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July 20, 2018
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  • Editor-In-Chief:
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  • Editor:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Production
Attend GDC 2018 for a behind-the-scenes look at texturing Pixar's CocoVR  
by Staff [02.22.18]
Heads up, VR devs: If you're coming to the Game Developers Conference in San Francisco next month you won't want to miss a great talk about the rendering of Pixar's VR experience Coco VR.
VR, Art, Production, GDC

Warcraft III receives major patch ahead of first ever Invitational 1
by Chris Kerr [02.22.18]
Blizzard has released a new major patch for Warcraft III more than 15 years after the popular strategy title first hit shelves. 
Console/PC, Production

Video: How color defined the visual rules of Shangri-La in Far Cry 4  
by Emma Kidwell [02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
Console/PC, Art, Production, Video

Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!  
by Staff [02.21.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Production, Recruitment

Blog: Listen to a Harvard Egyptologist discuss Assassin's Creed: Origins 1
by Gamasutra Community [02.21.18]
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed: Origins. Topics include Ptolemy, Cleopatra, and cultural imperialism.
Design, Production

Double Fine founder Tim Schafer to be honored with BAFTA Fellowship  
by Chris Kerr [02.21.18]
The Fellowship award is the highest accolade awarded by BAFTA, and recognizes an individual's outstanding and exceptional contribution to their industry.
Design, Production

How Switch's success is impacting devs in the game porting biz 1
by Alan Bradley [02.21.18]
To suss out how the Switch has shaped the business of porting games, Gamasutra speaks to "port house" devs to gauge their feelings on the Switch -- and how long they think the boom will last.
Console/PC, Indie, Production, Business/Marketing

Don't Miss: The making of the original SNES Harvest Moon 5
by Staff [02.20.18]
Yasuhiro Wada discusses creating the original Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
Console/PC, Design, Production

Capcom will present a postmortem of Monster Hunter World at GDC 2018!  
by Staff [02.20.18]
Yuya Takuda, a longtime Capcom game dev who served as director on Monster Hunter World, will spend an hour speaking in rare detail about how the remarkable game was designed and developed.
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, GDC

Empire & Puzzles dev Small Giant Games secures $41M  
by Chris Kerr [02.20.18]
Finnish mobile developer Small Giant Games has raised $41 million to extend its reach and bolster its dev team.
Smartphone/Tablet, Production, Business/Marketing

Mail.Ru and Epic Games launch funding program for Unreal devs  
by Chris Kerr [02.20.18]
The pair will work together to help Unreal Engine developers bring their titles to market, and have pledged to offer development, marketing, analytical, and financial support.
Console/PC, Production

Blog: Building my courtroom drama game, Twelve Absent Men 2
by Gamasutra Community [02.19.18]
Here's how I designed and built Twelve Absent Men, a courtroom drama game developed for Android and iOS.
Programming, Design, Production

Blog: Creating 2D particle effects in Unity3D 4
by Gamasutra Community [02.19.18]
Technical artist David Finseth of Synapse Games explains how the particle effects in Spellstone and Animation Throwdown were created in Unity3D.
Programming, Production

Nightdive Studios puts System Shock remake on hold 3
by Chris Kerr [02.19.18]
The crowdfunded reimagining was pitched as a faithful reboot of the 1994 classic, and pulled in $1.35 million in funding from over 21,000 backers when it landed on Kickstarter in the summer of 2016. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Unity acquires ProBuilder level design tool and hires its creators  
by Chris Kerr [02.16.18]
ProBuilder, created by Gabriel Williams and Karl Henkel, lets developers design, prototype, and rapidly playtest levels directly in Unity.
Design, Production

Get a job: Rockstar Games is hiring Producers for its Social Club dev team  
by Staff [02.15.18]
Social Club Producers often find themselves acting as a project manager, producer, designer, product owner, product manager, scrum master, program manager – or all of the above.
Production, Recruitment

Blog: Making a Game Boy game in 2017 - A Sheep It Up! postmortem 4
by Gamasutra Community [02.15.18]
What does it take to release a new game cart for the Game Boy in 2017? A developer on just such a game shares his experience, along with a lot of details on the tools used & the feedback received.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Nexon's OC Studio is hiring a Game Director  
by Staff [02.14.18]
Nexon is looking for a Game Director to be responsible for setting the product and design vision of the game and leading a team to create an enjoyable gameplay experience.
Production, Recruitment

Director Yoko Taro to discuss the making of Nier: Automata at GDC 2018  
by Staff [02.14.18]
His talk with PlatinumGames' Takahisa Taura, "A Fun Time in Which Some No-Good Game Developers May or May Not Discuss 'How we made NieR:Automata'", promises to be fascinating and/or entertaining. 
Console/PC, Indie, Art, Design, Production, GDC