter Battleborn is effectively being laid to rest, as the studio prepares to wind down development.
Console/PC, Production

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Console/PC, Programming, Production

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Richard Garriott remembers calling his parents to settle a fight over Ultima IV's design 2
by Alex Wawro [09.15.17]
In a USGamer excerpt from a new book on Apple II game history, Garriott recalls how he and his brother called their parents to settle an argument over a single controversial Ultima IV encounter.
Console/PC, Production

Bungie explains how a hate symbol ended up in Destiny 2 17
by Chris Kerr [09.15.17]
Bungie has opened up about its vetting process to explain how a white supremacist symbol was cleared to appear in Destiny 2.
Design, Production

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault

Get a job: Pixelberry Studios is hiring a Sr. Game Writer  
by Staff [09.14.17]
Pixelberry Studios is looking for a Sr. Game Writer to create stories with interesting characters and compelling narratives as a member of its team in Mountain View, CA.
Production, Recruitment